Admiral Woofington
Member
unless there's a benefit to pre-ordering, like something to help you in game, then no reason to.
unless there's a benefit to pre-ordering, like something to help you in game, then no reason to.
unless there's a benefit to pre-ordering, like something to help you in game, then no reason to.
11 pages already, I wonder how big will be the "No Man's Sky price revealed: 60$".
The level of stupid in this thread is reaching astronomical proportions really ...
(I guess it's fitting for the space theme?)
What gets me is ... What's the benchmark to set the price of a game?
Production cost?
What's the scale? $1 per million invested? GTA VI will cost $300, and the next Divinity $2?
Team size?
Again, what's the scale then? $10 per 100 persons having worked on the game? Next mainline AC will be $200, and next Gran Turismo $15?
Amount of -developper crafted- content?
From Minecraft ($1) to ... Witcher 3 at say $200?
Development years? $20 per year of development/ worked on?
From, what, The Last Guardian @ $140 to the next Madden at $20?
This discussion is beyond silly and reeks of people having pegged the game as a small digital indie for peasants that "ought" to be no more than a $20-$30 release (when they were probably thinking they'd grab it at $5 in a Steam sale or a PS+ month), when we all knew that between the hype and the (apparent) retail release plus the amount of content we were definitely looking at $40-$60...
#tacticalfacepalm
Craps on modern AAA gaming constantly
Throws a tizzy when indie games are more than $30-$40
NeoGAF
Craps on modern AAA gaming constantly
Throws a tizzy when indie games are more than $30-$40
NeoGAF
It may procedurally generate bad sales numbers if they dont explain what the hell the game is.
The saddest part about this thread is most people wouldn't be whining if it was made by a large corporation and came in a box.
If they explained the game a bit more maybe some would be justified. It just seems repetitive also what about sounds generating new worlds is one thing what about sound effects.
In a universe where everything sounds the same.
not only that plenty of folks would be willing to plop down ~$110 for the game plus season pass
The level of stupid in this thread is reaching astronomical proportions really ...
(I guess it's fitting for the space theme?)
What gets me is ... What's the benchmark to set the price of a game?
Production cost?
What's the scale? $1 per million invested? GTA VI will cost $80, and the next Divinity $2?
Team size?
Again, what's the scale then? $10 per 100 persons having worked on the game? Next mainline AC will be $200, and next Gran Turismo $15?
Amount of -developper crafted- content?
From Minecraft ($1) to ... Witcher 3 at say $200?
Development years? $20 per year of development/ worked on?
From, what, The Last Guardian @ $140 to the next Madden at $20?
This discussion is beyond silly and reeks of people having pegged the game as a small digital indie that "ought" to be no more than a $20-$30 release (when they were probably thinking they'd grab it at $5 in a Steam sale or a PS+ month), when we all knew that between the hype and the (apparent) retail release plus the amount of content we were definitely looking at $40-$60...
#tacticalfacepalm
Thought we had heard a ton of times that there were serious strain issues getting this game and its procedural pieces to run okay on PS4.
Bwhaha $90 you know darn well its $110 for most games.not only that plenty of folks would be willing to plop down ~$90 for the game plus season pass
Can we even really call it legitimate concern anyway?No Man's Sky is a larger sized play on a formula that currently exists in a commercially successful entity known as Elite: Dangerous on PC/XB1.
Space games typically do very well on PC, so I don't see where the concern over sales comes from.
To be worth $60 a game requires hype trains, animated GIFs, and review threads full of teary eyes, gnashed teeth, and wet tears. It requires Shu and Naughty Dogs and Halos and Master Chiefs. It requires an OT that's kicked off with a multi-post intro that is just regurgitated press kit bullshit sent to the creator who I at least _hope_ is getting a free copy under the table, for the sake of their dignity. It requires port beggings and money hats and lots of trophies and cheevos.
So, in short, it requires all of the things that truly matter when it comes to enjoying a video game.
A beautiful looking game where you can explore an entire fucking galaxy...?
Oh wait, $60 looooooooooooool no thanks! That $60 will be far better spent on another AAA repeatedly-shoot-people-from-a-first-person-viewpoint / climb-all-of-the-towers simulator.
Or in Uncharted 4, Final Fantasy XV, Persona 5, Dark Souls III, Last Guardian, Horizon, etc?. Not all AAA are shoot-people-from-a-first-person-viewpoint / climb-all-of-the-towers simulator.
Damn even the new Ratchet game is cheaper.
What a game should have to be worth 60 American dollars in my opinion
- Licensed music I know from radio
Considering ratchet is a reboot in the sense as well i fully understand why they only charged $40. New experiences all around they wanna charge $60 cool get it or dont. The whining and reasoning is hilariousI'm curious what Ratchet's price tag has to do with No Man's Sky. What kind of comparison are you drawing here?
I'm curious what Ratchet's price tag has to do with No Man's Sky. What kind of comparison are you drawing here?
Explain this some more. Why is no mans sky being excluded from this.That we know what we are buying with Ratchet, but with NMS, is no clear what the game really is. The secrecy for this game is ridiculous. Meanwhile with other games you know what you are buying. Yes of course, if in two days they uncover what really is NMS, i'm willing to buy it day one, but the game is a mystery. I made a mistake with the witness. Beautiful game, but not my kind of game.
A game purchase is an investment; good games hold values over several decades and can blow up in their prices. To do so they need to be a) good and b) worth their launch price
What a game should have to be worth 60 American dollars in my opinion
- Campaign for sologamers with online integration, 20-30 hours would be nice
- Multiplayer of course with lots of customization
- Open-world with a lot of collectibles, sidequests, NPCs and please polished as possible
- Licensed music I know from radio
- Being able to make choices that matter and affect the game (Do I really want to eat this alien creature or make it my slave)
- A smart dialogue system that respects my time (Fallout 4)
- Should be fun 5 years later as well
- 90+% on Metacritic since when I know that people liked this game a lot I enjoy it more while playing
- Since this 2016: a second-screen application that keeps me informed all the time and presents me the info I need to make my way through vast videogame worlds
- A clever crafting system that allows me to build an entire ghosttown
There, game designers; is that so hard? I just wrote a must-have checklist that you can take and follow in less than 10 minutes. Wanna get rich? Well, maybe get off your high fucking horses and do what I wrote up there
we've been shown and told quite a lot about the game, no idea where this "we have no information about this game" bs comes fromThat we know what we are buying with Ratchet, but with NMS, is no clear what the game really is. The secrecy for this game is ridiculous. Meanwhile with other games you know what you are buying. Yes of course, if in two days they uncover what really is NMS, i'm willing to buy it day one, but the game is a mystery. I made a mistake with the witness. Beautiful game, but not my kind of game.
That we know what we are buying with Ratchet, but with NMS, is no clear what the game really is. The secrecy for this game is ridiculous. Meanwhile with other games you know what you are buying. Yes of course, if in two days they uncover what really is NMS, i'm willing to buy it day one, but the game is a mystery. I made a mistake with the witness. Beautiful game, but not my kind of game.
Considering ratchet is a reboot in the sense as well i fully understand why they only charged $40. New experiences all around they wanna charge $60 cool get it or dont. The whining and reasoning is hilarious
Considering ratchet is a reboot in the sense as well i fully understand why they only charged $40. New experiences all around they wanna charge $60 cool get it or dont. The whining and reasoning is hilarious
Good thing i didn't call someone dumb?It okay that you want to pay 60 dollars. However, people have different opinions, different ways to value or look at things, and that doesn't mean they're dumb and you are not.
Makes sense to me they could've charged 60 honestlyTed Price's reasoning on the $40 price tag for R&C was "The original game was $40 and since this is a throwback to the original game why not have the same price too" or something like that.
The argument being put forward by people in this thread about different development budgets is akin to saying
"Deadpool movie tickets should cost less than Gods of Egypt because it was made for a quarter of the budget of Gods of Egypt"
How do people not see how stupid this argument is? Development budget (or in the case of my metaphor production budget) does not create value. Only the actual quality of the final product determines value and that value is subjective and personal.
If you dont think a game is of a $60 value to you or that a movie is not of a $13 ticket value to you then dont buy/see it or pick it up when its available at a cheaper price down the road. But the arrogance and ignorance that must be be present to deem yourself the more appropriate arbiter of a product's worth than the people who mad it is just mindboggling to me. They made it so they get to decide how much they think it is worth you get to choose whether or not to buy it. So stop it with all the delusions of self importance and either buy the game or don't.
It's all of this plus a comparison with the prices in the market. Expensive games to develop are charged 60 dollars and usually that's enough to cover their bases. People are used to pay a max of 60 dollars to a standard version of any game, and still there is a debate if that standard price should not be smaller. It's more a common sense thing rather than making the math looking for the exact values to see how much it is worth.
Like I said, I don't know how much costed to NMS team to develop their game, so I may be wrong to imagine that they're charging too much! Maybe they're not, maybe they've made the math and believe that charging 60 will cover the costs of development and give them reasonable profit for their work.
They're indeed in their rights for charging 60 dollars, I think no one can deny it. However... from my understanding it wasn't a big budget development, and neither it has a big team to share the profits. That said, I may be totally wrong, but I believe they could charge less, sell more, and reach a reasonable amount of profit to their pockets anyway.
And, if I find it hard to justify 60 dollars for games with expensive developments, I find much harder to pay 60 dollars in a small budget product. That said, I won't be paying 60 dollars... if the impressions are good enough, I'll get it later at a discounted price.
The "game has enough content" argument is not less dumb / stupid as the development cost or size of the team argument either to be honest. Just because the game supposedly delivers "infinity" things to see, it doesn't mean the experience will be more varied as any other game out there... there's a chance that after a couple of hours paying it you already saw "everything" the game had to offer you, even though you still have an infinity amount of variations of that same content. That said, it's not intelligent either to say that a game worth 60 dollars (or more) cause it offers a hell lot of debatable content.
In resume: they may charge whatever they think it's worth it, and we, as consumers, buy the game using the same logic. I will be using 60 dollars somewhere else.
Explain this some more. Why is no mans sky being excluded from this.
we've been shown and told quite a lot about the game, no idea where this "we have no information about this game" bs comes from
What is this "secrecy" you're referring to? They've shown the game numerous times. Did you skip E3 2015?
Ok so tell me, what is the plot of the game? How is the main character, the antagonist, why No Man Sky.
Like I posted before, if you want a good idea of what NMS will offer, then you could play the (cheaper) smaller sized Elite: Dangerous on PC/XB1 right now.
Makes sense to me they could've charged 60 honestly
Sigh it would be the end of the month now wouldn't it. What day of the week is that?Probably means nothing, but I "preordered" on Amazon last year when they had a placeholder up. About a week ago, I checked and the release Date said December 30. Now says June 21st:
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Yea the game looks absolutely beautiful would have definitely paid $60. I got my preorder tho and im readyI'm very surprised they didn't. It's not like it was any cheaper for them to make, still a new game from the ground up with a lot of new stuff/changes. If anything it's more likely that it's probably one of the more expensive R&C games to date in terms of production.
Good thing i didn't call someone dumb?
Makes sense to me they could've charged 60 honestly
Sigh it would be the end of the month now wouldn't it. What day of the week is that?
Sigh it would be the end of the month now wouldn't it. What day of the week is that?
A Tuesday afaik
Itshappening.gifA Tuesday afaik
Probably means nothing, but I "preordered" on Amazon last year when they had a placeholder up. About a week ago, I checked and the release Date said December 30. Now says June 21st:
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Not everything needs to have a physical tangible benefitunless there's a benefit to pre-ordering, like something to help you in game, then no reason to.
I don't know if I could handle another E3 presentation haha