Galactic Fork
A little fluff between the ears never did any harm...
I pray to the gaming gods i dont land on a planet with those snake things
Instead you land on a planet where similar ones are twice the size, winged and spit acid...
I pray to the gaming gods i dont land on a planet with those snake things
...Why you doing this to me lol. I hope your first planet is freezing cold so you have to spend ya first 2 hours trying to find materials to not only upgrade ya gun to make shelter but upgrade ya suitInstead you land on a planet where similar ones are twice the size, winged and spit acid...
...Why you doing this to me lol. I hope your first planet is freezing cold so you have to spend ya first 2 hours trying to find materials to not only upgrade ya gun to make shelter but upgrade ya suit
Dammit your right lolThat'd be pretty cool!
So what do we do...
...while we wait for the game to come out?
What about the planets with giant space spiders?...Why you doing this to me lol. I hope your first planet is freezing cold so you have to spend ya first 2 hours trying to find materials to not only upgrade ya gun to make shelter but upgrade ya suit
Have they shown space spiders?...This will end meWhat about the planets with giant space spiders?
Have they shown space spiders?...This will end me
I recall seeing a crab-like species in recent gameplay footage, so yes there's a possibility for multi-legged insect-like creaturesHave they shown space spiders?...This will end me
In an old interview he was cagey on this. He said when he hears that question he thinks people expect the big huge cities in the newer star wars movies (episodes 1-3) but he says they're going for the older scifi aesthetic and wanted something more like Mos Eisley from the original Star Wars. So I think there will be cities, but like smaller space port type of cities.
You make it sound so exciting but can't seem to fully accept this.
Also really annoying/dumb if true that they are locking off certain mechanics at the center of the universe that most people won't even get to or at least not until they are done with the game. Sounds bonkers to me.
...Why you doing this to me lol. I hope your first planet is freezing cold so you have to spend ya first 2 hours trying to find materials to not only upgrade ya gun to make shelter but upgrade ya suit
Im out..I'll be a space pirate Captain Saturn they'll call me.Never to land on a planetYou don't seem to understand... the entire planet will be a giant ball of spiders.
Or getting lost in caves that spread out for many many kilometers underground. Or drowning in the ocean because it's too deep and you don't have enough oxygen.This legit happened to reviewers back in the May press demos.
I think the game might be far more of a timesink than people realise - I think if you play your cards wrong or aren't careful you can spend a lot of time just struggling to survive on more volatile planets
Or getting lost in caves that spread out for many many kilometers underground. Or drowning in the ocean because it's too deep and you don't have enough oxygen.
... You can't accept "this"? ... As in, any of it? As in, not a single word of the entire 600 words of my post?
All of which is confirmed in videos and press hands-on previews?
It's not confirmed - I made that clear.
It's confirmed that something major will happen when you reach the center. It's not clear what exactly will happen.Heh, this juxtaposition:
Lol watch you start with a planet with massive amounts of water nowI'm avoiding deep water as much as I can. I pray I don't start on a planet that's 99% water.
Ok i can deal with those.Oh, and here were those crab-like creatures
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You don't seem to understand... the entire planet will be a giant ball of spiders.
Oh, sure, those are tiny. But that confirms that there are insect-style species in the game, which means the proceduration generation could produce spider species as big as dinosaursOk i can deal with those.
I'm avoiding deep water as much as I can. I pray I don't start on a planet that's 99% water.
And there are definitely sharks in the gameI hear you take a psych eval before the game starts and from that it calculates your deepest, darkest fears and then manifests them in the procedural generation of your starting planet.
Think about the big fish from Mario 3 and you are on one lonely floating platform in the middle of cloudy open water.
Artistic director Grant Duncan recalled roaming an alien planet once shooting at birds out of boredom. I hit one and it fell into the ocean, he recalled. It was floating there on the waves when suddenly, a shark came up and ate it. The first time it happened, it totally blew me away.
You don't seem to understand... the entire planet will be a giant ball of spiders.
What about the planets with giant space spiders?
I've seen people play and say, 'I'm an ice-world trader. I mine resources from ice planets.'"
I hear you take a psych eval before the game starts and from that it calculates your deepest, darkest fears and then manifests them in the procedural generation of your starting planet.
Think about the big fish from Mario 3 and you are on one lonely floating platform in the middle of cloudy open water.
Haven't been following up on this game at all so this mechanic is something I never heard of before. Let me see if I understand how that works...so like if someone blows up a space station or does something big on a planet that affects the way anyone would see those planets changed that way?
And uh maybe weird question(I sincerely have not been following up on this game at all so apologies if this sounds dumb) but if that's how it works, is there any danger of say cheaters kind of blowing up worlds and all sorts of things and that affecting everyone's worlds or is that just not how the game works?
It's confirmed that something major will happen when you reach the center. It's not clear what exactly what will happen.
In an IGN interview, Sean said that you can play after reaching the center, but new things become available for you
Right, any other traveler would see major changes. But blowing up a space station, or causing the extinction of an entire species, would be very hard to do. I doubt it's possible to blow up a world Death Star style.
It's most likely you'll never see that kind of alteration. The chance of even seeing the traces of other players is small. As you get towards the center that chance may increase because everyone is heading for one central point. Sean has described the multiplayer aspect as more of a Journey experience, where you don't directly interact with other players. But people get their hopes up when they hear about multiplayer, so my advice is, assume you won't ever see another player directly. It's a big universe out there.
The range I've seen mentioned is 40-100 hours to reach the centerMy main concern right now is how long it takes to reach the center.
http://www.rollingstone.com/culture...d-the-limits-of-the-limitless-20160607?page=4
Found a quote from this recent article that's interesting. I can see how someone might fall into this loop. You can try to upgrade a broad amount of resistance types in an attempt to be able to withstand any random situation that comes your way. Or if you want a more sure constant, specialize in one thing like cold resistance so that it's always pretty safe for you to go on ice planets and explore them. The colder planets should normally be near the outside of their solar systems, so you'd know roughly where to look for them too.
This post pretty much sums up my actual excitement for playing this.. Playing it like the biggest RPG I've ever played.
Aside from the exploration, everything else is like icing on a cake I can never finish.
I wonder if the center is something lame like an inspirational message voiced by Morgan FreemanThe range I've seen mentioned is 40-100 hours to reach the center
I wonder if the center is something lame like an inspirational message voiced by Morgan Freeman
You bring up some good points and a very convincing argument. I understand where you're coming from.
lol this game looks great what are you worried about
I'm glad I'm not the only one who sees the RP(G) promise of this game. When he mentioned you do have dialogue with NPCs and the mechanic of learning their langauge to figure out the "right" answer (or at least the answer the NPC wants), I was going nuts. That is really the only thing it was missing for some real RP potential.
You have? Like even though they've purposefully tweaked the generation to show only Earthlike animals and dinosaurs and such for demonstrations.
And procedural generation done right allows for natural variation that doesn't seem repetitive. Consider the procedurally-generated animations of Rain World and how they provide a weighty natural sense of movement that hand-crafted sprite animations couldn't do
Your screenshots proved my points further. Orange grass, green grass, etc. The next planet I predict will have a different color grass, but it is still $grass_color = setGrassColor(random_seed_number).
The repetitiveness is knowing the existence of procedural algorithms, objects, classes, and extension of classes. They are defined and have their constraints. Many of us in this forum are programmers/developers...put 5 of them in a locked room, and the whiteboard will be filled with archetypes and design specifications:
This post pretty much sums up my actual excitement for playing this.. Playing it like the biggest RPG I've ever played.
Aside from the exploration, everything else is like icing on a cake I can never finish.
Who is going to restart the game if they're put on a planet that's not to their liking and who's going to suffer luck and strive to conquer adversity?
I'm going to accept my fate.
I'll be accepting my fate as well. Hopefully I don't get a terrible planet!