Nintendo E3 2012 Conference Thread

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If this is indeed a problem with Nintendo's speed of production, then this is going to be a bigger problem going forward. They can't support themselves, and if their output slows (maybe because of rising costs on console and higher-production-value games on handheld), then more and more, we're going to rely on stuff like Zombiu or Batman: Game of Last Year Edition.

Maybe it's time to start heavy R&D on the portable that can plug into the TV and still be an HD console. Consolidate both platforms. Have all Nintendo teams working on a single platform, without giving up either the portable space or the console space. Just an idea...

Have a feeling this will happen next gen.

While I wasn't totally disappointed by the conference, these games would've done a lot to build hype. Did he happen to mention why they decided to pull them?

Edit: Oh, I see. Still a missed opportunity, I think. Would've given gamers something to be excited for past launch.

Probably also wanted something to upstage potential Orbis/Durango reveals, but it wasn't needed
 
Nintendo doesn't show up at TGS, but they always have their own event at around the same time of the year.

That's what I thought, thanks. Maybe this will be the year they revive Space World =P

Probably also wanted something to upstage potential Orbis/Durango reveals, but it wasn't needed

I guess I can understand that. Seems like announcing them now might've been better, though, as many people might've already written off the Wii U before Sony or Microsoft even announce anything concrete.
 
i think this has to be what they do if they survive this gen. the 3ds may live five years thanks to japan and nsmb2 in the west. the wii u may live at least four years until support among developers dries up. i think they're spread extremely thin. why else drag up a tech demo from e3 2004 to be a launch title for the 3ds in 2011, and still need someone else to help you finish it?

I almost forgot that they couldn't even develop Steel Diver all by themselves. It's getting pretty dire.

The idea for the portable/console hybrid isn't unique, but it's one that makes a lot of sense lately. The GamePad and DS are really overlapping in a lot of features. 3DS isn't that far behind Wii U, when you consider that 3DS can run things like MT Framework. Nintendo's not using power anyway as a selling point for its home console. The unified online account makes sense towards this end also.

It seems like the pieces are falling into place, but I wonder if they'll be brave enough (as they were with Wii) to really take a risk and combine both platforms into one. It's putting all their eggs in one basket, but having all Nintendo chickens develop for that basket.

I tend to agree with you that they're spread thin, but I'm constantly having trouble figuring out why. Unless it really is HD development + larger scale games on handheld. I think creatively, a single Nintendo platform could even be good. You wouldn't run into issues like two NSMB games for two platforms releasing at the same time. You could have one NSMB team, and the other team could've been working on something else.

The ball's in their court, and the portable/console might be the true disruption that they're looking for. I say this all with complete ignorance to the technological feasibility.
 
Hours later and I'm still flabbergasted at how bad this conference was. And, taking a brief sample of the web, I don't think I've seen Nintendo backlash this heavy since Wind Waker's cel-shaded art style was unveiled. And this may be even worse.

For me, this conference just seemed to drive home how out-of-touch Nintendo is with the modern gamer. That they really thought Arkham City was worth all that stage-time speaks volumes on how unprepared they are to go after that market.

--No COD

--Retro's game: no show

--Monolith's game: no show

--Nothing graphically impressive, pretty much guaranteeing the "it's weaker than PS360" crap persists well past launch.

--Pikmin 3 not demoed onstage even though it was clearly in a finished-enough state to be demoed.

--And, the biggest WTF of all, not a fucking peep about their online network and how it was going to work. This was undeniably that biggest ? about Wii U, next to games and graphics.l

Words can hardly describe the absolute fail this conference was. People like to piss on MS' conference, but at least they succeeded in detailing the range of products coming to their system. Nintendo didn't even do that. This conference created such uncertainty of the future of their new hardware in the minds of consumers that I don't see how it won't be felt by the company. So much so that I wouldn't not be at all surprised if some heads rolled by the end of the year.
 
This is the blue ocean game for Wii U. Nintendo is going to push this hard. They expected people to want this like they did Wii Sports. They severely underestimated how much more complex and uninviting and stale Nintendo Land looks compared to Wii Sports in 2006.

They wanted magazines like Edge to say "How Wii U Won" and post a picture of a GamePad. Instead Edge critiqued the conference in a long series of eulogies for the industry.

It needs to be a pack-in or come bundled with a peripheral.

I suspect Nintendo's strategy with Nintendoland is to get casuals familiar with their core IPs. Then when the real core games come out the casuals will recognize the IP from Nintendoland and want to buy it. It's basically a gateway game for core games. It presents the general core premises wrapped in a casual minigame shell. It's like a core franchise sampler.
 
I almost forgot that they couldn't even develop Steel Diver all by themselves. It's getting pretty dire.

The idea for the portable/console hybrid isn't unique, but it's one that makes a lot of sense lately. The GamePad and DS are really overlapping in a lot of features. 3DS isn't that far behind Wii U, when you consider that 3DS can run things like MT Framework. Nintendo's not using power anyway as a selling point for its home console. The unified online account makes sense towards this end also.

It seems like the pieces are falling into place, but I wonder if they'll be brave enough (as they were with Wii) to really take a risk and combine both platforms into one. It's putting all their eggs in one basket, but having all Nintendo chickens develop for that basket.

I tend to agree with you that they're spread thin, but I'm constantly having trouble figuring out why. Unless it really is HD development + larger scale games on handheld. I think creatively, a single Nintendo platform could even be good. You wouldn't run into issues like two NSMB games for two platforms releasing at the same time. You could have one NSMB team, and the other team could've been working on something else.

The ball's in their court, and the portable/console might be the true disruption that they're looking for. I say this all with complete ignorance to the technological feasibility.

I agree with you, but one problem is that Nintendo traditionally makes profit off the hardware, and this would shut one of their revenue streams. Also it would be less likely that multiple people in the one house would own multiple systems. Being able to rationalise their software lineup would be a very good thing though.
 
i don't think all we saw today were meant to be 2012 titles. they're probably going to spread these out a bit. nsmbu and pikmin 3 are probably launch titles alongside nintendoland. sing could be a december game. then we'll get into january and february and they'll probably have a game a month, starting with wii fit u, then sing, and game & wario.
 
What's the deal with the "events" on this table?


e3events2012.png



Nintendo Hardware? Software? Is this happening? What is it?
 
I suspect Nintendo's strategy with Nintendoland is to get casuals familiar with their core IPs. Then when the real core games come out the casuals will recognize the IP from Nintendoland and want to buy it. It's basically a gateway game for core games. It presents the general core premises wrapped in a casual minigame shell. It's like a core franchise sampler.

I suspect this as well and it's while I feel this needs to be a pack in game, at least in the west. Present Zelda-lite, Metroid-lite, F-Zero-lite and encourage super casuals (the elusive Wii Sports/Wii Fit only gamers) to get familiar with the franchises and possible encourage more sales.
 
nintendo probably didnt want NintendoLand to be overshadowed by other bigger well known ip's thats why they purposefully didnt show any at their conference. anyway , has Metal Gear Rising: Revengeance been announced for the wii u ? the jaggies in the have a wii u esque look to it

i willing to bet these screen shots are from the wii u version
not sure if serious
 
i don't think all we saw today were meant to be 2012 titles. they're probably going to spread these out a bit. nsmbu and pikmin 3 are probably launch titles alongside nintendoland. sing could be a december game. then we'll get into january and february and they'll probably have a game a month, starting with wii fit u, then sing, and game & wario.

I think FY2012 for Nintendo, to be honest, but I essentially agree with your placements. Lego should fit in somewhere too.
 
Cheesemeister ‏@Cheesemeister3k

#Nintendo #NTDOY stockholders meeting set for 6/28 at 10 am Japan Time.
 
I learned over the years not to expect much of Nintendo's conference. They just tend to hold hold way to much back at times.They lived up to my expectations. I hope they show more Wii U games and features before E3 is over ,but I'm still not expecting much.
 
It needs to be a pack-in or come bundled with a peripheral.

I suspect Nintendo's strategy with Nintendoland is to get casuals familiar with their core IPs. Then when the real core games come out the casuals will recognize the IP from Nintendoland and want to buy it. It's basically a gateway game for core games. It presents the general core premises wrapped in a casual minigame shell. It's like a core franchise sampler.

I agree. First, it has to be packed in. I think this is a possibility. I don't think the core gamer will buy it otherwise, and especially for a more complicated game like this, Nintendo needs the core gamer to proselytize and teach casual gamers how to play the mini-games.

Nintendo Land is not as simple as Wii Sports, which Iwata had said was important to get into core gamers' hands so they could introduce other people. I think they recognize the strength of word-of-mouth.

The second part is the conversion. This is the part that I'm unsure of. Did casual Wii Sports and Wii Fit users really graduate to NSMB:Wii and Mario Kart? If so, did they ever buy games after that?

Or did they just put the Wii Sports Entertainment System into the closet? I don't know the answer.

bomma_man said:
I agree with you, but one problem is that Nintendo traditionally makes profit off the hardware, and this would shut one of their revenue streams. Also it would be less likely that multiple people in the one house would own multiple systems. Being able to rationalise their software lineup would be a very good thing though.

Re: profiting off hardware... True. They normally do. But the market was such that they when they cut 3DS to $169, they started losing money. So if the handheld hardware market isn't making them profit anyway, they may see fit to lose it.

As for multiple ownership, I think that depends on price. If it's $249, then there's about the same chance of multiple ownership as they thought for the original 3DS. And that didn't work out well.

But... it also means anyone could take it to their own private TVs in their rooms as well. So it's a different value proposition.

Next gen, could Nintendo make a clamshell DS that when plugged into an AC adapter and a TV could output 720p at 60fps? Then you could hit a button on the wireless controller and pick up from there? Could they do that for $249? No idea, but it's an interesting product.

Cheesemeister ‏@Cheesemeister3k

#Nintendo #NTDOY stockholders meeting set for 6/28 at 10 am Japan Time.



Oooh. I get it!!! They accidentally showed the stockholder stuff at E3. So the stuff for gamers is still there to be shown at the investor meeting! Fantastic.
 
I learned over the years not to expect much of Nintendo's conference. They just tend to hold hold way to much back at times.They lived up to my expectations. I hope they show more Wii U games and features before E3 is over ,but I'm still not expecting much.

With the exception of 2008, even with little to show, Nintendo usually is good for at least making an entertaining conference. They usually seem aware that gamers are watching, and they need to do their best to entertain people. Usually this is done with Miyamoto,who admittedly, was as entertaining and happy as always. But the rest of the conference was just boring.

Sony still treats theirs like a shareholders meeting, and Jack Trenton has very poor stage presence. MS is hit and miss, they seem to know that they need to make it entertaining, but haven't quite figured out how yet.
 
THURSDAYTON 2012

Let's hope. Either they're doing post-E3 damage control then or they're scrambling like mad tonight to work some Wii U into tomorrow's 3DS conference.

Or they're just patting themselves on the back for a "job well done" and staying the course, oblivious to the general response.

It kind of sucks that they've seemingly managed to shut down Miyamoto's "Whatever, I'm untouchable- here's some leaks" moments.
 
I agree. First, it has to be packed in. I think this is a possibility. I don't think the core gamer will buy it otherwise, and especially for a more complicated game like this, Nintendo needs the core gamer to proselytize and teach casual gamers how to play the mini-games.

Nintendo Land is not as simple as Wii Sports, which Iwata had said was important to get into core gamers' hands so they could introduce other people. I think they recognize the strength of word-of-mouth.

The second part is the conversion. This is the part that I'm unsure of. Did casual Wii Sports and Wii Fit users really graduate to NSMB:Wii and Mario Kart? If so, did they ever buy games after that?

Or did they just put the Wii Sports Entertainment System into the closet? I don't know the answer.

I think some casuals may have converted to core. The problem with Wii Sports in that strategy is that its games had no resemblance at all to Nintendo's core franchises. Nintendoland's minigames use the names, appearances, and simplified gameplay of core IPs.

Nintendo's dream:

"Hey, dad, you want to play that Zelda sword minigame you like in Nintendoland?"

"No thanks, son, I was at the store and saw they had a new Zelda game. It's much better than that one."
 
Is Ghost Recon Wii U and are all those other 3rd party games from last year canned or what did happen?

I assume they didn't show Ghost Recon because it won't be a 2012 title. All the titles Ubisoft has shown us are going to be released this year. If it did get canned then that's pretty sad.
 
Has anyone noted this:

"Delayed: Developer interview with Katsuya Eguchi" It's just the thing that already happened, though. Maybe they didn't edit it quickly enough. :P
 
The conference started off so good with Miyamoto is his dressing room and then the stage walk out, Pikmin, calling Reggie and Bill with a whistle... haha

gBe96.gif
 
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