Ninja Gaiden II: The Official GAF Thread of Chaos

A lot of good points being made about the way games are reviewed in general. Lets not forget these sites are business and often reviewers may be forced to play games genres they don't like or can't handle, yes its the rise of the casual gamer started before the fiends came to be known.

Any way on a more positive note we have one who has the required high level of skill

http://www.scifi.com/sfw/games/sfw18937.html



yes the force is strong with this one as for the other reviewers well.. how about some Katamari? ahy
 
Morph-0 said:
A lot of good points being made about the way games are reviewed in general. Lets not forget these sites are business and often reviewers may be forced to play games genres they don't like or can't handle, yes its the rise of the casual gamer started before the fiends came to be known.

Any way on a more positive note we have one who has the required high level of skill

http://www.scifi.com/sfw/games/sfw18937.html



yes the force is strong with this one as for the other reviewers well.. how about some Katamari? ahy

And this is why I'm buying the game.

Part of grappling with the difficulty involves learning how to manipulate the game's freely rotatable camera, which won't (and technically can't) be there on its own much of the time—Ryu and his enemies simply move too fast. You either get this about the series or you don't. If you don't, plan to spend over half the game damning the camera's propensity to hitch on the wrong side of everything. But if you recognize that part of mastering these games involves operating the left and right thumbsticks effectively, you're in for a treat. The charge you get after skillfully, deliberately eviscerating enemies that were on any side of the screen in nanoseconds can be indescribable.
 
Y2Kev said:
It did impress him. The text of his review indicates that without the game's great combat system (which he says received tons of "love"), it would be pretty terrible as an adventure game.

Boom Blox is his sort of game. I just can't take a NG2 review seriously from someone who gets goosebumps over Boom Blox.

I've been waiting to say something like this for a year and a half: If this is the future of casual gaming, motion controls, and Wii, count me in. A+
 
As a human, it is beneath me to criticize a video game review.

As a person, I find the idea so shameful, so embarrassing, that my ears start to burn when I see other people do it.
 
DC R1D3R said:
Boom Blox is his sort of game. I just can't take a NG2 review seriously from someone who gets goosebumps over Boom Blox.

Eesh. Well, I'm sure you'll be enjoying the game regardless of what anyone says.
Draft said:
As a human, it is beneath me to criticize a video game review.

As a person, I find the idea so shameful, so embarrassing, that my ears start to burn when I see other people do it.

the master.
 
In the end all that's needed is a well made demo to quell any fears about this game.

Why put much stock in what jaded reviewers have to say when you can test it out for yourself?

I fully expect the demo to melt faces. Can't wait :D
 
i see nothing wrong with the negative talk, it will just make TN better in the future.

i certainly don't want 10 scores with every damn review AKA GTA4.
 
Draft said:
As a human, it is beneath me to criticize a video game review.

As a person, I find the idea so shameful, so embarrassing, that my ears start to burn when I see other people do it.

so why don't you just wait play the game then make your own mind up, that is if you are up to it. I mean you have your own opinion don't you?
 
McDragon said:
i see nothing wrong with the negative talk, it will just make TN better in the future.

i certainly don't want 10 scores with every damn review AKA GTA4.

You can't really learn too much from opinions of those you're not targeting your game at. Think they'll need to wait to hear from the fans. Even then it's not like Itagaki gives a fuck about anyone's opinion but his own...
 
McDragon said:
i see nothing wrong with the negative talk, it will just make TN better in the future.

i certainly don't want 10 scores with every damn review AKA GTA4.

thank you

at this moment I see no reason for Rockstar to produce GTA5 - whats the point when everybody already thinks its perfect?
 
Morph-0 said:
so why don't you just wait play the game then make your own mind up, that is if you are up to it. I mean you have your own opinion don't you?
Why don't I?

Listen to me: I would kill you right now to play Ninja Gaiden 2. I would damn my soul to an eternity of fire and torment just to play the game a week before everyone else.

You remember that.
 
Game Informer: Ninja Gaiden II Review
Ninja Gaiden’s action is an exaggerated dance of twirling steel and falling body parts. The amount of blood that sprays from your victims’ bodies is ludicrous. Its female characters are as stereotypically well formed as its monsters are deformed. And the game’s atmosphere is an almost incongruous mix of Japanese spirituality and sci-fi technology. So obviously, Game Informer love it. 8.75/10
That's more like it.
 
I can't wait, the scifi.com reviewer seems to get it and reviewed it accordingly....I am obviously reading what I want to but you have an obvious fan of the series who didn't cry about previous installments. I cherish all my hardcore actual games while the Wii systematically detroys gaming as we know it (although I do like Boom Blox....)
 
Spirit of Jazz said:
You can't really learn too much from opinions of those you're not targeting your game at. Think they'll need to wait to hear from the fans. Even then it's not like Itagaki gives a fuck about anyone's opinion but his own...
not really.

with NG2, Itagaki started listening to others in his team.

he said that in one of the video interviews in gametrailers i think, i couldn't find it though.
 
Draft said:
Listen to me: I would kill you right now to play Ninja Gaiden 2. I would damn my soul to an eternity of fire and torment just to play the game a week before everyone else.

You remember that.
itapoint.gif
 
Pimpbaa said:
They shouldn't allow weaksauce gamers to review this game.

Agreed.

It's a shame none of the other reviewers have highlighted what I think is the best single feature of the game. As someone mentioned the amputations are more than just some silly animation, later in the game it really comes into play a huge part in the strategy of not failing.
 
Replaying Ninja gaiden black since a few days, @ chapter 15 with roughly 16 hours in it, all weapons maxed etc. Took my sweet time, i love this game. NG2 on day 1!
 
McDragon said:
not really.

with NG2, Itagaki started listening to others in his team.

he said that in one of the video interviews in gametrailers i think, i couldn't find it though.

Taking internal criticism isn't exactly the same as external.
 
Draft said:
Why don't I?

Listen to me: I would kill you right now to play Ninja Gaiden 2. I would damn my soul to an eternity of fire and torment just to play the game a week before everyone else.

You remember that.

Amazing :lol
 
Draft said:
Why don't I?

Listen to me: I would kill you right now to play Ninja Gaiden 2. I would damn my soul to an eternity of fire and torment just to play the game a week before everyone else.

You remember that.

And post hair-raising, biblically butt-hurt impressions, like Hamlet's Dad.
 
OK, so if this is the culprit of the genre, the genre is really lacking then....

I'm still getting the game though
 
McDragon said:
nope, it was there.

they replaced it with screenshots and as a ninja videos.

Well I could never locate where it said demo there for the last couple of weeks, but I knew it said demo somewhere on Xbox.com. Yanking an advertised demo like this for awile makes no sense at all.
 
McDragon said:
i see nothing wrong with the negative talk, it will just make TN better in the future.

i certainly don't want 10 scores with every damn review AKA GTA4.


like I said earlier in this thread, I'm a TN fanboy of sorts...but man, they really don't seem to be getting any better or listening to criticism. Last gen I didn't think they could do any wrong, but they're 0/3 this gen. DoA4 turned me off when I realized there's barely any defense and that it was a step back from 3.2. DoaX2- LOL. I play Sigma frequently but it's a step back from Black. I have no doubt NG2 will rule though.


Draft said:
As a human, it is beneath me to criticize a video game review.

As a person, I find the idea so shameful, so embarrassing, that my ears start to burn when I see other people do it.

:lol reading these reviews (and criticizing them) is all I can do to stave off the insanity of waiting for this and MGS.
 
Its pretty much any other old school action game brought into this gen. Find pattern, use pattern to your advantage, and profit.

Normal enemies arent hard if you keep moving..except for maybe those explosive tossing green ninjas.

EDIT: Those bastards took down the demo ad :lol It was just up there a few hours or so ago too. Around 5pm CST. The ad that is, and was up there for awhile on the Ninja Gaiden II main page.

MS gots some splainin to do.
 
What's mainly disconcerting is Eurogamer's point on how the game devolves into a cheap mess during certain parts. Outside of that, the game's other flaws could have been seen from a mile away -- camera issues, framerate problems, and incomprehensible story were evident to me from the moment Itagaki and co. released the first footage of the game.
 
Famitsu (lol) review (if not fake, which it could be. 2ch has a hard on for fooling us now)

8/7/7/7

Second source: 9/7/8/7

God I hate Famitsu fakers
 
Mamesj said:
DoA4 turned me off when I realized there's barely any defense and that it was a step back from 3.2.

What the hell is that about? It's the most defensive game in the series. The major complaint is how nerfed the offensive game is from 3.2 (Yes side stepping is restricted to attacks, but that's one tiny element gone seeing it was never implemented at a VF or even Tekken level)
 
Part of grappling with the difficulty involves learning how to manipulate the game's freely rotatable camera, which won't (and technically can't) be there on its own much of the time—Ryu and his enemies simply move too fast. You either get this about the series or you don't. If you don't, plan to spend over half the game damning the camera's propensity to hitch on the wrong side of everything. But if you recognize that part of mastering these games involves operating the left and right thumbsticks effectively, you're in for a treat. The charge you get after skillfully, deliberately eviscerating enemies that were on any side of the screen in nanoseconds can be indescribable.

HAHAHAHA.

So fighting against the camera is part of the challenge of the game? I love it!

Nothing like game reviewers bending over backwards to excuse a game's faults.
 
a Master Ninja said:
Wait, people actually used the right thumbstick during combat in NGB/Sigma?

I'm pretty sure using the right thumbstick in NGB takes you into first person look-and-die mode. So I'm not sure what that reviewer is talking about.
 
Mifune said:
I'm pretty sure using the right thumbstick in NGB takes you into first person look-and-die mode. So I'm not sure what that reviewer is talking about.
There's been a right analog free cam option since the first Hurricane Pack in the original. NGB has the option as well.
 
a Master Ninja said:
But do people actually try to use it during combat?
Say, if the camera's facing a wall and I dispatch an enemy there.. I'd then flick the camera down the hall if I knew other enemies were down there. So it depends on your definition of "during". ;)

I certainly wouldn't use it mid-combat since it'd be kinda hard to use the slaughter buttons at the same time.
 
raYne said:
Say, if the camera's facing a wall and I dispatch an enemy there.. I'd then flick the camera down the hall if I knew other enemies were down there.
This is what the right trigger is for. Why would you ever take your thumb off the Slaughter buttons?
 
Liabe Brave said:
This is what the right trigger is for. Why would you ever take your thumb off the Slaughter buttons?
Sure, but if Ryu's facing the other direction, you'd have to turn around first then hit the R trigger. So if I were during something in mid-air (izuna drop, guillotine throw, just landing from a flying swallow etc.) it's far easier to flick the right stick than to wait for Ryu to land.

Plus I rotate the cam during the Izuna drop and Ninpo attacks 'cause I'm awesome like that.
 
The right thumbstick camera takes WAYYYYY too long. It was only good for 2 or 3 platforming parts in Black, which were mostly in the last level.
 
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