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No Man's Sky Amazon Pre Order

All these minecraft comparisons. Plz! If minecraft started out with all this hype,got backed by sony/Microsoft from the start,appeared on freaking tv shows do you really think it would have been $20?
 
Not gonna pay 60 for it.

Its not a feature rich game.

As much as people like to throw around the planet numbers and the size of the universe, its hardly impressive when its all procedural. Which we all knows just becomes boring after a while, nothing feels unique or special. All just drab and kinda uninspired because math created everything.

As redundant as it is, the Minecraft analogue is perfect. It will be mostly making your own fun and not much else.

Although it doesnt have the robust creation tools minecraft has (or all the multiplayer servers) so its appeal probably wont last as long. I was excited to try this game out and explore its awesome looking world for a while, but $60 is too much for me when considering how limited the gameplay experiences are from what we've seen. For a $60 game i expect a bunch of content and varied experiences to keep me coming back for a long time, not just a huge world to explore. Eventually I'll get bored of exploring.
 
All these minecraft comparisons. Plz! If minecraft started out with all this hype,got backed by sony/Microsoft from the start,appeared on freaking tv shows do you really think it would have been $20?
Yes, because you can actually make more money at a lower price point if you sell more units, especially if you don't have to worry about shelf space and per unit production costs.

Do you think Rocket League would be the sensation it is today if it cost $60?
 
Yes, because you can actually make more money at a lower price point if you sell more units, especially if you don't have to worry about shelf space and per unit production costs.

Do you think Rocket League would be the sensation it is today if it cost $60?
Again i say why are we comparing these games? Rocket league is a hit because of ps plus that's very true. But im not going to shit on a game because its made by a smaller team. If rocket league gets a retail release with all the dlc I'd pay $60 as im sure other's would. Why? Because they think its worth the value,because the game actually works, and has replay value(differs from person to person tho)
 
Again i say why are we comparing these games? Rocket league is a hit because of ps plus that's very true. But im not going to shit on a game because its made by a smaller team. If rocket league gets a retail release with all the dlc I'd pay $60 as im sure other's would. Why? Because they think its worth the value,because the game actually works, and has replay value(differs from person to person tho)
Look at it this way, if someone came up with the most amazing and revolutionary first person shooter ever, do you think people would pay $120 for it? What about $180?

For better or for worse there are market expectations that exist for genres. If NMS manages at a higher price point, good for them. It makes me take a much more wait and see approach.
 
I think that's called semantics again. :)

Honestly, we all know what an "indie game" is, but I don't get it why something like NMS cannot be price tagged for $60. It's as ambitious or even more than most AAA games. Why the team size matters when (if) the product is better than these annual AAA turds? Why indies devs are inferior? I just can't understand this reasoning.

I think it's up to the creator to price their own handiwork, it's not up to some cheapskates who normally scavenge the Steam's one dollar bargain bins. IMHO the indie devs deserve the paycheck more than all these annual copy-paste franchise developers.

At least indie devs try to create something new and interesting.

Ya damn right, this.

And comparing Rocket League to NMS now... goodness this is getting ridiculous.

People would pay $60 for Minecraft, pure and simple. Especially as addicted as they are to it.

Again, where does anywhere say this is the official price? We do not even know the release date yet.
 
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Yesterday, I bought a physical disk copy of an indie game released on PS4 for $60.
 
I think the definition is a bit less concrete nowadays. I bet most people would consider games like Rain World, Ghost Song, Volgarr, and Hotline Miami as indie games, even though they are published by Devolver and Adult Swim

I can't speak for the others but in the case of Volgarr, we are still indie by my definition because Adult Swim Games did not in any way fund the development of the game. They didn't even really pitch themselves to us as a "publisher" but just a "marketing partner". Frankly, the only reason they were involved at all is to get Volgarr on Steam without having to go through Greenlight (which was harder at the time than it is now, from what I hear).

All they really did was get the game on Steam for us and make a commercial in exchange for a cut of the profits from the Steam version. They had no involvement in the development of the game, and no involvement in its release on any other platform (Humble, GoG, XB1, and in the future PS4, Vita, Wii-U, and 3DS), which are all self-published directly by Crazy Viking Studios.

I'm guessing a lot of these others are in similar situations, so I wouldn't say that just because you see a so-called "publisher" associated with a game doesn't mean it isn't indie (that is, assuming your definition of indie is the same as mine, which is a game that was developed entirely without a publisher's assistance or control).
 
With what they have showed so far I expected it to be 40$. I can not pinpoint why, but it does not feel like a 60$ game to me. From all they showed so far there does not seem to be a lot of gameplay variety. So far it seems like the game lives "only" from exploring and crafting new stuff for your suit, weapon and ship in order to become stronger and be able to explore deeper. That's fine and I am looking forward to it. But without a compelling storyline and a good multiplayer component I have the feeling that many peolpe will loose interest long before they reach the center. They are a small team and I think it shows in the scope the game. Not from a standpoint as how big the universe is (obviously), but how deep the gameplay mechanics seem to be. Those make the difference between a indie game and a big publisher AAA game, because you need manpower in order to create these. A compelling story or gameplay mechanics can not be procedually generated!

I disagree. The speech Warren Soector made about some games not making the most of the medium they're on was about this. Even the most 'open' gaming experiences with high levels of player agency & in-depth NPC interaction still boil down to being choose-your-own adventures but with potentially millions of pages for 00s millions of combinations of story.

Computers offer an opportunity for truly unique experience - one that could combine the story effects of Until Dawn, the spectacle of an Uncharted and minute-to-minute gameplay of a Mario - but you're not going to get there through hard design.

Technology is nowhere near the kind of processing & storage capacity you'd need for it to work at that level, but procedural generation is a unique feature of the medium that can't be used anywhere else to create a user experience.

Also - if the trading & factional mechanics work the way I think they will you'll have a pretty deep user-directed gaming experience in NMS.
 
We have no real idea how much actual "content" is in No Man's Sky. Only vague concepts.
Yes it's not easy to tell at this stage just how deep all the gameplay concepts are. People need to forget about the size of the galaxy, the game is not inherently more complex as a result than if it was a couple of solar systems. It's easy to get carried away by that idea.

Procedural generation for an entire galaxy consisting of millions or billions of planets is not hard, it has been done countless times before. What's hard is having diversity in the procedural content that is appealing to the eye and to the imagination, refining a shit load of game mechanics (combat, flight, resource collection and so on) and making all that stick together in a seamless and compelling package that doesn't get stale in a couple of hours. Arguably that hasn't been done before.

If they get it right it will be worth $60. Personally? I think they will.
 
Only if you think having a physical copy for the system I choose to play it on is a "raw deal".
I mean it's your money.

I do hope that the console pricing will become more dynamic in the future though. At the moment it's pretty much $60 for a "regular" game and $20 for "indie" however you define it. The $30-$40 price point for games like Divinity: OS, Wasteland 2, Elite: Dangerous feels pretty good. As does the $10-$15 one for stuff like Binding of Isaac, Sky Rogue, Sublevel Zero, Nuclear Throne.
 
Yes it's not easy to tell at this stage just how deep all the gameplay concepts are. People need to forget about the size of the galaxy, the game is not inherently more complex as a result than if it was a couple of solar systems. It's easy to get carried away by that idea.

Procedural generation for an entire galaxy consisting of millions or billions of planets is not hard, it has been done countless times before. What's hard is having diversity in the procedural content that is appealing to the eye and to the imagination, refining a shit load of game mechanics (combat, flight, resource collection and so on) and making all that stick together in a seamless and compelling package that doesn't get stale in a couple of hours. Arguably that hasn't been done before.

If they get it right it will be worth $60. Personally? I think they will.

Elite did it about 30 years ago, about 20 years ago with Frontier (probably the most direct inspiration for NMS) and it does it with Dangerous now.
 
I mean it's your money.

I do hope that the console pricing will become more dynamic in the future though. At the moment it's pretty much $60 for a "regular" game and $20 for "indie" however you define it. The $30-$40 price point for games like Divinity: OS, Wasteland 2, Elite: Dangerous feels pretty good. As does the $10-$15 one for stuff like Binding of Isaac, Sky Rogue, Sublevel Zero, Nuclear Throne.

I kind of doubt it as far as retail releases go. Maybe digital.
 
I mean it's your money.

I do hope that the console pricing will become more dynamic in the future though. At the moment it's pretty much $60 for a "regular" game and $20 for "indie" however you define it. The $30-$40 price point for games like Divinity: OS, Wasteland 2, Elite: Dangerous feels pretty good. As does the $10-$15 one for stuff like Binding of Isaac, Sky Rogue, Sublevel Zero, Nuclear Throne.
The thing is, for AAA games, pricing is already more dynamic

~$15/$20 for expansions and standalones
~$25/$30 for episodic games
~$30-$40 for remastered games
$60 for new releases
 
The thing is, for AAA games, pricing is already more dynamic

~$15/$20 for expansions and standalones
~$25/$30 for episodic games
~$30-$40 for remastered games
$60 for new releases
I mean it's a start, but not really what I meant. Of course in the end, it's up to what people are willing to pay.

Also, D:OS and W2 "remasters" have been free...
 
If the game were being published by EA or someone and nobody knew the development team was small, there absolutely would not be anyone doubting a $60 price tag. It's pretty ridiculous.
 
That's what being a consumer is. A mix of informed, uninformed, properly marketed to or improperly marketed to set of people who will or will not buy your product for a chosen price.

It's not "rage" to say that a company has not given me a compelling enough reason to pay $60 for their product, no matter my reasons. Just because you're willing to buy and I'm not doesn't mean I'm angry or enraged. And trying to convince me that my consumer-driven reasons are flat out wrong doesn't help your cause.

Consumers are obviously not going to know everything about a game's development. But there's a difference between making a buying decision based on what you know, and making a buying decision based on uninformed assumptions to support your preconceived notion.

It's "rage" when you're making deliberately unflattering statements about Hello Games that are uninformed as an excuse to say "well they haven't given me a reason to think otherwise!" If your consumer decisions are based off of ill-conceived notions and poorly informed assumptions, yes they're wrong. Nobody can tell you that you must change your mind, but that doesn't mean they can't be wrong. You can choose to not buy a game for legitimate reasons, but literally any reason isn't necessarily legitimate even if ultimately the decision to buy or not buy is up to you.
 
Consumers are obviously not going to know everything about a game's development. But there's a difference between making a buying decision based on what you know, and making a buying decision based on uninformed assumptions to support your preconceived notion.

It's "rage" when you're making deliberately unflattering statements about Hello Games that are uninformed as an excuse to say "well they haven't given me a reason to think otherwise!" If your consumer decisions are based off of ill-conceived notions and poorly informed assumptions, yes they're wrong. Nobody can tell you that you must change your mind, but that doesn't mean they can't be wrong. You can choose to not buy a game for legitimate reasons, but literally any reason isn't necessarily legitimate even if the ultimate the decision to buy or not buy is up to you.

Well said.

Remember the SNES and prior days where you had a short paragraph in a video game ad, or back of the box to make your purchasing decisions, and all games were pretty much the same price regardless of "team size"? People seem to not remember, or were not born early enough to know.

If the game were being published by EA or someone and nobody knew the development team was small, there absolutely would not be anyone doubting a $60 price tag. It's pretty ridiculous.

So much this! This is pretty much what this thread is boiling down too.

Yep.

And The Witcher series is "Indie" as well.
 
So much this! This is pretty much what this thread is boiling down too.

No it is not. Go to their website and see how little information there is.

Lack of transparency (business and gameplay) makes people question just why should they pre-order an indie game for a full price that has no critical information available. What is the future? Free updates, expansions or microtransactions?

Bottom line, don't pre-order games without knowing what you are getting into. People are surprised with 60$ price tag. It is a poor communication on developers part + people expectations on indie games.
 
If they had announced a retail version and a retail publishing partnership then I think that would have at least raised people's expectations.

The fact that the game appeared to be digital-only was a strong indication that it would be a $20-$30 title.
 
If you don't want to pay full price for it, then don't. Wait for a sale, get it used, whatever.

But

Shitting on the game or saying it's not worth full price just because you want it at launch but don't want to pay doesn't make for a very compelling argument.
 
No it is not. Go to their website and see how little information there is.

Lack of transparency (business and gameplay) makes people question just why should they pre-order an indie game for a full price that has no critical information available. What is the future? Free updates, expansions or microtransactions?

Bottom line, don't pre-order games without knowing what you are getting into. People are surprised with 60$ price tag. It is a poor communication on developers part + people expectations on indie games.
There's a bunch of info out there,gameplay vids, interviews,. Don't pre order any game period that goes for what some of you consider "AAA" games as well. Value is a personal thing so if people fill it isn't worth it fine understandable but some in here are shitting on the team size as a reason for value. That's not acceptable. It all boils down to value. For example I can spend countless hours just roaming that space they created,finding planets and be satisfied $60 well spent. Where as others may get bored or whatever. Now flip that to an "AAA" game like say evolve I can't justify $60 for that title but I'm sure others can so I won't try and and discredit the team that made the game or say it should bomb etc
 
As an update. South African retailer Raru (the one that keeps leaking the new Amiibo) has put up a pre-order price for No Man's Sky that suggests the $60 price.

Details here: http://www.lazygamer.net/rumour-2/looks-like-no-mans-sky-will-full-retail-game-full-retail-price/

Listing here: http://raru.co.za/video-games/4297352-no-man-s-sky-ps4

The list date is wrong, as a June release date has already been announced.

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I wish that was the official art, it's gorgeously isolating
 
Who expected 60$ though

First off I did this just cuz it's live to pre order now- and secondly it's an "indie" I don't think may people expected full MSRP for this.

I certainly didn't
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Didn't we just have this discussion with The Witness?

If you don't want to pay full price for it, then don't. Wait for a sale, get it used, whatever.

But

Shitting on the game or saying it's not worth full price just because you want it at launch but don't want to pay doesn't make for a very compelling argument.
This. A thousand times this. Just wait for a sale if you don't want to pay MSRP ffs.
 
This never seemed like a $60 game to me and I certainly won't pay that much for it

It's for all intents and purposes an indie game made by a small team, I don't see why it should be priced like AAA retail

And from what I have seen so far, I don't see myself paying that much for this kind of game. Seems like paying $60 for Minecraft.
 
People is paying the same money for games with less gameplay and content.

It's ok if you don't feel to pay 60€ for this game , but seriously, stop spinning shit and making excuses like the lol indies or AAA budget.
 
I think it will cost about £30-40 with it being close to a regular AAA price.

I'd be willing to pay that easily if the game can meet its vision/goals whilst still being fun!
It's a pretty unique experience out there so shelling out higher than normal indie prices is fine for me.
 
Do people get this ridiculous on a full-priced blu-ray/dvd of an indie film? If $60 doesn't work for you then just wait for a sale or for it to go down in price.
 
If you don't want to pay full price for it, then don't. Wait for a sale, get it used, whatever.

But

Shitting on the game or saying it's not worth full price just because you want it at launch but don't want to pay doesn't make for a very compelling argument.

Great post, 100% agree. It doesn't help that I don't think we've seen all of the systems and mechanics in NMS, so people suggesting it's not worth the money are premature as they haven't even shown all their cards yet.
 
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