Nintendo in general has always been anti consumer. Look at Japan where they used the legal system to quash the video game rental market in the 1980's. They tried to do it in the USA, but were denied. It was a talking point for a while back then. In the current era, the debate is do people really own the hardware and software they buy? The all companies say no, but there still exists a rebel element to it that fights the systems of control. When I buy a console I want to have the choice to modify the hardware as I see fit, if I so choose. Not necessarily to get free games, but to play out of region software without having to add additional hardware taking up space on the shelf. Many games just don't get ported from Japan to the U.S. and there are some real gems released every generation that are considered either too weird or taboo to sell to normies, so they get locked away. I see it as being a video game connoisseur, a true hobbyist. I don't want some suit to limit my access to culture. The Switch was awesome because it didn't have region locks. Make a Japan EShop account and you were set. Library upgrade! The Switch 2 is regionally locked down. Taking away the freedom of choice is never a good thing. The younger generations have mostly laid down to accept this kind of control which I think is pretty sad, actually. Things like the MIG Switch are 100% piracy and free software based, so this isn't really about that. What I'm on about really is that I own the hardware I buy, no compromises. I've basically gone full PC and have really cut back on console games in this era because at least on that side, it's still got freedom, whereas the overpriced toy consoles trap users into gated ecosystems that have zero benefits for the consumer. When a company gates their system to limit my choices for their profit, I'm out. When Nintendo starts bricking consoles, I just have to sit back and laugh about the sheer absurdity of going to such an extreme to basically scare consumers away from their hardware. It's just a bad practice and a terrible look. They make enough money without that bullshit and we all know it, yet fools go to bat for these bad practices like they are winning something. Newsflash slaves, the chains you bought are still chains at the end of the day.
The second thing about it, is how expensive software has become versus the quality it has. $70-80 is far too much for roughly a game that offers around 20 hours of content, if that. The gameplay loops have become so tired and done over again and again. Innovation is sidelined for the same old IP over and over. That's not value, it's mediocrity for diminishing profit. It's this practice that drives all of the piracy. If games were more innovative, piracy wouldn't be much of an issue. How much innovation is in something like Mario Kart World? Not a whole lot, in my opinion. I'd say that it's a huge step back from Mario Kart 8 released almost a decade ago. Another thing is what kept Nintendo from launching with 2-3 games aside from MKW? My take is that they were more concerned about the 'gates' than the fun games, hell they issued a press release on the 'gates'!

That shows me that their priorities are misguided at best this generation, but hey if they want to advertise it and waste time and resources on un-fun less money for them. Let's see if those hardware sales keep going. I doubt it. I think advertising it invites disaster,