king zell said:good job
Yay !
king zell said:good job
So far I've heard reports that Monkey Ball and Nintendogs pop out, I think there were a couple other ones too.heringer said:I'm reading a lot that the 3D effect in most games is only depth. Which games exactly show things popping out of the screen?
cw_sasuke said:so guys - anything new on battery life ?
i understand monkey ball has a lot of pop out.heringer said:I'm reading a lot that the 3D effect in most games is only depth. Which games exactly show things popping out of the screen?
Somewhere out there an underpaid employee of Ubisoft is sitting at his second hand desk and smiling.mutsu said:Or, if some stupid developer makes a 3D effect that makes your eyes puke.
nah it'd be cool. imagine something like link to the past where screen depth was the dungeon floor and all the monsters and characters popped up out of the screen slightly. that'd be cool i think.UncleSporky said:So far I've heard reports that Monkey Ball and Nintendogs pop out, I think there were a couple other ones too.
It's not really that huge of a feature, not like it's difficult to do or anything, devs are just finding it more effective to show things happening past the screen rather than floating in front of it.
I mean, imagine a 3D platformer with some of the foreground coming out of the system, that would just be weird.
We ought to be getting reports in 8 to 10 hours.
Well I'm just thinking, how does that work? The screen is only so big, so in a game like Wind Waker you would see a thinner amount of ground sticking towards you the closer it gets. Kind of. Like if you could turn the system and actually see the ground popping out towards you, it might look like this:plagiarize said:nah it'd be cool. imagine something like link to the past where screen depth was the dungeon floor and all the monsters and characters popped up out of the screen slightly. that'd be cool i think.
UncleSporky said:Well I'm just thinking, how does that work? The screen is only so big, so you would see a thinner amount of ground sticking towards you the closer it gets. Kind of. Like if you could turn the system and actually see the ground popping out towards you, it might look like this:
Father_Brain said:Minor question about the depth slider: does it snap into and out of the off position? That would make sense, since "on" and "off" are the only hardware-level 3D settings.
UncleSporky said:But you do, though. That's what the "pop out" that people are describing is. Of course you can't tilt the system and see stuff floating in front of it, but from the one specific 3D viewing angle you can make it look as if something is floating in front of the screen.
For example, Nintendogs put their paws up on the edge of the screen and look as if they're coming out of it.
Father_Brain said:Minor question about the depth slider: does it snap into and out of the off position? That would make sense, since "on" and "off" are the only hardware-level 3D settings. (For those not aware, the depth adjustment is a strictly software-level setting, and only shifts the distance between the two in-game cameras.)
your diagram is correct, but i'm talking about something top down like lttp.you'd have to have a slight border around it, but i'm only talking about something that'd stick out a bit.UncleSporky said:Well I'm just thinking, how does that work? The screen is only so big, so in a game like Wind Waker you would see a thinner amount of ground sticking towards you the closer it gets. Kind of. Like if you could turn the system and actually see the ground popping out towards you, it might look like this:
Cheesemeister said:Has anything ever reached out of your TV or monitor to walk around like Sadako?
This is what I was trying to explain and is the fundamental problem with "pop out" in a polygonal 3D action game. You can't see anything projected outside the frame of the screen, so there's a limit to how far objects can "pop out." If you tried to render ground coming toward the player, it would appear to be getting thinner as it came out further, due to the limits of the screen size.Cheesemeister said:You might see objects that appear to be between you and the screen in the Z direction, but you won't see anything reach outside of the screen's frame in the X or Y direction. You're describing objects floating above the bottom panel. That's not what this screen does.
All this screen does is aim the light from each of two images in different directions so that each of your eyes sees the appropriate image. Has anything ever reached out of your TV or monitor to walk around like Sadako?
You're right, a top down view would look amazing. Mainly I meant that since many games involve a 3D polygonal world, any pop out that the ground does would look awkward, so it's of limited utility outside of nifty things like model viewers (a car or trophy viewer that looks like a tiny model hovering in front of you!).plagiarize said:your diagram is correct, but i'm talking about something top down like lttp.you'd have to have a slight border around it, but i'm only talking about something that'd stick out a bit.
but if you think about how much of old zelda games is a border that shows the walls anyway, we're probably talking about giving up no more playing area than before.
So you missed out on experiencing the PS2, GC, XBox, 360, PS3, Wii and DS launches then? Care to elaborate on how they were better?Kinspiracy said:I want to want it, but this has to be the most uninspired, underwhelming launch I've ever experienced. And I was around for the 3DO. After I saw the launch list, I was counting on the GB and GBC games on the store to hold my interest, and now we dont even have that. Surprise me, Nintendo, and airlift a bunch of your quality titles on us. I want to love you. I think my own personal answer to what I think is a terrible launch is Pokemon Black and Ghost Trick on my DSiXL.
UncleSporky said:This is what I was trying to explain and is the fundamental problem with "pop out" in a polygonal 3D action game. You can't see anything projected outside the frame of the screen, so there's a limit to how far objects can "pop out." If you tried to render ground coming toward the player, it would appear to be getting thinner as it came out further, due to the limits of the screen size.
UncleSporky said:So you missed out on experiencing the PS2, GC, XBox, 360, PS3, Wii and DS launches then? Care to elaborate on how they were better?
yeah, popping out ground would look weird in a 3rd person kind of perspective. you could probably get away with SOME pop out where the camera is higher up (like an FPS or any game where you can't see your feet) but you'd want to avoid the ground doing it. a starfox shooter in space could have your ship in front of the screen.UncleSporky said:This is what I was trying to explain and is the fundamental problem with "pop out" in a polygonal 3D action game. You can't see anything projected outside the frame of the screen, so there's a limit to how far objects can "pop out." If you tried to render ground coming toward the player, it would appear to be getting thinner as it came out further, due to the limits of the screen size.
You're right, a top down view would look amazing. Mainly I meant that since many games involve a 3D polygonal world, any pop out that the ground does would look awkward, so it's of limited utility outside of nifty things like model viewers (a car or trophy viewer that looks like a tiny model hovering in front of you!).
yeah agreed. sometimes something can even appear to go through your eye and behind you, which really screws you up. there's no real excuse for that on a standardised screen though.Cheesemeister said:Pop-out is a problem when the camera gets too close to some surface like the ground, a wall, or a fence. If not implemented properly, it'll seem like it's poking you right in the eye. That would be a bug, which was present on DOA at Nintendo World last month.
If done subtly, it may be engaging, but all too often it's used gratuitously and causes the viewer to have to strain their eyes in order to focus on an object perceived to be between them and the screen. If the eye muscles can't keep up, it results in double vision. This is often the case with 3D attractions in amusement parks.
UncleSporky said:So you missed out on experiencing the PS2, GC, XBox, 360, PS3, Wii and DS launches then? Care to elaborate on how they were better?
Cow Mengde said:So when can we expect 3D erected penis pictures?
Cow Mengde said:So when can we expect 3D erected penis pictures?
mutsu said:Love the 3D effect so far. It is not jaw-droppingly good yet for the little I have experienced with Layton, but it has me wonder how am I ever going to go back to 2D.
[Nintex] said:You turn down the 3D-volume slider to the lowest level.
ugly as the original DS was, it had a better hinge than the lite. given what happened with hinges on the lite, i'd rather they sacrificed aesthetics for strength.Kuran said:I love how some people argue my hardware design issues by stating that Iwata explained the reasoning behind it in a chapter of Iwata Asks. What the hell? I'm sure they could've released a charming interview at the time of the original DS launch which could convince some people that that design was good too.
The Nintendo 64 had a funny launch lineup in Japan back then. It was Super Mario 64, Pilotwings 64 and Saikyou Habu Shogi. And right after that - nothing. Until Wave Race 64 came around. Such a small lineup, but yet so good. Funny to me.DeathMonkey said:I think there are three consoles that had great titles at launch:
Wii - Wii Sports
N64 - Mario 64
GameBoy - Tetris
As for having a number of games at launch that were worth getting? I can't think of any system that had that.
-Scott-
I'm not offended, just incredulous. At least you explained that a system doesn't count for you personally if you don't buy it, that would be why you don't consider the PS2 or Cube as worse launches.Kinspiracy said:Xbox I bought at launch and loved Halo. Still do. GC didn't buy. PS3 didnt buy at launch. 360 I believe had Kameo and PGR3 and Xbox Live Arcade had Geometry Wars, which I enjoyed. Wii never interested me, but I'd take Wii Sports and Zelda over anything the 3DS is launching with. DS launch ranks up there as one of the worst for me simply because I hated the design of the hardware so much, but I did enjoy Zoo Keeper and Mario. The only game that remotely interests me at the 3DS launch is Street Fighter, but why would I pay 40 bucks for a game that I can get an HD version of for 14.99?
And don't get upset or offended. I'm not saying its the worst thing ever. If you enjoy one or any of those games, you'll obviously feel different. For me personally, I'm very close to canceling my pre-order and just sticking with my XL for 6 months or so. All the great games continually coming out for the handhelds and consoles I currently own kind of highlight how bad the launch list is. Nothing more. Nothing less. No agenda.
UncleSporky said:I'm not offended, just incredulous. At least you explained that a system doesn't count for you personally if you don't buy it, that would be why you don't consider the PS2 or Cube as worse launches.
I also think it's odd that you consider Wii Sports a good launch but not a set of AR games, Face Raiders, a Mii RPG, software for photo and sound editing, etc. It comes with a lot of stuff built-in, in addition to the at least decent selection of games available at launch.
So you're pretty confident that there's nothing you could buy for 3DS at launch and be able to say years later that you enjoyed it and still do?
Kuran said:I love how some people argue my hardware design issues by stating that Iwata explained the reasoning behind it in a chapter of Iwata Asks. What the hell? I'm sure they could've released a charming interview at the time of the original DS launch which could convince some people that that design was good too.
Kuran said:I love how some people argue my hardware design issues by stating that Iwata explained the reasoning behind it in a chapter of Iwata Asks. What the hell? I'm sure they could've released a charming interview at the time of the original DS launch which could convince some people that that design was good too.
neo2046 said:3DS music visualizer
http://www.youtube.com/watch?v=Xwqnb9RLwYI
neo2046 said:3DS music visualizer
http://www.youtube.com/watch?v=Xwqnb9RLwYI
neo2046 said:3DS music visualizer
http://www.youtube.com/watch?v=Xwqnb9RLwYI
neo2046 said:3DS music visualizer
http://www.youtube.com/watch?v=Xwqnb9RLwYI
wonderfuldays said:Wow never expect that! Great~
neo2046 said:3DS music visualizer
http://www.youtube.com/watch?v=Xwqnb9RLwYI
noone saw them often yet cause of the lack of mp3 support thoughFrom The Dust said:the DSi has some of the same visualizers actually (the flying one I think, and Excitebike along with the standard ones)
neo2046 said:3DS music visualizer
http://www.youtube.com/watch?v=Xwqnb9RLwYI
sugoiiiiiiineo2046 said:3DS music visualizer
http://www.youtube.com/watch?v=Xwqnb9RLwYI
Bizzyb said:I REALLY want to click that link but I just want to be completely surprised at all of the new software and IOS stuff for when I open and play day one. I have already seen too much.
Caesar III said:noone saw them often yet cause of the lack of mp3 support though
UncleSporky said:Converting to put music on DSi is really easy, just open up iTunes and hit "create AAC version."
I have some Daft Punk and a bunch of random 80s music on mine.