InfiniteCombo
Banned
+ 3.
So an amazing Christmas spent with family had some icing on the cake when I brought over my Super Famicom mini. When I play by myself, I usually play on original hardware. But when I visit friends or family, it's not appealing at all to carry over a Super Famicom and all associated cables, plus carts, plus wired controllers, plus an upscaler. It's cumbersome, very inconvenient, and there's no guarantee that whoever I'm visiting is gonna have space for all that crap on their TV stand. So I hacked my Super Famicom mini and added the games I already own physically, and bought a couple of the 8bitdo wireless Super Famicom controllers.
So my brother got pretty hype about the games, and we hooked up the mini to the TV. It's awesome how well SFC/SNES games hold up -- this was on a 4k TV, and actually looked pretty decent (with scanlines, of course). Another aspect is that I've played some of these games quite a bit solo, but man, playing them in coop is that much more fun.
Completed replays of:
Final Fight 2: There's something about the atmosphere that doesn't make this as good as the original Final Fight. But, at least on the SFC this one is 2-player. The songs are not as good as Final Fight 1 but the action feels good, and the stages are short enough that the game can be completed quickly. Although the whole "you can hit your partner/friendly fire" mechanic of some of those beat 'em ups of old got a bit in the way here: there'd be times that, as Haggar, I'd slam an enemy (his throw move) towards Carlos (who my brother was playing as), and the enemy bounce would knock my brother off. Thankfully we adjusted and it didn't get in the way enough to become a nuisance. Also not sure what to make of the whole globe-trotting thing, I prefer the action to be local to Metro City. At least the Chun Li cameo in Hong Kong is nice, LOL. Lastly, for some bizarre reason this is a sequel, but in my opinion looks much uglier than the original Final Fight. So in general I prefer the original Final Fight by a large margin, but still have fun playing this game in coop.
Contra Spirits: I purposely own the Japanese version of Contra III because it has both a 30-lives code (not quite the same input as the famous "Konami Code") and a stage select code, both things that the American version doesn't have. But not much else to really say that hasn't been said infinitely: the gameplay is tight, the enemy layout is amazing, the soundtrack rocks, the game looks good, the weapons are fun as hell, the boss fights are really fun... goes on and on and on. When I was a kid and was a noob, I loved the Spread (S) gun, because that's what I knew from the NES Contras. But oh boy... When I left my noob ways behind me, I do most of my playthroughs with the combo of Laser (L) and Crush (C) guns. That may just be the most overpowered gun combo in that game; it's freaking brutal, you can run through the game decimating enemies easily, especially in two-player mode. Love this game and will play it regularly until the day I die.
Teenage Mutant Ninja Turtles IV: Turtles in Time: Another fantastic game. A soundtrack for the ages. Narrow but fun as hell gameplay. There are aspects of the gameplay that can get deep, but even at its deepest the game is still a bit shallow -- I honestly think the gameplay depth of 16-bit beat 'em ups is very limited. But still, I've played this game dozens of times, and never gets old. Another game I'll play until I die.
When we were done, my brother said, "damn, Konami and Capcom were really on fire back in those days." Yes they were. Yes, they were...
(Well, I still think Capcom's very much still got it, and still outputs my favorite games every generation without fail. Konami though? Well....)
So an amazing Christmas spent with family had some icing on the cake when I brought over my Super Famicom mini. When I play by myself, I usually play on original hardware. But when I visit friends or family, it's not appealing at all to carry over a Super Famicom and all associated cables, plus carts, plus wired controllers, plus an upscaler. It's cumbersome, very inconvenient, and there's no guarantee that whoever I'm visiting is gonna have space for all that crap on their TV stand. So I hacked my Super Famicom mini and added the games I already own physically, and bought a couple of the 8bitdo wireless Super Famicom controllers.
So my brother got pretty hype about the games, and we hooked up the mini to the TV. It's awesome how well SFC/SNES games hold up -- this was on a 4k TV, and actually looked pretty decent (with scanlines, of course). Another aspect is that I've played some of these games quite a bit solo, but man, playing them in coop is that much more fun.
Completed replays of:
Final Fight 2: There's something about the atmosphere that doesn't make this as good as the original Final Fight. But, at least on the SFC this one is 2-player. The songs are not as good as Final Fight 1 but the action feels good, and the stages are short enough that the game can be completed quickly. Although the whole "you can hit your partner/friendly fire" mechanic of some of those beat 'em ups of old got a bit in the way here: there'd be times that, as Haggar, I'd slam an enemy (his throw move) towards Carlos (who my brother was playing as), and the enemy bounce would knock my brother off. Thankfully we adjusted and it didn't get in the way enough to become a nuisance. Also not sure what to make of the whole globe-trotting thing, I prefer the action to be local to Metro City. At least the Chun Li cameo in Hong Kong is nice, LOL. Lastly, for some bizarre reason this is a sequel, but in my opinion looks much uglier than the original Final Fight. So in general I prefer the original Final Fight by a large margin, but still have fun playing this game in coop.
Contra Spirits: I purposely own the Japanese version of Contra III because it has both a 30-lives code (not quite the same input as the famous "Konami Code") and a stage select code, both things that the American version doesn't have. But not much else to really say that hasn't been said infinitely: the gameplay is tight, the enemy layout is amazing, the soundtrack rocks, the game looks good, the weapons are fun as hell, the boss fights are really fun... goes on and on and on. When I was a kid and was a noob, I loved the Spread (S) gun, because that's what I knew from the NES Contras. But oh boy... When I left my noob ways behind me, I do most of my playthroughs with the combo of Laser (L) and Crush (C) guns. That may just be the most overpowered gun combo in that game; it's freaking brutal, you can run through the game decimating enemies easily, especially in two-player mode. Love this game and will play it regularly until the day I die.
Teenage Mutant Ninja Turtles IV: Turtles in Time: Another fantastic game. A soundtrack for the ages. Narrow but fun as hell gameplay. There are aspects of the gameplay that can get deep, but even at its deepest the game is still a bit shallow -- I honestly think the gameplay depth of 16-bit beat 'em ups is very limited. But still, I've played this game dozens of times, and never gets old. Another game I'll play until I die.
When we were done, my brother said, "damn, Konami and Capcom were really on fire back in those days." Yes they were. Yes, they were...
(Well, I still think Capcom's very much still got it, and still outputs my favorite games every generation without fail. Konami though? Well....)
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