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Nintendo 3DS Japanese Launch Thread

Fernando Rocker said:
I think Nintendo should use fur shading for the grass in Ocarina of Time... it would look very good.

If I recall correctly, when Super Mario Galaxy 2 was announced, the grass was supposed to look that way.
It might look out of place to me. Since there is no mock-up, all I can think of is SMG2 fur grass that got cut. It's not a pretty picture in my mind
 

Gospel

Parmesan et Romano
Smiles and Cries said:
can someone link me to this news
"Nikkei: Nintendo drops Opera in favor of...Netfront, for the 3DS."

I'm kinda shocked I have not seen it here so I am thinking I may just have missed it
nikkei

it was a bunch of pages back, though I think it was hinted at on the Opera site.
 
Baiano19 said:
So, after watching some videos I noticed that some aspects about the characters like clothes, Makoto's scarf, Dee Jay hair are also estatic as well...

The more I see about this game the more I´m like :/
Eh, in the end it basically plays the same and has the same modes as the console version (and even more with streetpass/figure collection). Stuff like that should have been assumed from the get go.
 

Truth101

Banned
Nintendo will probably go with a custom version of NetFront 4.1, here is what 4.1 is able to do if the system supports it.

Specifications | NetFront Browser v4.1

[New in NetFront Browser v4.1]

* High Speed JavaScript Engine

[Supported Standards]
Compliant with the OMA Browsing 2.3 specification

[Markup]
cHTML, HTML 5 (Partial), HTML 4.01, XHTML1.1, XHTML Mobile Profile 1.2, WML 1.3, SMIL 2.1, RSS feed (RSS 0.9/0.91/0.92/1.0/2.0, Atom 0.3/1.0)

[Stylesheets]
CSS1, CSS2.1, CSS3 (Partial), CSS MP1

[Advanced Scripting]

* ECMAScript 262 3rd Edition
* ECMAScript Mobile Profile
* WMLScript
* DOM Level 1, Level 2
* Dynamic HTML
* Ajax (XMLHttpRequest)

[Protocols]

* HTTP 1.0/1.1
* WAP
* IPv4/IPv6 Dual TCP/IP

[Security]

* SSL3/TLS1.0
* Crypto modules

[Memory Requirements]

* ROM: 2MB-4MB (Kernel +SLIM)
* RAM: 2MB- (Depending on complexity of content viewed)

[Main Features]

* Tabbed Multi-Window support
* Column Rendering
* Stick Navi
* Swift Navi
* PagePilot (Smooth pan and zoom navigation)
* Visual Bookmarks
* Virtual Pointer (Pointing device emulation)
* Smart-Fit Rendering™
* Rapid-Render™
* Intelligent Frame Handling (Select and zoom individual frames)
* Continuously adjustable Zooming/Animated Zoom
* Offline Browsing and Page/Image Saving
* Word Wrap, Line boundary character check
* Streaming Download
* DirectConnect (Secure monitoring and control of devices from the browser)
* Intelligent Pop-Up Blocker
* Integrated Internet Search Menu
* Auto Form-Filling
* Authentication Manager
* International Domain Name

[Supported Operating Systems]

* Linux® (ACCESS Linux Platform™, Android™, Qt/Embedded, Qtopia, GTK+, and others)
* Symbian OS (Series 60 and UIQ)
* Garnet™ OS
* BREW, REX OS
* Microsoft® Windows® CE family, Microsoft® Windows Mobile® (Pocket PC, Smartphone)
* VxWorks
* Nucleus
* ITRON
* Others (OS-9, OSE etc.)

[Supported CPUs]

* ARM®
* XScale
* StrongARM®
* PowerPC
* MIPS
* SH-Mobile and others

[Plug-In and Extension Modules]

NetFront™ SMIL Player & SVG Viewer
SMIL and SVG modules can be implemented as plug-ins or as stand-alone players for advanced 3G push services with rich multimedia content.

NetFront™ Document Viewer
NetFront™ Document Viewer enables full viewing of PDF files and Microsoft Office documents including Word, Excel®, and PowerPoint® on mobile handsets.

Flash®, Flash® Lite™
NetFront Browser provides a ready-to-use interface to integrate Adobe® Flash® Player supporting Flash content embedded within a Web page.

MascotCapsule (HI)
MascotCapsule is a 3D rendering engine that supports the display of visually rich 3D games or other 3D content on mobile devices.

http://www.access-company.com/products/mobile_solutions/netfrontmobile/browser/index.html

Though as I said Nintendo will probably have a custom version of the browser, but this gives an idea of what options are available to them.
 
Hm. Wonder why they switched to NetFront. I know they're proven in the mobile space, and I got the impression that the relationship between Nintendo and Opera was stretched by the distance/culture gap, so perhaps it's simply a case of having an equal/better solution right on their doorstep?
 

- J - D -

Member
Baiano19 said:
So, after watching some videos I noticed that some aspects about the characters like clothes, Makoto's scarf, Dee Jay hair are also estatic as well...

The more I see about this game the more I´m like :/

Well if that's the case then it looks as if it only affects some characters because I just watched the Gamersyde stream of SSFIV3D and in it a bunch of character's had animated hair and bits of clothing, i.e. Cammy's hair, Adon's bicep straps, Ibuki's hair, etc etc.

In any case it's probably not something I'd notice unless I was really looking for it.
 

Boney

Banned
donkey show said:
Eh, in the end it basically plays the same and has the same modes as the console version (and even more with streetpass/figure collection). Stuff like that should have been assumed from the get go.
zombiejeffgordon.gif
 

Truth101

Banned
Fernando Rocker said:
Could a browser be programmed to render the websites in 3D? Let's say, keep all the text and pictures in front and the backgrounds in the back.

I feel like that would be a bit eye-bleeding....
 
MascotCapsule (HI)
MascotCapsule is a 3D rendering engine that supports the display of visually rich 3D games or other 3D content on mobile devices.


well then
 

BooJoh

Member
Fernando Rocker said:
Could a browser be programmed to render the websites in 3D? Let's say, keep all the text and pictures in front and the backgrounds in the back.
Theoretically yes. There might be some issues getting it to work just right, but since basic html identifies specific background images and stuff I see no reason why it wouldn't be doable.
 
Smiles and Cries said:
MascotCapsule (HI)
MascotCapsule is a 3D rendering engine that supports the display of visually rich 3D games or other 3D content on mobile devices.


well then

I think that they are referring to 3D polygons instead of stereoscopic 3D...
 
Fernando Rocker said:
Could a browser be programmed to render the websites in 3D? Let's say, keep all the text and pictures in front and the backgrounds in the back.
Yes but for the purposes of the 3DS I think it's extremely unlikely.

Hey how is the DSi browser anyway? What is it, Opera? I imagine viewing anything other than mobile sites would be a nightmare.
 

BooJoh

Member
Neuromancer said:
Hey how is the DSi browser anyway? What is it, Opera? I imagine viewing anything other than mobile sites would be a nightmare.
Slow. Not as bad as the DS/Lite browser, but still slow and prone to running out of memory.
 
Smiles and Cries said:
man we really need a new name for 3D stereoscopic LOL

Someone should create an official thread here at NeoGAF about that, so wen can suggest terms and stuff. I would, but I'm still a Junior Member. I'm pretty sure that other sites will read the thread and will follow GAF's influence.

I think a good name would be s3D (stereoscopic 3D).

3D = Polygons

s3D = Stereoscopic 3D


Edit: If someone creates that thread, please give me some credit!
 

blu

Wants the largest console games publisher to avoid Nintendo's platforms.
Drkirby said:
I am guessing the carts get wired right to the CPU and RAM when you plug them in, which may help speeds.
Memory-mapping of carts was last possible on the GBA. DS already had block-transfer carts. Think flash memory.

Neuromancer said:
Yes but for the purposes of the 3DS I think it's extremely unlikely.

Hey how is the DSi browser anyway? What is it, Opera? I imagine viewing anything other than mobile sites would be a nightmare.
It perfectly decent, as long as you avoid sites with lots of pictures or turn off picture loading/rendering altogether. Memory caps, etc.
 

jwluther

Member
Smiles and Cries said:
can someone link me to this news
"Nikkei: Nintendo drops Opera in favor of...Netfront, for the 3DS."

I'm kinda shocked I have not seen it here so I am thinking I may just have missed it
A classic case of GAF > Nikkei > GAF. I posted it a few pages back, Nikkei picked up on it, and here we are.

I may have caused some trouble by posting it. Oh well, everyone knows now.
 

heringer

Member
Fernando Rocker said:
I think Nintendo should use fur shading for the grass in Ocarina of Time... it would look very good.

If I recall correctly, when Super Mario Galaxy 2 was announced, the grass was supposed to look that way.
Yeah, they cut it out because they realised that grass doesn't look like fur.
 
Fernando Rocker said:
Someone should create an official thread here at NeoGAF about that, so wen can suggest terms and stuff. I would, but I'm still a Junior Member. I'm pretty sure that other sites will read the thread and will follow GAF's influence.

I think a good name would be s3D (stereoscopic 3D).

3D = Polygons

s3D = Stereoscopic 3D


Edit: If someone creates that thread, please give me some credit!

what about 3ds .... :)
 
I have a question that arose because of another thread.

You know how all of the old DS's have the following hole:
8UPKA.jpg


for headsets like this:
PKchG.jpg


The 3DS doesn't have that hole. So does it support more "standard" headset connections like this:
s2c1i.gif

(Pretend it's 3.5 mm)

?
Or does it not support headsets at all?

Many headsets, including the The PSP's headphones (picture) are like the "standard" one.
 
Why would you do that? said:
I have a question that arose because of another thread.

You know how all of the old DS's have the following hole:
8UPKA.jpg


for headsets like this:
PKchG.jpg


The 3DS doesn't have that hole. So does it support more "standard" headset connections like this:
s2c1i.gif

(Pretend it's 3.5 mm)

?
Or does it not support headsets at all?

Many headsets, including the The PSP's headphones (picture) are like the "standard" one.


Good question.

Maybe the system uses the built in mic. I don't think those headsets are compatible with the 3DS BC mode.
 
Fernando Rocker said:
Good question.

Maybe the system uses the built in mic. I don't think those headsets are compatible with the 3DS BC mode.
Assuming the 3DS does supports the standard headset, there's no reason why it shouldn't be backwards compatible. It's just a plain audio in line, but instead of it being located in the extra hole, it's located in the main headphone slot.
 

taku

Member
So speaking of voice chat capabilities.. I read somewhere that SSFIV would have "voice chat features" but does the game support voice chat in the sense that you can talk with your opponent while in a bout?
(I sure hope so, because that would be a dream come true!)
 

The Hermit

Member
donkey show said:
Eh, in the end it basically plays the same and has the same modes as the console version (and even more with streetpass/figure collection). Stuff like that should have been assumed from the get go.

Actually I am just lying to myself to make the wait bearable...I am getting this, hell I even played the Iphone version
 
Go Nintendo said:
RUMOR - Super Street Fighter IV 3D Edition has 60 FPS as well
February 28, 2011 by RawmeatCowboy Filed Under: Rumors, 3DS

Did you know that Super Street Fighter IV 3D Edition ran in 30 FPS? I honestly wasn't too sure of that, but this rumor seems to state that that speed is the standard for the game. If you want to make things even more smooth, you're going to have to ditch the 3D. This isn't done through the slider, but instead the 3D option in the main menu. When you turn that off, the game will double up in framerate. Thanks to Ikutaro for the heads up!

Supposedly SSFIV is pulling a DOA as well with the framerate, I thought it was 60 in both modes?
 

Zzoram

Member
Hero of Legend said:
Supposedly SSFIV is pulling a DOA as well with the framerate, I thought it was 60 in both modes?

This is actually good news. Since all developers will be forced to target 30FPS in 3D, they can always give an option to switch to 2D mode for 60FPS. Unlike on consoles, where they aim for 30FPS and fall short, 3DS games will always get buttery smooth framerates if you're willing to play in 2D.
 
Man the wait for the NA launch is killing me. Of course, I have yet to pre-order it so who knows if I'll find a blue one in the wild.

Too bad about the flash carts working already. I thought this was supposed to have some super duper anti piracy crap in it.
 

Zzoram

Member
comedy bomb said:
Man the wait for the NA launch is killing me. Of course, I have yet to pre-order it so who knows if I'll find a blue one in the wild.

Too bad about the flash carts working already. I thought this was supposed to have some super duper anti piracy crap in it.

That's only DS piracy, there is still no 3DS piracy.
 

gkryhewy

Member
Zzoram said:
This is actually good news. Since all developers will be forced to target 30FPS in 3D, they can always give an option to switch to 2D mode for 60FPS. Unlike on consoles, where they aim for 30FPS and fall short, 3DS games will always get buttery smooth framerates if you're willing to play in 2D.

Except that it's not true. SSF4 runs at 60fps in 3D. Weren't you in here asking about this exact thing yesterday?
 

Zzoram

Member
gkryhewy said:
Except that it's not true. SSF4 runs at 60fps in 3D. Weren't you in here asking about this exact thing yesterday?

I'm sleep deprived and not following these threads closely. It's possible.
 

Zzoram

Member
comedy bomb said:
For now. I'm guessing one will be the gateway to the other.

Not necessarily. Hopefully there is at least a long delay before any 3DS piracy occurs so those developers that risked making launch titles can at least not get punished for it.
 
comedy bomb said:
Man the wait for the NA launch is killing me. Of course, I have yet to pre-order it so who knows if I'll find a blue one in the wild.

Too bad about the flash carts working already. I thought this was supposed to have some super duper anti piracy crap in it.

The 3DS has BC compatibility... that's why it can use the old R4 cards. But again, it only works with regular DS games.

3DS mode hasn't been hacked... just like DSiWare games are not hacked yet.

You can't pirate DSiWare games or 3DS games.
 

Gospel

Parmesan et Romano
taku said:
So speaking of voice chat capabilities.. I read somewhere that SSFIV would have "voice chat features" but does the game support voice chat in the sense that you can talk with your opponent while in a bout?
(I sure hope so, because that would be a dream come true!)
If it was the interview in Iwata Asks, then Ono was talking about the console versions.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Wizpig said:
But does that mean the game runs at 120 FPS since you can play it in 3d at 60 FPS?

Sorry if it's a dumb question.

Doubling framerate in 2D is not a hardware feature. It has to be in the software. DoA does it because it's been programmed that way. It is the only title we have confirmation of doing it. Turning down the 3D slider to 2D, on pretty much every other title, shows no difference in framerate.
 

Gospel

Parmesan et Romano
Wizpig said:
But does that mean the game runs at 120 FPS since you can play it in 3d at 60 FPS?

Sorry if it's a dumb question.
Yeah, someone covered this too. If a game is targeting 60fps in 3D mode, internally the game is running at 120fps.
 

wrowa

Member
Wizpig said:
But does that mean the game runs at 120 FPS since you can play it in 3d at 60 FPS?

Sorry if it's a dumb question.
No. Disabling 3D doesnt automatically double the framerate.
 

Zzoram

Member
EatChildren said:
Doubling framerate in 2D is not a hardware feature. It has to be in the software. DoA does it because it's been programmed that way. It is the only title we have confirmation of doing it. Turning down the 3D slider to 2D, on pretty much every other title, shows no difference in framerate.

I get that. However, is 3D mode demanding the hardware to generate double the frames? If so, hardware capable of 60FPS in 3D should be capable of a higher frame rate when in a 2D software mode via game menu (not slider), wouldn't it?
 

wsippel

Banned
Zzoram said:
I get that. However, is 3D mode demanding the hardware to generate double the frames? If so, hardware capable of 60FPS in 3D should be capable of a higher frame rate when in a 2D software mode via game menu (not slider), wouldn't it?
There are more elegant ways to do 3D than simply rendering everything twice - it's simply the most obvious way. According to Crytek, a 10% performance hit is completely sufficient for 3D.
 

Wizpig

Member
EatChildren said:
Doubling framerate in 2D is not a hardware feature. It has to be in the software. DoA does it because it's been programmed that way. It is the only title we have confirmation of doing it. Turning down the 3D slider to 2D, on pretty much every other title, shows no difference in framerate.
But if you simply turn down the slider (without any in-game option saying "hey, click this and you'll have double FPS in 2d mode") in DoA will the game automatically go from 30 to 60?

I assume that's a "no", right?

Also, is this option in SSF IV just a "that website" invention/rumor or is it really there?
Either way, the game is 60 FPS, right?

All i want is 60 FPS in games like Kid Icarus and Mario Kart 3DS... possibly in 3d.
 

chespace

It's not actually trolling if you don't admit it
The more I play SSFIV3D the more I like it.

Can't wait to play online when I'm back in Seattle.

Is there a FAQ or menu translation anywhere?
 
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