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Nintendo 3DS Japanese Launch Thread

Neiteio

Member
Yun, Yang, Evil Ryu and Oni Akuma confirmed. Plus cross-promoting Mega Man Volnutt and RER Jill Valentine. Plus the entirety of Marvel vs. Capcom 3, unlockable via Play Coins.
 

VOOK

We don't know why he keeps buying PAL, either.
Oh well least we know there's new content coming... even if it's just that.
 

The M.O.B

Member
Dreamwriter said:
What about it looks different from the actual game?

The fact that the area around the car is blurred but not the car itself implies that it is using Object based motion blur which is largely a "current" gen technology.............I could be wrong but this would be the first 3DS game I have seen that uses it.

Compare it to the Psp RR whenever you boost the entire screen does a little blur, showcasing the lack of Object motion blur.

If 3DS does have that, i'll be $%@%# amazed.

EDIT: I thought it was shopped because it's extremely easy to make it look like that in PS.....
EDIT: I should clarify, you won't see that effect in any ps2/gamecube/xbox games, hence my doubt.
 

SenkiDala

Member
Oh, is there any option to remove an icon from the main menu? I'm tired of the icon "how to use safely the 3DS" and the video of Super Mario Brs... I found how to "move" but not how to "remove". Also if I remove, how to get it back? (if I want to see again the video of SMB for exemple)
 

VOOK

We don't know why he keeps buying PAL, either.
xdr said:
Oh, is there any option to remove an icon from the main menu? I'm tired of the icon "how to use safely the 3DS" and the video of Super Mario Brs... I found how to "move" but not how to "remove". Also if I remove, how to get it back? (if I want to see again the video of SMB for exemple)

Just push it to the last screen or all the way to the right. I don't think you can delete those.
 

Gospel

Parmesan et Romano
The M.O.B said:
The fact that the area around the car is blurred but not the car itself implies that it is using Object based motion blur which is largely a "current" gen technology.............I could be wrong but this would be the first 3DS game I have seen that uses it.

Compare it to the Psp RR whenever you boost the entire screen does a little blur, showcasing the lack of Object motion blur.

If 3DS does have that, i'll be $%@%# amazed.

EDIT: I thought it was shopped because it's extremely easy to make it look like that in PS.....
EDIT: I should clarify, you won't see that effect in any ps2/gamecube/xbox games, hence my doubt.
Back in their MT Framework/Revelations rundown, Capcom had object-based motion blur implemented.

There are ways to fake it, however.
 
The M.O.B said:
The fact that the area around the car is blurred but not the car itself implies that it is using Object based motion blur which is largely a "current" gen technology....
Keep in mind that the 3DS's GPU is capable of certain advanced effects that a PC would need a DirectX 10 graphics card for, such as tesselation.
 

- J - D -

Member
If Ridge Racer 3D is capable of that visual wizardry, then why have we only seen one screenshot with that awesome motion blur? Unless I've missed something this whole time...
 

NateDrake

Member
Neuromancer said:
So how far is a 2GB card going to get us? Has anyone already put in a bigger card?
Seeing that I have several N64 games, WiiWare Games, and a fair amount of NES and SNES games on the Wii all on a 2GB SD card, I'd say it'll be a decent amount for any 3DSWare games.
 
B.K. said:
Do the DS carts and 3DS carts fit into the same slot or is there a different slot for each one?


Same slot.
3DS Cards have a small nub that sticks out to prevent them from being inserted into a DS.
 
AceBandage said:
Same slot.
3DS Cards have a small nub that sticks out to prevent them from being inserted into a DS.
What happens if you file that nub down and put a 3DS game into a DS?

Does the DS explode?
 
NateDrake said:
Seeing that I have several N64 games, WiiWare Games, and a fair amount of NES and SNES games on the Wii all on a 2GB SD card, I'd say it'll be a decent amount for any 3DSWare games.
Speaking of this, I hope part of the reason we haven't heard anything about 3DSWare is because Nintendo is talking to third parties about their needs in a software platform and will eventually decide on a higher size limit, say, 150-200 megs?
 
Neuromancer said:
What happens if you file that nub down and put a 3DS game into a DS?

Does the DS explode?

taking off the physical protection and inserting it means it's rape. then Yamauchi's yakuza break your knees
 

BooJoh

Member
Neuromancer said:
So how far is a 2GB card going to get us? Has anyone already put in a bigger card?
I have a 4gb card in my DSi. It currently holds backups of all my DSiWare, a bunch of photos, and a decent amount of music, and I haven't had any space problems yet.

When I get my 3DS I'll probably copy the contents of my 4gb SD to the one that comes with the 3DS and swap them.
 
........ I knew this would happen

afir2w.jpg
 

Nessus

Member
Amir0x said:
a underpowered platform that forces developers to either downgrade the visuals for parity or force one mode to clearly perform better than the other.

How is it underpowered?

It has better graphics than any Nintendo console before it, including home consoles.

It currently has the best graphics of any portable on the market. Admittedly it will be eclipsed later this year when the PSP2 comes out, but it hardly seems fair to criticize it for not being as powerful as something that isn't even out yet.
 
Nessus said:
How is it underpowered?

It has better graphics than any Nintendo console before it, including home consoles.

It currently has the best graphics of any portable on the market. Admittedly it will be eclipsed later this year when the PSP2 comes out, but it hardly seems fair to criticize it for not being as powerful as something that isn't even out yet.

I think it's valid cuz realistically at this point in time, it looks on par or barely better than a PSP at best right now and the PSP came out years ago. Some people expect that a handheld could look better with current hardware.
 
mclem said:
Surely the 'fix' for this can never exist? Given the system is rendering two distinct images, that's always going to take more power than rendering one. And if they boost the power so the system can render two in the same time it takes to render one, some devs are just going to increase the image complexity so exactly the same problem occurs again.
Right. Just like regardless of whether PS3 can do a trillion times as much as PS1, developers still won't make every game 60 fps.
 

Josh7289

Member
I still haven't gotten the Street Fighter thing. Is there anything I have to do in game to make it so I can receive it? I already have StreetPass activated ...

EDIT: Nevermind! I finally got the message sometime after making this post. I didn't change any settings from what I had before. I guess it just took a while for me to get it for some reason.
 

mrklaw

MrArseFace
Amir0x said:
The type of autostereoscopic 3D included in the 3DS will always be shit - 3D itself is just a technology that is neither good or bad. It just needs the proper technology to propel it, one not restrained by viewing angle issues or color degradation or, as is the case here, a underpowered platform that forces developers to either downgrade the visuals for parity or force one mode to clearly perform better than the other. Or provide the sort of common eye strain/headaches that has been widely reported from all corners.

One day, there will be a 3D technology that meets the criteria, and then we won't be having this discussion. Then I'll be using it too.

The important point here is that saying "autostereoscopic 3D is shit" is not the same as saying "The Nintendo 3DS is shit", which is what the fanboy masses are clearly reacting like in this topic and elsewhere. The Nintendo 3DS damn well better have merits beyond that gimmick, and by all accounts it does. I wouldn't be buying it if it didn't.
You are a selfish consumer whore. We all are. So focus on what the platform offers *you*. the overall increase in power and capabilities will lead to some interesting games. No more crappy PSone style polygons thank goodness.

Even the 'shitty 3D' has a silver lining. You aren't interested in 3D, and are frustrated that developers will be 'compromising' their engines due to having to display 3D. So? So you'll turn the 3D off and in several cases get improved frame rates, or antialiasing. So your games will look better than they otherwise would.

Don't kid yourself that they would look even better without 3D. If it wasn't a 3D console I bet nintendo would have stripped the specs back anyway so there would be little difference
 

Jintor

Member
VOOK said:
Oh well least we know there's new content coming... even if it's just that.

I just realised (again) that you actually have your hands on one of these things. I'm kind of angry now! Grr!
 

VOOK

We don't know why he keeps buying PAL, either.
Haha! :p

I got the notification as soon as I came home, dunno where to enter it though >_>
 
Fernando Rocker said:
Someone should create an official thread here at NeoGAF about that, so wen can suggest terms and stuff. I would, but I'm still a Junior Member. I'm pretty sure that other sites will read the thread and will follow GAF's influence.

I think a good name would be s3D (stereoscopic 3D).

3D = Polygons

s3D = Stereoscopic 3D


Edit: If someone creates that thread, please give me some credit!
I think it's an interesting idea. A quick google search shows that "S3D" is already in use in various places (even here!).
While I could technically create this thread, I'd rather leave that to a more active poster.
 
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