• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Nintendo 3DS Japanese Launch Thread

mrklaw

MrArseFace
mehdi_san said:
And bonus pic: Google Earth iPad VS. 3DS
GRMyL.png


find a picture of the ? block on the internet and view it full screen on the ipad, then use the 3DS to put a giant earth on it..
 

freddy

Banned

Izayoi

Banned
Cosmonaut X said:
Is that 132k for the two day period, or is Google letting me down?
Was just about to say...

Google Translate said:
Enterbrain, Nintendo 26 was released in February 2011 3DS sales estimates (preliminary version) was clarified. Aggregate period of February 26 that year, 27 in two days, sales are estimated 13,260,037 units. Nintendo was released the same day that the 3DS top record sales in the software for the Level Five] [The Mask of Professor Layton and the miracle, and this has become 75,890,011.
wat
 
Vinci said:
Meaning that if you wanted to always have enough coins to unlock stuff, you should keep carrying the thing with you - which feeds into all the environmental features of the thing and encourages further social and lifestyle penetration.

I agree that the walking thing is great, but the problem is , game coins could be something so much more, Here you have the solution to one of the main faults with the achivments system, and instead it's now just a trick to get you to carry your 3ds with you.

Pull an FF14 style system, Walking is easy coins everyone can get, then let thoese that want to grind for coins grind for them;make it so that everything besides the walking as being very difficult to get coins and the more you do it the less effective it gets, this puts everyone on close to an equal level while letting achivers have thier fun.

Well it's not going to happen, Miyamoto hates achivements, but a man can dream.
 
careksims said:
Argh at that CVG review! HYYYYYYYYYYYYYYYPE!

It's full of bollocks though, Specific games handle angled ghosting differently? Photos are clearly made from a number of 2D layers stacked on top of each other? What?!


Eurogamer's one is a much better read, as expected.
 

marc^o^

Nintendo's Pro Bono PR Firm
Had the 3DS been multizone, I would have paid a fortune to import it NOW.
The CVG review, following GK SF4 review, have put my hype level to a monomaniac status. NEED. IT. NOW.
 
Eurogamer said:
But it's also worth remembering that Nintendo has never yet lost a bet by following a different vision to everyone else's – and many have lost betting against it.
Errr...

Hey guys, let's bet on this red/black system only one person can use!

Hey guys, let's bet on cartridges over CD!

Hey guys, let's bet on making an affordable system with a smaller disc!

Not to say that ALL of these were financial disasters, but people sure succeeded in betting against them.
 
JoshuaJSlone said:
Errr...

Hey guys, let's bet on this red/black system only one person can use!

Hey guys, let's bet on cartridges over CD!

Hey guys, let's bet on making an affordable system with a smaller disc!

Not to say that ALL of these were financial disasters, but people sure succeeded in betting against them.
Handhelds... The article is about handhelds.
 

consoul

Member
eurogamer said:
Nintendo has never yet lost a bet by following a different vision to everyone else's
There's no denying Nintendo's amazing track record, but that statement is simply untrue.
 

wsippel

Banned
Dreamwriter said:
Rubber tree with the (white) rubber being collected (40% of all rubber products still use natural rubber):
Vietnam-rubber-tree.jpg
The white juice isn't rubber, yet. Once it becomes rubber, the color changes to a translucent yellow/ brown. Looks like piss, actually.
 

Vinci

Danish
FINALFANTASYDOG said:
I agree that the walking thing is great, but the problem is , game coins could be something so much more, Here you have the solution to one of the main faults with the achivments system, and instead it's now just a trick to get you to carry your 3ds with you.

You call that a trick, but it could possibly prove absolutely key to ensuring that people carry their 3DS with them (along with their phone, along with whatever else they routinely carry) at all times - and that's vital to the communal experience Nintendo is trying to build with the device.

In all honesty, it's an elegant solution to a potential problem.

Pull an FF14 style system, Walking is easy coins everyone can get, then let thoese that want to grind for coins grind for them;make it so that everything besides the walking as being very difficult to get coins and the more you do it the less effective it gets, this puts everyone on close to an equal level while letting achivers have thier fun.

I see no reason why - given how game data can seemingly be communicated to others automatically - game developers cannot implement something very similar to this with their titles. I mean, the thing reports lots of information to others.

Well it's not going to happen, Miyamoto hates achivements, but a man can dream.

Well, I don't personally care about Achievements either. That doesn't mean I think they shouldn't exist. Has he specifically stated that they shouldn't exist, or just that he doesn't like them?
 
Is the circle pad not really a big improvement over the psp nub? the psp nub is and has been shit for years now, on all of my four PSPs. I'm reading the CVG thing and they mention it's better (there is nowhere to go but up) but is still a chore.

I don't have a problem with the idea of a slider. I mean, I'd prefer a real analog stick, and the only game I liked playing more on my PSP was Gitaroo Man. I guess what I'm asking is: is it a good analog slider or a 'slightly better' than PSP one? I can't tell if people would be down on it just because it is a slider.
 
Linkzg said:
Is the circle pad not really a big improvement over the psp nub? the psp nub is and has been shit for years now, on all of my four PSPs. I'm reading the CVG thing and they mention it's better (there is nowhere to go but up) but is still a chore.

I don't have a problem with the idea of a slider. I mean, I'd prefer a real analog stick, and the only game I liked playing more on my PSP was Gitaroo Man. I guess what I'm asking is: is it a good analog slider or a 'slightly better' than PSP one? I can't tell if people would be down on it just because it is a slider.
what people seem to like is its increased travel distance and the concave surface for your thumb.
 
I have read literally no complaints about the slide pad at all which I find really surprising. Nobody has said "eww it's so shitty, like that PSP one," or anything like that. It sounds like it just plain works well, feels comfortable, basically not much to say about it because it does its job.
 

Luigiv

Member
Linkzg said:
Is the circle pad not really a big improvement over the psp nub? the psp nub is and has been shit for years now, on all of my four PSPs. I'm reading the CVG thing and they mention it's better (there is nowhere to go but up) but is still a chore.

I don't have a problem with the idea of a slider. I mean, I'd prefer a real analog stick, and the only game I liked playing more on my PSP was Gitaroo Man. I guess what I'm asking is: is it a good analog slider or a 'slightly better' than PSP one? I can't tell if people would be down on it just because it is a slider.
Having used one in person I can easily say it's about 5000x better then the PSP nub but it's still shy of perfection. I found it to be a touch too stiff, though that only an ergonomic complaint really. Had no troubles with all the fine aim adjustments in Resident Evil Mercenaries.

Edit: BTW, is that Gamersyde Street Fighter video demonstrating 60fps? It looks too smooth to be 30fps but I can't really say for sure myself.
 

Josh7289

Member
I'll post my impressions. I picked up my pre-ordered system on Sunday evening at a Bic Camera since I was away from Saturday morning before the store opened. When I went they still had systems available to those without pre-orders, so I really don't think anyone should have had a problem getting a system if they wanted one. When I checked that store and a nearby Yodobashi Camera on Monday, they were sold out of systems, though.

Anyway, I got it with Nintendogs, Street Fighter, Layton, and some accessories (it's awesome how many different accessories and colors these Japanese stores stock), but I've only had a chance to play Street Fighter so far. Well, that's not entirely true because I've played demos of all the launch titles except Winning Eleven and Combat of Giants at the units set up in the big Japanese electronics stores (though at least the latter is available to play at some stores). I can say that of them, though, Ridge Racer was actually the most fun at least as far as short term play goes. The 3D effect really is a perfect match for racing games, since you can get a much better idea of your car's position and speed when approaching corners and such. And I couldn't help but laugh a bit zooming through the various sceneries in 3D. It just looks really cool. Until some other racing game is released, at least, you should try to see it for yourself.

The other games generally gain something from the 3D. Sengoku Musou becomes more interesting in 3D with a better locational/visual sense of all the individual enemies on screen, but mashing the same button forever is still not fun. And I was a bit surprised with how good the 3D character models look in Layton, and since they've also got good animations they really add a lot of life to the game, I think. Other than that, Nintendog's cuteness factor goes up in 3D, and while Street Fighter's 3D doesn't add much of anything to the gameplay, it does make the fights look like they're happening between two miniature action figures of the characters. Puzzle Bobble easily gains the least from 3D, since it's a 2D-based game. I think there are some 3D-based gimmick stages or something in the game, but I haven't tried them.

The built-in system software is what I've played with the most so far, though. Face Shooting and AR Games are both fun to play, but Face Shooting in particular begins to approach a little bit of a virtual reality feeling. The screen shows your surroundings in 3D, with these faces flying at you from all directions (and breaking your walls), so you have to physically rotate your body to shoot them down. It really is neat and something to show off to people, I think. I suppose there are two problems with it, though. The first is that it's sometimes easy to lose the 3D effect when you're moving the system around like that, and the second is that the cameras' picture quality is actually really bad, and the heavy noise is distracting from the 3D effect. In fact, I was looking forward to the 3D camera before release, but I have to say it's almost not worth it because of the low image quality. It's better to have it, sure, but I don't think it can be called a notable feature of the system.

I could go on with more but this is already long. I do want to just add that the new Mii features, especially the Street Pass stuff, are really cool. I was able to pass three people today in Tokyo and receive their Mii data and profile, greeting, etc. and you can use the Miis you come across in a couple mini-games, a picture piece collection trading thing, and a mini RPG-like game. The Game Coins system is also genius, and that combined with Street Pass essentially guarantees I'll always take the system out with me, haha.

I think overall, I'd say the system is a worthwhile purchase right now, though if you think the price is too high or there isn't any interesting software out right now, then you'd also be fine holding off on a purchase until later. It's a neat gadget, though, and I'm glad I got it and I'm looking forward to more interesting uses of the 3D screen and the new communication features. That, and anything Nintendo puts out. :D
 
I know the system uses Friend Codes (in a much better way than the Wii and DS)... but I want to know if the system accept friend requests.

Does anyone knows?
 
Baiano19 said:
Can someone tell me how many alt costumes each character in SSF4 3D has?

Each character starts out with 2 or 3 costumes. I'm not sure if more can be unlocked.

Fernando Rocker said:
I know the system uses Friend Codes (in a much better way than the Wii and DS)... but I want to know if the system accept friend requests.

Does anyone knows?

Read the FAQ in the OP.

Cheesemeister said:
Do both people need to add friend codes, or is it a request based system?

If your friend adds you first, you will not see any sort of request on the system. When registering in exchange, though, your friend's profile data comes up right away.
 
UncleSporky said:
I have read literally no complaints about the slide pad at all which I find really surprising. Nobody has said "eww it's so shitty, like that PSP one," or anything like that. It sounds like it just plain works well, feels comfortable, basically not much to say about it because it does its job.
My only knock on it is that I feel it's pretty unusable for SSFIV.
 

blu

Wants the largest console games publisher to avoid Nintendo's platforms.
rpmurphy said:
Man, that video gives me the same long-forgotten vibe that the Dreamact's dashboard used to give me back in the day. I think the 3DS' dashboard is the spiritual successor of the Dreamcast's dashboard. The latter was the first console UI where 'live' 3D widgets were used abundantly throughout the system, and it was quite cool. Now the 3DS really takes it to the next level - subtle physical interactions with those. It just feels so right ™

BTW, as I welcome our new AR overlords, I hope the 3DSi really gets better cameras.
 
creid said:
Is turning StreetPass on & off quick and easy? Can it be done while you're playing a game?

StreetPass settings are in the options for each game that uses it, so ease-of-use will vary by title. Wireless communications can be turned on and off by flicking a switch on the right-hand side of the unit.
 

creid

Member
Cheesemeister said:
StreetPass settings are in the options for each game that uses it, so ease-of-use will vary by title. Wireless communications can be turned on and off by flicking a switch on the right-hand side of the unit.
So to maximize battery life, I would turn StreetPass on in-game, and then just flick the wireless switch on when I actually needed to use it?
 
creid said:
So to maximize battery life, I would turn StreetPass on in-game, and then just flick the wireless switch on when I actually needed to use it?

The whole idea of StreetPass is to exchange data with random people you walk by, regardless of what game you're playing or if your system is in sleep mode. If you want to do any sort of local multiplayer or use Internet functionality, you'll need to have the wireless switched on. You'll get an error code if you try using wireless functionality while it's turned off.

To maximize battery life, you give up wireless, but leaving it on for StreetPass while in sleep mode is not a big drain at all.
 
Cosmonaut X said:
I suspect the "power issue" is overplayed...

Indeed; it's just a tad silly that reviewers are providing only the battery times with the screen's brightness set to maximum--a setting that is both overkill and one that few people use. My iPhone certainly dies within hours when set to the same setting.
 
Telegraph Review said:
The 3D photography is a bit of a cheat as it just overlays two 2D images to create a pseudo 3D effect, but the 3DS is hardly being pushed as 3D photography hardware and is just a bit of fun..


Does no reviewer understand how 3D pictures work? That is precisely the process for producing a 3D image--there's no "pseudo" about relative to the way 3DS renders games, or how any other 3D camera takes pictures.
 

beje

Banned
Has there been any kind of report/complaint/whatever about dead pixels, yellow-tinted screens, "crunchy" touchscreens and such stuff that ruined the DSLite launch?
 

Thoraxes

Member
I've searched for this question and have yet to see it...
Can anyone tell me what their battery life has been like playing DS games on the system? I don't think the system would die as quickly playing DS games compared to 3DS games, but who really knows?
The reason I ask, is because i'm going on tour in a couple weeks, and while i'm on the tour bus, I need to know if I should bring my regular DS too, because of battery life concerns, or if I can just bring my 3DS.
 

marc^o^

Nintendo's Pro Bono PR Firm
Tech Radar review: 4.5/5
http://www.techradar.com/reviews/gaming/handheld-consoles/nintendo-3ds-931771/review?artc_pg=4

We liked:

The revelation that is glasses-free 3D visuals in a handheld device. More to point, the fact that it works so well. Okay, there's a definite sweet spot that you need to maintain if you want that 3D image to remain sharp but it's not really that hard to work it out. [...]

In both cases though, like we've said, the 3D effect is more one of depth. When we're considering how much more immersive the gaming experience becomes, it doesn't work in the sense of surrounding your head and making you feel like you're actually sitting in the game, but it does make you feel like you could stick your hand into the world and touch everything.

It also enhances the graphics, not necessarily in a technical sense of quality, just in the way objects look more realistic and solid because of their added depth. [...]

This is a device that's going to grab everyone all over again but, at the same time, it's got plenty to offer the gaming hardcore as well and that's just as big a step forward as the specless 3D visuals.
Another review that says the sweet spot is very easy to find, as I expected. Of course previews mentioned the loss of the 3D effect when moving the head aside, but apart from experimentation with the unit, nobody moves the head while playing.
 

Wizpig

Member
Sooo... DS games on a 3DS!

Is it like playing Wii (480p) on a HDTV? is the image quality good? i hear there is a code for 1:1, but you will play with some really small "screens", so i think playing with the default image size is the best way to go: but does it look good?

Better or worse than the DSi XL?
 
Boney said:
Well the d-pad is nice no?
Smallish, but totally usable. =)

Oh yeah, to expand on the touch screen functions of SSFIV 3D during battle, you have a couple options: Lite or Pro. On the touch screen you have 4 quadrants to touch (numbered 1-4) that activate a particular move or combination of buttons, similar to the Bleach fighting games on the DS. In Lite mode, you can set your "macros" to whatever move or button you want. For example, you can set Ryu's options to 1 - Shinkuu Hadoken, 2 - EX Tatsu, 3 - Focus Attack, 4 - Jab Shoryu. They're all color coded as well, so you have a visual representation of the type of move you've assigned. In regards to execution speed, moves come out as fast as the game allows you to input and can basically allow you to perform stuff that normally the computer would do, such as walk up sonic booms/scissor kicks/flash kicks/nightmare boosters/final atomic busters, etc. So if you're a struggling Guile player or someone who just wants a distinct advantage, Lite mode is what you want. Also, you can set your macros for each character in the game if you set your Lite mode to custom.

In pro mode, it only allows you to do buttons and button combinations, such as PP or PPP, etc., but no directional motions are available. It still falls in line with the 4 quadrant system.

Altogether, its a pretty robust customizable system and can be very useful to everyone playing the game.
 
Top Bottom