Regarding some of the negativity in here: yes, the progression system has major issues when there are buildings everywhere and blueprints given out like candy. There should only be a few POIs per planet, and blueprints should be locked behind a risk-reward system. And the Sentinels should be much tougher on worlds with high-value resources. But it seems like many people saying they are bored are ones who also used exploits, extensive farming, and minmax techniques to quickly max out their equipment. I think some people, perhaps subconsciously, are treating NMS like a MMO. As if there's a deep, deep upgrade system and endless tech trees. There is not. So if you rush to get to the end of that tree, you've taken out one of the gameplay pillars from your experience.
NMS works best when the different gameplay pillars are sampled in balance. A bit of exploration, a bit of collecting, a bit of upgrading, a bit of trading, a bit of combat. Yes, the current upgrade system provides no challenge or tension, but pushing outside the natural balance of the game to grind or exploit bugs only does your own experience harm over the long-term. How many of you who have approached the game as a spreadsheet will be excited to come back in six months when new X, Y, and Z features are put into the game? Will you just come back and grind or exploit some more to get that new huge freighter quickly? If that's fun for you, then more power to you, but I don't think the upgrade system is supposed to be the focus of the game.
While I think Hello wants to change this, the game is currently not deep in mechanics in any of its pillars, and it's easy to look behind the curtain if you push too hard. The game as it stands right now is designed like a road trip: look at the scenery passing by as you drive, stop for gas, stop at a diner, and get back out on the road and wonder what's over the next hill. Enjoy it for what it is and don't worry about how long it'll be until you reach your destination.
Remember Sean's claims that you could walk for days and days around the "actual planet-sized planets"?
Yeah, they take 6 hours to walk around. If we assume a 5km/h walking pace, it means this planet, which is typically big to my experience, has a circumference of 30 km. That's less than 1000th of earths 44,000 km circumference. Our own moon has 10,000. The two tiny moons og Mars are bigger. Djeeez.
I'm skeptical of your inference. I was on a tiny, tiny moon last night (I could practically see its curvature when flying) and had to use pulse boost while flying in the atmosphere for the parent planet to even move in the sky. You should try flying around that planet you're talking about at normal minimum cruise speed.