No Man's Sky pre-orders start March 3rd, $59.99

...Well considering they said it takes 40-100 hours to get to the center of the starting galaxy, the furthest you would theoretically be from your friend wouldn't be that long.

I think that's was just by flying straight to the center if Im not mistaken. Considering people will stop in a lot of planets, it will take more time for sure.
 
depends how much you play

and you should consider the fact that you friend could be direct opposite to you,so 40-100 hours become 80-200

I think that's was just by flying straight to the center if Im not mistaken. Considering people will stop in a lot of planets, it will take more time for sure.
Yeah, they said "If you took a beeline and an optimised route" considering there's no "real" map and that the further you get the harder the game becomes, I'd imagine it's gonna take a very long time.

The goal of the game is to upgrade your ship and weapons to help you get to the center of the galaxy. Therefore ensuring you HAVE to stop on planets to get resources to upgrade and in turn bumping completion time up a considerable amount.

I'd say, 200-300 hours.
 
Yeah, it'd be a fucking nightmare anyway.

"Excuse me for 2 billion years dear PSN friends while I search a real sized galaxy for you."

You know this is really no excuse. It'd be trivial to let people warp directly to their friends, wherever they are. That's just not their vision for this game. But it's disingenuous to pretend that there'd be no possible way to make it work, that's just sour grapes.


The center of the galaxy thing is kind of strange and seems directly opposed to their stated goal of minimizing multiplayer as much as possible.
 
and you should consider the fact that you friend could be direct opposite to you,so 40-100 hours become 80-200

I know, but you should also consider that it's unlikely that you would be as far from him as possible.

In many cases it might not be too bad a trek, but yes it depends on how much you play.

I think that's was just by flying straight to the center if Im not mistaken. Considering people will stop in a lot of planets, it will take more time for sure.

40 is flying straight there. There wouldn't be a 60 hour difference if he was just estimating the time to fly straight there... Lol. Probably wouldn't be a hopeless feat to reach your friend in most cases. Also remember both people meeting in the middle cuts the time in half.

edit: also just to not confuse people, I don't mean literally FLYING straight there, because that would be an impossible task. I mean warp driving when necessary.
 
You know this is really no excuse. It'd be trivial to let people warp directly to their friends, wherever they are. That's just not their vision for this game. But it's disingenuous to pretend that there'd be no possible way to make it work, that's just sour grapes.

BUT for all we know that could primarily break the game, say they have two resources that you possibly need to mine but are effectively 4-5 game hours apart (not sure if this could be the case given the procedural generated nature) but then if you could just warp from player to player that could shorten their expected lifespan and vision for completion.
 
Woah WOAH woah. "NO" MULTIPLAYER???! holy shit.




Me either. I don't like pvp, but I just wanted to tag team this with my bro is all.


Holy. Fuck. I am so disappointed. Wow.

That was never going to happen. If a million people buy this game everybody will have 18,446,744,073,709 planets on average all for themselfs. Everybody will start in a random part of the universe, there is no fast travel between anything other than planets you have already discovered yourself. Even knowing where your friend is in the galaxy it could take you months to actually go there. Imagine being a grain of sand. You're in the sahara desert. Now try to find a specific grain of sand in a 100 mile radius. That are your chances to meet up with someone in NMS. It's virtually impossible. IIRC Murray once said it would take about three months of flying straight towards the core of the galaxy to reach it. And that is basically the only way to actually meet someone on purpose, let's meet in the middle. But that is three months, 24 hours a day, flying only straight, never exploring. And not actually possible, because you have to refuel.

Edit: Apparantly it was 40 hours flying straight, not three months.

With a million players I would expect everyone to explore maybe 50 planets on average before the game gets stale. Those 50 million planets would be 0,000000000003 % of all the planets in NMS. Winning the lottery has a chance of 0,00000007 %. 0,0000001 % is the chance to die in a plane crash if you're flying only the best 25 airlines.
 
BUT for all we know that could primarily break the game, say they have two resources that you possibly need to mine but are effectively 4-5 game hours apart (not sure if this could be the case given the procedural generated nature) but then if you could just warp from player to player that could shorten their expected lifespan and vision for completion.

Everything can be made to work. In this case, you just make harvesting 50% as effective for 24 hours every time you warp, cumulative, so next time you're getting 25% of the resources, etc. Or you give harvesting a 30 minute cooldown after warping, in addition to something like this. Or you can only warp once every 24 hours.
 
I wouldn't be surprised if some people get to the center in less than a week. There's a somewhat consistent tradition of players finishing games in the first few days after release, way faster than what the devs expected, so this one wouldn't be that much different, but of course it depends on just how restricting the gameplay mechanics are, especially hyperjumps and refueling, not to mention other artificial barriers like needing better shields or armor to survive the harsh space near the center, which would force you to make longer stops, mine for resources and buy better equipment and ships. The trip to the galactic center in Elite: Dangerous took a little over a week.

As for finding other people in the game, I think players will pull it off much faster than people think, but again, it depends on how they handle the galactic map. Murray's mentioned that there'll be a sort of a "galactic north", a little mini map in the corner of the fullscreen galactic map showing your orientation etc. Having coordinates would help immensely, but even without them, people can take videos and screenshots of their locations in relation to the grid/compass/whatever, and combined with the name of said solar system people will at least start to flock to certain clusters, most probably near the center, or at least the inner half of the galactic radius.

It'll still be tricky, but far from impossible or lasting a lifetime. And once people are in the same solar system, they'll arrange a meeting at a specific planet and at a specific beacon on said planet.

So, if we're talking about playing the game "normally", as in not caring much about finding other people, then the chances of finding them would be slim to none, probably higher once you're very close to the center. But if we're talking about an organized effort, with a community focused on nothing else but finding other people, then the whole thing becomes much more probable.
 
I kinda expect people to make it there in the first day, day 2 tops.

I could be totally wrong but I just see it happening somehow.

Since the game is procedural, I can't wait to see how different the centre is for others playing and reaching it. Given the scale of the universe the game exists in, there is very little chance even at the centre that any two players take the exact same path, so we'll see crazy different stuff even there.
 
I would love for it ( I know it couldn't do this) to send you through a wormhole in the center and exit in the real Milky Way and you have to get to Earth.
 
Wait so it at least takes a multitude of forty hours of going through procedurally generated content to get to the endgame?

Heh, interest in this game is dropping further.
Forty hours of flying straight nonstop, which is literally impossible because you need to refuel, gather resources, improve your ship and equipment, etc

"Going through procedurally generated content to reach the endgame"...what exactly did you think this game was beforehand?
 
Since the game is procedural, I can't wait to see how different the centre is for others playing and reaching it. Given the scale of the universe the game exists in, there is very little chance even at the centre that any two players take the exact same path, so we'll see crazy different stuff even there.

I don't think that's how it's working, whilst the galaxy is procedural, that's at a game level, everyones game will be the same, the code is there so that the planets will all generate the same for everyone, the world will be as one but they've not been specifically hand made planets. From what I recall they mentioned the first to discover a planet gets to name it and everyone will see that same name for the planet.
 
Forty hours of flying straight nonstop, which is literally impossible because you need to refuel, gather resources, improve your ship and equipment, etc

Sean never meant literally flying straight there and doing nothing else. He meant if you did the necassary things to get to the center without going off the beaten path and getting caught up in other things that would distract you from getting to the center.
 
I would love for it ( I know it couldn't do this) to send you through a wormhole in the center and exit in the real Milky Way and you have to get to Earth.

I would want for the center of the galaxy to be a New Game + of sorts, a bit like Dark Souls 2.

Imagine planets that are more fucked up, with terrifying beasts and dangers. GIMMEEEE
 
I don't think that's how it's working, whilst the galaxy is procedural, that's at a game level, everyones game will be the same, the code is there so that the planets will all generate the same for everyone, the world will be as one but they've not been specifically hand made planets. From what I recall they mentioned the first to discover a planet gets to name it and everyone will see that same name for the planet.

I totally get that. I understand that everybody has the same 'seed' universe. My point is, given the scale of the universe, even close to the centre there could be the chance that people end up taking widely divergent paths to the centre. So even that close, we could end up seeing a great variety of discoveries driven by the direction from which players approach.
 
Odd question regarding an obscure detail: What do you think the character limit for naming planets will be? I ask because reasons.
 
Sean never meant literally flying straight there and doing nothing else. He meant if you did the necassary things to get to the center without going off the beaten path and getting caught up in other things that would distract you from getting to the center.
Ah, ok, misunderstood
 
Yoo check this out

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https://twitter.com/PeacefulGamer/status/705386374787153920
 
You know this is really no excuse. It'd be trivial to let people warp directly to their friends, wherever they are. That's just not their vision for this game. But it's disingenuous to pretend that there'd be no possible way to make it work, that's just sour grapes.


The center of the galaxy thing is kind of strange and seems directly opposed to their stated goal of minimizing multiplayer as much as possible.
No sour grapes for me as non of my close PSN friends are buying it. It would be trivial though so I agree fully.
I know, but you should also consider that it's unlikely that you would be as far from him as possible.

In many cases it might not be too bad a trek, but yes it depends on how much you play.



40 is flying straight there. There wouldn't be a 60 hour difference if he was just estimating the time to fly straight there... Lol. Probably wouldn't be a hopeless feat to reach your friend in most cases. Also remember both people meeting in the middle cuts the time in half.

edit: also just to not confuse people, I don't mean literally FLYING straight there, because that would be an impossible task. I mean warp driving when necessary.

The 60 hour difference could mean, the closest starting point is 40 hours away and the furthest is 100 hours away?
 
DAT COVER.

I NEED THIS GAME

For some reason, I think this game has the potential to have viral success. A bit like Minecraft did. I mean, who the hell bought Minecraft through advertising? Wait... Did they even advertise Minecraft??

Also, DayZ is another example. A mod launches out of nowhere, with no warning, and blows the fuck up over that weekend, and Arma II stayed at the top of the Steam charts for a year or more.
 
someone clear something up for me.

I keep hearing if you want to see a friend you'll have to travel to the center of the game..

but, how would you see your friend? Is there a party mode? Otherwise wouldn't you just see -everyone- all at once at the center of the game?
 
No sour grapes for me as non of my close PSN friends are buying it. It would be trivial though so I agree fully.


The 60 hour difference could mean, the closest starting point is 40 hours away and the furthest is 100 hours away?

We all start at the outside edge of the galaxy. They said that the 40 - 100 difference only depends on how much you focus your efforts on getting to the center.


15 minutes before I take a bus to school :(
 
Ok, I have a weird question, but will every planet still have a landing pad?

You can land on pretty much any hard surface on a planet, even underwater. There are certain landing pads for trading stations etc. on planets, or landing inside space stations, but those are specific to their purpose (trading, buying new ships).

someone clear something up for me.

I keep hearing if you want to see a friend you'll have to travel to the center of the game..

but, how would you see your friend? Is there a party mode? Otherwise wouldn't you just see -everyone- all at once at the center of the game?

Well, it's more like "if you want to see another player", not necessarily your friend. It's closer to your latter example, but instead of seeing everyone, you'll see some of the players in the same place. Meaning that the devs don't have the resources to show/sync hundreds or thousands of players in the same place at the same time, so they'll show a few, maybe a dozen, couple of dozens, who knows.

EDIT:
So you might get lucky and end up in an instance where both you and your friend are together, but you'll more likely end up with random people even though you're really standing in the same spot. Although, that would probably also depend on how many people there actually are in your location. If it's just the two of you, then you'll most probably see each other in you manage to run into one another at a predetermined, easily noticeable location.
 

I thought they kept making a big deal about how nobody knows what the player character looks like, or even if they're humanoid. Guess this blows that idea out of the water, we might as well be human?


someone clear something up for me.

I keep hearing if you want to see a friend you'll have to travel to the center of the game..

but, how would you see your friend? Is there a party mode? Otherwise wouldn't you just see -everyone- all at once at the center of the game?

We've just been discussing this on recent pages, the devs have said that even if everyone gathered you would only see a few people, whoever is essentially on a random local multiplayer instance type of thing.
 
No Man`s Sky is a huge title. Are you really surprised that the game gets a physical release as well? Even tiny indie games does. They would lose so many sales if the game was digital only, and you don`t even have to be online to play it.
 
I thought they kept making a big deal about how nobody knows what the player character looks like, or even if they're humanoid. Guess this blows that idea out of the water, we might as well be human?

We've already had artwork that showed humanoid figures. I do wonder if that's actually how our character would look in game or what the mystery will actually be (or if they just don't care about it anymore).

Yeah, haven't they said a few times that reaching the center of the galaxy is not "the end"?

Yup.
 
Perhaps the problem (not just you, but in general) is making expectations and forming a vision of the game in your head that isn't supported by any known details about the game or info from the developer.


Well I mean it isn't like they haven't been tight lipped about the whole thing. A little transparency here ffs? Lol?
 
I thought they kept making a big deal about how nobody knows what the player character looks like, or even if they're humanoid. Guess this blows that idea out of the water, we might as well be human?

IMO, I think this is more for people to connect with it. Similarly, it's the reason why they used dinosaurs and basic animals like fish in initial trailers. At least that's what Sean was saying.

Tight-lipped or not, they have said on several occasions that people shouldn't be expecting any kind of traditional multiplayer out of the game.

Partially incorrect. Sean said there IS a "traditional multiplayer" coming post launch, if the game is popular enough.
 
Perhaps the problem (not just you, but in general) is making expectations and forming a vision of the game in your head that isn't supported by any known details about the game or info from the developer.

Sure, but with so much hype and so little information from the developer, it's easy for things to get out of hand, especially when the info from the dev itself is rather vague as well. Not saying the developer is at fault here, but you can't really blame people for trying to extrapolate as well. Especially since games that share common elements can generally be expected to have similar features.
 
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