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Nintendo 3DS Japanese Launch Thread

DECK'ARD

The Amiga Brotherhood
I'm very interested in seeing how the sales go in the weeks to come.

Everything from the 3D screen, to the AR stuff, to StreetPass and the pedometer, it's basically designed as a viral handheld. To get it out there, impress people who don't have it, and interact with people who do.

It could get a lot of momentum behind it, and the more it sells the more those features come into play.
 

sasimirobot

Junior Member
yup. if you read the "Iwata asks" threads seems like they put ALOT of thought into the 3ds. It wasn't yeah lets push out a shitty design so we can update it 3 weeks later kinda thing. Dudes talking shit on the hardware design are secret haters, or waiting for a new R4 so they can pirate and join the club 6 months later for free. Pirates kinda suck
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Regulus Tera said:
This is a case where Amir0x is right though.

This is a case where Amir0x explains the drawbacks of 3D and again expresses his dislike for 3D. Amir0x was 'right' in that the drawbacks are 'right'. His opinion on the system's 3D and its uses are not 'right', just opinions.
 
DavidDayton said:
I'm still a bit amused by the number of people posting about how they're waiting for the "3DSLite" . . . while I know that Nintendo, as of late, has been doing a new handheld revision every 2-3 years, I could see them sticking with the 3DS design for a good 5 this time.
I don't think so, because as evident from Iwata Asks interviews, Nintendo likes to plan ahead, or at least start early. So it's very likely that Nintendo is currently planning/preparing the 3DS "Lite," and possibly even the next generation DS.

This means that whenever Nintendo feels the need to, they can and will release the 3ds "Lite." However, you can't ever guess when they'll do it.
 

Sealda

Banned
The blue looks horrible. Like, 4 different plastics+shades of blue. It makes it feel like they tried but could not get the same color on all the different plastics/parts. Kinda, like you see when you try to paint plastic parts of a gadget silver to match with the aluminum parts of the gadget.
 

gofreak

GAF's Bob Woodward
plagiarize said:
people have already posted that they have no problem doing this. i haven't seen anyone complaining of issues with it, and given that a number of games are using the touchscreen for input or important information we'd have heard by now if it was an issue i'm sure, just as we have heard of people having issues with tilting the system and losing the 3d that way and experiencing various eye strain and such.

I think that's possibly just a consequence of what's expected and what's not. Losing focus when you look away would be a rather natural and unremarkable consequence...I mean, I think people expect to lose their focus on 3D when they look away. They don't when they're actually looking at the top screen - so when they do lose focus in that context (due to tilting and viewing angles or whatever) it is something to remark on. That may be why you see people talk about losing 3D in one context and not the other.

Plus Stephen Totilo did report this in this impressions of 3DS a while back, of incurring the 'work' of this context-switch when looking between the screens. And tbh, it only makes sense logically. The screens will offer different focal points. Now I can imagine depending on the content on the top screen the switch may require more or less work - in some cases it may be very subtle indeed, even - but it's not like there won't be a change of focus just because the light of one or other screen remains in your periphery.
 
Boney said:
Isn't 3D not supposed to be like full 3d, or half 3d, but more like you gotta put the right amount perfect for you. Full slider is gonna make it look worse for most people.
Right. Like setting the volume down doesn't make the sound less stereo.
gofreak said:
I don't think it's just about light reaching your eyes peripherally, but chiefly about your brain's point of focus in an image. And you will lose that when you're focusing on something else - be it another screen, or whatever. Refocusing should logically carry that 'context switch' you have when you lose the 3D for other reasons. But someone with a 3DS who has a concious knowledge of what it feels to 'lose the 3D' could confirm whether it happens when you look away to the touchscreen (while keeping the top screen in your peripheral vision), but I would guess logically it's the same.
I don't have a 3DS, but as someone with a 3D monitor I don't have an issue going from, say, monitor to keyboard and back. It's no worse than looking back and forth from something that's supposed to be in the distance to a HUD element that's presented flat at standard screen depth.
 
Sealda said:
The blue looks horrible. Like, 4 different plastics+shades of blue. It makes it feel like they tried but could not get the same color on all the different plastics/parts. Kinda, like you see when you try to paint plastic parts of a gadget silver to match with the aluminum parts of the gadget.
To be fair, I only think the top of the blue system is amazing looking. Inside the system and underneath it are too bright.

There aren't enough shots of the blue 3DS closed at a good angle... The top of it alone sells me on the blue 3DS over the black one.


Zzoram said:
So is the 3DS at least PSP level in graphics or what?
Note that I am not an expert.
If I'm correct, as far as polygons go, it's roughly:
PSP < Dreamcast < PS2 = 3DS < Gamecube

But because of the shaders and the screen resolution, it makes the graphics look a whole lot better, to almost Wii/360/PS3 levels.
 
The only revision I expect is a 3DS XL. It's not like they can make the 3DS all that much smaller, and it already looks kind of like a DS Lite and not an abomination like the DS.
 
Smiles and Cries said:
cool!

can you update us on the battery have you been able to beat 2 hrs 45mins yet?

Stuff I mentioned last night before I went to sleep.

donkey show said:
And just killed the battery again to shut-off. With on and off wi-fi action for about 30 minutes and everything else running at full brightness, 3D, volume, I got about 3 hours and 45 minutes. This was of course with a smattering of SSFIV online battles, more AR games, playing some DS games for about 20 minutes, and again more SSFIV but just single player.

I currently have the brightness down to one with wifi off, so we'll see how it goes from there.

And here are the new PSP
go
grave pics, lol.

63nTH.jpg

tLAmQ.jpg

1Ye15.jpg

rggeO.jpg
 

Codeblue

Member
sasimirobot said:
yup. if you read the "Iwata asks" threads seems like they put ALOT of thought into the 3ds. It wasn't yeah lets push out a shitty design so we can update it 3 weeks later kinda thing. Dudes talking shit on the hardware design are secret haters, or waiting for a new R4 so they can pirate and join the club 6 months later for free. Pirates kinda suck

Would have been interesting to see an Iwata Asks for the original DS design. I really want to know what the hell they were thinking.
 

Zzoram

Member
ombz said:
Watch a video of street fighter (minus inanimate backgrounds)

It looks good. How does it compare to DS when it launched, in terms of graphics relative to consoles? Will the 3DS graphics hold up as well as the DS for 6 years?

So wait, is that game 60fps in 2D and 30fps in 3D?
 

Kuran

Banned
DavidDayton said:
I'm still a bit amused by the number of people posting about how they're waiting for the "3DSLite" . . . while I know that Nintendo, as of late, has been doing a new handheld revision every 2-3 years, I could see them sticking with the 3DS design for a good 5 this time.

Why would they?

Truth is, there are a lot of things that they can improve on the second revision, and almost everyone who bought the current one will eventually double-dip. They would be crazy not to.

Even though there is the usual launch dry spell, I'm too excited about having a new handheld that I will be picking up the black 3DS as soon as I get the chance.. not pre-ordering though, I'll leave it to fate.

SSF4 will be mine, maybe Pilotwings and Steel Diver too...
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Kuran said:
Why would they?

I generally consider the "waiting for a lite" crowd being those who were not really keen on the system to begin with, and dont buy the whole "I was going to buy on launch but now I'll wait for a revision". It will be at least a year and a half until the revision. If people want to wait until 2013, fine.
 

Kuran

Banned
Why would you do that? said:
To be fair, I only think the top of the blue system is amazing looking. Inside the system and underneath it are too bright.

There aren't enough shots of the blue 3DS closed at a good angle... The top of it alone sells me on the blue 3DS over the black one.



Note that I am not an expert.
If I'm correct, as far as polygons go, it's roughly:
PSP < Dreamcast < PS2 = 3DS < Gamecube

But because of the shaders and the screen resolution, it makes the graphics look a whole lot better, to almost Wii/360/PS3 levels.

Dreamcast PSP < 3DS < PS2 < Gamecube

Fixed? Although I'm sure in some time we'll start seeing much more accomplished titles visually.
 

DDayton

(more a nerd than a geek)
donkey show said:
I currently have the brightness down to one with wifi off, so we'll see how it goes from there.

Any idea, at all, as to what sort of power toll "standby"/Streetpass/etc. mode has?
 

dvolovets

Member
Kuran said:
Dreamcast PSP < 3DS < PS2 < Gamecube

Fixed? Although I'm sure in some time we'll start seeing much more accomplished titles visually.
I'm not an expert either, but I'm pretty sure that such comparisons are pointless because Street Fighter IV 3D Edition looks a hell of a lot better than anything on PS2.
 

Izayoi

Banned
gofreak said:
I think that's possibly just a consequence of what's expected and what's not. Losing focus when you look away would be a rather natural and unremarkable consequence...I mean, I think people expect to lose their focus on 3D when they look away. They don't when they're actually looking at the top screen - so when they do lose focus in that context (due to tilting and viewing angles or whatever) it is something to remark on. That may be why you see people talk about losing 3D in one context and not the other.
Well obviously if you straight up look completely away from the system you'll need to reacquire the effect.

However, I think he was talking about glancing between the screens. The way the parallax barrier is set up, this should not (and does not, according to impressions) break the 3D effect or force you to refocus at all.

EatChildren said:
I generally consider the "waiting for a lite" crowd being those who were not really keen on the system to begin with, and dont buy the whole "I was going to buy on launch but now I'll wait for a revision". It will be at least a year and a half until the revision. If people want to wait until 2013, fine.
Joke's on them, the world ends in 2012.
 

Zzoram

Member
AndyMoogle said:
The only revision I expect is a 3DS XL. It's not like they can make the 3DS all that much smaller, and it already looks kind of like a DS Lite and not an abomination like the DS.

I would really dig a 3DS XL. I only have a DS Lite, but I thought the DSi XL was awesome. I just couldn't justify paying so much for a second DS when my Lite is still in great shape.

The two things I want most out of a 3DS revision are better battery life and XL size. I imagine in 2 years, the battery life will improve due to the current CPU/GPU being produced on a smaller fab process, and possibly combined into 1 chip. That, plus there might be a boost in screen quality like there was between DS->DS Lite since naked 3D screens are relatively new and there is likely much room for improvement.

I'm willing to wait because none of the launch window titles interest me, and I don't really have time for a bunch of new games right now anyways. Pokemon White + finishing Platinum Trophy on Demon's Souls + Starcraft II will easily keep me busy through the summer.
 
gkryhewy said:
You can see the ever so slight hiccups here and there, but it's 60 fps in all modes. I just play the over-the-shoulder mode online. Good times and it works well.

DavidDayton said:
Any idea, at all, as to what sort of power toll "standby"/Streetpass/etc. mode has?

Nope, no idea. But considering the pedometer is active when its in standby when you're walking around, I wouldn't be able to really gauge at the moment.
 

sasimirobot

Junior Member
Sealda said:
The blue looks horrible. Like, 4 different plastics+shades of blue. It makes it feel like they tried but could not get the same color on all the different plastics/parts. Kinda, like you see when you try to paint plastic parts of a gadget silver to match with the aluminum parts of the gadget.

try again. read more. the hardware engineers did that on purpose. read "iwata asks" and get to back us. im not saying everyone will get it or like it, but its not a design mistake
 

gkryhewy

Member
donkey show said:
You can see the ever so slight hiccups here and there, but it's 60 fps in all modes. I just play the over-the-shoulder mode online. Good times and it works well.

Nope, no idea. But considering the pedometer is active when its in standby when you're walking around, I wouldn't be able to really gauge at the moment.

Thanks for the specifics on SF4. You don't by chance have Ridge Racer do you?
 
donkey show said:
You can see the ever so slight hiccups here and there, but it's 60 fps in all modes. I just play the over-the-shoulder mode online. Good times and it works well.
Great to hear. :)

This is definitely my most anticipated launch title. It's a shame more games couldn't have had online play.


Zzoram said:
Wait, how is SF4 60fps in all modes? I thought 3D cut framerate in half.
This is only for DOA. However there were a lot of mixed bag reactions to the SSF4 frame rate for a while.
 

Izayoi

Banned
Sealda said:
The blue looks horrible. Like, 4 different plastics+shades of blue. It makes it feel like they tried but could not get the same color on all the different plastics/parts. Kinda, like you see when you try to paint plastic parts of a gadget silver to match with the aluminum parts of the gadget.
You. Watch this:

http://www.youtube.com/watch?v=w18qZ1baBZI&hd=1&t=3m35s

Zzoram said:
Wait, how is SF4 60fps in all modes? I thought 3D cut framerate in half.
This is only the case in ONE title that we know of, and that's Dead or Alive.

God damnit Team Ninja, why do you make it hard for everyone else.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Zzoram said:
Wait, how is SF4 60fps in all modes? I thought 3D cut framerate in half.

Its not universal. It depends entirely on how the game is programmed. DoA is the only game we've had direct confirmation of having framerate differences.
 

Carlisle

Member
DavidDayton said:
I'm still a bit amused by the number of people posting about how they're waiting for the "3DSLite" . . . while I know that Nintendo, as of late, has been doing a new handheld revision every 2-3 years, I could see them sticking with the 3DS design for a good 5 this time.
I think Nintendo said recently that when they launched the original DS, they already had full plans for the DSL brewing. As of this 3DS launch there are no plans for a redesign. So I figure there either won't be a design update, or if there is it'll take a bit longer than it did to go from DS to DSL.

What I do fully expect within a shorter timeframe, however, is new colors.
 
Kuran said:
Why would they?

Truth is, there are a lot of things that they can improve on the second revision, and almost everyone who bought the current one will eventually double-dip. They would be crazy not to..
That's exactly the reason Nintendo won't release a followup quickly - there are NOT a lot of things they could improve on. Battery life sure, though it would require the system be larger (or battery technology to suddenly get a LOT better). A larger screen would make it worse, not better, as parallax-barrier tech works best with smaller screens (which is why we don't have TV's using it). The 3DS's screen has the largest "sweet spot" of all Sharp's 3D displays so far, so they couldn't improve that. The system can't possibly get any smaller, the case is completely packed. They couldn't make the CPU/GPU any better without affecting games already being made and splitting their market.

Compare that to the original DS Phat, which was clearly rushed to meet the PSP launch (3DS wasn't rushed at all, it was the first announced, and they even delayed it a few months). The DS Phat was fairly ugly, and had all sorts of strange angles and open space that could easily be optimized away. Its LCD wasn't very good, and the screen could break easily. Thus the DS Lite, which came out a little over a year and a half after the original DS. If we get a followup to the 3DS, it's definitely going to be longer than that. I'd put it at 3-4 years.
 
Izayoi said:
Why am I endless fascinated by just watching people stand in lines doing nothing?

Also, donkey, I love you.

Just saying.
I love you, too. :3

I'm gonna take the 3DS when I go snowboarding tomorrow and rock it like an MP3 player. I better not crash and burn, heh.
 

Boney

Banned
donkey show said:
LOL! Was it because of the last pic on the face video?
more like the first one

gives me the heebie jeebies

Izayoi said:
Why am I endless fascinated by just watching people stand in lines doing nothing?

Also, donkey, I love you.

Just saying.
Back offfffffffffff
 
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