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Nintendo 3DS Japanese Launch Thread

Downhome

Member
Would it technically be possible with the AR stuff to create a game like Super Smash Bros. or another type of fighting game, where you put down the cards to bring the characters to "life" and have you control them and have the fighting take place on the screen whereever you are?
 

BowieZ

Banned
Downhome said:
Would it technically be possible with the AR stuff to create a game like Super Smash Bros. or another type of fighting game, where you put down the cards to bring the characters to "life" and have you control them and have the fighting take place on the screen whereever you are?
Definitely. All the computer has to do is recognize the exact positions of both cards, and calculate (from your controller movements) how far away both characters are from each card.

But the issue is it would at which point amount to a 3 dimensional battle arena (rather than 2D like most fighters).

Very tricky coding I would imagine.
 

rpmurphy

Member
Although it might not be suited for Smash Bros. since a key part of the gameplay involves stage boundaries, which will no doubt be very difficult to implement with AR.
 

antispin

Member
345triangle said:
okay guys, pro evo TV camera videos:

http://www.youtube.com/watch?v=oF6PGLvBlBU
http://www.youtube.com/watch?v=QDcJVx3wU_M

man utd vs barcelona, played on normal difficulty by someone not very good at the game. second video has a goal and a penalty, first is a 0-0 45 mins.

sorry if the camera angle is a little off at times, i really need a proper tripod - it's hard to play and check the view at the same time!

Thanks, looks great. Isn't there a first-person view mode? Can you please check?
 

jarosh

Member
i just noticed this: if flash or at least youtube works on the 3ds then we might be able to watch youtube 3d videos on the 3ds soon.

if you go here: http://www.youtube.com/select_3d_mode and pick "interleaved rows, columns or checkerboard" and then select "columns" from the 3d popup menu, you get the exact display mode the 3ds uses when the parallax barrier is active. there's only 2 problems: 1) youtube would have to have access to the 3ds' full resolution (840 x 240) for this to work and 2) instead of skipping every other column of pixels (which seems to be what it's doing now), it would have to alternate between each column of each of the 2 frames without skipping any, so there would be twice the amount of horizontal pixels.
 
rpmurphy said:
Although it might not be suited for Smash Bros. since a key part of the gameplay involves stage boundaries, which will no doubt be very difficult to implement with AR.
I can see a setup where you'd put a card at opposite ends of a table or book or whatever surface. The game would interpret the area between cards as a flat surface, and since the game would have no control over camera represent the true stage boundary to the player with lines somewhere beyond the ends of a card.
 

mclem

Member
Neuromancer said:
What happens if you file that nub down and put a 3DS game into a DS?

Does the DS explode?

That's unauthorised removal of a protection measure. I'm pretty sure that means Nintendo can sue you. Whatever you do, do *not* upload a video of it to Youtube.
 
jarosh said:
i just noticed this: if flash or at least youtube works on the 3ds then we might be able to watch youtube 3d videos on the 3ds soon.

if you go here: http://www.youtube.com/select_3d_mode and pick "interleaved rows, columns or checkerboard" and then select "columns" from the 3d popup menu, you get the exact display mode the 3ds uses when the parallax barrier is active. there's only 2 problems: 1) youtube would have to have access to the 3ds' full resolution (840 x 240) for this to work and 2) instead of skipping every other column of pixels (which seems to be what it's doing now), it would have to alternate between each column of each of the 2 frames without skipping any, so there would be twice the amount of horizontal pixels.
personally I'm doubting 3d youtube would happen without a dedicated app and I can't see that happening for quite a while as I'm sure if it was in the works Nintendo would probably have announced it at gdc
 

zigg

Member
jarosh said:
i just noticed this: if flash or at least youtube works on the 3ds then we might be able to watch youtube 3d videos on the 3ds soon.

if you go here: http://www.youtube.com/select_3d_mode and pick "interleaved rows, columns or checkerboard" and then select "columns" from the 3d popup menu, you get the exact display mode the 3ds uses when the parallax barrier is active. there's only 2 problems: 1) youtube would have to have access to the 3ds' full resolution (840 x 240) for this to work and 2) instead of skipping every other column of pixels (which seems to be what it's doing now), it would have to alternate between each column of each of the 2 frames without skipping any, so there would be twice the amount of horizontal pixels.
Seems unlikely to be supported, for the problems you cite.

If I were Google, though, I'd get a dev kit and get to work on a 3DS YouTube app for 3DSWare. I bet Nintendo would even pitch in.
 

BowieZ

Banned
mclem said:
That's unauthorised removal of a protection measure. I'm pretty sure that means Nintendo can sue you. Whatever you do, do *not* upload a video of it to Youtube.
Wouldn't there be some wire or component or some shit routed through the nub anyway to counter filing attempts?
 
BowieZ said:
Wouldn't there be some wire or component or some shit routed through the nub anyway to counter filing attempts?
I don't think they have reason to be THAT protective. It's just there so goobers can easily see that trying to use a 3DS game in a DS leads to failure. It's not like there's some secret that will be unlocked that they must protect with an indestructible nub.
 
jarosh said:
i just noticed this: if flash or at least youtube works on the 3ds then we might be able to watch youtube 3d videos on the 3ds soon.

if you go here: http://www.youtube.com/select_3d_mode and pick "interleaved rows, columns or checkerboard" and then select "columns" from the 3d popup menu, you get the exact display mode the 3ds uses when the parallax barrier is active. there's only 2 problems: 1) youtube would have to have access to the 3ds' full resolution (840 x 240) for this to work and 2) instead of skipping every other column of pixels (which seems to be what it's doing now), it would have to alternate between each column of each of the 2 frames without skipping any, so there would be twice the amount of horizontal pixels.
Can someone with a 3DS test this? This is something I've been wondering about myself...
 
I imported this from Japan:

5499141679_0ce7297edb_b.jpg


5499140575_e1d61513d1_b.jpg


Now we wait...
 
That's because it's interfering with the magnet it uses to check if the case is closed. There might even have been something in the manual about that. Same thing might happen if you just stack 2 DS units but I've never tried it...
 

rpmurphy

Member
Graphics Horse said:
That's because it's interfering with the magnet it uses to check if the case is closed. There might even have been something in the manual about that.
OK I see, then it's not really abnormal then?
 
rpmurphy said:
OK I see, then it's not really abnormal then?

I wouldn't say so, they've used some sort of magnet to do that since the first DS. It's unfortunate if you like stacking your handhelds though!

Uses a sensor to check if the magnet inside the speaker is nearby:

http://www.youtube.com/watch?v=Ifu1T6bNNHE&feature=related

The DSi speaker underneath the 3DS must counteract that so it no longer registers.


Similar stuff with multiple DSs:
http://www.youtube.com/watch?v=t9iKnFcrpTs

359iqzq.jpg
 

jarosh

Member
cooljeanius said:
Can someone with a 3DS test this? This is something I've been wondering about myself...
i've outlined the reasons why it doesn't work (yet) in the post you quoted. obviously no one can test it. a) there's no browser on the 3ds so far, b) we don't know if it will support flash or youtube, c) google would have to support the 3ds' screen specifically (like i said).

zigg said:
Seems unlikely to be supported, for the problems you cite.

If I were Google, though, I'd get a dev kit and get to work on a 3DS YouTube app for 3DSWare. I bet Nintendo would even pitch in.
frankie_baby said:
personally I'm doubting 3d youtube would happen without a dedicated app and I can't see that happening for quite a while as I'm sure if it was in the works Nintendo would probably have announced it at gdc
it can definitely work without a dedicated app. youtube just has to check for the client/browser id. it's already doing that for the ipad and iphone, both of which load their own version of the site. and while there's not necessarily a reason why youtube should add support for the 3ds' screen, they're already doing it for the parallax barrier screen in the upcoming LG 3d smartphone:

http://thenextweb.com/mobile/2011/02/14/lg-optimus-3d-gets-youtube-3d-support/

...and since that's the same technology, it seems like it wouldn't require much additional effort to add native support for the 3ds.
 

Amir0x

Banned
mrklaw said:
You are a selfish consumer whore. We all are. So focus on what the platform offers *you*. the overall increase in power and capabilities will lead to some interesting games. No more crappy PSone style polygons thank goodness.


Well exactly. That is exactly one of the reasons I am happy for the 3DS. Finally we leave behind the era of archaic PSOne/N64 3D visuals.

Now there is no more excuse ever to be stuck in those boondocks. It's a glorious day :D
 
Neuromancer said:
What happens if you file that nub down and put a 3DS game into a DS?

Does the DS explode?
You discover that the games work just fine, that the old DS had the full capabilities of the 3DS minus the 3D.
 

dannie

Member
EvilMario said:
But 3D on even slightly = 30fps?
option setting 3D turn on...the game will running at 30fpt both 2D[with AA] & 3D [no AA]
option setting 3D turn off....the game running at 60fps[no AA]
 

rpmurphy

Member
Reading Vook's 3DS guide, and I noticed this:
However Nintendo is also allowing people to add other people to their friends list via a StreetPass connection.
Is this separate from adding friend codes via wireless from the friends list menu? I don't think anybody else mentioned this.

And this:
Games can be saved in the on-board memory or on the included 2GB SD card that comes with every console.
 

blu

Wants the largest console games publisher to avoid Nintendo's platforms.
mclem said:
That's unauthorised removal of a protection measure. I'm pretty sure that means Nintendo can sue you. Whatever you do, do *not* upload a video of it to Youtube.
And particularly *not* in a private youtube room.
 

Amir0x

Banned
dannie said:
just playing 3DS SF4
confrim that if you turn off 3D at option,the game will running at 60fps

AA and 60fps.

Someone gonna need to whip up a list of games now that provide such substantially superior features in 2D, and the exact list of technical benefits from turning off 3D. Each game seems to approach it differently. Thank god for the slider.

Dead or Alive - 60fps in 2D/30fps in 3D
Street Fighter IV - AA and 60fps in 2D/30fps in 3D
Lego Star Wars - 60fps in 2D/30fps in 2D

i know there's another game too but i forgot what it was
 
dannie said:
option setting 3D turn on...the game will running at 30fpt both 2D[with AA] & 3D [no AA]
option setting 3D turn off....the game running at 60fps[no AA]

Thanks!

Needs to be read carefully. 30 FPS mode is always drawing a pair of images every 1/30s, either for stereo or for AA when 3D is off.

Turning 3D off in Street Fighter's menu means it's drawing a single image at 60fps, hence no AA. Also response time should be improved as it's not waiting for the second frame to be drawn. This is probably why they've put it as a menu option, it might mess up the timing otherwise.
 
AceBandage said:
Well, all games are going to get AA in 2D. It's an automatic thing.
I'm pretty sure this is not true.

The RE: Revelations team may have said something to this effect, but they were talking about their specific game, not every game.

I mean, AA is something that has to be specifically applied by developers. It's conceivable that some dev like Ubi could make a poor port that requires every ounce of power squeezed out of the 3DS, and thus AA would just be a bit too much for it to handle. AA isn't enforced by the hardware or anything.
 
UncleSporky said:
I'm pretty sure this is not true.

The RE: Revelations team may have said something to this effect, but they were talking about their specific game, not every game.


Pretty sure it was decided a while ago that overlapping the images with 2D mode would give it a free AA level.
 

mclem

Member
I could just about imagine it coming for free automatically thanks to the increased potential resolution of the upper screen in 2D mode, but given that it would only be *horizontal* AA anyway, it wouldn't necessarily be a perfect option.

I very much doubt it's anything other than a developer's choice.
 
AceBandage said:
Pretty sure it was decided a while ago that overlapping the images with 2D mode would give it a free AA level.

Decided by Gaf speculation yes, doesn't mean some developers might prefer to save power when 3D mode is off instead of rendering as much as they do for 3D mode.
 
AceBandage said:
Pretty sure it was decided a while ago that overlapping the images with 2D mode would give it a free AA level.

No, when 3D is off it's not overlapping images anymore, it turns off the second screen layer and only renders in 400x240.

The reverse is true, when you're playing a game in 3D you get some free AA just by virtue of objects being in slightly different positions. There's some light blurring at the edges of 3D objects.
 
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