no, look, imagine you pull out the Wii U on thanksgiving and pop in NintendoLand for the first time to play with your family. but, oh wait, you can't play all the modes because you have to unlock a bunch of them. that's annoying.
I don't think anyone was complaining when Rock Band 3 had the full song list unlocked from day one so you didn't have to endlessly grind the game to get more music. For a party game like that, you want all your options day one. I think most party games get this now, which is why they've probably called it dated. I'm prepared to grind NintendoLand to get the unlocks that are important to me, but that's exactly what it's going to be.
Putting things like game modes behind RANDOMISED unlock systems is dumb.
and let me put on my Amirox translation hat. where he is saying 'shallow' imagine he's using an equivalent but not pejorative term instead. Like 'instantly accessible'. his points are all valid if you take out the loaded term.
I would argue that some of the games in NintendoLand do not look shallow at all, but then I'd argue that Bowling and Golf in Wii Sports weren't either. I don't think costume unlocks add depth to a game, personally. I don't need any more reason to keep playing a game beyond it continuing to be fun.
Woe, you really did sound like Ami there. Hehe.
I see your point though. For a mini-game collection, maybe one would want all modes and features unlocked from the get go. Games like New Super Mario Bros. U on the other hand, I will enjoy unlocking all the secrets in that game and not have to worry about paying for DLC. I was so happy to read that the DLC they are planning to include is stuff that they just started working on.