So ToZ sold 85K on Steam but lower than 32K in US. Interesting.
how is that possible if US=west? We don't even have videogame shops in Europe /lol
So ToZ sold 85K on Steam but lower than 32K in US. Interesting.
Imru al-Qays;185729879 said:Is this actually true?
Kids games are typically slow-burners, and tend to well during holidays - so it might even sell better in Dec wrt Nov.
Imru al-Qays
I have a tablet and a dedicated console and my tablet collects dust. I'm selling it to my mom because it's useless. I honestly don't get what people use tablets for.
you don't find 100k low?
BO III: 5.5 millions
FO4: 3.2 mllions
SW: 3.0 millions
Lastly, anyone want to give a bone for 3DS? 120K-130K range work? Too high?
Isn't NPD tracking both US and Canada? SteamSpy shows ~6.5k Canadian owners for ToZ. Not too significant of course, but also not negligible.So ToZ sold 85K on Steam but lower than 32K in US. Interesting.
Isn't NPD tracking both US and Canada? SteamSpy shows ~6.5k Canadian owners for ToZ. Not too significant of course, but also not negligible.
November will be interesting.
I'm thinking 112k for 3ds?
November will be interesting.
Imru al-Qays
I have a tablet and a dedicated console and my tablet collects dust. I'm selling it to my mom because it's useless. I honestly don't get what people use tablets for.
Did I miss an insider joke?Imru al-Qays;185819792 said:In all fairness, I was right about that: tablet sales are collapsing. Because they're useless.
But maybe they're holding on to a niche as console replacements for young kids.
Did I miss an insider joke?
Why should tablets be useless and consoles suddenly be the next big thing, founded on one anecdote?
Imru al-Qays;185819792 said:In all fairness, I was right about that: tablet sales are collapsing. Because they're useless.
But maybe they're holding on to a niche as console replacements for young kids. I'd like to see the evidence, though, rather than just accepting it as a sort of article of faith.
http://www.cnet.com/news/kids-now-pick-mobile-devices-over-pcs-consoles-for-gaming-npd-group/
^ This was the article finding that out of children ages 2-17, 63% play mobile games, 60% play consoles, and 45% play PC. The big takeaway is that mobile replaced PC as the biggest platform. However, it did note that the biggest shift occurred at the 2-5 age level, without divulging the other demographics. So while mobile is the entry point, we don't know if those kids eventually go on to also play on PC as well. Its an NPD report, so maybe George could clarify thay point.
It also noted that children are spending more time on PS4/Xbox One and physical releases make up much more revenue than mobile purchases. If anything, it's clear that it's not a zero sum game like some suggest.
So, the 1.4M-1.5M figure that leaked was their worldwide sales? Yeesh. Phil wasn't kidding when he said even MS can't afford to make Bone exclusives anymore. They should hurry up and port that thing to W10, to start gauging potential interest for an H6.Wut? It's around the 800k-850k range physical there. Add 150k for the UK and you got 1mill. Add 200k digital (20%) = 1.2 mill. Say add 120k bundles (generous) - 1.32 mill. Add 200k additional worldwide (LatAM, rest of Europe, Japa - very generous) = 1.52 mill at most on the generous side worldwide first week.
Not invalidated, no, but it certainly changes the tone of the discussion. "A snake eating its tail" doesn't exactly paint a rosy picture of a healthy and sane industry. It's more evocative of a beast intent on devouring itself. You say the fact that packaged tie ratios have dropped a full point serves as proof that the snake is not only eating himself, but making good progress. But if digital tie ratios have increased by a point during that time, then not only are we selling and buying just as many games as ever, we're shifting to a delivery method that's generally more healthy for the industry (not to mention the environment).It's an NPD thread, talking about Packaged SW tie ratios, Packaged release counts and Packaged Sales, all of which I pointed out in the post.
Nothing I said is invalidated at all by what is or what is not happening digitally.
Maybe you're not seeing the forest for the trees? Five years ago, we were at the peak of a ridiculously successful generation. Maybe the downturn we're seeing isn't entirely atypical of the start of a generation. Does that 800 > 200 chart you posted earlier go any further back? Also, did that chart include handheld releases? Seems like we'd wanna split those out if we're talking about the health of the "console" industry, since the handheld industry got decimated by mobile over the last few years.It's a trend on Packaged software. Which is, without question, less diverse now than it was during the peak software packaged sales years of 5-7 years ago.
This is a good example of what I mean regarding the negative tone being created by the "dismissal" of the digital market. Sure, going from 70 to 23 retail releases seems bad, but if there are 120-150 low-cost, high-profit, digital options that appear during that time, is it still a net loss for the industry and cause for concern?Of course that has an influence. I'd also argue that fewer disc based games coming out limits the packaged tie ratio. If a customer had 70 Action games to choose from in 2009, and now that customer has 23, well, the likelihood of something appealing to that customer is lessened, wouldn't you think?
So what? As long as other games are filling in the gaps, then great, I'd say.This doesn't change the fact that fewer disc based games are being released now than in prior years, which is all the graph you were pointing to is saying.
Oh, definitely. Halo and TR did piss poor. There's no question about that. Of course, that doesn't spell doom for the industry as a whole either. But it could indicate another shift in the industry; possibly one that's difficult for us to perceive or measure, given our lack of insight in to digital sales. Or it could be as simple as nobody caring about Halo or playing Tomb Raider on an XBox. /shrugMy other statement was more in regards to the sales of individual title performance. Sales of Tomb Raider in the UK, for example, can not be explained as being "okay" based on digital trends alone.
I really don't understand what I'm even looking at here. It says that by the time there were 80 games for PS4, their average metascore had dropped to 25%? =/I haven't updated this for 2015, but I'm not sure this was the case during the launch period. I'll update once 2015 is over. (Unless one wants to argue that critic scores aren't a valid measure of a game's quality)
Not invalidated, no, but it certainly changes the tone of the discussion. "A snake eating its tail" doesn't exactly paint a rosy picture of a healthy and sane industry. It's more evocative of a beast intent on devouring itself. You say the fact that packaged tie ratios have dropped a full point serves as proof that the snake is not only eating himself, but making good progress. But if digital tie ratios have increased by a point during that time, then not only are we selling and buying just as many games as ever, we're shifting to a delivery method that's generally more healthy for the industry (not to mention the environment).
No, we can't say for sure if digital tie ratios have gone up a point, or a half point, or five points, but I don't see why uncertainty about the specific value means we should assume it's effectively zero
Maybe you're not seeing the forest for the trees?
This is a good example of what I mean regarding the negative tone being created by the "dismissal" of the digital market.
So what? As long as other games are filling in the gaps, then great, I'd say.
I really don't understand what I'm even looking at here. It says that by the time there were 80 games for PS4, their average metascore had dropped to 25%? =/
That is a distribution chart, showing high to low gameranking scores in the Packaged release market. It shows that there have been 81 releases on PS4 with review scores starting at 97 through 25, while PS3 had 97 releases over the same number of months, with review scores ranging from 94 to 36. It just shows that the PS4 had fewer releases than the PS3 over the same period, but has had the same number of games reviewed at 72+. In particular, it shows that with the reduced release count we are not seeing higher quality games getting released this gen versus last gen in the packaged space (using GameRanking as an imperfect substitute for the word "quality")
Imru’ al-Qays;185846663 said:Doesn't it show that we're seeing less shovelware but similar numbers of quality games?
Imru’ al-Qays;185846663 said:Doesn't it show that we're seeing less shovelware but similar numbers of quality games?
and that shovelware is being replaced with digital quality games too, so we (the consumers) are getting a better deal
SKUs, not games. But amusingly, 2008 is exactly the year EA started scaling down their release schedule with the intent of "fewer but more profitable releases", as their old CEO put it. Current state was their plan all along (give or take a few missteps), and I guess the stock market really likes it too.Nirolak said:In 2008 EA was shipping 80+ games a year. Now they ship like 12 console titles including downloadable.
Are we though? I don't have any digital release count or detailed sales info, but last gen we had Uno, Shadow Complex, Geometry Wars... some really big Digital only titles, especially early on. Are we really getting better or better selling digital only games this gen? I honestly don't know. I'd guess probably? The GWG/PS+ thing really throws a wrench in comparing the two gens as well. It seems like it's a friendlier environment to develop on these days, especially since the games can be ported to PC/set top/mobile in some cases.
I'd argue those were big because they were the few very good ones, the quality bar is now raised in the digital space compared to that time.
Now we've got Rocket League, Resogun, Shovel Knight, Transistor, Velocity 2X and I could keep going on for a while but I think you get my point
Did the retail guys/girls that prepared for battlefield launch yesterday show up again?
Would love to hear some stories and impressions.
I guess there is a much, much higher percentage of internet-connected consoled this gen. Actually, you cannot play most games without a first update properly anyway.Now we've got Rocket League, Resogun, Shovel Knight, Transistor, Velocity 2X and I could keep going on for a while but I think you get my point
November will be interesting.
I'd argue those were big because they were the few very good ones, the quality bar is now raised in the digital space compared to that time.
Now we've got Rocket League, Resogun, Shovel Knight, Transistor, Velocity 2X and I could keep going on for a while but I think you get my point
I could be misremembering, so please don't take this as gospel, but Dragon Age: Inquisition last year likely hit around... what was it? The 650-680k mark in its debut month? I bring this up because I've chatted with a couple of BioWare folks who claim it just barely missed the top ten (a claim which was stated in a public, controlled PR manner on their official forums as well). Now obviously it could be a supreme exaggeration, but I don't doubt the game delivered somewhere around that mark.
So if a game missed November 2014's NPD but still came somewhat close to 700k, that really makes me curious to see what the cutoff is this year.
November will be interesting.
Oh yeah, the Battlefront stuff happened today! Poor Ab...Abdiel post if you're ok?
Oh yeah, the Battlefront stuff happened today! Poor Ab...
Holy Shit we might not hear from him for some time because of all of that!And he still has Black Friday and Christmas
Ryng_tolu, do you have your 03 vs 07 vs 15 comparison for October?
And he still has Black Friday and Christmas
lol Right on. Incidentally, I don't serve the surfers; I surf the servers. A lot of people seem to mix that up.Hi Server... you'd be happy to know that I was called all sorts of things about being a Sony fanboy across many internet sites this month. So I'm equally an MS fanboy as a Sony fanboy and I also apparently have it out for both Sony and Microsoft. I have yet to be called anti-Nintendo or a Nintendo fanboy. I'll work on it.
It's really not about motives or choosing sides or anything like that. More, you're just coming off as a half-empty type of guy, primarily because you seem excessively focused on the negatives.However, you're taking some things I'm saying and misconstruing the intent and meaning of what's being said. We've had these kinds of miscommunication before. I guess I'd just ask you to try to take what I'm saying at face value, and not assume any motive or intention behind them.
Oh, I hear ya. I typically feel like people don't really understand what I'm trying to say. That's a big part of the reason my posts tend to be so long! lolI try to speak very clearly and definitively, well as much as I can in this format, and try to clearly identify and label, specifically, whatever issue I'm talking about. It's not a perfect system, but what can we do.
Back at ya! <3I do appreciate and understand your position, definitely respect your posts.
That's where you lose me. I concede that digital is difficult to accurately gauge, but what makes it irrelevant to the packaged market? If people aren't buying packaged software because they're buying it digitally instead, I'd argue that's perfectly relevant to the state of the packaged market. If people aren't buying AAA and AA games because they spent all of their money on Rocket League and Shovel Knight, I'd say that's pretty damned relevant too. Why do you feel it isn't? That's like arguing the rise of smartphones wasn't relevant in the death of handhelds. =/I've already granted this point, a number of times. The whole chain of that conversation was purely on the Pacakged goods market. Only. That's it. The state of the Packaged goods market has certainly been caused in some part by what's happening in digital, but this is irrelevant when discussing purely and only what is happening specifically within Packaged.
But again, so what? If the packaged market disappears entirely and is replaced by digital distribution, why should I care about that, assuming I don't own GameStop? I don't understand the significance of the distribution method, or more specifically, why packaged distribution is so important. Digital strikes me as generally better for all involved, so what are we concerned about, specifically?The point is, that for the packaged market, nothing is filling the gaps. It has nothing to do with digital.
Oh! Then yeah, I'd argue we can't assign any/much significance to those results without looking at digital distribution. Digital has come on fairly strong over the last few years, and was mostly unheard of in the console space when the PS3 launched. Yeah, a lot more games launched physically in the early days of the PS3, but those games were also a lot more risky for the publishers, and as your chart shows, a lot of those additional games didn't turn out to be all that hot, so maybe a lot more of them failed catastrophically. So if most or all of those "missing" games were published digitally instead this generation, then I'd argue that the industry as a whole is getting more healthy rather than less so. Can't we find and include some scores for digital-only titles before we start panicking?That is a distribution chart, showing high to low game ranking scores in the Packaged release market. It shows that there have been 81 releases on PS4 with review scores starting at 97 through 25, while PS3 had 97 releases over the same number of months, with review scores ranging from 94 to 36. It just shows that the PS4 had fewer releases than the PS3 over the same period, but has had the same number of games reviewed at 72+. In particular, it shows that with the reduced release count we are not seeing higher quality games getting released this gen versus last gen in the packaged space (using GameRanking as an imperfect substitute for the word "quality")
That's what I mean; simply conceding that digital seems to be picking up some of the slack changes the tone of your post entirely.Are we though? I don't have any digital release count or detailed sales info, but last gen we had Uno, Shadow Complex, Geometry Wars... some really big Digital only titles, especially early on. Are we really getting better or better selling digital only games this gen? I honestly don't know. I'd guess probably? The GWG/PS+ thing really throws a wrench in comparing the two gens as well. It seems like it's a friendlier environment to develop on these days, especially since the games can be ported to PC/set top/mobile in some cases.
Holy Shit we might not hear from him for some time because of all of that!
He'll show up. I just have no doubts he's busy as fuck
But again, so what? If the packaged market disappears entirely and is replaced by digital distribution, why should I care about that, assuming I don't own GameStop? I don't understand the significance of the distribution method, or more specifically, why packaged distribution is so important. Digital strikes me as generally better for all involved, so what are we concerned about, specifically?)