Ezduo said:
So, how do friend codes work? How long, can you rename them, etc?
Friend Codes are 12 digits, with hyphens after the 4th and 8th digits. There doesn't appear to be an option to rename your friends, as you automatically get their name and Mii when registered. It also shows what they're playing if online, how recently they were online if not, their pick for favorite game, and their greeting. All of 3DS online games use this friend list.
DavidDayton said:
Three questions for the GAFfers with 3DS units...
1) Standby Battery Life: Any idea how long the 3DS lasts in standby/pedometer/"StreetPass Exchange" mode? We are getting a good indication of active use time, but what about if you're just carrying it about?
2) Music Application: I'm fairly sure that all the application will do is play music, but is there any sort of indication it might be usable for things like playing/downloading RSS Podcasts or internet radio streams? Streams would be slightly more likely, but I'm not expecting either one at the moment.
3) DSiWare: Am I right in thinking that there is currently no access to the DSiWare Shop on the 3DS?
I was running around town playing it yesterday for a couple hours and didn't run out of juice. Running on standby should last longer than you'll be away from the charging cradle.
For the music app, I didn't see anything specifically for downloading streams, but you could toss said MP3s anywhere on an SD card and the system will find it.
Software downloads through the eShop and DSiWare migration will be available in the May system update.
Boney said:
Sooo how is Street Pass Puzzle?
Does it even exist?
Yes, you get puzzle pieces from new people you meet through StreetPass. There are 15 tiles in each 5x3 puzzle to collect to form some image. The images will show scenes of Nintendo characters and such.
Truth101 said:
I asked this before, but I don't know if it has been answered.
Do both people need to add friend codes, or is it a request based system?
I exchanged Friend Codes with donkey show, and I didn't see any sort of request on the system. When I registered him, though, his profile data came up right away.
Why would you do that? said:
I'm curious about something.
Remember the original DS, and how the backlight was either On or Off?
Well, in Super Mario 64 DS, in the Options, there was an in-game option to turn the backlight on or off. It even worked on the DS Lite and I think the DSi (but it was too dark to see anything well).
Can some lovely fellow try Mario 64 DS and see if the 3DS's backlight will go completely off? And if so, can you say how it looks? Is it visible and somewhat easy to see?
I don't have Super Mario 64 DS, sorry. I don't see why it wouldn't work, though. Anyone else?
Busaiku said:
Has anyone been able to note any differences between the SSFIV3D and SSFIV?
As has been frequently mentioned, the 3DS version lacks a lot of the background detail found in the HD versions. During matches, though, you honestly won't notice much. The primary difference is in the shape of the controller and the perspective in the optional 3D mode, which places the camera over the shoulder of your character.
Vic said:
What about the online modes? Apparently, it's very complete. On-par with the consoles version.
Without going down the list and comparing line-by-line, online options looked to be the same.
Necromanti said:
Has anyone got their hands on both the black and blue 3DS? If so, which color do you prefer? I still can't decide.
I love the blue one day, and then I hate it the next. I don't want to go for the safe color, but I don't want to regret the blue, either. I just wish there was some way I could see it in person before it releases in the US.
I tried both at Nintendo World, but black was pretty obviously the color for me. I didn't want the system's color distracting from the graphics.
BooJoh said:
For people who are having eye strain/motion sickness, are you just switching the 3d between max and off? I'm pretty sure the slider doesn't make the effect stronger, it adjusts the focus because everyone's eyes are a little different.
I'll be the first to tell you that you have to get the slider adjusted correctly, but a lot of the stress comes from getting out of the sweet spot and seeing cross-talk, getting light from the opposing image in the wrong eye. If you move your head or the system fast, it'll shutter the image like a lenticular card. It makes AR Games or anything using the gyro hard to play with 3D on.