Proelite
Member
Xbox "consoles" will be Xbox designed APUs for both handhelds and consoles that can run Xbox BC due to silicon support. The OS itself, which is already mostly Windows, can run Windows games with the right packages / extensions loaded, or runs Xbox title VM in an enlightened hypervisor. I'm not sure which approach it is yet, but the main point is that Xbox One, and series games need to run natively without a translation/emulation layer for legal reasons.
These APUs, along from be used in 1st party HW, will be sold to OEMs, without a profit, for them to use in place of the discontinued AMD gaming APU roadmap. No profit for Xbox is important to avoid potential vertical anti-trust issues.
OEMs will add their own custom software, and also increase clocks, unlock disabled compute units, use more / faster memory, more and faster SSD, better cooling, and in the case of mobile devices, bigger battery, better displays (OLED). This so they can sell at a higher premium.
It was interesting to read some of the OEM takes and abandoning HW takes.
These APUs, along from be used in 1st party HW, will be sold to OEMs, without a profit, for them to use in place of the discontinued AMD gaming APU roadmap. No profit for Xbox is important to avoid potential vertical anti-trust issues.
OEMs will add their own custom software, and also increase clocks, unlock disabled compute units, use more / faster memory, more and faster SSD, better cooling, and in the case of mobile devices, bigger battery, better displays (OLED). This so they can sell at a higher premium.
It was interesting to read some of the OEM takes and abandoning HW takes.
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