toz ~ 58k
d5 ~ 26k
dq ~ 31k
jd2016 ~ 38k, Wii ~ 39%
zesty is the strongest weeb game! ᕙ༼ຈل͜ຈ༽ᕗ
toz ~ 58k
d5 ~ 26k
dq ~ 31k
jd2016 ~ 38k, Wii ~ 39%
Also comparing a game with extensive voice work to one with none. Then again it probably didn't have quite as much text.
Also of note: Dragon Quest was only Nintendo exclusive for one generation and when the Ds games were released the last two mainline games had been PlayStation games.
I like how before it was "DQ Heroes is an actionRPG, not a Musou!" and now it's "DQ Heroes is a Musou, not an actionRPG!".
The jRPG audience on PS4 might be too niche to sustain games such as DQXI and SO5. Please also note that SQEX has also Nier 2, Dissidia, Tetsuna, perhaps even some Mana and Fron Mission - so the audience should be stronger than that to make them sustainable projects. FFXV and KH3 will be fine because they have mass-market appeal.
Also, Tales of Zestiria numbers are not that pretty looking at how Vesperia debuted on 360 and Symponia 1.5 debuted on Wii.
Its all about perception, although SE did not advertise this at all so who knows what the general perception is. I will say that DQH is at a notable disadvantage regardless. While being a polished rpg comparing it to action rpgs like Bloodborne or Witcher 3....its just not going to hold.
My point still stands. If this was DQ11 you could have an argument here but it isn't and you are predictably jumping to conclusions.
Judging the JRPG audience on PS4 on niche JRPG's as well as presuming its state is static is silly.
Tales of Zestiria's debut was 2 times that of Vesperia's, and the PS4 is not nearly as US centric as the 360. Tales is known to have an European fanbase. ToX did 230k+ in US + EU after 2 months.
toz ~ 58k
d5 ~ 26k
dq ~ 31k
jd2016 ~ 38k, Wii ~ 39%
Also, now we know Uncharted Bundle Sold over 135k.
The audience that should have been interested in the game knew the game "was not a Musou". Also, reviews were quite good, weren't they? The game has close to 80% average on Metacritic. I mean, SQEX showed the game at all main Western gaming events, so it should have been fine for a game targeted towards an audience that is informed about gaming.
Are 58k counting PS3+PS4? How much did Vesperia sold in its debut on 360?
No company had no expectations there. All company would always wanted its game to do gangbusters. And dqh is also seen as the first dq to return to sony platform after wii and ds era so, there are possibilities that the expectation should not be to do worst than ds remake.
I dont think it is such a bad comparison here.
While the remake is turn base like its original, it is still remake and lack that shiny/new product pull.
Dqh on the other hand while may alienate its hardcore turn base fans, it still had that new product pull,being action jrpg rather than normal musou being its marketing slogan and also some fan boys hype for the first Dq to return to sony platform.
I feel both had their own advantage and disadvantages that makes them comparable.
"Two of them still sold well" - We don't agree on this, but still. The hope of those publishers is to at least retain the sales they had on PS3 (e.g. Namco Bandai with Tales of), not to post lower sales (I don't know how much previous Disgaea games sold in NA but the first 2 on PS2 sold quite well) also considering the fact that the market is shrinking and PS4 seems the only platform where it makes sense to develop retail releases as time goes by - are those Zestiria sales PS3+PS4? If so, yikes at what the PS4 might have sold. Symphonia 1.5 on Wii did 96k units; Vesperia around that number.
A company expecting their game belonging to a niche series to do gangbusters without marketing? Now I have seen everything.No company had no expectations there. All company would always wanted its game to do gangbusters. And dqh is also seen as the first dq to return to sony platform after wii and ds era so, there are possibilities that the expectation should not be to do worst than ds remake.
The PC version is an important point in its own as it likely had an affect on the sales. Not to mention the pirated version was also avaliable same day. After the discussion related to piracy, my brain is fried.TOZ numbers are in line with other tales games .
Also chances are it sold more on PS4 than 3 since PS3 is dead in the west .
Then there was also a PC version this time .
I mentioned in a previous post that I don't think that there are more than 1.5 million PS4's sitting in stores. So 27.8 million sold through is very possible. My point is the PS4 continues to sell really well worldwide despite doing relatively mediocre numbers in the US.Honestly, I believe last quarter's shipments were way too large to think that a bigger relevance of US sales could explain it: Sony shipped lots of units to be prepared for the price cut (in US, it happened a few days after September 30th 2015, thus they should have started shipping units already). Even in extremely optimistic hypotesis, I think there were at least 1 million units out of the 4 millions shipped unsold on shelves (I'd say more around 1.5 - near 2 millions).
Looking back its 1.6.
ToV - 37k
ToZ- 58k
ToX - 103k
ToX2 - 44k
ToGf - 63k
A thread on a gaming board does not dictate the entire audience. SE's marketing was the minimum and thats fine. No point throwing money at a game whose ceiling is quite low already and when future releases are pretty much guaranteed to come (DQ11).
If 58k units is PS3+PS4, then the PS4 version might be the worst selling SKU for a Tales of game since 2008. I would assume that PS3 sales are still ok for the franchise since the fanbase has been clearly there - Dawn of the New World sold 97k in its first month also.
I have to ask why would you think the PS3 version sold more ?
Tales is hardcore game and people like that normally upgrade first .
yeah, I agree, Sony is doing very well - average in U.S most months. Still need a big exclusive with very strong appeal. Don't want third parties dominating all year round.I mentioned in a previous post that I don't think that there are more than 1.5 million PS4's sitting in stores. So 27.8 million sold through is very possible. My point is the PS4 continues to sell really well worldwide despite doing relatively mediocre numbers in the US.
I mentioned in a previous post that I don't think that there are more than 1.5 million PS4's sitting in stores. So 27.8 million sold through is very possible. My point is the PS4 continues to sell really well worldwide despite doing relatively mediocre numbers in the US.
If 58k units is PS3+PS4, then the PS4 version might be the worst selling SKU for a Tales of game since 2008. I would assume that PS3 sales are still ok for the franchise since the fanbase has been clearly there - Dawn of the New World sold 97k in its first month also.
Well, PS3 receives a Tales game on a yearly basis in the past few years, so it's quite safe to assume Tales fanbase is pretty anchored to PS3 - of course they might have all moved but I would expect that Tales fanbase will migrate slower to PS4 given the lack of similar games on the platform - and being Zestiria multi doesn't provide an incentive to do so. I might be wrong, that's why I assume this. If you have any other factor which should be taken into account than "it's an hardcore game", I'll be glad to discuss it.
Well, PS3 receives a Tales game on a yearly basis in the past few years, so it's quite safe to assume Tales fanbase is pretty anchored to PS3 - of course they might have all moved but I would expect that Tales fanbase will migrate slower to PS4 given the lack of similar games on the platform - and being Zestiria multi doesn't provide an incentive to do so. I might be wrong, that's why I assume this. If you have any other factor which should be taken into account than "it's an hardcore game", I'll be glad to discuss it.
You keep forgetting Pc SKU. I am sure it had a bigger impact than PS3.No, 97k in 2 months. Once again an illogical statement as the PS3 SKU would undoubtedly effect the sales of the PS4 SKU.
No, 97k in 2 months. Once again an illogical statement as the PS3 SKU would undoubtedly effect the sales of the PS4 SKU.
How about BN making a next gen version to begin with for the west .
I would assume that PS3 sales are still ok for the franchise since the fanbase has been clearly there - Dawn of the New World sold 97k in its first month also.
You keep forgetting Pc SKU. I am sure it had a bigger impact than PS3.
Ok cool. What was its first month?
NB did very well in bringing the PS3 version in the West, unlike SQEX. I've said plenty of times that during this transition phase, for small RPG games, PS3+Ps4 would be ideal - people told me that PS4 was instead ready of welcoming the genre.
All being said ToZ West sales should be around 200k in total (PC+PS4+PS3) which is decent as ToX did 230k in 2 months in the West and I believe ToX to be the driving factor for Namco's increased focus on the West with the Tales franchise.
One thing I don't understand with the XB1 numbers (and TR seems to be falling into this as well), what are Xbox owners buying? Is there some reason that makes sense to explain why this would all look so poorly?
One thing I don't understand with the XB1 numbers (and TR seems to be falling into this as well), what are Xbox owners buying? Is there some reason that makes sense to explain why this would all look so poorly?
Aren't those all doing poorly as well?
It should be over 200k unless you not talking about EU when you say the west .
How much did AC Syn end up selling exactly? I see people talking about it being a bomb.
Not looking at those numbers it didn't. I think this is the first time Disgaea's selling worse in America in than in Japan, and D5 bombed in Japan too. NIS is sorta fucked.Disgaea 5 transitioned very well despite being PS4 exclusive as well.
Given the small gap, and what happened last October (14), we actually can't know that.Ur right because there wasn't one single person who bought the $350 XB1 bundle + $60 Halo 5 for a total of $410 instead of buying the $500 Halo 5 bundle
Not anybody would bother to want to save $90
Edit: Bgamer was trying to say Halo the game is why XB1 had more sales, not the bundle
391k (AC: BF did 620k within 5 days)
sörine;185652035 said:Not looking at those numbers it didn't. I think this is the first time Disgaea's selling worse in America in than in Japan, and D5 bombed in Japan too. NIS is sorta fucked.
Given the small gap, and what happened last October (14), we actually can't know that.
It probablpy helped a little, but far FAR less than what would normally be expected.
Particularly considering that for reason X the PS4 actually disappointed with the price cut.
sörine;185652035 said:Not looking at those numbers it didn't. I think this is the first time Disgaea's selling worse in America in than in Japan, and D5 bombed in Japan too. NIS is sorta fucked.
sörine;185652035 said:Not looking at those numbers it didn't. I think this is the first time Disgaea's selling worse in America in than in Japan, and D5 bombed in Japan too. NIS is sorta fucked.
So now JRPGs on PS4 are doomed, because ToZ and D5 did not sell well ? Is this the new narrative we are going with?
sörine;185627753 said:We're all taking a look at how PS4 is saving Japanese developers.
All these quotes about Piracy. Just tell me this guys.
If there as no piracy, what would have DQ sold on the DS? What kind of magical percentage increase can we expect for the series if there was no piracy?.
disgaea usually launches worse in america and generally sells worse in america until really late in the generation on some entries. this is the first time the american launch month beats out the japanese launch month.
we'll have to see how disgaea does on steam next to see if they can find a new second home (since vita is going to fade away soon).
So now JRPGs on PS4 are doomed, because ToZ and D5 did not sell well ? Is this the new narrative we are going with?
Oh I agree that it makes sense to hit $299 for BF, we just have to wait for Nov numbers to see if indeed some sales might have been delayed from Oct to Nov (we will never know for sure obviously, but we could have an idea).I think the real reason for the price cut was: they wanted to hit 300 on black friday but were aware that a rebump to 400 after that would hurt christmas massively. so they made half the step to 350 before, can now go down to 300 on BF and can go up to 350 after that, being on a still attractive pricepoint, open for 300-promos whenever it seems to fit.
Makes sense?
Do we even have any numbers on other Disgaea releases?