No Man's Sky - August 9, 2016

I can't see it being too extreme though, we know we start off with nothing but the basics so it wouldn't be fair to put us on a planet with acidic rain. They wouldn't do that to us would they? In a perverse way, I hope they do.

I'm not entirely sure if they have control to prevent it from happening. I'd imagine some of these planets could be incredibly hostile considering we have upgrades to get so we also need a reason to get them. I'm really hoping that I start on a really tough planet so the feeling of escape for the first time is heightened.
 

Karak

Member
I'm not entirely sure if they have control to prevent it from happening. I'd imagine some of these planets could be incredibly hostile considering we have upgrades to get so we also need a reason to get them. I'm really hoping that I start on a really tough planet so the feeling o escape for the first time is heightened.

They do have control of starting parameters.
Not sure whether to open for PS4 or PC version of this.

What do we expect communities to be like on them?
With all the websites already getting set up for telling stories, logging locations and stuff with PC I am going that route. I am sure they will work in some way with console but having seen it. I am not 100 convinced it will be the fps I would like to see a game like this on the PS4. While hopefully the PC will allow that. This in 4k? Oh ya.
 
They do have control of starting parameters.

Yeah to an extent, I'm just kind of wondering how they've gone about it. I hope they haven't just set all planets within the spawn zone to have a forgiving level of danger since it limits how dynamic our starting experiences could be. I can't imagine they've been able to actually check each one to make sure so I'm hoping there's at least a small chance of landing on a very dangerous planet from the start.

Edit: I probably worded that wrong. The parameters are definitely up to them, I suppose what I meant was I'd hope they've left wiggle room for some interesting starts considering visually checking each one must be impossible.
 

III-V

Member
I purchased the poster art for this game to hang on my 2 yo son's wall. Looks amazing.

I love the idea of this game, space exploration, 1950's futuristic style, I really hope it is able to deliver on its art vision.
 

GhaleonEB

Member
Has the penalty for death been confirmed yet? Im hoping its pretty severe >:)

IIRC, You lose resources found since your last save, and any discoveries you have not uploaded, and then respawn near your ship (or in it, in space).

Which to me, is pretty severe. Especially if save points are fewish between; I hate losing progress. I will be exploring with caution.
 

RedSwirl

Junior Member
These are four different planets in just one star system (video):
gXxWfM8.png


So I'm not too concerned about the proc gen system. There are hundreds of base models from which the procedural generation does its work, and things are generated in ways that resemble how our real universe works. If all you can do is think about the numbers and variables when you look at these screenshots, it might not be the game for you.

I'd also say that this game is going to have many more strange creatures than the usual orcs and stereotypical aliens you see in most games. If anything regarding the proc gen may disappoint in some way, it'll probably be the skeletal animation. But I haven't seen any creatures that look terrible so far.

I still think people are gonna see some unexpected things out there, or at least things most people don't realize are possible in space. I know NMS is supposed to be fun over reality, but from what I've read about astronomy there is some pretty weird shit out there in our actual universe.

I think I remember one NMS playtester saying something about finding a planet completely shrouded in black clouds. It really depends on what factors for planets Hello Games has in mind. I think Murray already confirmed they're not really factoring in the differing gravity between planets, at least they aren't factoring it into player movement. We also know planets will generally be one-biome.

Obviously the type of star and distances from stars will be a factor, but what about atmospheric pressure? Will the age of a star (and planets) be a factor in what kind of life has evolved there? Will planets really close to their stars be tidally locked? Will tidally locked planets be super hot on the day side and super cold on the night side? Will the oceans on different planets be composed of things other than water? Will there be geysers and volcanoes? Will all those volcanoes and geysers spew lava or will some spew ice and methane? Will the distance of a planet from its sun determine the difference between a water world and a frozen ice world? Will there be planets so far away from their host stars that they'll receive no light at all and be covered in total pitch blackness? Can atmospheric pressure still make those planets warm? Can the lack of a thick atmosphere make a closer planet unusually cool? Are those things affected by the strength of a planet's magnetic field? Are we gonna see huge asteroids made of certain elements? Comets made of water ice? We know there will be multiple star systems, but will there be both wide binaries and close binaries? Triple systems? Quadruple?

Just a few factors to think about.
 
Who is going to restart the game if they're put on a planet that's not to their liking and who's going to suffer luck and strive to conquer adversity?

I'm going to accept my fate.

I'm planning on accepting my fate, too. I even feel like I might be disappointed if I start on an "easy" planet. Those pre-order bonuses for the extra resources and upgraded multi-tool or whatever? Definitely not using them.


i think it could feasible to say your ship is your base. It's a space rv of sorts.

Great. Now I want John Candy to be my sidekick.
 
I still think people are gonna see some unexpected things out there, or at least things most people don't realize are possible in space. I know NMS is supposed to be fun over reality, but from what I've read about astronomy there is some pretty weird shit out there in our actual universe.

I think I remember one NMS playtester saying something about finding a planet completely shrouded in black clouds. It really depends on what factors for planets Hello Games has in mind. I think Murray already confirmed they're not really factoring in the differing gravity between planets, at least they aren't factoring it into player movement. We also know planets will generally be one-biome.

Obviously the type of star and distances from stars will be a factor, but what about atmospheric pressure? Will the age of a star (and planets) be a factor in what kind of life has evolved there? Will planets really close to their stars be tidally locked? Will tidally locked planets be super hot on the day side and super cold on the night side? Will the oceans on different planets be composed of things other than water?

Just a few factors to think about.
One journalist already foolishly dove into an acid lake, so I imagine acid oceans are a possibility
 
I kind of hope Hello ports to the Mac after release. I think it would do well on that platform. I'd probably play there instead of the PS4 if I had a choice.

IIRC, You lose resources found since your last save, and any discoveries you have not uploaded, and then respawn near your ship (or in it, in space).

Which to me, is pretty severe. Especially if save points are fewish between; I hate losing progress. I will be exploring with caution.

I imagine a good strategy for exploration will be puddle-jumping – taking your ship to a new area of a planet, exploring within a certain radius, then flying back to the upload site. Rinse and repeat. More laborious, but safer.

I think the death penalty is fairly reasonable. Imagine if every time your ship blew up you had to craft a new one!
 

c0Zm1c

Member
Who is going to restart the game if they're put on a planet that's not to their liking and who's going to suffer luck and strive to conquer adversity?

I'm going to accept my fate.

I'll accept my fate. Even if the starting planet I get is harsh it's still my starting planet. Trying to fix that by wiping the game just doesn't seem right.
 

Galactic Fork

A little fluff between the ears never did any harm...
I'm kinda worried about getting a really boring and easy starting planet. I want to feel I conquered my first world.
Hopefully the limited edition goes back in stock at Amazon.

Need that.
I was hoping that to make up for the delay, they'd turn the "Limited Edition" to the "Special Edition" without the scarcity.
 

GribbleGrunger

Dreams in Digital
It's great to see so many people are willing to suffer from the outset. It will make the sense of exploration far more satisfying once you've left the planet and beefed up your equipment. I got that from Don't Starve and loved it ... Well, when I say 'loved it', that's not exactly accurate. I couldn't get passed 2 days for quite some time. 120 days was my record until I decided to take on a walrus to make a walking cane. I really do hope No Man's Sky is just as unforgiving. If it isn't though, I'll still enjoy it.
 

GribbleGrunger

Dreams in Digital
Alright be honest anybody in here going to have the space balls to try and take down a space station

I'm not. I don't mind taking on the elements but I'm not stirring the hornets nest, especially when the hornets nest may be the faction that gives me some juicy upgrades. I'll save it for the tribes, something not ever mentioned but I'm sure they'll be there.
 
I still think people are gonna see some unexpected things out there, or at least things most people don't realize are possible in space. I know NMS is supposed to be fun over reality, but from what I've read about astronomy there is some pretty weird shit out there in our actual universe.

I agree, though it depends how realistic their model is.

The biggest question mark for me is whether NMS will have geologic features like volcanoes and geysers. It's hard to imagine classic sci-fi planets without volcanoes in the distance.
 
I'm just wondering if there's anyway a team of about a dozen people can make a game that lives up to the AAA type hype this game has gotten. Hopeful because the concept is awesome.
 
I don't mean to sound like a broken record since I know people always go into these threads asking "but what do you do?" but kinda got hyped again reading this thread so wanted to ask:

I generally know most of the basic details. Going to the center of the galaxy (but dunno if you can go back to reexplore a planet or explore new ones) etc. but I want to know how the online works in full if thats answerable.

I've heard that if you log something others can see it, and that the game is always online connected so I can discover a already logged planet. But if the game is precedural, how can it work if its all randomized? Also that is alot of data to store online. Seems like it could be full of glitches. I hope it goes ok!

Also, can two people meet and do stuff, maybe even team up long term? If anyone has a list of all online points I'd like that. I know most other things but the online elude me. It seems much more worth it to play online. So if I get this I'd probably get PS+ again too.

Edit: Forgot to ask: can you customize the look of your character and/or play as a girl?
 
I don't mean to sound like a broken record since I know people always go into these threads asking "but what do you do?" but kinda got hyped again reading this thread so wanted to ask:

I generally know most of the basic details. Going to the center of the galaxy (but dunno if you can go back to reexplore a planet or explore new ones) etc. but I want to know how the online works in full if thats answerable.

I've heard that if you log something others can see it, and that the game is always online connected so I can discover a already logged planet. But if the game is precedural, how can it work if its all randomized? Also that is alot of data to store online. Seems like it could be full of glitches. I hope it goes ok!

Also, can two people meet and do stuff, maybe even team up long term? If anyone has a list of all online points I'd like that. I know most other things but the online elude me. It seems much more worth it to play online. So if I get this I'd probably get PS+ again too.

Edit: Forgot to ask: can you customize the look of your character and/or play as a girl?

- You can play online or offline. If offline, obviously your discoveries aren't uploaded to the server.
- The game is procedural, but the algorithm ensures it generates the same galaxy for everyone.
- You can name planets, creatures, and ship models. If anyone encounters one of these, they'll see the name you gave it.
- No, this data is fairly small considering most people will probably only discover 50-100 planets, and we're only talking about saving some bits of text in a database. All of the data that would make it huge (i.e. digging a hole) are only saved on your local computer/PS4.
- You have the ability to see another player, but you can't interact with them. If they blew a hole into the ground, you probably won't see that. Multiplayer may change post-launch, but for now all you can do is see someone, and given the size of the universe the chance of you stumbling onto someone else on a planet is extremely remote.
- You can see the location of your friends on the galaxy map, so theoretically you could spend a few weeks/months traveling to the same planet. But you wouldn't be able to do anything together.
- You can't see your player model, and the only time you'd be able to do that is if you saw another player. And if you did, you'd only see a spacesuit. So no, there's no concept of gender in the game, and no customization of your suit (beyond functional changes) that I've heard of.
 

RedSwirl

Junior Member
I agree, though it depends how realistic their model is.

The biggest question mark for me is whether NMS will have geologic features like volcanoes and geysers. It's hard to imagine classic sci-fi planets without volcanoes in the distance.

It's really gonna depend on how imaginative Hello Games is. The universe is procedural and will definitely put together things they don't expect, but it's still based on their rules, rules limited by their imagination. Murray wants the game to be an interactive 70's sci-fi book cover, but I hope Hello Games did its homework or at least watched Cosmos before setting the rules of this game, instead of just doing things based on common sci-fi tropes. Astronomers have found things that are in some cases far more interesting and unusual than what sci-fi writers have been able to think up, often things right here in our solar system.
 
- You can play online or offline. If offline, obviously your discoveries aren't uploaded to the server.
- The game is procedural, but the algorithm ensures it generates the same galaxy for everyone.
- You can name planets, creatures, and ship models. If anyone encounters one of these, they'll see the name you gave it.
- No, this data is fairly small considering most people will probably only discover 50-100 planets, and we're only talking about saving some bits of text in a database. All of the data that would make it huge (i.e. digging a hole) are only saved on your local computer/PS4.
- You have the ability to see another player, but you can't interact with them. If they blew a hole into the ground, you probably won't see that. Multiplayer may change post-launch, but for now all you can do is see someone, and given the size of the universe the chance of you stumbling onto someone else on a planet is extremely remote.
- You can see the location of your friends on the galaxy map, so theoretically you could spend a few weeks/months traveling to the same planet. But you wouldn't be able to do anything together.
- You can't see your player model, and the only time you'd be able to do that is if you saw another player. And if you did, you'd only see a spacesuit. So no, there's no concept of gender in the game, and no customization of your suit (beyond functional changes) that I've heard of.
Alright, thanks for all the info!

Online isn't advanced as I'd hope, but even discovering a already discovered planet sounds really cool. And the main thing seems to be endless exploration so its something I'll think heavily on getting.
 

SomTervo

Member
Your screenshots proved my points further. Orange grass, green grass, etc. The next planet I predict will have a different color grass, but it is still $grass_color = setGrassColor(random_seed_number).

The repetitiveness is knowing the existence of procedural algorithms, objects, classes, and extension of classes. They are defined and have their constraints. Many of us in this forum are programmers/developers...put 5 of them in a locked room, and the whiteboard will be filled with archetypes and design specifications:

So every planet with life will have trees:
-Leaves will be connected to branches.
-Branches will be connected to a trunk.
-The trunk will be embedded into the ground.

Each "node/object" will have properties:
-Leaves can be only one color (all the trees I've seen in screenshots are of one color)
-Branches can have multiple thickness.
-Trunks can be straight to curved.

Define the valid variable ranges:
-The trunk cannot be thinner than the branches...etc.
-(Akin to sports game player models where the joints cannot hyperextend)

That's why I say the "magic" is exposed by all this hype and procedural algorithms. So many are trying to picture the game mechanics that they are already "defining" the procedural algorithms. This will quickly lead to "meh, another planet, another dinosaur..."

I direct you to this post of mine (which is confirmed to be in the game by Sean, the art director, and different journalists in various previews):

Did you completely ignore the part of my previous post where I talked about how the algorithms change as you progress through the game?

The outer edge of the galaxy, algorithms generate:
- relatively normal 'familiar' shaped planets
- relatively normal physics
- relatively normal animals and plant life
- safer atmospheres (in terms of radition, toxicity, etc)

As you proceed closer to the center of the galaxy the algorithms generating:
- planet shapes get more insane
- physics and planetary 'laws' start being bent to the point of breaking
- animal/plant shapes, abilities, properties and animations start getting bent to the point of logical breaking - you might find a winged elephant with the animation model of a bat (there are near-infinite permutations which even the dev team haven't seen yet)
- atmospheres get increasingly volatile - with increasingly unsettling combinations like freezing + water + radioactive, in far higher doses/danger thresholds than ever before

Keep exploring to the center of the galaxy and you will see new things.

I even recall reading in one preview that the dev team gathered around the journalist to ogle at his screen because he found a mineral/element none of them had seen before. This suggests even resources are procedurally generated to match their environment.

The art director even said that the game almost gets to like survival horror levels of 'this planet/that animal is fucking creepy' when you're nearer the galactic centre. Apparently shit starts getting unsettling and truly alien.

Heh, this juxtaposition:

Haha, you got me - although in the big main post I made it clear which bits which unconfirmed/uncertain.
 

vix

Member
We've been told there are different ships, right? Ones geared more towards combat, others geared towards trading. I'm sure they're keeping a lot of stuff hidden so what if there is a ship that sort of looks boxy like an RV...

It could be a trader ship that could have upgradable storage space size.

I think anything could be possible. We really have only been shown the surface of the game.
 

Gusy

Member
Your screenshots proved my points further. Orange grass, green grass, etc. The next planet I predict will have a different color grass, but it is still $grass_color = setGrassColor(random_seed_number)"

This caught my attention. I thought the procedural generation system went even further than that, having an effect on the type/shape of the grass. I thought there were no planets with exactly the same grass.. Am I wrong?
 
According to Sean, we haven't seen much. He's only been deliberately showing us more familiar/vanilla stuff. Whether or not you want to take that with a grain of salt is up to you.
 

cool_dude

Banned
Obviously the type of star and distances from stars will be a factor, but what about atmospheric pressure? Will the age of a star (and planets) be a factor in what kind of life has evolved there? Will planets really close to their stars be tidally locked? Will tidally locked planets be super hot on the day side and super cold on the night side? Will the oceans on different planets be composed of things other than water? Will there be geysers and volcanoes? Will all those volcanoes and geysers spew lava or will some spew ice and methane? Will the distance of a planet from its sun determine the difference between a water world and a frozen ice world? Will there be planets so far away from their host stars that they'll receive no light at all and be covered in total pitch blackness? Can atmospheric pressure still make those planets warm? Can the lack of a thick atmosphere make a closer planet unusually cool? Are those things affected by the strength of a planet's magnetic field? Are we gonna see huge asteroids made of certain elements? Comets made of water ice? We know there will be multiple star systems, but will there be both wide binaries and close binaries? Triple systems? Quadruple

We're too smart for this game. We're speculating about what this game has to offer based upon the astronomy we learned. Too bad there's a quote that shatters our perceived scientific notions about this hyped game:

"There are rules, and wherever we have a situation where we're like 'this is how science works, and this is how gameplay works', gameplay always wins," says Murray. "So, for instance, we say that you have a suit, and that means that gravity is kind of nullified. It's super weird to have a game where, every planet you land on, you walk at a different speed, you run at a different speed and you jump at a different speed."

I wish things as simple as gravity could be implemented. During developer brainstorming, they likely said, "Hmm, if you landed on a massive planet and couldn't escape gravity, does the game crash or end? F- that, let's just make gravity constant no matter what. Cool? OK, planets in real life are pretty varied, but for F- sake let's make a planet only have a single biome. Cool? Hey you, copy and paste another dinosaur here."
 

cool_dude

Banned
This caught my attention. I thought the procedural generation system went even further than that, having an effect on the type/shape of the grass. I thought there were no planets with exactly the same grass.. Am I wrong?

Grass is still grass. Variable constraints will make grass extend the archetype grass class in the game: slender blades of plant material of a single color hue arising from the surface and tapering to a point. Pretty simple.
 

cool_dude

Banned
I direct you to this post of mine (which is confirmed to be in the game by Sean, the art director, and different journalists in various previews):

The art director even said that the game almost gets to like survival horror levels of 'this planet/that animal is fucking creepy' when you're nearer the galactic centre. Apparently shit starts getting unsettling and truly alien.

Like I mentioned, we've "figured" this game out, especially by the time we get to see more unusual things. We already know the templates and the different components.

Oh, that's a somewhat creepy looking flying manatee. Ah, the allow_flying() function is now turned on, meh. Hmm, a rabbit with bat wings. Yeah, allow_bat_wings() is now universally active, meh. My friend saw a horse with bat wings, my mom saw a cat with bat wings, my cousin saw a cow with bat wings...meh, meh, meh.
 
Like I mentioned, we've "figured" this game out, especially by the time we get to see more unusual things. We already know the templates and the different components.

Oh, that's a somewhat creepy looking flying manatee. Ah, the allow_flying() function is now turned on, meh. Hmm, a rabbit with bat wings. Yeah, allow_bat_wings() is now universally active, meh. My friend saw a horse with bat wings, my mom saw a cat with bat wings, my cousin saw a cow with bat wings...meh, meh, meh.
Im glad you played it.
 
Game looks amazing. Some of the scenery looks genuinely beautiful.

I'm bummed about the delay, but I'm sure they wouldn't have delayed it if they didn't have to.

Looking forward to sharing screenshots of all the weird creatures with Gaffers on release though!
 

RedSwirl

Junior Member
We're too smart for this game. We're speculating about what this game has to offer based upon the astronomy we learned. Too bad there's a quote that shatters our perceived scientific notions about this hyped game:

"There are rules, and wherever we have a situation where we're like 'this is how science works, and this is how gameplay works', gameplay always wins," says Murray. "So, for instance, we say that you have a suit, and that means that gravity is kind of nullified. It's super weird to have a game where, every planet you land on, you walk at a different speed, you run at a different speed and you jump at a different speed."

I wish things as simple as gravity could be implemented. During developer brainstorming, they likely said, "Hmm, if you landed on a massive planet and couldn't escape gravity, does the game crash or end? F- that, let's just make gravity constant no matter what. Cool? OK, planets in real life are pretty varied, but for F- sake let's make a planet only have a single biome. Cool? Hey you, copy and paste another dinosaur here."

Hopefully Hello Games realizes that a lot of science actually can be fun from the standpoint of a commercial game. I understand why they made gravity constant and why there won't be gas giants. Planets being one-biome is a bit of a disappointment but I can see they did it to encourage constant exploration from planet to planet.
 
I finally read that Rolling Stone piece, and it does seem that our starting worlds could be a utopia or a fight for survival:
Players spawn on serene and idyllic planets complete with soothing John Tesh-y keyboards, or they emerge to find a soundtrack of urgent and ominously surging synths, on a world "completely barren or toxic or radioactive. That's just your luck. Kind of like being born."

Like I mentioned, we've "figured" this game out, especially by the time we get to see more unusual things. We already know the templates and the different components.

Oh, that's a somewhat creepy looking flying manatee. Ah, the allow_flying() function is now turned on, meh. Hmm, a rabbit with bat wings. Yeah, allow_bat_wings() is now universally active, meh. My friend saw a horse with bat wings, my mom saw a cat with bat wings, my cousin saw a cow with bat wings...meh, meh, meh.

I'm not sure who you mean by "we", but even the creators still seem to be surprised by the planets they visit. You could reduce any game to a spreadsheet if you wish to, but that seems like a soulless way to look at the medium. Games, like movies, require some suspension of disbelief and some imagination.
 
Well. Can't go into detail since verifiying my source would probably kill it, but yeah. Been pretty excited about this since i first heard about, and right now i'm worried.
That is all.

The amount of time this game gets at Sony's conference will determine much to me.

Can you elaborate? Without going into detail about your source.
 
I'm not sure who you mean by "we", but even the creators still seem to be surprised by the planets they visit. You could reduce any game to a spreadsheet if you wish to, but that seems like a soulless way to look at the medium. Games, like movies, require some suspension of disbelief and some imagination.

Clearly the creators are just dumber than him. Probly could've created the game by himself. How hard it could it be? You just palette swap grass and dinosaurs. Something something something Peter Molyneux something something Spore.
 

SomTervo

Member
Like I mentioned, we've "figured" this game out, especially by the time we get to see more unusual things. We already know the templates and the different components.

Oh, that's a somewhat creepy looking flying manatee. Ah, the allow_flying() function is now turned on, meh. Hmm, a rabbit with bat wings. Yeah, allow_bat_wings() is now universally active, meh. My friend saw a horse with bat wings, my mom saw a cat with bat wings, my cousin saw a cow with bat wings...meh, meh, meh.

You're simplifying their process here (and not giving them any credit). It's not a binary 1/0 parameter switch. The system is smarter than that. It's more fluid. It's more like the NaturalMotion Euphoria system: tick-by-tick it makes unique changes to each parameter to give crazy/unpredictable results. It doesn't just plug pre-set parameters into each other. It changes the actual parameters too.

I think it's Edge Magazine's preview where they discuss how it works. The way they described it is like this (I'm paraphrasing but it's exactly what they described):

'Say there's a planet with some animals who are shaped like dogs. The system has generated limb length, muscle build, limb number, head number, colour, fur type, 'accessories', etc, etc. But closer to the galactic centre the animation skeletons start morphing and warping away from what the model-type is, to increasingly extreme ends.

In this example, the computer looks at the model of the 6-legged-dog, then looks at our huge database of animation skeletons, and grabs a non-matching one (because we're near the centre), for instance the animation skeleton for a bird. It takes this animation skeleton and the model of the dog-thing, and then starts tweaking the bird animation to fit the shape of the dog, bit by bit, while simultaneously tweaking the model of the dog-thing to match the bird-skeleton, bit by bit.

It does a gradual, procedural, moment-by-moment change to create a completely new animation skeleton - which in turn creates a really weird set of movements/motions/postures for an already-unique creature.

There are multiple layers of by-degree uniqueness being introduced, basically.

You say 'we already know how it's procedural', but frankly, you know jack shit.

Can you elaborate? Without going into detail about your source.

My guess is it's not performing the greatest on PS4 because of the relatively weak CPU. I hope I'm wrong but it seems likely that the world generation would be murderous on the Jaguar.

Yeah, we've heard other stuff about the PS4 being a big problem for it. There was another rumour about the game struggling to run on PS4. This is why I'm definitely buying on PC.

If there are actual problems with the gameplay experience? Well shit, then I'll have to eat some crow.

We're too smart for this game. We're speculating about what this game has to offer based upon the astronomy we learned. Too bad there's a quote that shatters our perceived scientific notions about this hyped game:

"There are rules, and wherever we have a situation where we're like 'this is how science works, and this is how gameplay works', gameplay always wins," says Murray. "So, for instance, we say that you have a suit, and that means that gravity is kind of nullified. It's super weird to have a game where, every planet you land on, you walk at a different speed, you run at a different speed and you jump at a different speed."

I wish things as simple as gravity could be implemented. During developer brainstorming, they likely said, "Hmm, if you landed on a massive planet and couldn't escape gravity, does the game crash or end? F- that, let's just make gravity constant no matter what. Cool? OK, planets in real life are pretty varied, but for F- sake let's make a planet only have a single biome. Cool? Hey you, copy and paste another dinosaur here."

Okay, that's enough – what the hell is your problem?

How did you get 'gravity is constant for the player due to their suit' to equate to 'gravity is the same throughout the universe'? I'm pretty sure gravity varies for planets. It's just your suit that keeps you straight. They're just talking about it from the player's perspective as a mechanical experience.

FYI I'm not saying the game will be great and I don't predict it will be great. It might be absolutely terrible. But you're being so agonisingly reductive here.
 
Like I mentioned, we've "figured" this game out, especially by the time we get to see more unusual things. We already know the templates and the different components.

Oh, that's a somewhat creepy looking flying manatee. Ah, the allow_flying() function is now turned on, meh. Hmm, a rabbit with bat wings. Yeah, allow_bat_wings() is now universally active, meh. My friend saw a horse with bat wings, my mom saw a cat with bat wings, my cousin saw a cow with bat wings...meh, meh, meh.

I was looking at trailer for GTA. I saw a yellow car, and a red airplane , and a blue motorcycle. Guess i figured the game out, its all just randomly generated vehicles. Boring game, wont play again, 1/10.
 

blacklotus

Member
Well. Can't go into detail since verifiying my source would probably kill it, but yeah. Been pretty excited about this since i first heard about, and right now i'm worried.
That is all.

The amount of time this game gets at Sony's conference will determine much to me.


:/
 
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