Oblivion Remastered |OT| Kvatching up with an old hero

Question guys: I wanna fix the level scaling with these mods, and hopefully have a much better time with the end game as a result, and I'm on PC but I'm playing the Game pass version as I still have it till September, and I don't wanna pay full price for the game, so here's hoping it goes on sale by then. Point is, I've had issues in the past with modding Gamepass games, (I lightly modded Gamepass Star Field and it ended up being enough of a pain in the ass that I decided to just get the Steam version eventually for modding), and I'm wondering if anyone's having issues with that? Should I even bother?

Also of note, should I start a new character altogether when I install these balance mods or can they safely be added to a fairly seasoned character's game without messing everything up? Thanks guys.
Good questions as i wanna may look into some of these mods, sorry that i don't have the answer you are looking for but i'm interested in it, too.
 
Last edited:
(the scaling itself was never an issue)
Come on now. :goog_relieved:

Having a wolf take 5 hits when you are at level 1 while also having the same wolf take the same 5 hits when you are level 30 isn't an issue?
Having the gear you receive from quest being level dependant, making it so it's best to avoid certain quests until you are high level isn't an issue?

Question guys
From reading the comments section of the mod, it seems to be compatible with the GP version since the folder structure is the same.

Also, the dude that made the mods says that "all my mods are compatible with existing saves unless stated otherwise" so I think you are good to go!
 
Come on now. :goog_relieved:

Having a wolf take 5 hits when you are at level 1 while also having the same wolf take the same 5 hits when you are level 30 isn't an issue?
Having the gear you receive from quest being level dependant, making it so it's best to avoid certain quests until you are high level isn't an issue?


From reading the comments section of the mod, it seems to be compatible with the GP version since the folder structure is the same.

Also, the dude that made the mods says that "all my mods are compatible with existing saves unless stated otherwise" so I think you are good to go!
Beautiful, guess I'm modding the shit out of Oblivion when I get home. I feel so nostalgic saying that lol.
 
Feels good to be back in Tamriel. My only complaint so far are the random stutters in the over world.

Sometimes it hits so bad it crashes my game
 
Feels good to be back in Tamriel. My only complaint so far are the random stutters in the over world.

Sometimes it hits so bad it crashes my game
Yeah, that's something that is bothersome, idk if it's the underlying Creation engine or the UE5 is so bad in many regards but that shouldn't happen imo.
 
Come on now. :goog_relieved:

Having a wolf take 5 hits when you are at level 1 while also having the same wolf take the same 5 hits when you are level 30 isn't an issue?
Having the gear you receive from quest being level dependant, making it so it's best to avoid certain quests until you are high level isn't an issue?


From reading the comments section of the mod, it seems to be compatible with the GP version since the folder structure is the same.

Also, the dude that made the mods says that "all my mods are compatible with existing saves unless stated otherwise" so I think you are good to go!
my issue with the original release was that leveling was tied to major skills. when you increase any 10 skill levels in your major skills, you level up. because of this, it was very easy to level up inefficiently. also, if you don't optimize attribute bonuses by training specific skills in certain ways, your char can level up with minimal attribute gains.

what ended up happening is that players who level up naturally by playing the game normally end up fighting harder enemies with no matching increase in damage output, survivability, or efficiency.

the problem isn't level scaling itself — it's how the game used to tie scaling to a flawed leveling and attribute system.

edit: maybe we are arguing semantics, but even in your examples it seems like a player leveling issue, not a scaling issue. the wolf should be destroyed in a single hit when you're level 30 if the player leveling system wasn't broken. the way major/minor skills work now + tweaks to attributes should mean exactly that: at level 30 the wolf will die instantly despite scaling
 
Last edited:
my issue with the original release was that leveling was tied to major skills. when you increase any 10 skill levels in your major skills, you level up. because of this, it was very easy to level up inefficiently. also, if you don't optimize attribute bonuses by training specific skills in certain ways, your char can level up with minimal attribute gains.

what ended up happening is that players who level up naturally by playing the game normally end up fighting harder enemies with no matching increase in damage output, survivability, or efficiency,

the problem isn't level scaling itself — it's how the game used to tie scaling to a flawed leveling and attribute system.
I think both things are a problem. I'm glad they fixed the leveling but the scaling sucks. Bandits with daedric armor, cool frost sword sucks ass because you get it when you are low level, and more shit like that.

There's a reason why Skyrim got rid of that scaling system and moved on to have level caps, which is much better and imo results in a better sense of progression for the player. When fighting a rat feels the same at level 1 and at level 50, progression feels bad.

But yeah, I agree that it probably feels a bit better in the remaster since it's way harder for the player to fuck up their build without knowing.

the wolf should be destroyed in a single hit when you're level 30 if the player leveling system wasn't broken
That's the thing! When you are level 30, the wolf will also be level 30. Imo that makes no sense at all, but it might be a matter of opinions.
 
Last edited:
Yeah, that's something that is bothersome, idk if it's the underlying Creation engine or the UE5 is so bad in many regards but that shouldn't happen imo.
It's definitely Gamebryo struggling to catch up with what's happening on screen.

The one problem with a shadowdrop is that it takes the usual suspects on Youtube a few days to release optimised setting videos. I've dropped shadows to high as I assume that's an easy performance saver but there are always a couple of settings you don't expect that make a big difference.
 
I think both things are a problem. I'm glad they fixed the leveling but the scaling sucks. Bandits with daedric armor, cool frost sword sucks ass because you get it when you are low level, and more shit like that.

There's a reason why Skyrim got rid of that scaling system and moved on to have level caps, which is much better and imo results in a better sense of progression for the player. When fighting a rat feels the same at level 1 and at level 50, progression feels bad.

But yeah, I agree that it probably feels a bit better in the remaster since it's way harder for the player to fuck up their build without knowing.
see my edit, but again I think we are both saying kinda the same thing

I honestly haven't gotten far enough yet to comment on scaling in this game, but based on my understanding of the updated mechanics, the issues you mentioned with the wolf taking 5 hits at level 30 should be fixed simply by how they addressed player leveling
 
That's the thing! When you are level 30, the wolf will also be level 30. Imo that makes no sense at all, but it might be a matter of opinions.
this seems like a complaint directed at level scaling in general, not the broken mechanics in Oblivion

I agree with you here: I don't like level scaling in my RPGs.

the issue is that the original Oblivion had level scaling AND that system was broken

the remaster has level scaling BUT it isn't broken

it is still level scaling though, which is a system I inherently don't like. I prefer to have different zones with different leveled enemies.

but if Oblivion insist on using level scaling, they seemed to have at least fixed it so it's a functional level scaling system
 
but if Oblivion insist on using level scaling, they seemed to have at least fixed it so it's a functional level scaling system
Can't agree nor disagree since I haven't come that far in the game, but keep us posted. My take is that if a modder has taken the time to "fix" it, then the level scaling is probably the exact same as in vanilla.

Let's agree to disagree. And thanks for the previous edit, it helped me to better understand your point. :)
 
Can't agree nor disagree since I haven't come that far in the game, but keep us posted. My take is that if a modder has taken the time to "fix" it, then the level scaling is probably the exact same as in vanilla.

Let's agree to disagree. And thanks for the previous edit, it helped me to better understand your point. :)
to be fair, playing this game on ps3 when it first came out was magic so a lot of what I'm saying is possibly cope as I also am not very far in the game and really want those issues to be fixed

it just seems that with the new system, your character will be exponentially stronger than it would be otherwise. you could still dominate in the original Oblivion despite scaling, you just had to plan very carefully to min/max. hoping you can still achieve the same level with just less of a headache and counter intuitive planning

as a reminder, in the OG Oblivion, if you leveled carefully, that level 30 wolf would die from you sneezing at it, despite it now being level 30. my hope is that you could achieve similar results in the remaster with less work and less having to level skills in stupid ways to game the system
 
Last edited:
Having an absolute blast with this release. Would be nice if they can fix a few of the texture streaming issues but otherwise it's everything I could ever want!

Would be nice if LRG could do a proper physical release for this in the coming months. Would absolutely double dip
 
wNeM6uv.jpeg


Still trying to run the game in 4k (3840 x 2160p), so far no luck as it keep reverting back to 2560 x 1440p. Anyway, these are my settings. FSR + FSR 3 Frame Generation > DLSS and DLSS Frame Generation in this game.

Thanks man, appreciate it. I mean, considering everything is maxed, and what I am hearing around about perfs, it's not that bad. And to your experience FSR3 in this game looks better than DLSS, very interesting.

DLSS in Quality with Sharpening set to 20. Everything else on Ultra.

Damn, that's 1440p DLSS quality, and looks like absolute dog. Considering also the comment above, it looks like I'll have some fun trying to make this thing look and run alright
 
We definitely need an option on console to mimic the old overly vibrant color palette.
Definitely I remember the original on 360 being so much more blue/green than this washed out look, also is it me or did the forests in the original felt more lush, fuller & almost claustrophobic whereas now it's a bit more spaced out with wide open spaces between the trees or am I suffering from rost tinteds
 
Anyone else's game buggin where at times there are lights everywhere, on the ground, trees etc. but there are no light sources? Sometimes there's so many of them, but after a while it disappears.

2BLmvmJ.jpeg
EIQhPTM.jpeg
 
Is it just me or is it overcast/raining a lot in this game? I don't remember it being like this in the original.

I know the game starts in Autumn, so this could be a factor.
 
Full disclosure: I've never played Oblivion but I did play 150+ hours of Skyrim and man... This game makes me feel like it's 2011 again. The comfy atmosphere, the vibes, the music, the goofiness. Mentally I'm comparing it to Skyrim nonstop and I kinda wish we'd get a Skyrim remake because I love that game to death but experiencing Oblivion for the first time is a magical experience.

And I love, LOVE that it feels like a game from 20 years ago but visually it looks absolutely insane.

I've only played about 3 hours but so far this is an absolute banger.
 
Full disclosure: I've never played Oblivion but I did play 150+ hours of Skyrim and man... This game makes me feel like it's 2011 again. The comfy atmosphere, the vibes, the music, the goofiness. Mentally I'm comparing it to Skyrim nonstop and I kinda wish we'd get a Skyrim remake because I love that game to death but experiencing Oblivion for the first time is a magical experience.

And I love, LOVE that it feels like a game from 20 years ago but visually it looks absolutely insane.

I've only played about 3 hours but so far this is an absolute banger.
Same exact situation, this feels like a new Skyrim to hold me off till ES6
 
I've finished the main story and knights of the nine so far.
Going to start Shivering Isles after dinner.
It goes by super fast when it's not your first playthrough. Enjoying my trip down memory lane.
 
Last edited:
I've finished the main story and knights of the nine so far.
Going to start Shivering Isles after dinner.
It goes by super fast when it's not your first playthrough. Enjoying my trip down memory lane though.
Is it true that they've improved the last main mission?

Read that before but would love a confirmation from someone that has actually played through it.
 
Full disclosure: I've never played Oblivion but I did play 150+ hours of Skyrim and man... This game makes me feel like it's 2011 again. The comfy atmosphere, the vibes, the music, the goofiness. Mentally I'm comparing it to Skyrim nonstop and I kinda wish we'd get a Skyrim remake because I love that game to death but experiencing Oblivion for the first time is a magical experience.

And I love, LOVE that it feels like a game from 20 years ago but visually it looks absolutely insane.

I've only played about 3 hours but so far this is an absolute banger.



todd-howard-howard.gif





I've played the game on 360, PS3, PC and when it got BC enhancements on Series X, and still loving every minute with this remaster.

It's a gem of a game.

You just get lost in the world. Walking around places like Chorrol or Anvil is a nice serene experience.
 
Last edited:
Is it just me or is it overcast/raining a lot in this game? I don't remember it being like this in the original.
Funny thing, I had started playing Oblivion last year for about 20 hours before putting it down once this remaster news popped up. Yes, it does rain quite a bit in the old game with gray skies. There's actually one city where I was convinced it was simply meant to rain 24/7 (Bravil) after spending so much time in that area in the older version, but apparently that is not supposed to be the case.

We definitely need an option on console to mimic the old overly vibrant color palette.
The devs have a discord where they are taking any feedback and suggestions.
 
Last edited:
the first thing i did was go and slay umbra and take her stuff then headed to anvil to get the fin gleam helm


Start Game
Find Umbra
Hit Umbra
Lead Umbra Back to Imperial City
Watch as Guards kill Umbra
Loot Dead Umbra and Guards
Profit
Now the game begins

:messenger_grinning_smiling:
 
Funny thing, I had started playing Oblivion last year for about 20 hours before putting it down once this remaster news popped up. Yes, it does rain quite a bit in the old game with gray skies. There's actually one city where I was convinced it was simply meant to rain 24/7 (Bravil) after spending so much time in that area in the older version, but apparently that is not supposed to be the case.
Arrived in Bravil while I was playing yesterday and it was raining :messenger_expressionless:
 
Full disclosure: I've never played Oblivion but I did play 150+ hours of Skyrim and man... This game makes me feel like it's 2011 again. The comfy atmosphere, the vibes, the music, the goofiness. Mentally I'm comparing it to Skyrim nonstop and I kinda wish we'd get a Skyrim remake because I love that game to death but experiencing Oblivion for the first time is a magical experience.

And I love, LOVE that it feels like a game from 20 years ago but visually it looks absolutely insane.

I've only played about 3 hours but so far this is an absolute banger.
Its a great game to just walk around discovering locations and relax to, thanks in part to the amazing OST.

I was happy to see a lot of other first-timers on Reddit enjoying it as well.
 
Improved how?
It was just like I remembered though it's been a very long time since my last playthrough
Oh, don't know the details, just remember someone ITT claiming he'd read somewhere that the final mission had improvements to it. Might just been a lie or some other kind of confusions.

Many thanks anyway for confirming that's still the same.
 

Start Game
Find Umbra
Hit Umbra
Lead Umbra Back to Imperial City
Watch as Guards kill Umbra
Loot Dead Umbra and Guards
Profit
Now the game begins

:messenger_grinning_smiling:
what's the deal with Umbral? a lot of people is going directly to do it once they are out of the sewers..

Played abd ended the Game on 360 but not remember the Umbra stuff....
 
Last edited:
what's the deal with Umbral? a lot of people is going directly to do it once they are out of the sewers..

Played abd ended the Game on 360 but not remember the Umbra stuff....
I did the Umbra trick this playthrough lol
She killed like 6 or 7 people before the guards and me finally took her down lol.
The sword and shield that you get from her are awesome. The armor is about the same as the gear you get from clearing the main game stats-wise.

I can't remember if I killed her straight-up on my original playthrough. I think I did though because I was high level and had all the good gear including goldbrand, glass/ebony gear, etc...
 
Last edited:
what's the deal with Umbral? a lot of people is going directly to do it once they are out of the sewers..

Played abd ended the Game on 360 but not remember the Umbra stuff....

It's a character that's hanging out in an Ayelid ruin early on that you can fight and kill for her armor and powerful sword. Very useful for the beginning hours.
 
GAF, we need to coin a term for this style of a game, like Metroid Prime, Spiro, etc, that seems to be more than just a Remaster, but not really a full Remake.

I suggest the term, "Remakstered".
IIRC, studios are calling those "8th Generation" and "9th Generation" games.
 
I did the Umbra trick this playthrough lol
She killed like 6 or 7 people before the guards and me finally took her down lol.
The sword and shield that you get from her are awesome. The armor is about the same as the gear you get from clearing the main game stats-wise.

I can't remember if I killed her straight-up on my original playthrough. I think I did though because I was high level and had all the good gear including goldbrand, glass/ebony gear, etc...

It's a character that's hanging out in an Ayelid ruin early on that you can fight and kill for her armor and powerful sword. Very useful for the beginning hours.
Thanks , do I need to directly kill her to get the dark Brotherhood campaing or just hit her sometimes and leave the rest to imperial guards?
 
I made it to level 12 on Expert and had to turn it down to Adept at the end of the Kvatch quest. 8 Clanfears, 4 Scamps, 3 Flame Atronarchs upon opening the gates on Expert scaling and they annihilated everyone instantly. Not to mention the Daedroth inside the castle.

Maybe when I'm level 20 and have significantly better gear I'll turn it back up, but for now I'm done.
 
As a die hard fan of Dark Souls 1's murky blurry visuals that give it a unique dream-like feeling which I prefer to the clean graphics of DS3 or Elden Ring, I LOVE what they have done in certain areas here

Xtg5jLq.png
 

Start Game
Find Umbra
Hit Umbra
Lead Umbra Back to Imperial City
Watch as Guards kill Umbra
Loot Dead Umbra and Guards
Profit
Now the game begins

:messenger_grinning_smiling:

Probably easier to have Umbra commit sudoku by repeatedly falling into the spike pit near the start of her dungeon.

Umbra, the sword, is your one stop shop for the entire game. It even counts as silver and can hit ghosts.

Feels good man.jpg
 
Top Bottom