SkeptiMism
Member
I always wonder how people come up with that "Nintendo should release a console that's more powerful than PS4" BS. I think it's pretty obvious at this point that power isn't an answer for Nintendo. A new powerful console wouldn't suddenly bring 3rd parties back like some magic. Why? Because there's no real audience for 3rd party games on Nintendo systems. And that audience doesn't just suddenly appear because of a more powerful console.
Nintendo consoles have always been more of a novelty instead of a "gamer's choice" (this sounds a bit stupid thing to say, but I mean that if you can get only a single console, a Nintendo console isn't really a viable system to go for because of no 3rd party support).
Nintendo definitely needs to work on their 3rd party relations, but there's no one single answer that fixes everything right away. The road to the fix is a long one. Getting people from Sony and MS ecosystems and creating audience of your own for 3rd party games isn't easy and fast.
A console that's the most powerful for 2-3 years but at the same time costs relatively much isn't any answer. Some of the people who were disappointed with Nintendo after Gamecube would be back sure, but that's simply not enough.
Going 3rd party wouldn't really be a smart solution at least at this point either because they'd have to downsize significantly and instead of getting royalty fees they'd have to pay royalty fees. Going 3rd party might become a solution in the future, but before that it's far smarter to try other options in the market.
I'd say a cheap console would be one of those options. Part of the reason why Wii was so successful is because it was so affordable. Many people just bought it without much thinking. Obviously the far bigger factor was the hype they managed to create around the system starting from its reveal and then how they managed to continue that hype. Then the console launched with Wii Sports, which was something new.
There's not that much chance that Nintendo could manage to create that much hype again of course, but not messing up the reveal like with Wii U would be a good start too. Making it clear that it's a new console is a must, instead of people thinking it's a new controller. Fixing the other things such as the name, early support (don't leave it to rot for several months after launch because retailers and people just start to not care about the system), launch games (it's really not easy to get good launch games, but 2d Mario isn't really a good solution I'd say) would be good too. Get a lot of indie games to the system (that's one thing they're doing well now, but it's been taking quite a while to get more steady) and get services like an actually good virtual console library.
One possible solution would be simply to merge their handheld and console to a single device. Going with one single device might not be an ideal solution though, and someone would argue that cutting down one source of money isn't good but this device could sell buttloads and counter the need for 2 systems because of its massive library. At the moment Nintendo's output is divided between 2 systems, and while it's relatively good on both, it still leaves a lot to be desired and it leaves a lot of gaps. Combined on one single device that output would be huge. Who could resist that?
Obviously it's not smart of them to keep sinking very much money on Wii U however, but they need at least minimal support.
Nintendo consoles have always been more of a novelty instead of a "gamer's choice" (this sounds a bit stupid thing to say, but I mean that if you can get only a single console, a Nintendo console isn't really a viable system to go for because of no 3rd party support).
Nintendo definitely needs to work on their 3rd party relations, but there's no one single answer that fixes everything right away. The road to the fix is a long one. Getting people from Sony and MS ecosystems and creating audience of your own for 3rd party games isn't easy and fast.
A console that's the most powerful for 2-3 years but at the same time costs relatively much isn't any answer. Some of the people who were disappointed with Nintendo after Gamecube would be back sure, but that's simply not enough.
Going 3rd party wouldn't really be a smart solution at least at this point either because they'd have to downsize significantly and instead of getting royalty fees they'd have to pay royalty fees. Going 3rd party might become a solution in the future, but before that it's far smarter to try other options in the market.
I'd say a cheap console would be one of those options. Part of the reason why Wii was so successful is because it was so affordable. Many people just bought it without much thinking. Obviously the far bigger factor was the hype they managed to create around the system starting from its reveal and then how they managed to continue that hype. Then the console launched with Wii Sports, which was something new.
There's not that much chance that Nintendo could manage to create that much hype again of course, but not messing up the reveal like with Wii U would be a good start too. Making it clear that it's a new console is a must, instead of people thinking it's a new controller. Fixing the other things such as the name, early support (don't leave it to rot for several months after launch because retailers and people just start to not care about the system), launch games (it's really not easy to get good launch games, but 2d Mario isn't really a good solution I'd say) would be good too. Get a lot of indie games to the system (that's one thing they're doing well now, but it's been taking quite a while to get more steady) and get services like an actually good virtual console library.
One possible solution would be simply to merge their handheld and console to a single device. Going with one single device might not be an ideal solution though, and someone would argue that cutting down one source of money isn't good but this device could sell buttloads and counter the need for 2 systems because of its massive library. At the moment Nintendo's output is divided between 2 systems, and while it's relatively good on both, it still leaves a lot to be desired and it leaves a lot of gaps. Combined on one single device that output would be huge. Who could resist that?
5 million people (not to mention a large part of those 5 million are probably some of their most loyal customers) screaming in internet and in their life how they were betrayed can be pretty bad for image. Not only directly (because of all the people hearing about the lousy move by Nintendo) but also indirectly, meaning the insecurity people would have in future about Nintendo products.I don't get the argument that Nintendo shouldn't kill off the Wii U because it would piss off the people who already bought it. There's not even 5 million of them. It makes absolutely no sense to slog through all this, pissing into the wind, and sacrificing a potentially large market because you're afraid of annoying a handful of diehard loyalists.
86 it and either focus exclusively on the 3DS or try and cobble together some off-the-shelf parts for another go. I don't think the latter is a good idea because it still doesn't address their stubborn focus on the safe (Mario, more Mario, occasionally Zelda and Donkey Kong) and the fact that their teams don't seem geared up for next-gen development. The handheld space is essentially theirs, its successful for them (keeping them afloat at this point), and their more interesting IPs are better suited to it (Pokémon, Animal Crossing, etc).
Obviously it's not smart of them to keep sinking very much money on Wii U however, but they need at least minimal support.