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Nintendo 3DS Japanese Launch Thread

Dreamwriter said:
Dunno about anything else, but the Samurai Warriors games in general have always gotten at best so-so reviews, usually pretty bad reviews, so I could see why there hasn't been a lot of interest in that one yet.

It's been getting generally postive views on japanese blogs, a nice advacement of the mosou series but nothing too spectuarlar. I think the reason it's not getting attention here is to really fully enjoy the game you need an incredibly high grasp of Japanese and Japanese History.
 

Bentendo

Member
Does anyone know what kind of hats are available in StreePass Quest? I saw Mario's hat in one video but that surely can't be the only one, right?
 
I hope mehdi_san doesn't mind... but I re-uploaded his pictures in smaller, easier-to-view images.

I used a Photoshop automated action to do this.

kuHS7.jpg

JFZxi.jpg

9BXwV.jpg

I2m3c.jpg

abwqD.jpg

21nvA.jpg

5gRMk.jpg

j6RQq.jpg


This last one is actually reversed (thanks everyone for pointing that out):
lAm73.jpg
 

mehdi_san

Member
Why would you do that? said:
I hope mehdi_san doesn't mind... but I re-uploaded his pictures in smaller, easier-to-view images.

I used a Photoshop automated action to do this.
Oh great! Thanks a lot :) I'm not good with photoshop and such...
 

Izayoi

Banned
Why would you do that? said:
I hope mehdi_san doesn't mind... but I re-uploaded his pictures in smaller, easier-to-view images.

I used a Photoshop automated action to do this.
Much better.

Thanks a ton.
 
Nice job.
Why would you do that? said:
Pretty sure this one is the other way around, with the left two images being for parallel and the right two being for cross-eyed--though the error was with the original "cross-eye" posting rather than this one.

Other than just me looking at it and thinking it looks off, it makes sense if you realize that the right eye is the one that should be seeing more of the right side of the card.
 

Vic

Please help me with my bad english
donkey show said:
Man, snowboarding really kicks the pedometer into overdrive. I went from 810 to 5092 after a couple runs, heh.
You went snowboarding with your 3DS? Tru gamer.
 
Oh, thanks for pointing that out. I was wondering if the last image was reversed, because I couldn't see it well at all.

cakefoo said:
Photoshop is one way, but StereoPhoto Maker will manage your 3D pictures faster and for free.
I'm pretty sure that's only for converting the original .MPO into stereo. I simply took mehdi_san's existing .jpg pictures and did what I did.
 

legend166

Member
This has probably been answered a million times already, but the thread is nearly 60 pages long (yes, 50 posts per page, deal). For people with the system - how has the 3D been on your eyes?

I've read a few reports of eye strain and stuff, but I don't know if that's just FUD from people who don't know how to use the slider.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
legend166 said:
This has probably been answered a million times already, but the thread is nearly 60 pages long (yes, 50 posts per page, deal). For people with the system - how has the 3D been on your eyes?

I've read a few reports of eye strain and stuff, but I don't know if that's just FUD from people who don't know how to use the slider.

Reports seem pretty mixed, as expected. Some people arn't having any trouble, some are having a lot of trouble. Others are getting used to it.

I think the important thing will be to find a comfortable position on the slider, and I think pretty much everybody will feel some strain initially when using the device.

I know when I started doing those cross-eyed images they put some strain on my eyes, but now its easy. I've watched lengthy videos on YouTube in cross-eye'd stereoscopic with no problem.
 
legend166 said:
This has probably been answered a million times already, but the thread is nearly 60 pages long (yes, 50 posts per page, deal). For people with the system - how has the 3D been on your eyes?

I've read a few reports of eye strain and stuff, but I don't know if that's just FUD from people who don't know how to use the slider.
I'm really curious about this as well, but then I keep remembering this is the internet. The vast majority of people only comment when they are dissatisfied which is why the silent majority always seem so loud as I feel it will be with the 3D headaches at the start. Over time I hope most people get use to it and it is no longer a strain.
 

beje

Banned
Gamer @ Heart said:
I'm really curious about this as well, but then I keep remembering this is the internet. The vast majority of people only comment when they are dissatisfied which is why the silent majority always seem so loud as I feel it will be with the 3D headaches at the start. Over time I hope most people get use to it and it is no longer a strain.

Most people that posted impressions after the "Try and see" spanish event were satisfied with the 3D effect and didn't have any trouble to enjoy it for an hour, so I guess there's no trouble.

Also, fanboy trolls and FUD
 

The M.O.B

Member
Hero of Legend said:
Are you able to take screenshots of any 3DS game or is it just Nintendogs?

I would love to know this, it would be sweet to be able to post direct feed screenshots without the need for capture equipment.
 
People talk about getting a good slider position that doesn't cause strain, a perfect "sweet spot" or whatever...

Wouldn't it be true that there can never be too little 3D? If it looks great and doesn't strain your eyes at halfway, wouldn't every position below that point be tolerable as well? Other than the obvious problem that you wouldn't see as much depth.
 

cakefoo

Member
Why would you do that? said:
I'm pretty sure that's only for converting the original .MPO into stereo. I simply took mehdi_san's existing .jpg pictures and did what I did.
Making a universal 3D image in SPM is CTRL+ALT+S, or File > Save Universal Freeview L-R-L.
mehdi_san said:
PC only I guess? I'm on mac :(
PC only.
 

mehdi_san

Member
I noticed my tolerance for 3D depends a lot on the game. On Nintendogs and all the packed-in software, I can stay with the slider all the way up for an hour and feel very well with it. But I remember having to tune the 3D slider down when I was trying Layton, Ridge Racer and a few others at the demo kiosk in a store. Or maybe it's because I've been playing with it for 2 days now and my eyes are completely used to it...
 

- J - D -

Member
EatChildren said:
Reports seem pretty mixed, as expected. Some people arn't having any trouble, some are having a lot of trouble. Others are getting used to it.

I think the important thing will be to find a comfortable position on the slider, and I think pretty much everybody will feel some strain initially when using the device.

I know when I started doing those cross-eyed images they put some strain on my eyes, but now its easy. I've watched lengthy videos on YouTube in cross-eye'd stereoscopic with no problem.

People who's eyes become strained from prolonged viewing of cross-eye stereoscopic images would experience the same strain from the 3D on the 3DS? I always assumed that the experiences aren't shared and that the way the 3DS sends two images to each eye is more of a passive activity for your eyes versus cross-eyed 3D which requires active contracting on the viewers part.
 

Neiteio

Member
WonkersTHEWatilla said:
People who's eyes become strained from prolonged viewing of cross-eye stereoscopic images would experience the same strain from the 3D on the 3DS? I always assumed that the experiences aren't shared and that the way the 3DS sends two images to each eye is more of a passive activity for your eyes versus cross-eyed 3D which requires active contracting on the viewers part.
Crossing your eyes would produce a different type of strain because you're physically reorienting your eyes in an unusual direction. Whereas I'd imagine looking at the 3DS screen, where different layers send different pixels to different eyes, would produce "strain" by causing the eye to involuntarily move about in an unusual manner as it tries to determine its point of focus.

I'm not keen on doing the whole cross-eyed thing all you guys are doing. I'll wait to look at the 3DS proper, my eyes oriented normally.
 
UncleSporky said:
People talk about getting a good slider position that doesn't cause strain, a perfect "sweet spot" or whatever...

Wouldn't it be true that there can never be too little 3D? If it looks great and doesn't strain your eyes at halfway, wouldn't every position below that point be tolerable as well? Other than the obvious problem that you wouldn't see as much depth.
Correct. It's too much where bad things happen.
mehdi_san said:
I noticed my tolerance for 3D depends a lot on the game. On Nintendogs and all the packed-in software, I can stay with the slider all the way up for an hour and feel very well with it. But I remember having to tune the 3D slider down when I was trying Layton, Ridge Racer and a few others at the demo kiosk in a store. Or maybe it's because I've been playing with it for 2 days now and my eyes are completely used to it...
I know on PC I don't use identical settings for each game. Though it's a bit easier to handle since separate settings can automatically be saved/remembered per game, whereas with 3DS you might have to adjust the slider every time you switch a game. EDIT: Except for Amir0x.
 

beje

Banned
WonkersTHEWatilla said:
People who's eyes become strained from prolonged viewing of cross-eye stereoscopic images would experience the same strain from the 3D on the 3DS? I always assumed that the experiences aren't shared and that the way the 3DS sends two images to each eye is more of a passive activity for your eyes versus cross-eyed 3D which requires active contracting on the viewers part.

It has nothing to do. For crosseye/parallel you're forcing your eyes out of their natural/relaxed focus spots, it's the same kind of strain as if you started to look left or right for a long time. Autostereoscopic screens send different images directly to each eye without forcing them out of the relaxed position. So, you're right.
 
WonkersTHEWatilla said:
People who's eyes become strained from prolonged viewing of cross-eye stereoscopic images would experience the same strain from the 3D on the 3DS? I always assumed that the experiences aren't shared, but is it linked?

It's not exactly the same thing, but in my sole, brief experiences with autostereoscopic displays (trying out the Finepix 3D W3 at Best Buy), I definitely felt like my eyes were being worked, and that I was being forced to maintain focus in an unnatural way - kinda like crosseyed or parallel viewing, but not quite voluntary.

It wasn't painful or nausea-inducing, just uncomfortable, but it did make me a bit concerned about how longer 3DS play sessions would hold up. I guess that's tough to say without having tried 3DS at all (thanks for nothing, NoA!), much less for an extended period.
 

Neiteio

Member
Father_Brain said:
It's not exactly the same thing, but in my sole, brief experiences with autostereoscopic displays (trying out the Finepix 3D W3 at Best Buy), I definitely felt like my eyes were being worked, and that I was being forced to maintain focus in an unnatural way - kinda like crosseyed or parallel viewing, but not quite voluntary.

It wasn't painful or nausea-inducing, just uncomfortable, but it did make me a bit concerned about how longer 3DS play sessions would hold up. I guess that's tough to say without having tried 3DS at all (thanks for nothing, NoA!), much less for an extended period.
Did the technology you try have a 3D slider to adjust your comfort zone, though?
 
Neiteio said:
Did the technology you try have a 3D slider to adjust your comfort zone, though?

Not one that I figured out how to use in my hands-on time. I'm not claiming it's a perfect comparison by any means, but it's the closest one I can make without having tried 3DS yet.
 

- J - D -

Member
Neiteio said:
Crossing your eyes would produce a different type of strain because you're physically reorienting your eyes in an unusual direction. Whereas I'd imagine looking at the 3DS screen, where different layers send different pixels to different eyes, would produce "strain" by causing the eye to involuntarily move about in an unusual manner as it tries to determine its point of focus.

I'm not keen on doing the whole cross-eyed thing all you guys are doing. I'll wait to look at the 3DS proper, my eyes oriented normally.

beje said:
It has nothing to do. For crosseye/parallel you're forcing your eyes out of their natural/relaxed focus spots, it's the same kind of strain as if you started to look left or right for a long time. Autostereoscopic screens send different images directly to each eye without forcing them out of the relaxed position. So, you're right.

Father_Brain said:
It's not exactly the same thing, but in my sole, brief experiences with autostereoscopic displays (trying out the Finepix 3D W3 at Best Buy), I definitely felt like my eyes were being worked, and that I was being forced to maintain focus in an unnatural way - kinda like crosseyed or parallel viewing, but not quite voluntary.

It wasn't painful or nausea-inducing, just uncomfortable, but it did make me a bit concerned about how longer 3DS play sessions would hold up. I guess that's tough to say without having tried 3DS at all (thanks for nothing, NoA!), much less for an extended period.

Cool. So would it be possible that people who have no problems with prolonged cross-eyed 3D viewing already have a leg up in strain-free 3DS gaming marathons?

MY EYES are superior!
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
I think everybody is going to have some trouble at first, to varying degrees. As others have said, it's like your brain going "wait! something isn't right with this image!" and trying to focus on a different point. The strain will be there at first, but I suspect continued use of the 3DS will allow you to get used to the effect.

And if it were really bad, you could probably ease yourself into it by starting off with the 3D slider low, and working your way up over time.
 
Just a sneaky bathroom break with my 3DS and I was sitting on the Royal-throne and let out a puff of air when in the system menu, and I noticed that the puff of air I let out caused the icons to spin around really fast, I then released that the I had blown against the mic causing the rotation to occur. Nice little neat touches. :D Give it a try ;)
 

- J - D -

Member
EatChildren said:
I think everybody is going to have some trouble at first, to varying degrees. As others have said, it's like your brain going "wait! something isn't right with this image!" and trying to focus on a different point. The strain will be there at first, but I suspect continued use of the 3DS will allow you to get used to the effect.

And if it were really bad, you could probably ease yourself into it by starting off with the 3D slider low, and working your way up over time.

I wonder if eye strain-sensitive casual gamers will take the time to ease themselves into use of the system and not just decide after the first hour that the 3DS will always cause them migraines and then return it.
 

Ezduo

Banned
Why would you do that? said:
How were these images created exactly? Is there an AR card that pops out a miniature Earth? And did someone draw the staircase and flag? How did he get the Pikmin to stand on top of it?

And how do you bring your Nintendogs into the real world exactly? You just point the console at something and press a button and they come into the real world?
 

MisterHero

Super Member
WonkersTHEWatilla said:
Not looking forward to the day when Nintendo puts out a Zero Suit Samus card.


You're already thinking about it, perverts.
now that you brought up, they should be able to detect competitor products and put a big ol' black box over them

Ezduo said:
How were these images created exactly? Is there an AR card that pops out a miniature Earth? And did someone draw the staircase and flag? How did he get the Pikmin to stand on top of it?

And how do you bring your Nintendogs into the real world exactly? You just point the console at something and press a button and they come into the real world?
Globe: Yes
Mario pic: Yes
Pikmin: his drawings

The Nintendogs game tells you to point at an AR card and spawns the Nintendog image on top of it
 

Majine

Banned
Has there been any confirmation on wether DSiWare-titles will be downloadable on 3DS? I guess not, since they aren't killing off the DS anytime soon, but you never know.
 
Majine said:
Has there been any confirmation on wether DSiWare-titles will be downloadable on 3DS? I guess not, since they aren't killing off the DS anytime soon, but you never know.

Yes, the 3DS plays DSi games and will have DSiWare titles in the eShop.
 

Ezduo

Banned
Majine said:
Sweet, So the 3DS does everything DS does (except Pictochat, but big loss)
Mank said:
Wait, there's no Pictochat? Damn, I was hoping for an updated version, but that's, like, the opposite.

There's a graffiti AR game isn't there? Kind of similar.
 
I don't know why everyone is so impressed by how the 3DS looks all of a sudden.

It looked FAR better at e3, back when it still had colored nubs.

4719172299_e7268429e0_b.jpg


4715797999_4e888f2f42_z.jpg


3DS-Orange-Famitsu.jpg


66e8.jpg


Replacing the colored analog nubs with the white nub destroyed the aesthetics of the system imo.

Here's hoping you can buy a third party colored nub for cheap and swap it out.
 

Majine

Banned
Stephen Colbert said:
except play GBA games :(

Guess my DS Lite will be sticking around, atleast till I get my hands on a GBA Micro.
GBA will prolly appear on VC further down the line. Would be criminal if not.
 
Stephen Colbert said:
I don't know why everyone is so impressed by how the 3DS looks all of a sudden.

It looked FAR better at e3, back when it still had colored nubs.
I think just about everybody will take better gameplay over better aesthetics any day, and twice on Tuesday. Nintendo changed the material of the analogue stick to a rubbery one after a lot of experimentation because it felt and controlled a lot better than the shiny slick thing they had at E3.
 
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