[Nintendo Direct 6/21] Super Smash Bros 4 a collaboration w/ Sora & Namco Bandi Games

Why in the world is Nintendo letting all these sub-par developers touch one of their most highly regarded IPs? Sheesh, they might as well let the Sony Smash Bro people work on the game as well!

Seriously though, this news makes me sad. Super Smash Bros is a Nintendo IP, and should be only touched by the hands at Nintendo. These other developers 1) haven't been in the game as a long as Nintendo to understand what making a SSB game is about, 2) have never made a game even 1/10th as good as SSB, SSBM and SSBB, 3) will be unable to provide and upkeep the amazing fan-service Nintendo delivers in each SSB and 4) don't have that "Nintendo-magic" that we've all come to know and love. Play any game from any of the people on that list, and they all feel life-less and unimaginative. Nintendo on the other hand pours soul into every single on their titles.

The main concern is them forgetting about what SSB is all about. Smash is a deep, competitive and FUN fighting game. Every other fighting game that I've ever played is missing that final attribute. Not to mention, every little nuance in Smash games play to the amazing history of Nintendo. Will the Gundam VS developer understand that Samus's B + Up move not only is a very competitive and smart move, but it's also a reference to an actual move Samus can do is her own games? I think not. All their gonna be thinking about his how many frames of animation a move needs to make it so the nerds at fighting game conventions can cry about how close a match is.

/rant
 
Do you want to know sad thing that I just thought of.


I was thinking that I hope that Capcom is one that would partner up with Nintendo and making SSB4 with Sakurai.

We know Capcom would accidently leak whole roster, so more likely we would know list of characters way early than we would have got from Namco and Nintendo.

Fake Edited: I am thankful that they went with Namco, tho. Capcom could made it way worse than Namco.
 
I think the other title was better... But nevertheless, I'm still excited, and I have faith in Namco, if only because I love Tales games.

Someone somewhere mentioned the idea of Adventure mode being like an RPG. I'd be perfectly okay with that.
 
I guess we need to see how Namco will be involved. If the Tekken/SC guys are mainly handling things like character balance and netcode, with Sora handling everything else, I'd be ok with this.
 
Why in the world is Nintendo letting all these sub-par developers touch one of their most highly regarded IPs? Sheesh, they might as well let the Sony Smash Bro people work on the game as well!

Seriously though, this news makes me sad. Super Smash Bros is a Nintendo IP, and should be only touched by the hands at Nintendo. These other developers 1) haven't been in the game as a long as Nintendo to understand what making a SSB game is about, 2) have never made a game even 1/10th as good as SSB, SSBM and SSBB, 3) will be unable to provide and upkeep the amazing fan-service Nintendo delivers in each SSB and 4) don't have that "Nintendo-magic" that we've all come to know and love. Play any game from any of the people on that list, and they all feel life-less and unimaginative. Nintendo on the other hand pours soul into every single on their titles.

The main concern is them forgetting about what SSB is all about. Smash is a deep, competitive and FUN fighting game. Every other fighting game that I've ever played is missing that final attribute. Not to mention, every little nuance in Smash games play to the amazing history of Nintendo. Will the Gundam VS developer understand that Samus's B + Up move not only is a very competitive and smart move, but it's also a reference to an actual move Samus can do is her own games? I think not. All their gonna be thinking about his how many frames of animation a move needs to make it so the nerds at fighting game conventions can cry about how close a match is.

/rant

This can't be a real post.....right?
 
Why in the world is Nintendo letting all these sub-par developers touch one of their most highly regarded IPs? Sheesh, they might as well let the Sony Smash Bro people work on the game as well!

Seriously though, this news makes me sad. Super Smash Bros is a Nintendo IP, and should be only touched by the hands at Nintendo. These other developers 1) haven't been in the game as a long as Nintendo to understand what making a SSB game is about, 2) have never made a game even 1/10th as good as SSB, SSBM and SSBB, 3) will be unable to provide and upkeep the amazing fan-service Nintendo delivers in each SSB and 4) don't have that "Nintendo-magic" that we've all come to know and love. Play any game from any of the people on that list, and they all feel life-less and unimaginative. Nintendo on the other hand pours soul into every single on their titles.

The main concern is them forgetting about what SSB is all about. Smash is a deep, competitive and FUN fighting game. Every other fighting game that I've ever played is missing that final attribute. Not to mention, every little nuance in Smash games play to the amazing history of Nintendo. Will the Gundam VS developer understand that Samus's B + Up move not only is a very competitive and smart move, but it's also a reference to an actual move Samus can do is her own games? I think not. All their gonna be thinking about his how many frames of animation a move needs to make it so the nerds at fighting game conventions can cry about how close a match is.

/rant

so what you're saying is

you're an expert
 
I'm excited to see what working with Namco Bandai brings about for this game.

I loved Brawl, so I'm pretty optimistic about this.
 
What a bad post. This is exactly why they have been doing this: They need more development power and people already used to HD. What "tradition" anyway? Brawl was already handled by a team built specifically for it, based on Games Art. The best people from Bandai Namco can't be bad, and Sakurai is still the director after all.

Oh come on i don't even remembered the fact that Game Arts was involved in Brawl since they haven't pushed them like NamcoB right now...
Just with this announcement you can already see how namco will be waaaay more involved than Game Arts.


Already Brawl was a step in the wrong direction but still enjoyable can't imagine what can happen with this
 
I think the other title was better... But nevertheless, I'm still excited, and I have faith in Namco, if only because I love Tales games.

Someone somewhere mentioned the idea of Adventure mode being like an RPG. I'd be perfectly okay with that.

Yeah, I did mention it. It would rock. Hopefully Taleish story mode that would last 4-5 hours, so it would be one of best story mode for "fighting" game.

However, Just imagine, Ike would utter the lines, "I fight for my friends" like Absel would.
 
Why in the world is Nintendo letting all these sub-par developers touch one of their most highly regarded IPs? Sheesh, they might as well let the Sony Smash Bro people work on the game as well!

Seriously though, this news makes me sad. Super Smash Bros is a Nintendo IP, and should be only touched by the hands at Nintendo. These other developers 1) haven't been in the game as a long as Nintendo to understand what making a SSB game is about, 2) have never made a game even 1/10th as good as SSB, SSBM and SSBB, 3) will be unable to provide and upkeep the amazing fan-service Nintendo delivers in each SSB and 4) don't have that "Nintendo-magic" that we've all come to know and love. Play any game from any of the people on that list, and they all feel life-less and unimaginative. Nintendo on the other hand pours soul into every single on their titles.

The main concern is them forgetting about what SSB is all about. Smash is a deep, competitive and FUN fighting game. Every other fighting game that I've ever played is missing that final attribute. Not to mention, every little nuance in Smash games play to the amazing history of Nintendo. Will the Gundam VS developer understand that Samus's B + Up move not only is a very competitive and smart move, but it's also a reference to an actual move Samus can do is her own games? I think not. All their gonna be thinking about his how many frames of animation a move needs to make it so the nerds at fighting game conventions can cry about how close a match is.

/rant

You know a whole bunch of people worked on Brawl too, right? This isn't really new for the series.
 
Why in the world is Nintendo letting all these sub-par developers touch one of their most highly regarded IPs? Sheesh, they might as well let the Sony Smash Bro people work on the game as well!

Seriously though, this news makes me sad. Super Smash Bros is a Nintendo IP, and should be only touched by the hands at Nintendo. These other developers 1) haven't been in the game as a long as Nintendo to understand what making a SSB game is about, 2) have never made a game even 1/10th as good as SSB, SSBM and SSBB, 3) will be unable to provide and upkeep the amazing fan-service Nintendo delivers in each SSB and 4) don't have that "Nintendo-magic" that we've all come to know and love. Play any game from any of the people on that list, and they all feel life-less and unimaginative. Nintendo on the other hand pours soul into every single on their titles.

The main concern is them forgetting about what SSB is all about. Smash is a deep, competitive and FUN fighting game. Every other fighting game that I've ever played is missing that final attribute. Not to mention, every little nuance in Smash games play to the amazing history of Nintendo. Will the Gundam VS developer understand that Samus's B + Up move not only is a very competitive and smart move, but it's also a reference to an actual move Samus can do is her own games? I think not. All their gonna be thinking about his how many frames of animation a move needs to make it so the nerds at fighting game conventions can cry about how close a match is.

/rant
I agree with this man. There's no way a video game developer outside Nintendo knows what a screw attack is.
Also it's a fucking terrible move.
 
Why in the world is Nintendo letting all these sub-par developers touch one of their most highly regarded IPs? Sheesh, they might as well let the Sony Smash Bro people work on the game as well!

Seriously though, this news makes me sad. Super Smash Bros is a Nintendo IP, and should be only touched by the hands at Nintendo. These other developers 1) haven't been in the game as a long as Nintendo to understand what making a SSB game is about, 2) have never made a game even 1/10th as good as SSB, SSBM and SSBB, 3) will be unable to provide and upkeep the amazing fan-service Nintendo delivers in each SSB and 4) don't have that "Nintendo-magic" that we've all come to know and love. Play any game from any of the people on that list, and they all feel life-less and unimaginative. Nintendo on the other hand pours soul into every single on their titles.

The main concern is them forgetting about what SSB is all about. Smash is a deep, competitive and FUN fighting game. Every other fighting game that I've ever played is missing that final attribute. Not to mention, every little nuance in Smash games play to the amazing history of Nintendo. Will the Gundam VS developer understand that Samus's B + Up move not only is a very competitive and smart move, but it's also a reference to an actual move Samus can do is her own games? I think not. All their gonna be thinking about his how many frames of animation a move needs to make it so the nerds at fighting game conventions can cry about how close a match is.

/rant
Yeah every other fighting game isn't fun.
 
What's annoying about this is that if they never announced it, I bet people wouldn't even notice and just go along with the changes as a natural progression for the series. But now, every small change someone doesn't like, or something bad with the game, is going to be blamed on Namco unless an Iwata Asks reveals otherwise.

I mean, we have people hating on the game and the changes without a single piece of media from the game having been shown yet.
 
It's kinda funny how a lot of Nintendo fans on here were begging for a Nintendo vs Capcom game, and it turns out that they're teaming up with Namco instead.
 
Why in the world is Nintendo letting all these sub-par developers touch one of their most highly regarded IPs? Sheesh, they might as well let the Sony Smash Bro people work on the game as well!

Seriously though, this news makes me sad. Super Smash Bros is a Nintendo IP, and should be only touched by the hands at Nintendo. These other developers 1) haven't been in the game as a long as Nintendo to understand what making a SSB game is about, 2) have never made a game even 1/10th as good as SSB, SSBM and SSBB, 3) will be unable to provide and upkeep the amazing fan-service Nintendo delivers in each SSB and 4) don't have that "Nintendo-magic" that we've all come to know and love. Play any game from any of the people on that list, and they all feel life-less and unimaginative. Nintendo on the other hand pours soul into every single on their titles.

The main concern is them forgetting about what SSB is all about. Smash is a deep, competitive and FUN fighting game. Every other fighting game that I've ever played is missing that final attribute. Not to mention, every little nuance in Smash games play to the amazing history of Nintendo. Will the Gundam VS developer understand that Samus's B + Up move not only is a very competitive and smart move, but it's also a reference to an actual move Samus can do is her own games? I think not. All their gonna be thinking about his how many frames of animation a move needs to make it so the nerds at fighting game conventions can cry about how close a match is.

/rant

I don't care if homeboy here is pullin the "I'm an expert" mock card, he's 110% right.

Whatever happened to pride, people?
 
Seriously though, this news makes me sad. Super Smash Bros is a Nintendo IP, and should be only touched by the hands at Nintendo. These other developers 1) haven't been in the game as a long as Nintendo to understand what making a SSB game is about, 2) have never made a game even 1/10th as good as SSB, SSBM and SSBB, 3) will be unable to provide and upkeep the amazing fan-service Nintendo delivers in each SSB and 4) don't have that "Nintendo-magic" that we've all come to know and love. Play any game from any of the people on that list, and they all feel life-less and unimaginative. Nintendo on the other hand pours soul into every single on their titles.

1) Namco hasn't been in the game as long as Nintendo? >_> Have you ever heard of Pac-Man?

2) You know Brawl was made by a bunch of people, including Game Arts and Monolith? Have you ever heard of Pac-Man?

3) Just like Game Arts and Monolith missed the fan service mark with Brawl, huh?

4) Game Arts and Monolith are oozing with Nintendo magic though, right?
 
What's annoying about this is that if they never announced it, I bet people wouldn't even notice and just go along with the changes as a natural progression for the series. But now, every small change someone doesn't like, or something bad with the game, is going to be blamed on Namco unless an Iwata Asks reveals otherwise.

I mean, we have people hating on the game and the changes without a single piece of media from the game having been shown yet.

BUT THEY'RE GOING TO RUIN IT AND TURN IT INTO SOULTEKKENCALIBUR

NINTENDO HAS NO PRIDE

JUST THROWING THEIR MOST IMPORTANT SERIES AT SOME OTHER IDIOTS WHO HAVE NEVER WORKED ON GOOD GAMES BEFORE
 
What's annoying about this is that if they never announced it, I bet people wouldn't even notice and just go along with the changes as a natural progression for the series. But now, every small change someone doesn't like, or something bad with the game, is going to be blamed on Namco unless an Iwata Asks reveals otherwise.

I mean, we have people hating on the game and the changes without a single piece of media from the game having been shown yet.

Honestly, this news has me far more hyped than I was yesterday for Smash 4. I think Namco can bring some great things to the franchise. Playable netcode anyone?
 
Well you can think whatever you want.

However if you are really going to try and act like they would ignore Kos-Mos and her link to Monolith and by extension Nintendo just because of members from the Tales/Soul/GEV/Tekken Team (which are all eqaul given they are all working on the title) I think you are a bit crazy and setting yourself up to be disappointed.

Pac-Man, I can see. Anyone else, not so much.

WOW? Why the hostile attitude? Calm down!

Soulcalibur, Tales, Tekken guy working on Smash
vs
RPG mascot from developer currently not working on Smash

Yeah? What's more likely?
You are trying to argue that because of Monolith, Kos-Mos has a link to Nintendo... in that case, Kalas and Sagi have a bigger link and a bigger chance of appearing in the new Smash (not that they will, though).
 
After all the bitching about Sakurai fucking up Brawl, now people bitch about the creme de la creme of Namco Bandai helping out with the next Smash, under direction of Sakurai...


Smash needs a real shake up. I couldn't be happier about these news. Maybe it also means that with all the outside expertise, the new Smash will actually have a playable online mode.
 
Why in the world is Nintendo letting all these sub-par developers touch one of their most highly regarded IPs? Sheesh, they might as well let the Sony Smash Bro people work on the game as well!

Seriously though, this news makes me sad. Super Smash Bros is a Nintendo IP, and should be only touched by the hands at Nintendo. These other developers 1) haven't been in the game as a long as Nintendo to understand what making a SSB game is about, 2) have never made a game even 1/10th as good as SSB, SSBM and SSBB, 3) will be unable to provide and upkeep the amazing fan-service Nintendo delivers in each SSB and 4) don't have that "Nintendo-magic" that we've all come to know and love. Play any game from any of the people on that list, and they all feel life-less and unimaginative. Nintendo on the other hand pours soul into every single on their titles.

The main concern is them forgetting about what SSB is all about. Smash is a deep, competitive and FUN fighting game. Every other fighting game that I've ever played is missing that final attribute. Not to mention, every little nuance in Smash games play to the amazing history of Nintendo. Will the Gundam VS developer understand that Samus's B + Up move not only is a very competitive and smart move, but it's also a reference to an actual move Samus can do is her own games? I think not. All their gonna be thinking about his how many frames of animation a move needs to make it so the nerds at fighting game conventions can cry about how close a match is.

/rant

Wow.
 
2) You know Brawl was made by a bunch of people, including Game Arts and Monolith? Have you ever heard of Pac-Man?

3) Just like Game Arts and Monolith missed the fan service mark with Brawl, huh?

4) Game Arts and Monolith are oozing with Nintendo magic though, right?

Well, for the record, some of us weren't too thrilled about finding out Game Arts worked on SSBB either.

No hypocrisy or inconsistency here.
 
After all the bitching about Sakurai fucking up Brawl, now people bitch about the creme de la creme of Namco Bandai helping out with the next Smash, under direction of Sakurai...


Smash needs a real shake up. I couldn't be happier about these news. Maybe it also means that with all the outside expertise, the new Smash will actually have a playable online mode.

Smash fans are a fickle bunch...
 
I don't care if homeboy here is pullin the "I'm an expert" mock card, he's 110% right.

Whatever happened to pride, people?

"Help from a variety of studios such as Monolith Soft and Paon was enlisted, [64] with

Game Arts as the main team in the preliminary development stages. [65] In addition, several Smash Bros. staff

members that resided in the area of the new office joined the project. [43][66] Altogether, roughly 100 individuals

worked on the project full-time, [65] and were given access to all the original material and tools from the[63]"

http://en.m.wikipedia.org/wiki/Game_Arts#section_1
http://en.m.wikipedia.org/wiki/Paon#section_1
http://en.m.wikipedia.org/wiki/Monolith_Soft#section_1
http://en.m.wikipedia.org/wiki/HAL_Laboratory#section_1
 
Wow, reading all this negative talk about Brawl makes me feel like I'm the only one here who loved Brawl.

Anyway, really excited for the next installment. I wonder what it'll be called.
 
Do you want to know sad thing that I just thought of.


I was thinking that I hope that Capcom is one that would partner up with Nintendo and making SSB4 with Sakurai.

We know Capcom would accidently leak whole roster, so more likely we would know list of characters way early than we would have got from Namco and Nintendo.

Fake Edited: I am thankful that they went with Namco, tho. Capcom could made it way worse than Namco.
I was ready to chew your head off until I read this and laughed. You are definitely right about that lol. We'd have post release off disc DLC all figured out if it were Capcom.
 
After all the bitching about Sakurai fucking up Brawl, now people bitch about the creme de la creme of Namco Bandai helping out with the next Smash, under direction of Sakurai...

Smash needs a real shake up. I couldn't be happier about these news. Maybe it also means that with all the outside expertise, the new Smash will actually have a playable online mode.
You might just be melding all smash fans into one blob. I'm pretty sure that people who hated Sakurai's decisions are still very suspicious of him even if Namco is now involved.

Edit: First unintentional double post in forever. My bad...
 
I honestly wouldn't mind if they put in more than a couple Namco characters.

Pac-Man
Dig Dug
Klonoa
Heihachi or Jin
Nightmare or Mitsurugi
KOS-MOS

Throw in a Galaga stage or something.

This would apparently piss a lot of people off, but fuck it, I'm game. Better than more Pokemon and Space Furries. As long as Ridley gets in.
 
Smash fans are a fickle bunch...

No kidding. Reminds me a bit of Halo2-3, when they got rid of the annoying exploits that people used, or when snaking was finally killed off in MKWii.

Sheesh... I'm just happy that they are willing to incorporate new directions and expertise to the series. Just adding characters wasn't going to do anything for me.

Smash seriously needs: Playable online, social plattform and content sharing (custom stages, custom tournaments etc), and most importantly less clones.

You might just be melding all smash fans into one blob. I'm pretty sure that people who hated Sakurai's decisions are still very suspicious of him even if Namco is now involved.

Edit: First unintentional double post in forever. My bad...

Agreed, but these threads tend to end up becoming huge circle jerks of people all bitching about the same crap, going as far as to claim representative status for all fans.
 
What's annoying about this is that if they never announced it, I bet people wouldn't even notice and just go along with the changes as a natural progression for the series. But now, every small change someone doesn't like, or something bad with the game, is going to be blamed on Namco unless an Iwata Asks reveals otherwise.

I mean, we have people hating on the game and the changes without a single piece of media from the game having been shown yet.

On the other hand we also have people hyped without a single piece of media... though, it won't stop me from being excited, huge fan of all three games and Brawl being my favorite, I personally can't wait for the next installment, having a huge team able to pump it out quicker is 100% okay with me, people seem to forget Brawl wasn't HAL either and didn't lose that "Smash Bros feel" so really, it all depends on Sakurai who is still at the helm and he still has Sora involved, I see the team being set up like Sakurai > Namco directors > Sora > Namco Bandai Studios.

Bring on the game! (probably 2014 -_-)
 
I'm hoping this means that Mii characters work like Soul Calibur create-a-characters in the next Smash. Choose the spirit of a certain character and your mii fights like them. Tons of unlockable costume parts from all the company franchises involved, and the ability to see someone's experience level with a character before playing them. Heck, levels could be a way to make people play a bigger variety of the cast. Make certain parts only unlock at certain levels of experience for certain characters. That way people don't just play one dude all the time and actually get some experience out of the whole game.

For those that don't know Levels mean nothing in Soul Calibur and dont effect stats. They just show someone how long you've been playing in the form of a level ranking and this could be a fun badge of honor for someone to wear as they grow attached to a character. Plus it lets them know who they haven't messed around with much if they're looking to try something new in the game later on.
 
Wow, reading all this negative talk about Brawl makes me feel like I'm the only one here who loved Brawl.

Anyway, really excited for the next installment. I wonder what it'll be called.

I love Brawl too. In fact, I'd prefer it to Melee and 64 anyday. Although there were some disappointing aspects about it and I hope they avoid the same mistakes next time.


EDIT: On the subject of Namco characters... I seriously doubt we'll see KOS-MOS. Is Xenosaga even relevant these days? The most I can see getting in is just Pac-Man and/or whatever else big franchise Namco owns.
 
After all the bitching about Sakurai fucking up Brawl, now people bitch about the creme de la creme of Namco Bandai helping out with the next Smash, under direction of Sakurai...

Smash needs a real shake up. I couldn't be happier about these news. Maybe it also means that with all the outside expertise, the new Smash will actually have a playable online mode.
Pretty much. This is great news. Brawl had very little longevity with my group of friends. Hoping that having an all-star dev team behind Sakurai can get us something closer to Melee.
 
I haven't really enjoyed a Namco game since Galaga. I don't really like 3D fighters or RPGs. But I'm not worried. Sakurai is director, and GameArts did a lot of work on Brawl. That turned out to my liking.
 
Pretty much. This is great news. Brawl had very little longevity with my group of friends. Hoping that having an all-star dev team behind Sakurai can get us something closer to Melee.

Ew. I hope they're just using Namco's expertise with online. If you want to play Melee, just put in Melee.
 
WOW? Why the hostile attitude? Calm down!

Soulcalibur, Tales, Tekken guy working on Smash
vs
RPG mascot from developer currently not working on Smash

Yeah? What's more likely?
You are trying to argue that because of Monolith, Kos-Mos has a link to Nintendo... in that case, Kalas and Sagi have a bigger link and a bigger chance of appearing in the new Smash (not that they will, though).

Not hostile, just blunt. No need to beat around the bush.

Kalas and Sagi are from Baten Kat correct? Yeah, one of those was a game that launched at less then 20k in North America where as Kos-Mos is from a multimillion franchise, and constantly used by Monolith Soft in cross over works and overall more times in recent years, including another time this year. Kos-Mos is the single most well known thing to come out of Monolith Soft and easily their biggest face to add to something like Smash.

I love Brawl too. In fact, I'd prefer it to Melee and 64 anyday. Although there were some disappointing aspects about it and I hope they avoid the same mistakes next time.


EDIT: On the subject of Namco characters... I seriously doubt we'll see KOS-MOS. Is Xenosaga even relevant these days? The most I can see getting in is just Pac-Man and/or whatever else big franchise Namco owns.

Xenosaga as a brand is not currently in plans for use. That said Kos-Mos does remain popuilar and in use. She was in SRW Exceed and is being used again along side her "twin" Telos in Project X Zone. She was also used as a createable character in Soul 3, so it wouldn't even be her first fighter entrance.
 
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