- Substantially increased the length of time fuel lasts in the hydroponic trays
I never needed to fuel my grow vats, though. Tried both with fueled and unfueled and there was no difference in time that I could see.Nice! And they seem to have settled on some reasonable grow times (16hr solar vines) with 1.56.
100% Serious question about buying this game
What is the appeal as of right now and do I need drugs to enjoy this? Is this a minecraft situation where people play it cause "freedom"?
Are the animals and planets still samey?
Are the animals and planets still samey?
100% Serious question about buying this game
What is the appeal as of right now and do I need drugs to enjoy this? Is this a minecraft situation where people play it cause "freedom"?
What is the appeal as of right now and do I need drugs to enjoy this? Is this a minecraft situation where people play it cause "freedom"?
Finally found my money making routine and now I'm stuck in it instead of doing other things. It's not a huge insta-rich routine, but its better than what I ha dbeen doing. There's some luck in it, but its basically trading at a trading post to make circuit boards or explosive.
I should probably get back to main quest or deep exploration.
Yes, now that I have the units, I've been trying to find a s-class Scanner but had no luck finding one. I got a B class scanner early on and only found one real upgrade since and I couldn't afford the scanner at the time.
I think a Vyklean (spelling is probably all wrong) system may be my best bet.
New experimental patch notes:
https://steamcommunity.com/app/275850/discussions/0/1736588252368066560/
- Fixed an issue that prevented planets from being added to the Discovery timeline when exiting certain ship models
- Fixed an issue that prevented players from using the Pulse Engine to escape between waves of Sentinel space fighters
- Fixed an issue that could cause base NPC workers to become unresponsive after moving / deleting your base
- Substantially increased the length of time fuel lasts in the hydroponic trays
- Fixed a crash related to creatures
- Fixed a crash related to terrain generation
- Fix for an issue with PC shader compilation when the game is first booted which would occasionally result in a crash
- Various performance improvements
- Various improvements to load times
- Fixed an issue that incorrectly limited the number of storage containers that could be built on the freighter
- Fixed an issue that could prevent construction in the freighter base
- Fixed an issue that could cause the 'Nearby buildings' scan on the signal booster to fail
- Fixed an issue that prevented exploration-focussed frigates from charging their scanners
- Fixed an issue that prevented damaged frigates from being completely repaired
- Fixed an issue where players could start their game in inappropriate systems when starting in multiplayer
- Marked icons are now automatically cleared on arrival at the marked target
- Fixed a number of cases where the HUD would prompt to mark icons that did not need marking
- Improved target locking for ship PvP
- Improved the appearance of HUD markers on player ships
- Fixed a number of visual issues around using the Analyser Visor in very specific circumstances
- Improved the mapping of the Steam Controller
- Removed an obsolete building product from the blueprint analyser
- Combat music now triggers when fighting biological horrors
- Slightly increased the damage dealt by biological horrors
- Fixed an issue that could cause expedition rewards to artificially increase after save/loading
- Fixed an issue where the Personal Forcefield could be deployed on 0% charge
- Fixed an issue where the Mining Beam and other weapon effects displayed the wrong colour in multiplayer
- Fixed an issue where the screen on the Multi-Tool would display the wrong ammo count for the Blaze Javelin
- Fixed an issue where the Multi-Tool was invisible in Photo Mode
- Fixed an issue where the Personal Forcefield would remain in-world forever when cycling Alt Weapon modes
- Fixed an issue where meleeing while sprinting could cause an animation glitch
- Improved the appearance of clouds in 4K/1440p modes
- Visual improvements made to some exotic biomes Visual improvements made to the space station technology merchants
- Increased the visibility of underground toxic hazards Visual improvements to buried technology modules
Good and long re-review, talking about Atlas Rises and Next (spoilers for both):
I should had upgrade my scanner soon. Put a S module and now any new animal scanned gets 40 to 120k credits. Even plants will give 20k.
I should had upgrade my scanner soon. Put a S module and now any new animal scanned gets 40 to 120k credits. Even plants will give 20k.
Once you get three, things get much better. I currently get 500k for big or rare creatures and 65k per plant. Always pick the upgrade that increases the creatures though, plants are great but the increase for creatures is far more significant. Save and reload if you don't get want you want the first time. I NEVER cheat when playing normally but feel it's justified because of the silly system NMS is using. They should show you the stats before you buy them and allow you to compare.
Maybe the ability to buy extra slots for the ship, similar to what one can do with the exosuit.Customisation coming? Take a look at the pic of the new space station and note the ship in the background and the hologram to the left. Three red squares for certain parts of the ship ... to be replaced?
Gribble...
Well this is all very exciting stuff.
Maybe the ability to buy extra slots for the ship, similar to what one can do with the exosuit.
Exactly - I hope they don't allow too much customisation of the base model of the ship either. I like the fact that you need to seek out a ship you want. A few cosmetic upgrades here and there would be nice though. The odd fin perhaps.They can't do that. It would break an important part of the gaming loop and remove any status from lucky or enterprising players. If they do it, It'll be a huge mistake and yet another step away from what NMS was.
Exactly - I hope they don't allow too much customisation of the base model of the ship either. I like the fact that you need to seek out a ship you want. A few cosmetic upgrades here and there would be nice though. The odd fin perhaps.
As a thought I was wondering if we should start a separate tips, tricks and strategies thread for any one new to the game?
As long as it's just cosmetic then it's fine but anything else would be a huge mistake. Hunting down ships and finding good slot configurations is a huge part of the game and should not be tampered with.
It's up to you. This thread was kindly started by Redshirt because, at the time, I was still juniored and couldn't make it myself. I would be more than happy to see this thread slip from sight in favour of a more rounded and in depth thread. Feel free to steal any of the pics I've posted here to build that OT.
Even if Quicksilver is only available in multiplayer? Be careful what you wish for. People wanted third person and now we have:
1: We can no longer walk up sleep slopes in 1st person because they had to accommodate an animation in 3rd person
2: We can no longer run down a steep slope because they had to accommodate a sliding animation in 3rd person
3: The Melee/jetpack trick no longer packs a punch or feels as satisfying because they had to accommodate a melee animation in 3rd person
4: We can no longer build up speed under water by running on the bottom, because they added a swimming animation in 3rd person
I'm not on about killing this thread (I like the news updates) I mean more a resource and strategies thread. I dare say we likely all play and approach things in a different manner and its sometimes quite beneficial to outline the how and why behind things.
^ truth. I actually prefer the first person so the restrictions are quite jarring I find.
I’ll definitely contribute some tips.
I'm not on about killing this thread (I like the news updates) I mean more a resource and strategies thread. I dare say we likely all play and approach things in a different manner and its sometimes quite beneficial to outline the how and why behind things.