No Man's Sky - August 9, 2016

You haven't actually read any of my posts, since this reads like a reply to someone actively complaining about specific failings of the game. The game will be whatever it will be, but my concern has always been that the community isn't going to accept any of the valid criticism headed its way. It's not going to be pretty.

You specifically said, "I think the majority of people who buy the game are going to be disappointed to learn the truth about the game". But you have no evidence to back that up, and when presented with evidence you switch to being "concerned" about the community. This is classic concern trolling.
 
You specifically said, "I think the majority of people who buy the game are going to be disappointed to learn the truth about the game". But you have no evidence to back that up, and when presented with evidence you switch to being "concerned" about the community. This is classic concern trolling.

Firstly I don't need to provide evidence as it's an opinion, and one about some future event at that. You are also free to say you think everyone who buys the game will love it, and we can disagree about that. Secondly, that same post and the one following both show examples of people who should be well-informed about the game not knowing about a major design aspect and expressing disappointment, so there is a basis for thinking it might be poorly-received. Others on the same page expressed concern and caution. Finally, counterarguments don't show evidence that everyone is going to love the game, rather they double down that anyone who dislikes it has no leg to stand on...which is exactly what I was saying would happen!

And that post opens and closes with discussion about the community, so I'm not sure where you're picking up this switch from.
 

c0Zm1c

Member
Can't you encourage that movement and exploration by spreading out the raw materials required to build your home? AKA find a livable planet, decide you want to build your base there. Build it up and realize that the planet has no iron, check your history and notice you have yet to find a planet with iron. In order to continue building your base you need to go find some damn iron!

I like that they aren't focusing this game on building, but I would love to see it added at some point.
Why would you want to build a base though, on any planet? What purpose would it actually serve in a game where the main goal is a grand journey across a vast universe?

If they do add building to the game then they are also going to need to add a reason for players to be building bases. Otherwise it's just adding base building for the sake of pleasing those who didn't understand why the game didn't need to have base building in the first place (and we're back to asking the developers to make a game that they didn't intend to make.)

It makes sense in some other survival games, even those without PvP, where the player might have no choice but to continuously endure a harsh or hostile environment but in this one you will inevitably need to jump in your ship and leave to make progress towards that overarching goal.
 
Firstly I don't need to provide evidence as it's an opinion, and one about some future event at that. You are also free to say you think everyone who buys the game will love it, and we can disagree about that. Secondly, that same post and the one following both show examples of people who should be well-informed about the game not knowing about a major design aspect and expressing disappointment, so there is a basis for thinking it might be poorly-received. Others on the same page expressed concern and caution. Finally, counterarguments don't show evidence that everyone is going to love the game, rather they double down that anyone who dislikes it has no leg to stand on...which is exactly what I was saying would happen!

And that post opens and closes with discussion about the community, so I'm not sure where you're picking up this switch from.

Those of us looking forward to NMS have constantly tried to educate misinformed people in the threads; we're well aware that there is continued confusion (and false hopes) about the game's features.

I would never claim that everyone will love it. I don't even know if I will love it. It's one thing to give a personal opinion about a game, but I think claiming that most people will be disappointed in it (seemingly with your main reason for this being that most people are ignorant of the "real" NMS gameplay) does little except to spread a vibe of negativity about a game which already has more than its share of detractors.
 

SomTervo

Member
Those of us looking forward to NMS have constantly tried to educate misinformed people in the threads; we're well aware that there is continued confusion (and false hopes) about the game's features.

I would never claim that everyone will love it. I don't even know if I will love it. It's one thing to give a personal opinion about a game, but I think claiming that most people will be disappointed in it (seemingly with your main reason for this being that most people are ignorant of the "real" NMS gameplay) does little except to spread a vibe of negativity about a game which already has more than its share of detractors.

Besides the whole argument, this. This post is so true.

There isn't so much misinformation about the game among fans/hopefuls/detractors, but a complete head-in-the-clouds situation where people just don't know the basic facts about how it works and clearly aren't taking upon themselves to change that.

You can get a great sense of how deep the game is if you watch three particular videos and read four or five long (several thousand word) written previews. The previews are the really important one - they tell you exactly how it will play and reveal the potential that is there better than any video. Every reviewer/critic had their own compelling adventure, even in a 30 minute time limit, and various members of the team chime in about really cool aspects of the game.

But nobody reads these days. So these threads are just inundated with people going 'it'll be an inch deep', 'all the planets will be the same', 'there will be no progression', 'i bet there are ten types of animal', 'I bet there's no story' etc – when the facts we have about the game negate all of this.

It might still be shit. It might still be a turgid, dull failure which isn't worth buying. But people flap about in threads all concerned and negative about the game without even trying to actually learn the facts about it.
 
So I've been out of the loop with this game since... A year or so. Is it possible to beat this game or is kind of like a Minecraft game where you create your own fun and it goes on forever?
 
Besides the whole argument, this. This post is so true.

There isn't so much misinformation about the game among fans/hopefuls/detractors, but a complete head-in-the-clouds situation where people just don't know the basic facts about how it works and clearly aren't taking upon themselves to change that.

You can get a great sense of how deep the game is if you watch three particular videos and read four or five long (several thousand word) written previews. The previews are the really important one - they tell you exactly how it will play and reveal the potential that is there better than any video. Every reviewer/critic had their own compelling adventure, even in a 30 minute time limit, and various members of the team chime in about really cool aspects of the game.

But nobody reads these days. So these threads are just inundated with people going 'it'll be an inch deep', 'all the planets will be the same', 'there will be no progression', 'i bet there are ten types of animal', 'I bet there's no story' etc – when the facts we have about the game negate all of this.

It might still be shit. It might still be a turgid, dull failure which isn't worth buying. But people flap about in threads all concerned and negative about the game without even trying to actually learn the facts about it.

Word, the community has been very informative and helpful. I think the game is beautiful and amazing! ultimately it will be quite an experience. However, the game isn't meant for me due my taste in gaming and my lack of instinctive space explorer of the unknown lol but I want this game to succeed since it opens for devs to take chances and get creative.
 

SomTervo

Member
So I've been out of the loop with this game since... A year or so. Is it possible to beat this game or is kind of like a Minecraft game where you create your own fun and it goes on forever?

Edit: sorry for the bulletpoint wall of text, lol.

  • your core goal - your one main objective - is to reach the center of the universe/galaxy. As such you can 'complete' the game. Your starmap always shows the quickest route there from your current planet
  • there are hints that when you reach the center, 1. there may be story content, and 2. that a load of new mechanics/systems might open up
  • depending on your progression, it could take 100 hours to reach the center. Will be highly variable based on what you prioritise and how you choose to explore/progress
  • there are an essentially unlimited number of planets - each one unique with its own landscape, atmosphere (or lack thereof) and wildlife. So, mixed with the alien faction/war system below, yes you can go on forever making your own adventures and exploring if you want
  • not dissimilarly to the real universe, only 1/10 planets will feature an atmosphere or basic life (plants and beasts) at all. Within that 1/10, a further 1/10 will be 'paradise' planets with sentient aliens, lots of lifeforms, etc. So only 1% of planets will be like what they've shown in trailers. 9/10 planets will be rocks good for mining (probably with plenty of alien life mining them too... possibly fighting for the resources)
  • as you get closer to the center of the galaxy, planets will get more volatile. More dangerous atmospheres, more chaotic weather systems, more dangerous and surreal wildlife. You need to upgrade yourself to survive as you progress - the game's main friction is improving yourself while pressing forward, eg stopping on a planet for a few days to upgrade your ship or suit to make longer jumps or survive more radiation, etc
  • as you get closer to the galactic centre, animals also get more volatile and crazy. The game will start generating surreal/disturbing/unrealistic permutations of animals which may be more dangerous and powerful
  • they recently announced sentient alien factions who are in alliance or at war across the galaxy. Only a couple have been shown. These aliens are hand-crafted and disparate from the procedural/unique aliens on planets. You have to learn these aliens' languages to talk with them successfully, and once you have some of their vocab (gathered from texts on their buildings/trial and error) you can trade with them, ask them for help, etc. The game has a dialogue system - this might also tie to 'endgame' story content
  • you have affiliations linked with each race which impact your standing with all of them. Befriending one race may turn another race against you. Some races you'll want to avoid altogether (like pirate/aggressor races)
  • planets will also have procedurally generated buildings which you can break into/steal from, hack into/steal from, or talk your way into, or destroy. These will contain valuable resources or diagrams for better upgrades/tools
  • we hope there are procedurally generated cities, but we don't know yet. I think it would be a hole in the lore if there weren't.
  • the game saves everything you do to a planet for yourself. However, if another player visits the planet, those small things won't change. Only big changes will be saved - killing off a race, destroying a planet, etc
  • there is a lot of stuff that hasn't been shown yet

[Agent]ZeroNine;206259704 said:
No one knows

facepalm.gif

Word, the community has been very informative and helpful. I think the game is beautiful and amazing! ultimately it will be quite an experience. However, the game isn't meant for me due my taste in gaming and my lack of instinctive space explorer of the unknown lol but I want this game to succeed since it opens for devs to take chances and get creative.

Totally fair!

I especially like that Hello have said they'd like to use Minecraft's updating/development model, where once or twice a year there are large updates adding new features totally for free. Sony might want to monetise significant updates, though.
 

Warnen

Don't pass gaas, it is your Destiny!
Got an email from sony saying they will cancel my preorder because the game has been delayed to 12/31/16 or sooner.


Check your emails if u bought it on PSN
 

diaspora

Member
I especially like that Hello have said they'd like to use Minecraft's updating/development model, where once or twice a year there are large updates adding new features totally for free. Sony might want to monetise significant updates, though.
How is Sony going to monetize it on PC? Iirc they're not publishing the Steam version.
 

23qwerty

Member
I realized that. I asked because I was thinking of how differently the center planets could be depending on how late one gets there.

I'm unsure of what you're asking exactly

Everyone has the same center, everyone starts at different points along the edge of the galaxy
 

theWB27

Member
I'm unsure of what you're asking exactly

Everyone has the same center, everyone starts at different points along the edge of the galaxy


Some things you do on planets stick...correct? You can also name them. .correct?

I just wonder how differently it could look once you get there if you're late. I couldn't imagine there being as many planets at the core as there are in the open.
 
Some things you do on planets stick...correct? You can also name them. .correct?

I just wonder how differently it could look once you get there if you're late. I couldn't imagine there being as many planets at the core as there are in the open.

It's way too early for any of that kind of speculation. We have no idea what the "center" actually is. Could be a ton of galaxies being sucked into a supermassive black hole.
 
Some things you do on planets stick...correct? You can also name them. .correct?

I just wonder how differently it could look once you get there if you're late. I couldn't imagine there being as many planets at the core as there are in the open.

Everything you do on a planet will be saved for you. Only very big changes, such as blowing up a space station, would be reflected for anyone else. The only thing you'll probably see when you get to a planet someone else has been to is that it's already named by someone, and some or all of the creatures have been named. I'd imagine those planets near the center will be the only times you'd see the traces of other travelers.

Literally the only thing Sony is doing is a bit of marketing, and printing the PS4 discs.

I'd say two spotlights at their E3 keynotes and an appearance on the Tonight Show (which really wouldn't have happened without Sony's PR connections) counts for more than a "bit" of marketing. There was an interview where Sean talked about Sony's involvement, but I can't find it right now. I think Sony's been a positive force for No Man Sky's progress and probable financial success.
 
The vast majority of planets will not be discovered ever. Your discoveries will rarely if ever be seen first hand by another player. They don't need to have a house building mechanic in a survival game about exploring just so that maybe someday, if you're extremely lucky, one other player might see it. People aren't really grasping how large this universe is for a few million gamers. You're really not going to ever see anyone else or their discoveries until maybe the very center of the Galaxy. What you call a missed opportunity I call a waste of developer resources when they designed their game to be so vast, you'll likely never see another person's discovery.

18,446,744,073,709,551,616 Is the number of planets in this game. Nobody would ever see your house and you shoudn't waste so much time on one planet.
Good points...Definitely looking forward to the title.
 

Hopeford

Member
Everything you do on a planet will be saved for you. Only very big changes, such as blowing up a space station, would be reflected for anyone else. The only thing you'll probably see when you get to a planet someone else has been to is that it's already named by someone, and some or all of the creatures have been named. I'd imagine those planets near the center will be the only times you'd see the traces of other travelers.

Haven't been following up on this game at all so this mechanic is something I never heard of before. Let me see if I understand how that works...so like if someone blows up a space station or does something big on a planet that affects the way anyone would see those planets changed that way?

And uh maybe weird question(I sincerely have not been following up on this game at all so apologies if this sounds dumb) but if that's how it works, is there any danger of say cheaters kind of blowing up worlds and all sorts of things and that affecting everyone's worlds or is that just not how the game works?

That aside, man that sounds like an awesome feature. Glad I haven't been following this game too much, now it feels like the game is pretty close haha.
 

Experien

Member
Edit: sorry for the bulletpoint wall of text, lol.

  • your core goal - your one main objective - is to reach the center of the universe/galaxy. As such you can 'complete' the game. Your starmap always shows the quickest route there from your current planet
  • there are hints that when you reach the center, 1. there may be story content, and 2. that a load of new mechanics/systems might open up
  • depending on your progression, it could take 100 hours to reach the center. Will be highly variable based on what you prioritise and how you choose to explore/progress
  • there are an essentially unlimited number of planets - each one unique with its own landscape, atmosphere (or lack thereof) and wildlife. So, mixed with the alien faction/war system below, yes you can go on forever making your own adventures and exploring if you want
  • not dissimilarly to the real universe, only 1/10 planets will feature an atmosphere or basic life (plants and beasts) at all. Within that 1/10, a further 1/10 will be 'paradise' planets with sentient aliens, lots of lifeforms, etc. So only 1% of planets will be like what they've shown in trailers. 9/10 planets will be rocks good for mining (probably with plenty of alien life mining them too... possibly fighting for the resources)
  • as you get closer to the center of the galaxy, planets will get more volatile. More dangerous atmospheres, more chaotic weather systems, more dangerous and surreal wildlife. You need to upgrade yourself to survive as you progress - the game's main friction is improving yourself while pressing forward, eg stopping on a planet for a few days to upgrade your ship or suit to make longer jumps or survive more radiation, etc
  • as you get closer to the galactic centre, animals also get more volatile and crazy. The game will start generating surreal/disturbing/unrealistic permutations of animals which may be more dangerous and powerful
  • they recently announced sentient alien factions who are in alliance or at war across the galaxy. Only a couple have been shown. These aliens are hand-crafted and disparate from the procedural/unique aliens on planets. You have to learn these aliens' languages to talk with them successfully, and once you have some of their vocab (gathered from texts on their buildings/trial and error) you can trade with them, ask them for help, etc. The game has a dialogue system - this might also tie to 'endgame' story content
  • you have affiliations linked with each race which impact your standing with all of them. Befriending one race may turn another race against you. Some races you'll want to avoid altogether (like pirate/aggressor races)
  • planets will also have procedurally generated buildings which you can break into/steal from, hack into/steal from, or talk your way into, or destroy. These will contain valuable resources or diagrams for better upgrades/tools
  • we hope there are procedurally generated cities, but we don't know yet. I think it would be a hole in the lore if there weren't.
  • the game saves everything you do to a planet for yourself. However, if another player visits the planet, those small things won't change. Only big changes will be saved - killing off a race, destroying a planet, etc
  • there is a lot of stuff that hasn't been shown yet


You make it sound so exciting but can't seem to fully accept this. Also really annoying/dumb if true that they are locking off certain mechanics at the center of the universe that most people won't even get to or at least not until they are done with the game. Sounds bonkers to me.
 

Galactic Fork

A little fluff between the ears never did any harm...
Can't you encourage that movement and exploration by spreading out the raw materials required to build your home? AKA find a livable planet, decide you want to build your base there. Build it up and realize that the planet has no iron, check your history and notice you have yet to find a planet with iron. In order to continue building your base you need to go find some damn iron!

I like that they aren't focusing this game on building, but I would love to see it added at some point.
It seems foolish to me to imply that Minecraft or Fallout 4 discourage exploration by allowing the player to construct housing, or that any discouragement present has had any noticeable impact on whether players explore in these games. Base building and exploration aren't mutually exclusive.
The difference is scale and scope. A base implies you're going to be coming back. You will never go farther than you're willing to travel back if you build a base. And when you're talking about thousands and thousands (possibly millions) of light years, making a home base isn't especially desirable if it's unlikely you'll ever go back. You'd have built a few bases you'll never see again, or you'll feel tethered to one spot. Let's say you spend weeks building the perfect base, would you really go far enough away that it'd take real life weeks to get back?
 
You make it sound so exciting but can't seem to fully accept this. Also really annoying/dumb if true that they are locking off certain mechanics at the center of the universe that most people won't even get to or at least not until they are done with the game. Sounds bonkers to me.
New Game Pluses aren't exactly a new thing in games. Often they'll introduce new bosses or weapons or maybe even areas that a vanilla player might not be able to handle, or have the knowledge to tackle

And if those new mechanics or features in NMS require fully-upgraded ships and weapons and the knowledge of how to survive on harsher planets, then yeah introducing it after you've mastered the base game makes sense
 

Galactic Fork

A little fluff between the ears never did any harm...
Edit: sorry for the bulletpoint wall of text, lol.

  • we hope there are procedurally generated cities, but we don't know yet. I think it would be a hole in the lore if there weren't.
In an old interview he was cagey on this. He said when he hears that question he thinks people expect the big huge cities in the newer star wars movies (episodes 1-3) but he says they're going for the older scifi aesthetic and wanted something more like Mos Eisley from the original Star Wars. So I think there will be cities, but like smaller space port type of cities.
 
The difference is scale and scope. A base implies you're going to be coming back. You will never go farther than you're willing to travel back if you build a base. And when you're talking about thousands and thousands (possibly millions) of light years, making a home base isn't especially desirable if it's unlikely you'll ever go back. You'd have built a few bases you'll never see again, or you'll feel tethered to one spot. Let's say you spend weeks building the perfect base, would you really go far enough away that it'd take real life weeks to get back?

Bases aren't only about "coming back" on a grand scale of wanting to trawl across the universe to your home.

We already know there will be hostile encounters in the wilderness, wouldn't it be great to throw together a shelter to survive the night like people do in Minecraft? Or have a shack at the entrance to a cave full of ore for you to haul it all out to? No need to go back to your ship and then try to find the same cave from when you were out exploring, you've got a little house you can stay in temporarily as you exhaust the ore inside.

Just a couple examples. And the other thing is, if one person wants to bunker down on a single planet and never go anywhere, let them! There's room for all styles of play. I guarantee you people will do that anyway, dedicate hours to trying to fully explore a single planet, find every species there, call it their own.
 

cool_dude

Banned
Will get pretty boring, especially when you've figured out the procedural algorithms, as many of us pretty much have. It's just variations upon another that will run its course after a few planets.

It's like open your eyes, ah, a pink dinosaur with horns and five feet, close your eyes, open your eyes, ah, a purple dinosaur with fur, I'm gonna name him Barney, close your eyes, open your eyes, ooh, a yellow dinosaur with human lips. Rinse, lather, and repeat. No set pieces or anything worth "discovering".

There is no magic when the trick is exposed.
 

E92 M3

Member
Of course they will. Wont be last one either

Sigh...just one more full month and then we're there.

Will get pretty boring, especially when you've figured out the procedural algorithms, as many of us pretty much have. It's just variations upon another that will run its course after a few planets.

It's like open your eyes, ah, a pink dinosaur with horns and five feet, close your eyes, open your eyes, ah, a purple dinosaur with fur, I'm gonna name him Barney, close your eyes, open your eyes, ooh, a yellow dinosaur with human lips. Rinse, lather, and repeat. No set pieces or anything worth "discovering".

There is no magic when the trick is exposed.

It's still fun to explore in Minecraft. Also, everything changes as it gets closer to the center.
 

Galactic Fork

A little fluff between the ears never did any harm...
Bases aren't only about "coming back" on a grand scale of wanting to trawl across the universe to your home. We already know there will be hostile encounters in the wilderness, wouldn't it be great to throw together a shelter to survive the night like people do in Minecraft?
You can already use devices to make makeshift caves to protect you from the elements. It was in one of the demos.
Or have a shack at the entrance to a cave full of ore for you to haul it all out to? No need to go back to your ship and then try to find the same cave from when you were out exploring, you've got a little house you can stay in temporarily as you exhaust the ore inside.

Sooooo when worried about finding the saaame cave after returning to your ship:

Good: Build a shelter collect all the ore from the cave put it at the cave entrance before returning to your ship to find out if you can even find the cave again.
Bad: Return to your ship before you do all the work to find out if you can find the cave again.

You have to return to your ship anyway and then find the cave. Only in one of them if you can't find it, you didn't waste your time building a shack and collecting the oar.


Just a couple examples. And the other thing is, if one person wants to bunker down on a single planet and never go anywhere, let them! There's room for all styles of play. I guarantee you people will do that anyway, dedicate hours to trying to fully explore a single planet, find every species there, call it their own.

As said, you can bunker down in the same planet, you just can't build a building. You can build a cave system though. It's not prohibiting staying on one planet if you want to, it's just not encouraging it as much as it's encouraging not setting down roots.


Will get pretty boring, especially when you've figured out the procedural algorithms, as many of us pretty much have. It's just variations upon another that will run its course after a few planets.

It's like open your eyes, ah, a pink dinosaur with horns and five feet, close your eyes, open your eyes, ah, a purple dinosaur with fur, I'm gonna name him Barney, close your eyes, open your eyes, ooh, a yellow dinosaur with human lips. Rinse, lather, and repeat. No set pieces or anything worth "discovering".

There is no magic when the trick is exposed.

You know, they've shown only a few variations hand crafted for demos. They were purposely limiting variation in the demos to A) show people something familiar, and B) not give away much of anything, letting the players discover more.
 

thiense

Neo Member
Well... It seems
(to me)
that this delay has less to do with bugfix and overall polishing and more with the launch itself. Maybe there is too many games being launched at the same time and this could shadow the game a bit or highlight its flaws?

Gonna get day one no matter what, though.¯\_(ツ)_/¯
 

vix

Member
Your ship is your base. It holds your resources and what not. I'm fairly certain they've said that if you die while holding resources you lose them unless you bring them back to your ship or use a save point. If those resources are your fuel, then your base is a flying RV that can be taken to any cave or mountain and used for safety.

I don't know, this just seems so nitpicky. It's like asking for roller blades in Tony Hawk cause you don't like skateboards or asking for a stun gun in any shooter cause you don't like killing games. Those games are designed like that. Just like NMS isn't designed to be a stay in one spot forever game. Sure you can but it's not the point so you don't have the necessary means to do so as far as a base is concerned.

If you want a base building game so much then this game just may not be for you. I'm not trying to come off as sarcastic or rude or anything but...There are plenty of games out there that aren't for me and vice versa. I love the Katamari games and there are plenty of people who would kindly call me all sorts of names for liking such a series. The going on about a base would be like me saying I can't play NMS if it doesn't have a sticky ball rolling feature in the game because another game had this feature so this one absolutely must have it too.
 
Building construction isn't even what I want, it was a one off example of something that people will say is a step too far in criticism, something "the game wasn't designed to do," when really all criticism approaches or crosses that line.

It's ludicrous to say for example that NMS should play as a space RTS or similar massive alteration in design, but as another example, criticism on the range of planet types, tree types, creature types? If people find them too repetitive, is it fair to say "well the game was designed to have this exact number of planet types, don't knock it for something it wasn't trying to do?"

What level of changes are fair criticism and not examples of something beyond what the game was trying to be? Everyone will disagree.

But this is getting beyond the point I was making, which is simply that people aren't going to agree on what criticism is valid vs. what criticism is suggesting the game become something it is not. Building is just an example among many. Perhaps the trading will be shallow and the community will tell people they aren't allowed to say that because it was designed to be shallow.
 

c0Zm1c

Member
Bases aren't only about "coming back" on a grand scale of wanting to trawl across the universe to your home.

We already know there will be hostile encounters in the wilderness, wouldn't it be great to throw together a shelter to survive the night like people do in Minecraft? Or have a shack at the entrance to a cave full of ore for you to haul it all out to? No need to go back to your ship and then try to find the same cave from when you were out exploring, you've got a little house you can stay in temporarily as you exhaust the ore inside.

Just a couple examples. And the other thing is, if one person wants to bunker down on a single planet and never go anywhere, let them! There's room for all styles of play. I guarantee you people will do that anyway, dedicate hours to trying to fully explore a single planet, find every species there, call it their own.

Building a shelter or a base makes sense in games like Minecraft, where you don't have the convenience of a ship to leave the harsh and hostile environments or move quickly from place to place around an entire world - but in this game I would see it being somewhat redundant, even if you do plan on staying on the same planet.

It's only real use would be extending your inventory capacity but I could see hoarding materials and items being somewhat pointless in this game. But I wonder if there is some kind of depository on the stations?
 
Will get pretty boring, especially when you've figured out the procedural algorithms, as many of us pretty much have.
You have? Like even though they've purposefully tweaked the generation to show only Earthlike animals and dinosaurs and such for demonstrations.
2zyuRfc.jpg
xq3oE5h.jpg

no-mans-sky-eridu.png
2883979-2883822-no_mans_sky_3.jpg

And procedural generation done right allows for natural variation that doesn't seem repetitive. Consider the procedurally-generated animations of Rain World and how they provide a weighty natural sense of movement that hand-crafted sprite animations couldn't do
 
Top Bottom