So after playing this for several hours now, I'd give this game a 6 out of 10. To me, this is more of a proof of concept or a tech demo than an actual game.
I'm now starting to understand the complaints about repetitiveness. There's three planets in the first system I started out on and the only real difference between the three is the climate, other than that what you do on each planet boils down to the same thing.
I think the biggest thing this game lacks is focus. It needs to focus on one thing and do that good, but instead it's trying to do everything in a mediocre way.
Also, I don't see the point of looking for way points on a planet when the only thing they serve as is save points, would be nice if you could fast travel between them, it would save a lot of headache. Either that or give us a vehicle to explore the planet because trying to traverse the planet on foot is a massive pain in the ass.
And don't even get me started on the horrible inventory management or the way you upgrade your things....
I actually ended up using Cheat Engine to change two things that drastically improved my experience. One was infinite stamina, so I could sprint as long as I want, and the other was no overheating on the mining laser because it just made mining even more of a chore.
Of course, this all makes the game sound worse than it is. It's still addicting to go and discover new planets and systems, but that enjoyment can only last so long.
NMS shouldn't have priced the way it is. It didn't help to level expectation. Sony should have priced it around $30 and all would be more okay than now.
I agree, just based on the content and depth, it's a $30 game. It does not feel like a full blown AAA $60 game. It should be priced around Minecraft because it's a similar style of game, but even Minecraft has a lot more to do than this game(even in single player).