My challenge :
No 2022 games (or as low as possible). I can buy older games. If I buy a game, I play it immediately avoid growing my backlog.
Physical Backlog* :
- The Legend of Heroes : Trails in the Sky (PSP)
- Rogue Galaxy (PS2)
- Baldur's Gate : Siege of Dragonspear (PS4)
- Baldur's Gate 2 : Shadows of Amn (PS4)
- Baldur's Gate 2 : Throne of Bhaal (PS4)
- Zelda Ocarina of time (N64)
- Final Fantasy XIII (PS3)
- Project X Zone (3DS) Ongoing !
- Brigandine : The legend of Runersia (Switch)
- The Mark of Kri (PS2)
- Shin Megami Tensei Devil Survivor 2 : Record Breaker (3DS)
Demon's Souls (PS5) Done !
- Divinity : Original Sin (PS4/5)
- [2022] The legend of Zelda : Twilight Princess (Wii)
*doesn't include PSplus free games
I added 2 games to my backlog.
Divinity : Original Sin, I bought it last year to do a coop run with a friend online. We like it but couldn't play it regularly enough to appreciate it so we stop it. But I really liked it so I want to do it solo at one point.
Went to a small "Retro gaming event" and I saw Twilight Princess and this game always intrigued me so I took it.
Games completed :
- Demon's Souls (PS5) (Started the 13th of December , finished the 3rd of January, 25h20)
- [Replay] Sekiro : Shadows Die Twice (PS5) (Started the 6th of January, finished the 1st of February, NG/NG+/NG++ done in 91h40)
- [2022] Elden Ring (PS5) (Started the 25h of February, finished the 22nd of April, 190 hours)
Wow ! Just Wow !
After a long wait, it's finally here and blows up all my expectations. It's a massive (I mean MASSIVE) game with TONS of content. I did a meticulous exploration of the map and many time it looked like the game would never end (because there is always something hidden to explore). I was a bit fatigued toward the end but I still couldn't stop exploring.
Very strong Breath of the Wild vibes on the exploration with little indications of the open world. And you're always rewarded if you explore.
They choose a "Zeldaesque" approach where every single bosses will drop you something when defeated (A weapons, a spell, a spirit, a weapon art, a talisman...). This played a huge part on my thirst for exploration. I was always curious of which boss I will find at the end of this catacombs/cave and what it will drop me.
On the gameplay, very similar to Souls but with 2 differences : adaptability and flexibility.
You can modulate your build basically at anytime to adapt to the difficulty you encounter.
You can change the "Ash of War" (basically weapons art and they can be really game changing) of your weapons, summons different spirits to help, craft useful items (my favorite is Sleep pot that allows you to put to slumber enemies and bosses).
Talismans ("Rings" from previous Souls game) come in different size, shape and effect that allow you to change your build on the fly (I especially like the addition of Talisman that increase your stat, allowing more flexibility in testing weapons or spells even if you don't have the required stats).
Same can be said on spells, there is a TON of them and as Spell slot is not bound to a stat anymore (you find them by exploring, solving puzzle or defeating some bosses), you can easily have several of them at your disposal even if you're not a pure spellcaster.
Pieces of armors can also have different effect now (for example I used for the majority of the time, a chest piece that increase my jump attack damage).
So you get the idea : the game offers you a lot of options and wants you to use them. Is it a good thing ? A bad Thing ? I would say a bit of both. I personally prefer the Dark Souls approach where I stick to a build for the whole game. Here it's a bit more complex to do it and it's just a bit less my style.
Last point on gameplay : the mount feels really good to summon and unsummon. It's really reactive so you can use it in combat to close or take distance from bosses/enemies. But the horseback combat is too clunky for me. Also your mount has a double jump and the game encourages you to use it for exploration.
Which brings me to level design : Fromsoft demonstrate again their mastery of it (especially in the main dungeons) !
The open world felt "real" and has a lot of hidden stuff that requires careful exploration and the use of the new jump function and the double jump the mount.
I also liked how some quests are intertwined with one and others. But the open world can make some really tricky to follow (Some took 130+ hours from start to finish with huge gap, like 80 hours, of not seeing the NPC in question)
Then the main dungeons are stunning in level design : for the most part you'll always having several ways to explore and again a lot of verticality that exploit the jump. A lot of shorcut and secrets to find. You can spend several hours exploring these main "dungeons".
Also there are several "surprise" locations which are huge and really nice but I don't want to say more. Just to give you an idea, after the 100 hours mark, I still got some "WTF" moments when discovery new hidden areas.
There is a ton of minor side cave/catacombs/mine to explore. Their design is quickly repetitive but it didn't bother me. I always wanted to explore them to see what the boss will drop.
Then the art design... Really amazing once again. There are some many beautiful views you have in this game.
They also went crazy on enemies design and there is a lot of variety on this side. Enough to fill your most disturbed nightmares.
Toward end game, you can feel some repetition in some boss design but it was fine for me.
A small word on bosses. I saw many complaints on bosses being too aggressive with very little opening... Well I can't deny it. Some bosses just attack forever and let you very little space to breath. It's fine for me as long it's not too chaotic. Unfortunately quite some bosses can be ultra chaotic with WTF moves you can't follow. But again, the game is design with the adaptability in mind and you can always find ways to beat it. But for a conservative Soulsborne player focused on melee combat (such as might self), it can be a bit harsh sometimes.
Also, due to the openness of the world, you can 99% of the time come back later if you're stuck on a boss. For a very, very, VERY long time almost nothing is mandatory to progress the story (but you will think it is) so you have to keep that in mind.
In the end, Elden Ring is a true masterpiece with a beautiful and meticulous crafted world, amazing and disturbed enemy design and beautiful art direction. Does it surpass the previous Soulsborne for me ? No ! I still prefer the more contained experience of Dark Souls and the more "rigid" philosophy when it comes to build adaptability.
What to play next :
Most probably a second character on
Elden Ring (Started 23rd of April). This time with less exploration and bigger focus on some quests to get the lore.
I also consider going through the 3
Baldur's Gate titles of my backlog. During my Elden Ring playthrough, I had some big urge to play them.
Still playing
Project X Zone here and there. Almost 30 hours in, around mid point of the game. Still the same : entertaining on small session but really repetitive with no depth