mehdi_san said:And bonus pic: Google Earth iPad VS. 3DS
find a picture of the ? block on the internet and view it full screen on the ipad, then use the 3DS to put a giant earth on it..
mehdi_san said:And bonus pic: Google Earth iPad VS. 3DS
gofreak said:Eurogamer's posted their 4-page review too:
http://www.eurogamer.net/articles/2011-02-27-european-nintendo-3ds-reviewed
So 3DS' ability to replicate the 150-million-strong triumph of its predecessor is far from guaranteed. But it's also worth remembering that Nintendo has never yet lost a bet by following a different vision to everyone else's and many have lost betting against it.
Yea...I see them....king zell said:Professor Layton 3d sales numbers are up in Famitsu
http://www.famitsu.com/news/201102/28040933.html
Izayoi said:By the way, behold, the anti-fingerprint coating in action:
http://www.youtube.com/watch?v=HOcJ3NiExSo&hd=1&t=13m54s
Was just about to say...Cosmonaut X said:Is that 132k for the two day period, or is Google letting me down?
watGoogle Translate said:Enterbrain, Nintendo 26 was released in February 2011 3DS sales estimates (preliminary version) was clarified. Aggregate period of February 26 that year, 27 in two days, sales are estimated 13,260,037 units. Nintendo was released the same day that the 3DS top record sales in the software for the Level Five] [The Mask of Professor Layton and the miracle, and this has become 75,890,011.
Vinci said:Meaning that if you wanted to always have enough coins to unlock stuff, you should keep carrying the thing with you - which feeds into all the environmental features of the thing and encourages further social and lifestyle penetration.
Truth101 said:It's clearly saying 371,326 3DS were sold and 117,589 copies of Layton 3DS were sold.
careksims said:Argh at that CVG review! HYYYYYYYYYYYYYYYPE!
Truth101 said:It's clearly saying 371,326 3DS were sold and 117,589 copies of Layton 3DS were sold.
Errr...Eurogamer said:But it's also worth remembering that Nintendo has never yet lost a bet by following a different vision to everyone else's and many have lost betting against it.
Handhelds... The article is about handhelds.JoshuaJSlone said:Errr...
Hey guys, let's bet on this red/black system only one person can use!
Hey guys, let's bet on cartridges over CD!
Hey guys, let's bet on making an affordable system with a smaller disc!
Not to say that ALL of these were financial disasters, but people sure succeeded in betting against them.
There's no denying Nintendo's amazing track record, but that statement is simply untrue.eurogamer said:Nintendo has never yet lost a bet by following a different vision to everyone else's
The white juice isn't rubber, yet. Once it becomes rubber, the color changes to a translucent yellow/ brown. Looks like piss, actually.Dreamwriter said:Rubber tree with the (white) rubber being collected (40% of all rubber products still use natural rubber):
FINALFANTASYDOG said:I agree that the walking thing is great, but the problem is , game coins could be something so much more, Here you have the solution to one of the main faults with the achivments system, and instead it's now just a trick to get you to carry your 3ds with you.
Pull an FF14 style system, Walking is easy coins everyone can get, then let thoese that want to grind for coins grind for them;make it so that everything besides the walking as being very difficult to get coins and the more you do it the less effective it gets, this puts everyone on close to an equal level while letting achivers have thier fun.
Well it's not going to happen, Miyamoto hates achivements, but a man can dream.
Thanks! Looks incredible!DJmizuhara said:I've uploaded some more Street Fighter 3D videos onto gamersyde, this time I've capture the regular 2D camera.
http://www.gamersyde.com/stream_nintendo_3ds_street_fighter_iv_3d_edition_3ds-19422_en.html
I've got a Cosmo Black 3DS for sale if anybody wants it, 395 including shipping via EMS. Pm me if interested.
what people seem to like is its increased travel distance and the concave surface for your thumb.Linkzg said:Is the circle pad not really a big improvement over the psp nub? the psp nub is and has been shit for years now, on all of my four PSPs. I'm reading the CVG thing and they mention it's better (there is nowhere to go but up) but is still a chore.
I don't have a problem with the idea of a slider. I mean, I'd prefer a real analog stick, and the only game I liked playing more on my PSP was Gitaroo Man. I guess what I'm asking is: is it a good analog slider or a 'slightly better' than PSP one? I can't tell if people would be down on it just because it is a slider.
Having used one in person I can easily say it's about 5000x better then the PSP nub but it's still shy of perfection. I found it to be a touch too stiff, though that only an ergonomic complaint really. Had no troubles with all the fine aim adjustments in Resident Evil Mercenaries.Linkzg said:Is the circle pad not really a big improvement over the psp nub? the psp nub is and has been shit for years now, on all of my four PSPs. I'm reading the CVG thing and they mention it's better (there is nowhere to go but up) but is still a chore.
I don't have a problem with the idea of a slider. I mean, I'd prefer a real analog stick, and the only game I liked playing more on my PSP was Gitaroo Man. I guess what I'm asking is: is it a good analog slider or a 'slightly better' than PSP one? I can't tell if people would be down on it just because it is a slider.
Baiano19 said:Can someone tell me how many alt costumes each character in SSF4 3D has?
Fernando Rocker said:I know the system uses Friend Codes (in a much better way than the Wii and DS)... but I want to know if the system accept friend requests.
Does anyone knows?
Cheesemeister said:Do both people need to add friend codes, or is it a request based system?
If your friend adds you first, you will not see any sort of request on the system. When registering in exchange, though, your friend's profile data comes up right away.
My only knock on it is that I feel it's pretty unusable for SSFIV.UncleSporky said:I have read literally no complaints about the slide pad at all which I find really surprising. Nobody has said "eww it's so shitty, like that PSP one," or anything like that. It sounds like it just plain works well, feels comfortable, basically not much to say about it because it does its job.
gofreak said:Eurogamer's posted their 4-page review too:
http://www.eurogamer.net/articles/2011-02-27-european-nintendo-3ds-reviewed
Well the d-pad is nice no?donkey show said:My only knock on it is that I feel it's pretty unusable for SSFIV.
Man, that video gives me the same long-forgotten vibe that the Dreamact's dashboard used to give me back in the day. I think the 3DS' dashboard is the spiritual successor of the Dreamcast's dashboard. The latter was the first console UI where 'live' 3D widgets were used abundantly throughout the system, and it was quite cool. Now the 3DS really takes it to the next level - subtle physical interactions with those. It just feels so right ™rpmurphy said:Home menu easter egg: http://www.youtube.com/watch?v=aY17uXCnuG4
creid said:Is turning StreetPass on & off quick and easy? Can it be done while you're playing a game?
So to maximize battery life, I would turn StreetPass on in-game, and then just flick the wireless switch on when I actually needed to use it?Cheesemeister said:StreetPass settings are in the options for each game that uses it, so ease-of-use will vary by title. Wireless communications can be turned on and off by flicking a switch on the right-hand side of the unit.
creid said:So to maximize battery life, I would turn StreetPass on in-game, and then just flick the wireless switch on when I actually needed to use it?
Cosmonaut X said:I suspect the "power issue" is overplayed...
Telegraph Review said:The 3D photography is a bit of a cheat as it just overlays two 2D images to create a pseudo 3D effect, but the 3DS is hardly being pushed as 3D photography hardware and is just a bit of fun..
Another review that says the sweet spot is very easy to find, as I expected. Of course previews mentioned the loss of the 3D effect when moving the head aside, but apart from experimentation with the unit, nobody moves the head while playing.We liked:
The revelation that is glasses-free 3D visuals in a handheld device. More to point, the fact that it works so well. Okay, there's a definite sweet spot that you need to maintain if you want that 3D image to remain sharp but it's not really that hard to work it out. [...]
In both cases though, like we've said, the 3D effect is more one of depth. When we're considering how much more immersive the gaming experience becomes, it doesn't work in the sense of surrounding your head and making you feel like you're actually sitting in the game, but it does make you feel like you could stick your hand into the world and touch everything.
It also enhances the graphics, not necessarily in a technical sense of quality, just in the way objects look more realistic and solid because of their added depth. [...]
This is a device that's going to grab everyone all over again but, at the same time, it's got plenty to offer the gaming hardcore as well and that's just as big a step forward as the specless 3D visuals.
Smallish, but totally usable. =)Boney said:Well the d-pad is nice no?