It wasn't. That's why Wii U failed harder than GameCube. Software output has been the worst from all their consoles.
Not to mention the software diversity was ABSYMAL
It wasn't. That's why Wii U failed harder than GameCube. Software output has been the worst from all their consoles.
It wasn't. That's why Wii U failed harder than GameCube. Software output has been the worst from all their consoles.
Software drought can only be fixed with a unified ecosystem in which all of their games are cross compatible with their handheld and home console. Either that or huge expansion in term of workforce.
Wii U had a lot of great games. Just not enough.
It wasn't. That's why Wii U failed harder than GameCube. Software output has been the worst from all their consoles.
Quality or quantity wise? Because I would say the quality was excellent (until this year) but the didn't release enough software in general. No Metroid, F-Zero and stuff like that really hurts the view on the output in the end.
Not really, their bread and butter games were bangers. It just wasnt enough. Even Splatoon was balling and that was a new ip. Problem is there wasnt enough (new ip). Quality was good, I know you wasnt just playing amiibo festival and starfox zero were you? Did you even play any of the games?Both. Quality has suffered and quantity too.
Both. Quality has suffered and quantity too.
Not really, their bread and butter games were bangers. It just wasnt enough. Even Splatoon was balling and that was a new ip. Problem is there wasnt enough (new ip). Quality was good, I know you wasnt just playing amiibo festival and starfox zero were you? Did you even play any of the games?
I liked starfox zero
Compare it to the Wii then. You gonna be comparing the same type of games with the same amount of quality. Go look at the actual impressions and reviews of the games. Stop playing. Now you talking about splatoon and single player. You be lucky you get a shooting game with single player let alone it being a new ip nowdays. You need to go play the games.Of course quality has suffered. Should we compare it to the Wii ? Quality was good of course but not excellent. That's what people expect from Nintendo: Excellence. Not just some "it's okay" or "it's fine". Splatoon was really good but I just wished it had more content especially on the solo side and a real multiplayer infrastructure. Truth is, Nintendo is still doing half arssed silly decisions.
They just dont understand some of their own IPs.
But the quality suffered as well? Lol are you high? Smash and Mario Kart had their best interations on Wii U and even 3D World and DKC went on to be critically acclaimed. Not to mention Splatoon and Mario Maker were some of the best ideas Nintendo has had in years. Sure it may not have Metroid or F-Zero (which doesn't matter) but games were never the problem with the Wii U.
Compare it to the Wii then. You gonna be comparing the same type of games with the same amount of quality. Go look at the actual impressions and reviews of the games. Stop playing. Now you talking about splatoon and single player. You be lucky you get a shooting game with single player let alone it being a new ip nowdays. You need to go play the games.
Both. Quality has suffered and quantity too.
Yes, I'm high, that's a nice thing to see to someone who disagree with you.
Quality suffered doesn't mean all the games or IPs suffered. It means there's been a decrease when you look at the big picture. Let's take 3D Mario for exemple: It came from one of the best game of the previous generation with SMG, which was innovative and ambitious to a bland reuse of their previous handheld title. DKC was good but less acclaimed than DKCR and far less surprising. Splatoon was a good idea that had some problems because of some Nintendo's stupid decisions and lack of faith in the begining.
Games were a problem with the Wii U, because a lot of them, while being good, felt safe or uninspired; Very few Wii U titles stands out the way some Wii titles stands out.
Yes, I'm high, that's a nice thing to see to someone who disagree with you.
Quality suffered doesn't mean all the games or IPs suffered. It means there's been a decrease when you look at the big picture. Let's take 3D Mario for exemple: It came from one of the best game of the previous generation with SMG, which was innovative and ambitious to a bland reuse of their previous handheld title. DKC was good but less acclaimed than DKCR and far less surprising. Splatoon was a good idea that had some problems because of some Nintendo's stupid decisions and lack of faith in the begining.
Games were a problem with the Wii U, because a lot of them, while being good, felt safe or uninspired; Very few Wii U titles stands out the way some Wii titles stands out.
Quantity, of course, but quality? I would say many of the games released on the system were the best or among the very top of their franchise. And Splatoon is a very solid IP to have created, it could have a bright future.
A lot of Wii games felt safe and uninspired if not so than the Wii U. You're just pulling some revisionist history over us.
This is quite the derail.
3DW wasn't a "reuse" of 3D land.
Tropical freeze being "less surprising" as a direct sequel isn't even something anyone needs to quantify, and yet it was still great.
And splatoon is Nintendo's first big budget game as a service and it was damn well successful in every measurable regard.
A lot of Wii games felt safe and uninspired if not so than the Wii U. You're just pulling some revisionist history over us.
Oh yeah thanks for derailing the thread.
What are you talking about? Skyward Sword, Mario Galaxy, Xenoblade, The Last Story, Project Zero, Disaster, Wii Sports, Wii Fit, Mario Kart, or even Another Code R felt safe to you? Compared to the GCN or Wii U Nintendo was extremely adventurous on that console, and that paid off.
Yes, I'm high, that's a nice thing to see to someone who disagree with you.
Quality suffered doesn't mean all the games or IPs suffered. It means there's been a decrease when you look at the big picture. Let's take 3D Mario for exemple: It came from one of the best game of the previous generation with SMG, which was innovative and ambitious to a bland reuse of their previous handheld title. DKC was good but less acclaimed than DKCR and far less surprising. Splatoon was a good idea that had some problems because of some Nintendo's stupid decisions and lack of faith in the begining.
Games were a problem with the Wii U, because a lot of them, while being good, felt safe or uninspired; Very few Wii U titles stands out the way some Wii titles stands out.
Same type of games with the same amount of quality ? That's where you get wrong though. Wii's first party output was superior in term of quality than the one of Wii U, for the sole exception of Mario Kart and SSB, even though the latter can be argued. As for playing the games, that's a silly argument. Because I disagree with you, you assume I didn't played these games. What kind of thinking is that ?
I don't care about nowadays. Nintendo isn't about following trends. Yes, i'm talking about Splatoon and Single player because it's single player was good but had a far bigger potential that they could've reached, using the wealthy gameplay to make amazing level designs.
Except for Mario Kart and SSB, everything else has been worse.
But the quality suffered as well? Lol are you high? Smash and Mario Kart had their best interations on Wii U and even 3D World and DKC went on to be critically acclaimed. Not to mention Splatoon and Mario Maker were some of the best ideas Nintendo has had in years. Sure it may not have Metroid or F-Zero (which doesn't matter) but games were never the problem with the Wii U.
What are you talking about? Skyward Sword, Mario Galaxy, Xenoblade, The Last Story, Project Zero, Disaster, Wii Sports, Wii Fit, Mario Kart, or even Another Code R felt safe to you? Compared to the GCN or Wii U Nintendo was extremely adventurous on that console, and that paid off.
Quality is much better on Wii U. So many exclusives that are among my favorites of the series or generation. Much better 2nd/3rd party exclusives. On Wii it was SMG and that was it. The Wii U is much more targeted to us: Gamers who want full AAA experiences. The problem is it started too late: The greats mostly came 1 year+ after launch.
How about Pikmin, Yoshi, Donkey Kong and New Super Mario/Luigi U? Not sure about Wii Fit U and Wii Sports Club.
There was Wii Sports, Wii Play, and Wii Fit. We had the most worst most uninspired Smash, Mario Kart and Zelda on Wii and New Super Mario Bros. All of those were some of biggest games on Wii you're going to use Disaster and Code R which nobody bought or cared about to argue your point?
Yoshi is far below Yoshi's Island. As for the rest of the games in that series, they always have been treated like a subpar IP from Nintendo unfortunately. NSMBU/NSLU were the ones too much. That IP was already worned out. As for Donkey Kong, yes, we definitely needed another 2D Platformers.
The only one standing out here is Pikmin 3.
Games were the problem. 3D World and DKC Tropical Freeze, as you mention, were acclaimed by critics, but they were extremely divisive titles. They were not universally-lauded as the Mario Galaxies were. Those two games stayed extremely close to their predecessors and had zero chance of truly wow'ing people the way Mario Galaxy could.
Less divisive, but even more stale and generic, was the decision to launch with NSMB4 and NSMB4.5. Their other launch title, Nintendo Land, was essentially a flop. A tech demo multiplayer game that never caught on the way Wii Sports did. And it didn't deserve to.
While Pikmin 3 was a delight, some did comment that it stayed too close to its predecessors. Others didn't care because the last game was 10 years prior.
A rare original IP Wonderful 101 was divisive and never caught on. The poor design decision of Wonderful 101's controls would later echo when Miyamoto mistakenly forced the GamePad onto StarFox Zero.
For classic diehard Nintendo fans, there was no original Zelda and no original Metroid. Animal Crossing got a board game. The racing titles had mostly been abandoned. Bayonetta 2 was nice for the fans, but the console had done little to attract the type of gamers that would buy it.
Smash Bros and Mario Kart were two of the few titles that did receive universal accolades from critics and fans, and as such, they received huge sales. Also towards the tend of the life cycle, Nintendo struck gold with Splatoon and Mario Maker by empowering some of their younger, more creative teams, but by then it was too late. Of note is that 3/4ths of the titles in this paragraph are primarily multiplayer.
The story of Wii U is not one of exemplary software. It is of divisive single-player experiences, huge gaps in available genres, and some truly wonderful multiplayer games.
Below Yoshi's Island and above everything else. As for the games being worn out or not needing another 2D platformer, we were talking purely about quality. All of those are fantastic games. Nintendo Land is also fantastic, regardless of whether it single-handedly sold Wii Us or not.
Im not wrong tho.. What games are you talking about? Alot of people, like myself have enjoyed Wii Us first prty output better than the Wiis. What game you think is better its like you done skipped XCX, DKCTF, Bayo 2, Captain Toad, Hyrule Warriors, Smash, Yoshi, Kart, 3D world, MM, and Splatoon. In the end you gon talk about something subjective but like Exile said, you nees to IMHO on all of yo shitYes, I'm high, that's a nice thing to see to someone who disagree with you.
Quality suffered doesn't mean all the games or IPs suffered. It means there's been a decrease when you look at the big picture. Let's take 3D Mario for exemple: It came from one of the best game of the previous generation with SMG, which was innovative and ambitious to a bland reuse of their previous handheld title. DKC was good but less acclaimed than DKCR and far less surprising. Splatoon was a good idea that had some problems because of some Nintendo's stupid decisions and lack of faith in the begining.
Games were a problem with the Wii U, because a lot of them, while being good, felt safe or uninspired; Very few Wii U titles stands out the way some Wii titles stands out.
Same type of games with the same amount of quality ? That's where you get wrong though. Wii's first party output was superior in term of quality than the one of Wii U, for the sole exception of Mario Kart and SSB, even though the latter can be argued. As for playing the games, that's a silly argument. Because I disagree with you, you assume I didn't played these games. What kind of thinking is that ?
I don't care about nowadays. Nintendo isn't about following trends. Yes, i'm talking about Splatoon and Single player because it's single player was good but had a far bigger potential that they could've reached, using the wealthy gameplay to make amazing level designs.
Donkey Kong Country: Tropical Freeze might be the best 2D platformer ever, and is certainly the best game Retro has ever made in my view. On a "quality" level, that game alone is a very compelling argument for the Wii U.
Wonderful 101 and Bayonetta 1+2 are fantastic experiences, although Wonderful 101 did take quite of bit of time to get used to.
Super Mario 3D World and New Super Mario Bros U and Super Mario Maker are all top shelf games in their respective Mario lineups. (I strongly prefer 2D to 3D Marios, and I think New Super Mario Bros U is maybe the best game Mario's ever been in from that perspective)
Captain Toad is a fantastic puzzle game, especially considering its discount price. Yoshi's Wooly World is surprisingly challenging and has one of the most charming artistic styles I've ever seen. Pikmin 3 is a delight.
Both Smash and Mario Kart got very solid iterations on the Wii U.
Where's the lacking quality?
I agree about Smash, but MK Wii the worst Mario Kart? I thought it was seen as one of the best at its time, especially due to the high number of courses and online mode. NSMB Wii was the first 2D Mario with full multiplayer. And Zelda was probably the most immersive Zelda ever due to.its control scheme.
And bringing up those two titles is to see the larger picture. On Wii, Nintendo also introduced such smaller titles which are the opposite of being safe sequels/uninspired games. Instead it shows Nintendo had an even more diverse lineup on Wii.
We're not talking about you liking these games. Nintendo certainly innovated all of these series on Wii quite a bit. Calling these iterations uninspired is w.
Im not wrong tho.. What games are you talking about? Alot of people, like myself have enjoyed Wii Us first prty output better than the Wiis. What game you think is better its like you done skipped XCX, DKCTF, Bayo 2, Captain Toad, Hyrule Warriors, Smash, Yoshi, Kart, 3D world, MM, and Splatoon. In the end you gon talk about something subjective but like Exile said, you nees to IMHO on all of yo shit
edit: How could I forget W101 foh
MKWii is the worst and is extremely uninspired. Same goes for Twilight Princess (which is on Gamecube but positioned more as a Wii game) I didn't say NSMB was the worst but outside of co-op it's clearly a bland aping of New Super Mario Bros. 3. And Disaster and Code R? Mediocre list fodder basically and far from innovative. Sorry you didn't get (insert game here) on Wii U. Shit happens and Nintendo's far from the only company to neglect franchises.
And also about arguing DKCTF being best Retro's game. I mean, you can have your opinion, but generally speaking, Metroid Prime was far better acclaimed and far more exciting.
I absolutely can't stand Metroid Prime (or Metroid anything), but I've expressed that in multiple threads here and don't need to go into it. DKCTF is a fantastic game that is true to what made Donkey Kong Country great to begin with (extremely challenging platforming and collectible hunting) while having a far greater scope than the older DKC titles. It took DKCR's formula and vastly improved on it.
If Retro is working on the third installment of their DKCR series, which I seriously hope they are, it'll be even better, I'm sure. Metroid Prime people got their trilogy, I hope Retro shows some justice and gives the far superior DKCR series its own trilogy.
MKWii is the worst and is extremely uninspired. Same goes for Twilight Princess (which is on Gamecube but positioned more as a Wii game) I didn't say NSMB was the worst but outside of co-op it's clearly a bland aping of New Super Mario Bros. 3. And Disaster and Code R? Mediocre list fodder basically. Sorry you didn't get (insert game here) on Wii U.
Seems it's more your opinion, but that's fine. I was happy that Nintendo took a step to innovate and make a more diverse lineup on Wii that got us those titles. The Last Story and Mario Galaxy are two of my favourite titles.
Meanwhile, I have no urge to get a Wii U because the games just look like too much of the same. MK8, Mario 3D Land, Splatoon and Captain Toad aren't enough to convince me. And I have no urge to buy the "simple" sequels to Wii games (Wii Sports, Wii Fit, DKCTF, Pikmin, NSMB).
Agree on the quality argument. A lot of games on the WiiU were either rushed, bad spinoffs, things no one asked for, or just outright bad. It was filled to the brim with sidescroller platformers, and games that did very little to differentiate themselves from past entries. Possibly due to Nintendo's own development issues. There are also games that were a step back from their other entries like Star Fox, XenoBlade, Mario Party etc. Splatoon is a neat title, but clearly something that was developed as a small budget title until it blew up.
Of course this went in hand with overarching issues Nintendo had: Software droughts, Nintendo software failing to push online gaming properly, removing or suppressing elements in their games that do not serve as part of core gameplay, and generally designing software that fails to push existing franchises to new and expanded heights.
The new Zelda is the first time in a while I've seen Nintendo go all out with evolving one of their franchises, while simultaneously listening to what fans have been asking for. The rest of their existing franchises need the same kind of treatment.
Seems it's more your opinion, but that's fine. I was happy that Nintendo took a step to innovate and make a more diverse lineup on Wii that got us those titles. The Last Story and Mario Galaxy are two of my favourite titles.
Meanwhile, I have no urge to get a Wii U because the games just look like too much of the same. MK8, Mario 3D Land, Splatoon and Captain Toad aren't enough to convince me. And I have no urge to buy the "simple" sequels to Wii games (Wii Sports, Wii Fit, DKCTF, Pikmin, NSMB).
Yep, it's like Nintendo didn't released enough 2D platformers.
Yeah of course it's my opinion. Difference is I played all of those games.
This entire thing about the Wii U not having an excellent line up is really stupid. The Wii U did pretty much have it all it had some quality games and some innovative games it was just in different places. Like the Wii U had plenty of new stuff not seen before and gave us new IPs like Pokken Tournament, Hyrule Warriors, and Tokyo Mirage Sessions. We also had alot of quality stuff like Mario Kart 8 which took a series that was seriously stagnating and gave it a much needed boost in it's presentation and some amazing DLC. Smash Bros is easily the biggest game in the series and houses a whopping 58 characters, good online, and a healthy competitive scene. Splatoon is also one of the most important games Nintendo has made that was started and released on the Wii U being their first major new IP in along time and being Nintendo's first online multiplayer focused game and a major success in every way shape and form. Then Zelda Breath of the Wild is a whole different can of worms. It's easily the most unique and ambitious game Nintendo has made throughout their entire lifespan as a video game company and even if you argue that it's also an NX game it's DNA is still mostly in the Wii U and was primarily built with it in mind. Finally a major area of the Wii U that easily trumps the Wii in no matter how you look at it is Indie Support and their digital store in general with the only thing that the Eshop is inferior to the Wii Shop Channel is the Virtual Console but literally everything else was better. So really the Wii U has some issues and holes in it's library but so does every other Nintendo system. I don't think the Wii U's current library was it's problem at least from a quality point of view. It needed more consistent support from it's early lifespan and it's current lifespan. The only time it was good to be a Wii U owner was 2014 because it had that consistent stream of quality games the rest is where it starts to become muddy and I think that is really going to damper people's perspective on the system.