I wonder if this will work without my glasses since I'm nearsighted, but the screens seem so close to the eyes.
Optics sort out that.
I wonder if this will work without my glasses since I'm nearsighted, but the screens seem so close to the eyes.
Or terrifying ;]You just made me realise that Mirror's Edge 2 with this Rift VR setup would be amazing.
There's a pretty good, pretty lengthy article about the Rift on the PA report:
http://penny-arcade.com/report/edit...lus-rift-the-hardware-that-could-change-the-w
This part is awesome:
“Galvanic vestibular stimulation, have you ever heard of it?” he asked me. I shook my head. He described hardware that uses electrical signals to affect the small hairs on the inside of your ear through electrodes placed around your head. Luckey can make people feel like they’re falling, or flying forward, by using the right impulses.
“Moving forward is one of the easier ones. That’s something I’ve played with a lot. That’s something that would be very cool in a headset,” he said.
I imagine that not a lot of people could play with this movement simulation while they are standing.
This looks great. Hopefully they can integrate something like this in the audio system of some future Rift model.
Also, is there some simmilar solution that will give us vertical impression of movement? GVS is only for balance.
There's a pretty good, pretty lengthy article about the Rift on the PA report:
http://penny-arcade.com/report/edit...lus-rift-the-hardware-that-could-change-the-w
I'm finally back from vacation and I'm happy to say I jumped on this as soon as I saw it for the $300 dev kit. Thankfully supply wasn't super limited because I didn't see it for a day or so.
I almost did a search for your username to see if you'd gotten a ban. Was wondering where you were.
I can't wait to play fighter simulators like "Wings of Prey" or "Ace Combat" with this. Cockpit view, looking around. So much goodness is to be done.
I cancelled my pledge btw since they stated to wait for consumer product. I will buy it day one though!
Has anybody tried the Oculus at Gamescom yet?
I can't wait to play fighter simulators like "Wings of Prey" or "Ace Combat" with this. Cockpit view, looking around. So much goodness is to be done.
I cancelled my pledge btw since they stated to wait for consumer product. I will buy it day one though!
Engadget did.
http://www.engadget.com/2012/08/16/oculus-rift-hands-on/
This resolution was picked to ensure that the Oculus Rift danced at a frame rate up to 60Hz and was HDMI-friendly. If they had plumped for 1080p on those screens (which is possible, for a price) then the frame-rate would arrive at around 24Hz if using the existing HDMI standard.
Seems like we may just need a single cable. I love the cardboard box.
Yeah, what is going to open the floodgates for new, higher-res displays are new, higher-res displays.
Why?So they're aimin for a consumer model in 2013? Seems kinda soon.
So they're aimin for a consumer model in 2013? Seems kinda soon.
So they're aimin for a consumer model in 2013? Seems kinda soon.
Why?
So they're aimin for a consumer model in 2013? Seems kinda soon.
Get MS and Sony on the phone and get support from their next consoles.
Western guys are making this, and will be on PC. So microsoft supporting it is almost a given.
Sure, but they have over a year for all of that. The basic design including the optics is more or less fixed, they just need to source better screens. And they already started working on the consumer model. I really think it's not too ambitious a target.They have to develop a consumer model(as it seems there needs to be a bunch of changes to the consumer version), respond to the developer feedback that they're surely going to get at the end of this year, work out kinks, distribution on a semi-large scale, and marketing. This isn't exactly a large already established company having a go at VR.
Sure, but they have over a year for all of that. The basic design including the optics is more or less fixed, they just need to source better screens. And they already started working on the consumer model. I really think it's not too ambitious a target.
Sure, but they have over a year for all of that. The basic design including the optics is more or less fixed, they just need to source better screens. And they already started working on the consumer model. I really think it's not too ambitious a target.
Get MS and Sony on the phone and get support from their next consoles.
Get MS and Sony on the phone and get support from their next consoles.
Does it need their support? What I mean is, since it receives video through HDMI anyway, wouldnt it just be up to the developer to add support? There could be an option in the video settings or something.
No you would need a way to control the game using it. They have a little box set up for controls and hdmi that connects to the PC and has one wire going to the headset.
On console you would only be able to use it as a display and not be able to control .. making it not so much VR.
Nice.
You mention the tracking is good which is a relief after hearing Carmack say that it still needs a lot of work.
Two quick questions. Did you find it more comfortable to play sitting down or standing up? Did you experience any motion sickness while playing?
They have to develop a consumer model(as it seems there needs to be a bunch of changes to the consumer version), respond to the developer feedback that they're surely going to get at the end of this year, work out kinks, distribution on a semi-large scale, and marketing. This isn't exactly a large already established company having a go at VR.
This plus a bundled (and thus worth developing for) Kinect 2 would be potentially quite compelling.Does it need their support? What I mean is, since it receives video through HDMI anyway, wouldnt it just be up to the developer to add support? There could be an option in the video settings or something.
I have a lazy eye, and can't see 3D. I also wear glasses. If I took my glasses off, would this be usable?
If I may ask, how strong are your glasses?
Is there official word on how strong is too strong, or have there been tests made by people normally wearing glasses that went into detail about dioptres on their glasses and how blurry the game appeared without them?As long as your glasses strength isn't too strong, yes.