To Far Away Times
Member
On Today's Show - Quotes you can't read out loud in public.
Yes.
Pay money to Rockstar to have an exclusive GTA.
It can be an spinoff in the ways of "Liberty City Stories".
To attract more children you have to show that yu are not kiddy
I don't disagree that Nintendo could pull it off given unlimited time, unlimited money, and the assumption that the dedicated console market continues to exist.
However, given the scale of the Wii U disaster and the steep decline of the handheld market, I'm not sure that they have multiple generations left to get it right.
I felt this way as soon as I saw the 3DS. And more so when I held one. An expensive, flimsy device with limited viewing angles for the flagship feature, which itself is the perfect target for alarming news coverage about harming kids that Nintendo products are a magnet for.
The 2DS, with that solid, chunky plastic, released with one large touchsceen, some basic apps, The lowest price possible, and preferably a Pokemon game is how you get kids on board early, obviously through their parents the Christmas it releases.
The original 3DS felt like Nintendo looking at the PSP and going, "how can we make the DS more like that?" Rather than the Gameboy model where you can bake it into the center of a cake, pull it out, and play a game of Tetris on it.
Didn't Chinatown sell worse on the PSP?Rockstar already tested the waters with this when they made GTA: Chinatown Wars for the Nintendo DS and it didn't meet sales expectations. Then they ported it over to the PSP and iOS to reach a larger audience.
While I am totally OK with Nintendo making and targeting game to children, I do think Nintendo needs to diversify their library a bit more in making games for general audiences and even a few mature themed games. Back when they still had Rare on the N64, they had just that, a library of games that were more diverse for different audiences. On the Wii they had system that was targeted more towards the family in general, which was a pretty good angle to go at. They could use another Metroid Prime, or Goldeneye in their library... not so much FPS's, but a few good slightly more mature themed titles to counter balance all their colorful platformers.
America has been and likely continues to be Nintendo's most important market.They have a lot of developers in Japan. There is no reason NCL and EADs have to start making software exclusively for the west if they can find competent studios on our side of the pond.
I honestly don't think they can. As others have expressed in this thread, the question on parents' minds pertaining to their children owning video game devices has shifted from "What's the cheapest gaming device I could buy for him?" to "Why buy an extra device when I can just give him my old tablet?"
A low entry price for their hardware simply isn't going to matter when both the parents don't think they need it, and the children aren't asking for it because they're only vaguely aware of who Mario and Pikachu even are.
But that is simply not true. The Revolution was revealed with a Prime 3 target render and the first game announced was Red Steel. A realistic Zelda was available at the Wii's launch. Even 3D Mario traded Sunshine's cheerful beaches for a more neutral and mysterious space setting. Yes, the Wii had a lot of child-friendly titles, but Nintendo's own software often appealed, or was at least inoffensive to an older demographic
We are in agreement. Expanding their western developer pool and making a go of it in uncharted genres digitally would be an excellent start. Maybe then they'd run into their own minecraft, rust, dayz, castle crashers, trials, etc.
Think about this much. The 360 and PS3 didn't become popular because of Minecraft, but when kids found out they could get it on their parent's systems it was a win win for the family. Right now Nintendo isn't giving kids OR "core" adults (who might have played GC, N64, SNES or NES) a good reason to buy Wii U. Their handhelds are faring better, but no one knows how long that'll last.
A fully buildable Pokemon world.Nintendo needs to make a perfect version of a Nintendo Skylanders and Minecraft, just to see how it would work
They're going to try harder to do what they've already been doing for roughly 7+ years? What is this senseless, and relentless obsession on this tiny part of the market? Focus on the market as whole and you might actually have a future in the console business. This insistence on refusing to acknowledge the market for what is instead of what Iwata wants it to be is baffling.
They don't need unlimited time or money. One generation where they establish and maintain the image of a Nintendo that has finally learned from, and addressed its past shortcomings would be enough to get the ball rolling.
If you can find where I said or even implied that, go right ahead.
Nintendo needs to make a perfect version of a Nintendo Skylanders and Minecraft, just to see how it would work
Cheaper versions of mine craft, skylanders, etc with Mario branding. Maybe something experimental. Really, I'm not sure what they can do that's in their wheelhouse when f2p and other cheap mobile games are consuming the child user base. I know when I was a kid if Mom said I could either have Blaster Master or a couple Amiga 50-game collections with 10 versions of Othello and checkers and some mediocre shooters I'd be leaning hard toward variety over quality.It occurs to me that perhaps Iwata is talking... solely about WiiU here? Which I just can't agree with at all in that case. If he was saying "we need to pump up our handheld success again with kids", bang on with the need to lower software prices. But selling a home console launch to kids is just not how things work anymore.
How would the WiiU have been even more kid focussed anyway? Outside of the third party port bilge, every single Nintendo title was kid aimed. NintendoLand, Mario, Pikmin, Lego, even W101. Other than buying Minecraft exclusivity, theres not much else they could have done more kid-orientated there.
I don't see how they can possibly aim younger than they already are. Since the Wii/DS, they've been neutering their games for younger audiences.
I don't think Nintendo should have an age group in mind when making their software. Just make cool games. I think this is how they used to develop their software in the first place. But somewhere along the line they forgot how to do that and the games looked more and more focus tested.
He's right you know, every Wii U ad I've seen is targeted at the older casual crowd rather than directly at kids.
When you implied when Nintendo worked with the companies you mentioned targeting an older audience did little to help it and when they targeted younger audiences they were more successful.
Judging from your post, you claim when Nintendo tried to reach an older audience was a failure. But remember, those partnerships were made during the N64 and GCN days, two consoles with the issues I mentioned. They both were doomed from the start thanks for Nintendo's wrong decisions into media storage selection and unappealing design for them.
Nintendo made the right choice to go after this audience during this time, but their awful decision to go carts with N64 and mini-DVD with a purple box design with GCN created obstacles for such strategy to work.
Their hardware and software sure doesn't say it. Neither does it's development staff numbers. If you told the average gamer that all Nintendo game developers were Japanese they'd probably believe it if they didn't know about Metroid Prime or Retro. That is a big perception problem that ought to be addressed.America has been and likely continues to be Nintendo's most important market.
Which is probably why I hope they try the first before taking drastic steps. Too bad such an expansion in Europe and America would probably take just as long as it did to expand (and build a building for) in Japan. Time is not on their side. :/I agree with all this, and while I do think the Wii U offer some excellent games, there is simply not enough quantity there for it to be worthwhile for most gamers. The lack of thirdparty is the core problem there of course, and sadly, I dont really think there is an easy way back there. So they end up with either expanding their software development alot and making tons of games in genres they dont really use to do, or quit hardware. The second thing is probably the wisest, even though it would also be the worst for gamers imo.
They could just keep the type of games they have now that people like in conjunction with new titles and philosophies which would give a lot of people the best of both worlds. I feel that while the handheld market is shrinking there will always be a number of people who will want a dedicated device for a deeper experience and as long as Nintendo makes the right moves they won't be forced to go mobile.
"Children" in this sense means aged eight or younger. Preteens, though, are more likely to seek out grittier games. I once had the displeasure of working with a nine-year-old who called Halo a "baby game" because it had bright colors and space travel.
A fully buildable Pokemon world.
If the question is whether the existence of apps on Apple and Android devices prevent a successful hardware dedicated to those apps, I think it is possible in the near future, but the market is limited, and the far future is uncertain. On the Kindle, for example, you can also read the same books on your iPad or Android tablet Kindle apps, but it's not a bomba product; there are other appealing factors that still allow it to exist alongside general purpose tablets. But the lingering question is will future generations care for the difference? The question could also be asked for physical controls for portable games.Maybe a better question is "do you think Nintendo can be the premiere video game brand among children and still make their own hardware going forward?"
You are missing Star Fox Adventures.
They have a lot of developers in Japan. There is no reason NCL and EADs have to start making software exclusively for the west if they can find competent studios on our side of the pond.
How big is this dedicated market though? The Wii U is at less than 6 million 15 months after launch. No way there is much point in keeping making games like Mario 3D World for such a small market.
Nobody is going to buy a Nintendo tablet.
Didn't Chinatown sell worse on the PSP?
Nobody is going to buy a Nintendo tablet.
Nobody is going to buy a Nintendo tablet.
What if it had real buttons and dual sticks. And you could connect it to your tv.
....Wait a minute....
Tons of people would buy a Nintendo tablet if it was in the "budget tablet" price range. Are you kidding? Parents are buying truck loads of cheep android tablets for their kids. Nintendo should ride that wave.
Can you elaborate a bit on what this would entail and why exactly it would entice PS4/XB1 owners over?
So Iwata's answer for Nintendo is to become even more kiddie? Awesome. :I
Tons of people would buy a Nintendo tablet if it was in the "budget tablet" price range. Are you kidding? Parents are buying truck loads of cheep android tablets for their kids. Nintendo should ride that wave.