Nintendo Switch Dev Kit Stats Leaked? Cortex A57, 4GB RAM, 32GB Storage, Multi-Touch.

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So since a lot of people are apparently looking at this thread now and because this is pretty much the Nintendo tech thread, I wanna float this theory that I tried to ask about the other day:

So I remembered a rumor from about a year ago that the NX was running this demo which was apparently impossible to run on anything but a high end PC:


Source

And I remembered that Todd Howard of Bethesda recently said something about a Switch demo that's under NDA:


Source

So, let's say that these two demos are the same thing, a tech demo running on the Switch. I'm not saying that the Switch will somehow get an enormous power boost to put it at high end PC levels, but consider the visuals Nintendo was able to get out of the Wii U, including those tech demos- the Zelda demo, the bird demo...

Now that Nintendo's software sorcerers have access to modern, cutting edge mobile tech, I wonder if they've actually managed to prepare a tech demo which does visually blow away the supposed limitations of the hardware. Something which takes maximum advantage of Tegra's capabilities, like FP16, to produce visuals that would seriously fool people who work in the game industry (like Todd Howard) into thinking the device was far more powerful than it is on paper.

So what do you think? Will we see a ridiculously impressive looking tech demo in January?

Hardware is not the real limit to gaming these days a lack of optimizing is or a shitty api/os that cuts in to performance. This rumor is a good way to expose how the industry utter incompetence on optimizing is costing them these days besides sticking with windows as the main gaming os. There are many ways to crush a demo operating on windows especially if it's not being optimized correctly or worse the OS and machine it is on aren't configured properly.

I've gone after this magic sauce rumor in every form it comes out about. These rumor don't actually say if the say demo would run the same on PS4/PS4pro environment if it still didn't run in that situation at 60fps I would say it was total hardware improvement that nintendo has figured out for themselves.

I do think tech demos are in bound, mainly cause in general nintendo does them every generation. My issue is whether we see a product that matches or exceeds it. Nintendo is hit or miss with differing consistency every generation since they made the n64. The rumor is very old but I can't stress enough to those pimping out this rumor, microsoft types were willing to eat magic sauce rumors we really shouldn't be when there's no clear explanation for things.
 
So since a lot of people are apparently looking at this thread now and because this is pretty much the Nintendo tech thread, I wanna float this theory that I tried to ask about the other day:

So I remembered a rumor from about a year ago that the NX was running this demo which was apparently impossible to run on anything but a high end PC:


Source

And I remembered that Todd Howard of Bethesda recently said something about a Switch demo that's under NDA:


Source

So, let's say that these two demos are the same thing, a tech demo running on the Switch. I'm not saying that the Switch will somehow get an enormous power boost to put it at high end PC levels, but consider the visuals Nintendo was able to get out of the Wii U, including those tech demos- the Zelda demo, the bird demo...

Now that Nintendo's software sorcerers have access to modern, cutting edge mobile tech, I wonder if they've actually managed to prepare a tech demo which does visually blow away the supposed limitations of the hardware. Something which takes maximum advantage of Tegra's capabilities, like FP16, to produce visuals that would seriously fool people who work in the game industry (like Todd Howard) into thinking the device was far more powerful than it is on paper.

So what do you think? Will we see a ridiculously impressive looking tech demo in January?

I assume they're different demos, or at least the two quotes are focusing on different things. The former is strictly speaking about the hardware performance, and from the point of view of being a portable device it seems like a reasonable claim, as the performance we're expecting is certainly industry leading for a portable.

The second quote, just from my reading of it, seems to be more about the functionality, probably including some features that haven't been revealed yet, but possibly just the seamless switching from console mode to handheld mode and vice versa.

Hardware is not the real limit to gaming these days a lack of optimizing is or a shitty api/os that cuts in to performance. This rumor is a good way to expose how the industry utter incompetence on optimizing is costing them these days besides sticking with windows as the main gaming os. There are many ways to crush a demo operating on windows especially if it's not being optimized correctly or worse the OS and machine it is on aren't configured properly.

I've gone after this magic sauce rumor in every form it comes out about. These rumor don't actually say if the say demo would run the same on PS4/PS4pro environment if it still didn't run in that situation at 60fps I would say it was total hardware improvement that nintendo has figured out for themselves.

I do think tech demos are in bound, mainly cause in general nintendo does them every generation. My issue is whether we see a product that matches or exceeds it. Nintendo is hit or miss with differing consistency every generation since they made the n64. The rumor is very old but I can't stress enough to those pimping out this rumor, microsoft types were willing to eat magic sauce rumors we really shouldn't be when there's no clear explanation for things.

If we do see tech demos then they'll be shown right alongside near-final games (given the unusually short time from reveal to launch), so there won't be a whole lot of scope for them to misrepresent the hardware. It's a bit different than the old days of showing tech demos long before any actual games.

Your mention of APIs does actually remind me of something I'd meant to bring up in this thread, which is the rumour about the Dark Souls 3 port. More specifically, I find it quite interesting (and positive regarding APIs/tools/etc) that they've apparently got a port of the game running at "acceptable performance" on Switch before even deciding whether to release it or not. The fact that getting a decent PS4/XBO port running on Switch is such a low investment that a mid-tier developer with a custom engine would do it speculatively bodes well for the ease at which other developers could bring their games over (if they choose to).
 
Hardware is not the real limit to gaming these days a lack of optimizing is or a shitty api/os that cuts in to performance. This rumor is a good way to expose how the industry utter incompetence on optimizing is costing them these days besides sticking with windows as the main gaming os. There are many ways to crush a demo operating on windows especially if it's not being optimized correctly or worse the OS and machine it is on aren't configured properly.

I've gone after this magic sauce rumor in every form it comes out about. These rumor don't actually say if the say demo would run the same on PS4/PS4pro environment if it still didn't run in that situation at 60fps I would say it was total hardware improvement that nintendo has figured out for themselves.

I do think tech demos are in bound, mainly cause in general nintendo does them every generation. My issue is whether we see a product that matches or exceeds it. Nintendo is hit or miss with differing consistency every generation since they made the n64. The rumor is very old but I can't stress enough to those pimping out this rumor, microsoft types were willing to eat magic sauce rumors we really shouldn't be when there's no clear explanation for things.

Windows isn't really the behemoth it used to be, and modern apis on windows aren't really the fat filled pork barrels they used to be either. Modern console apis are pretty comparable nowadays, in fact, which is why the "coding to the metal" talk has been bunk for a long time now.
 
I can remember him hyping up that "radiant AI" and "radiant quests" and all that bullshit but I don't really remember him trying to hype up hardware, or any non-Bethesda product. Still, he could very well be trying to oversell whatever he saw quite a bit.



The fact that he mentioned an NDA makes me think he was talking about a specific demo, not just the hardware. His next quote sorta reinforces that:



It sure seems like he slipped up a bit mentioning this "demo" and then backtracked it to mean he was excited about the device itself. I really doubt he would say "I got to play it" and then say "Probably the best demo I've ever seen. At E3." referring to the hardware itself. People don't really say they "play" on a device and then say it's the best device they've "seen".


Of course that could just be me massively reaching.
Nah he's specifically talking about the hardware, that's why when asked about the Nintendo game he clarified himself. Anything is heavily reading into things that aren't stated.

The whole cutting edge angle seems to be missing the point. If this things runs a Pascal based tegra with decent spec it is industry leading and cutting edge tech. That has nothing to do with top of the line gaming computers or XB1 and the PS4. There's nothing that surprising about the statement. You'd be hard pressed to find a better performing handheld device potentially.
 
Windows isn't really the behemoth it used to be, and modern apis on windows aren't really the fat filled pork barrels they used to be either. Modern console apis are pretty comparable nowadays, in fact, which is why the "coding to the metal" talk has been bunk for a long time now.

Barely anyone uses DX12 or Vulkan compared to older apis. DX11 doesn't fully utilize your your system. APIS aren't the problem services, bad configuration in the registry, and bloat programs/service hogging IO, interrupts, and cpu cycles are. I'm not talking about coding to the metal. The OS is the problem not the apis trying to manage the fucks up MS refuses to fix.

Windows on this issue is largely the same as it was since I started using XP.

If we do see tech demos then they'll be shown right alongside near-final games (given the unusually short time from reveal to launch), so there won't be a whole lot of scope for them to misrepresent the hardware. It's a bit different than the old days of showing tech demos long before any actual games.

Your mention of APIs does actually remind me of something I'd meant to bring up in this thread, which is the rumour about the Dark Souls 3 port. More specifically, I find it quite interesting (and positive regarding APIs/tools/etc) that they've apparently got a port of the game running at "acceptable performance" on Switch before even deciding whether to release it or not. The fact that getting a decent PS4/XBO port running on Switch is such a low investment that a mid-tier developer with a custom engine would do it speculatively bodes well for the ease at which other developers could bring their games over (if they choose to).

We have have a bird demo and zelda demo that never turned up from WiiU. Just saying as someone who could literally post tons of nintendo tech demos from various generations I would like to see more of those products show up or be matched.

The DS3 and from software rumor is very interesting to me considering that their games are lookers but performance/optimization can be hit and miss on their titles. Very good to news to hear in a few short months they have stuff up, as that almost gamecube like dev times vs any other nintendo console which has had more for devs. This maybe the first system in a while were media storage and architecture design aren't going to fuck nintendo it maybe the first since snes without it.
 
This maybe the first system in a while were media storage and architecture design aren't going to fuck nintendo it maybe the first since snes without it.
I think the Switch, due to some happenstances, is turning out to be a 'perfect tech storm' type of system (not unlike the cube, which, too, had its fair share of luck). We should give credit to several factors:

  • sub-20nm FF fabnodes becoming viable, after a very prolonged super-20nm period.
  • NV SoC hw - generally considered too power hungry for strict HH/mobiles, but can be a great hybrid match, given the platform holder is willing to make the right concessions for HH mode (as in a larger body housing heat dissipation and battery apparata, appropriate downclock when undocked).
  • the general advent of ARMv8 - just at the start of this current generation we had Jaguars and 32-bit PPCs as the best console candidates. Today we have ARMs that outclass those former uarchs in every possible way.
  • NV's GPU and GPGPU API expertise - people round here might know me as a stern OCL proponent, but NV know how to make the best out of their proprietary APIs. And let's face it - 'proprietary' is a synonym to 'console'. So that's par for the course.
 
Barely anyone uses DX12 or Vulkan compared to older apis. DX11 doesn't fully utilize your your system. APIS aren't the problem services, bad configuration in the registry, and bloat programs/service hogging IO, interrupts, and cpu cycles are. I'm not talking about coding to the metal. The OS is the problem not the apis trying to manage the fucks up MS refuses to fix.

Windows on this issue is largely the same as it was since I started using XP.



We have have a bird demo and zelda demo that never turned up from WiiU. Just saying as someone who could literally post tons of nintendo tech demos from various generations I would like to see more of those products show up or be matched.

The
DS3 and from software rumor is very interesting to me considering that their games are lookers but performance/optimization can be hit and miss on their titles. Very good to news to hear in a few short months they have stuff up, as that almost gamecube like dev times vs any other nintendo console which has had more for devs. This maybe the first system in a while were media storage and architecture design aren't going to fuck nintendo it maybe the first since snes without it.

Well, the N64 (Zelda) and GameCube demos (Zelda and Rebirth) didn't seem out of reach to what we saw those systems could do. I also believe the Wii U Zelda demo is much more tame and constrainted than what BOTW is doing. Idk about the bird demo since I don't know what I can compare it to. That Red Steel game for the Wii has a bull-demo, though. Were there particular demos that you referring to that never match the actual performance of the system?

Anyway, your optimism about the Switch hardware is great. You have been very dissappointed with them in the past, but this system may show some very impressive performance for its form factor.
 
Well, the N64 (Zelda) and GameCube demos (Zelda and Rebirth) didn't seem out of reach to what we saw those systems could do. I also believe the Wii U Zelda demo is much more tame and constrainted than what BOTW is doing. Idk about the bird demo since I don't know what I can compare it to. That Red Steel game for the Wii has a bull-demo, though. Were there particular demos that you referring to that never match the actual performance of the system?

Anyway, your optimism about the Switch hardware is great. You have been very dissappointed with them in the past, but this system may show some very impressive performance for its form factor.

Zelda tends to actually match or exceed if we are talking tech demos. The star wars tech demo that was actually rogue leader ended up being better. Rebirth was never matched in any tangible way like waverace 2000 or the race car demo. I mentioned the bird wiiu tech demo as well. So there goes 4 demos on more recent nintendo architecture that were never matched. Red Steel doesn't count ubisoft takes blame when it was nintendo downgrading the Wii SKU as iwata mentioned that got them in to that mess. Had nintendo use the expensive Wii sku they had in mind vs hyper dolphin it would've matched or been better.

I changed once certain facts were outright clear. I was talking about sdk or api changes well before others were, which is really why I'm pumped its just not old nintendo anymore which was much needed in this area. You have it in other pms from me, this will easily be the best mobile platform in ages and easily the most powerful and well rounded handheld nintendo has ever tried for.

I hope nintendo never gimps their performance again. BOTW is a clear example even more so than twilight princess of how much using older hardware can hold you back when you compare switch to WiiU versions.

I think the Switch, due to some happenstances, is turning out to be a 'perfect tech storm' type of system (not unlike the cube, which, too, had its fair share of luck). We should give credit to several factors:

  • sub-20nm FF fabnodes becoming viable, after a very prolonged super-20nm period.
  • NV SoC hw - generally considered too power hungry for strict HH/mobiles, but can be a great hybrid match, given the platform holder is willing to make the right concessions for HH mode (as in a larger body housing heat dissipation and battery apparata, appropriate downclock when undocked).
  • the general advent of ARMv8 - just at the start of this current generation we had Jaguars and 32-bit PPCs as the best console candidates. Today we have ARMs that outclass those former uarchs in every possible way.
  • NV's GPU and GPGPU API expertise - people round here might know me as a stern OCL proponent, but NV know how to make the best out of their proprietary APIs. And let's face it - 'proprietary' is a synonym to 'console'. So that's par for the course.

1. Progression of technology is so good.
2. When it became offcial they switched from amd it was clear why, nintendo and nvidia are easily ahead of most other companies like them on power usage. Intel and Apple will never be a real contender or player so they did wht they could considering amd just couldn't do what pascal did. I'm more wondering when the switch actually happened as most of the public had no clue pascal was going to be what it was even with the RX480 performance.
3. The rumor that got me in trouble. I'm glad it panned out and that nintendo finally got off powerpc shit. I loved it for the time especially against amd/intel as it could compete but it shouldn't have even been considered in the Wii/WiiU but I think nintendo is really dumb to have gimped those consoles just due to form concerns and nothing else.
4. Can't stress it enough, nintendo and nvidia have stepped up on that front. We are giving nvidia huge credit but nintendo has been making exotic GPU designs literally since flipper. To have probably the two most customizing companies in this area make a system and be happy about it, nvidia wasn't happy about PS3 they did love the NV2a though. Nintendo just letting nvidia do it's thing is one thing but to let them specialize the OS, HLSL, and the API is flipping nuts to me. Unlike incomptent and lazy MS on windows or people using bsd/linux variants that aren't tweaked for gaming this is huge to enthusiast in to that stuff. Total dream territory right here.
 
So since a lot of people are apparently looking at this thread now and because this is pretty much the Nintendo tech thread, I wanna float this theory that I tried to ask about the other day:

So I remembered a rumor from about a year ago that the NX was running this demo which was apparently impossible to run on anything but a high end PC:


Source

And I remembered that Todd Howard of Bethesda recently said something about a Switch demo that's under NDA:


Source

So, let's say that these two demos are the same thing, a tech demo running on the Switch. I'm not saying that the Switch will somehow get an enormous power boost to put it at high end PC levels, but consider the visuals Nintendo was able to get out of the Wii U, including those tech demos- the Zelda demo, the bird demo...

Now that Nintendo's software sorcerers have access to modern, cutting edge mobile tech, I wonder if they've actually managed to prepare a tech demo which does visually blow away the supposed limitations of the hardware. Something which takes maximum advantage of Tegra's capabilities, like FP16, to produce visuals that would seriously fool people who work in the game industry (like Todd Howard) into thinking the device was far more powerful than it is on paper.

So what do you think? Will we see a ridiculously impressive looking tech demo in January?

From what we understand, the Wii U was meant to be quite a bit more powerful but received a down clock late in the game. Presumably, after those demos; especially the Garden Demo.
 
So I guess this may be tough to predict, but are we going to see Nintendo actually using the UE4 engine for some of their games due to its FP16 optimisation or is Nintendo simply going to use its own engines still?

Uhhh, they do design their own engines right?
 
3. The rumor that got me in trouble. I'm glad it panned out and that nintendo finally got off powerpc shit. I loved it for the time especially against amd/intel as it could compete but it shouldn't have even been considered in the Wii/WiiU but I think nintendo is really dumb to have gimped those consoles just due to form concerns and nothing else.
4. Can't stress it enough, nintendo and nvidia have stepped up on that front. We are giving nvidia huge credit but nintendo has been making exotic GPU designs literally since flipper. To have probably the two most customizing companies in this area make a system and be happy about it, nvidia wasn't happy about PS3 they did love the NV2a though. Nintendo just letting nvidia do it's thing is one thing but to let them specialize the OS, HLSL, and the API is flipping nuts to me. Unlike incomptent and lazy MS on windows or people using bsd/linux variants that aren't tweaked for gaming this is huge to enthusiast in to that stuff. Total dream territory right here.

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Nintendo Switch |OT| Why NBA 2K in an actual basketball court!
Nintendo Switch |OT| Dark Souls while taking a dump...ah the dream!
Nintendo Switch |OT| Choking Hazard - Keep Joycons out of children's reach.
Nintendo Switch |OT| Satoru Iwata's Swan Song
Nintendo Switch |OT| Why so many ports? Because it has a dock.
 
For the people interested in third party ports on Switch, I would say anything is possible if the publishers are willing to try.

If we take the PS4/XB1 versions of third party games as an example. They run at 1080p/900p at a mixture of medium / high and ultra graphical settings (mostly high), targeting 30fps outside of racing, fighting and sports games.

As a PC gamer you get a tiny glimpse into the optimisation that goes on for console games by tinkering with the graphical settings. It's pretty amazing how much performance can be gained with a few tweaks to certain options.

I would say in my experience, these settings make the most difference to fps -

1. Resolution.
2. Shadows resolution.
3. Texture detail.
4. Anti Aliasing.

If Switch has a modern 500gflop GPU with 3.8GB's of RAM and a CPU that outperforms the CPU in XB1 then I think current generation third party ports targeting 30fps will be possible with the above settings tweaked to suit the lower power hardware.

More demanding third party games could even run non native (540p on the handheld / 720p or 900p docked) with shadows, textures and anti aliasing all set to the low PC settings or in some extreme cases turned off completely. Obviously developers can optimise much further than we can by lowering settings in the PC version of a game.

I suppose the Switch event on Jan 12th will give us a true glimpse into the power of the system because we will see if it is indeed running current gen only ports which some people seem to think will be impossible.
 
I suppose the Switch event on Jan 12th will give us a true glimpse into the power of the system because we will see if it is indeed running current gen only ports which some people seem to think will be impossible.

These people should be laughed at for not using youtube and typing in current gen games running on much worse.
 
IIRC Rise of the Tomb Raider runs on a 360 so it's not unthinkable that PS4/Xbone games can be downgraded enough to run on this.

It always comes down to sales of the hardware.

You could have best hardware ever, but if you sell barely anything, you're gonna get quick ports from weaker hardware and deal with it.

You could have the shit hardware of the gen, but if you are in everyone's house, people are going to try and port entire game engines (MW3 Wii. Go look it up, it's actually a solid port), or Dead Rising Wii, where they re-ported the entire game to the Resident Evil 4 engine.
 
The Nintendo Switch |OT| This one won't leak, we swear it.

The Nintendo Switch |OT| Only the best NDAs, trust me, We've got the best NDAs.


As for the technical side I am interested to see the technology that NERD was working on finally come to bear fruit. They were created(bought) to make software and development more efficient . They already have been showing up more recently. Hopefully whatever they had been working on combined with whatever NV has brought to the table makes for the "sauce" that helps the Switch look more impressive than expected
 
The Nintendo Switch |OT| This one won't leak, we swear it.

The Nintendo Switch |OT| Only the best NDAs, trust me, We've got the best NDAs.


As for the technical side I am interested to see the technology that NERD was working on finally come to bear fruit. They were created(bought) to make software and development more efficient . They already have been showing up more recently. Hopefully whatever they had been working on combined with whatever NV has brought to the table makes for the "sauce" that helps the Switch look more impressive than expected

I think nerd is a pretty small operation. We know they are behind super stable 3d, nes classic, wii u web browser, codecs and they are working on switch virtual console. Beyond things like that, I dont think we should expect miracles from them.
 
Nintendo Switch |OT| NERDing

Nintendo Switch |OT| Born To Play... again

Nintendo Switch |OT| Wii Would Like to Change

Nintendo Switch |OT| "Now you're playing with power; PORTABLE POWER!"
 
This Todd Howard quote is misleading, he said just after that he meant the device being demo'd, not a game.

Nintendo Switch |OT| Eat in or take away?
 
These people should be laughed at for not using youtube and typing in current gen games running on much worse.

Have you heard any indication of the power of the GPU, even a ballpark figure like "50% of XB1" for example in raw paper specs ?

IIRC Rise of the Tomb Raider runs on a 360 so it's not unthinkable that PS4/Xbone games can be downgraded enough to run on this.

This is a great example. I wonder how many people would say that game would be impossible on last gen hardware if the 360 version didn't exist. I think the 360 version is actually better than the XB1 version in some regards (controller latency and AF ?).
 
Is switch rumored to have an sd card memory expansion slot?

Some people are speculating that vicarious visions is helping Bungie to bring Destiny 2 to switch. But it's just fan speculation.
 
I thought this a heavily modified version made by another team?

It's made by the same team that made the PS4 version. The 360 version is an incredible achievement considering that XB1 is roughly 6x the power of 360 in GPU terms and has 10x the RAM for games.

It proves that most third party games would be possible on Switch if the correct investment is made by the publisher.
 
Have you heard any indication of the power of the GPU, even a ballpark figure like "50% of XB1" for example in raw paper specs ?

I've briefly touched upon two chips I think nintendo might be after but it's not concrete. Rather um certain people including myself are wondering if nintendo has balls on mobile1050 being cutdown some form being the gpu if not that a GTX950m is of interest to me. I wouldn't compare an AMD based chip to nvidia considering the circumstances mainly tdp and actual world performance. I don't like comparing it to X1 I'd rather take what I know and judge it vs a pc of similar specs giving it bit more performance because low level api/os and not running on bloaty windows.

This in no way is a real rumor, certainly not after certain games being shown off like zelda switch. Nor should we take it as such because both nintendo and nvidia are exceptional on keeping very robust customization to themselves. When get to see what inside retail units keep this as quote prediction if you like.
 
Just out of curiosity. Do any one here plan on taking there Switches to the likes of E3, if they plan on purchasing one?
 
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