Shiny Llama
Member
As long as your glasses strength isn't too strong, yes.
Because it's a visor, so my eyes would be close to the screen I think I should be OK. I can't read my PC monitor without glasses.
As long as your glasses strength isn't too strong, yes.
That's not too surprising. Second situation you describe is as if you were sitting really close to a TV screen, moving around with a gamepad. That's not too bad of a feeling.As for motion sickness, lack of position tracking did result in more or less severe motion sickness. The strongest puke-inducing moment occurred right at the beginning of my test, when I purposely started to swing left and right. The brain didn't really like that sort of conflict between vision (the scene stayed still) and vestibular system inputs. Interestingly enough, tho, the opposite action (that is, strafing left and right with the stick while keeping the head still) didn't cause any motion sickness.
Love the video, great job as always.
That's not too surprising. Second situation you describe is as if you were sitting really close to a TV screen, moving around with a gamepad. That's not too bad of a feeling.
I have to admit I got worried about two things: You getting motion sick so quickly (I know you don't get that easily) and screens looking too blurry without glasses. What lens correction do you wear? A guy from the office who's following Rift development very closely was telling me that the consumer version will have swappable or adjustable diopter lenses, so that's great news.
Echoing what people have said about the video. It's very cool the way you filmed it. The uniqueness and enthusiasm you had for the device really came across this way.
Hawken will feature an exclusive Oculus VR cockpit that let’s the player look around inside the mech, independant of the mech’s direction, in full stereoscopic 3D.
Hawken will get official Rift support!
Awesome!
An in-cockpit mech game such as this seems perfect for the Rift.
Wow! They just sold Hawken to me...
Hawken is F2P!
If I may ask, how strong are your glasses?
What lens correction do you wear? A guy from the office who's following Rift development very closely was telling me that the consumer version will have swappable or adjustable diopter lenses, so that's great news.
Aiming with your head doesn't sound ideal though - can't you also use a mouse or right stick to control the gun and have your head disconnected? Most of the time you'd probably track the two together but not always.
I liked how you talked with the AI briefly when you waited for the chair. You turned to him and said "Wait a second."
If that is not "deeply fundamentally cool", nothing is.
Been looking forward to this video. Thanks!
One of us!BTW, Hawken news is awesome. If this spreads among PC people as quickly as I expect, consoles will become almost irrelevant to me (if they don't adapt quickly).
One of us!
Does it need their support? What I mean is, since it receives video through HDMI anyway, wouldnt it just be up to the developer to add support? There could be an option in the video settings or something.
Hawken in Virtual Reality:
Everyone with a Rift will be able to pilot their Hawken mech in completely immersive, stereo 3D virtual reality.
An entirely new way to play Hawken which includes updates to gameplay, input, the cockpit, and the heads-up-display.
Hawken will feature an exclusive Oculus VR cockpit that lets the player look around inside the mech, independant of the mechs direction, in full stereoscopic 3D.
Hawken is free-to-play, which means that anyone with a Rift can try Hawken in virtual reality on 12.12.12.
http://www.kickstarter.com/projects/1523379957/oculus-rift-step-into-the-game/posts
http://vimeo.com/48289061
Hawken in Virtual Reality:
Everyone with a Rift will be able to pilot their Hawken mech in completely immersive, stereo 3D virtual reality.
An entirely new way to play Hawken which includes updates to gameplay, input, the cockpit, and the heads-up-display.
Hawken will feature an exclusive Oculus VR cockpit that lets the player look around inside the mech, independant of the mechs direction, in full stereoscopic 3D.
Hawken is free-to-play, which means that anyone with a Rift can try Hawken in virtual reality on 12.12.12.
http://www.kickstarter.com/projects/1523379957/oculus-rift-step-into-the-game/posts
http://vimeo.com/48289061
So Palmer mentioned in the Reddit QA that the consumer version is "a ways away, not sure exactly how long, but 1+ year is not out of the question". No doubt everything is still way up in the air, but it sounds like a pretty solid bet that if you want to experience this any time soon, you probably want to get in on the Kickstarter (which ends in 3 days).
So Palmer mentioned in the Reddit QA that the consumer version is "a ways away, not sure exactly how long, but 1+ year is not out of the question", later adding "done when it's done". No doubt everything is still way up in the air, but it sounds like a pretty solid bet that if you want to experience this any time soon, you probably want to get in on the Kickstarter (which ends in 3 days). It sounds like the primary hold up is going to be waiting for significantly improved displays--he mentioned at least double the Dev kit (so 2560x1600) and possibly quadruple (probably referring to 4k e.g. 3840x2160--not literally 4x1280x800)
Just read about the Hawken support. Hnnnngggg....
What are the chances of actually getting a rift in December if I pledge now? I realize I'd be behind thousands of other funders.
When he says double/quadrupe, I would definitely assume he's talking total pixel count, not double in both width and height. 4K resolution in such a small display isn't terribly reasonable for the near future.
Double = 2x1280x800 ~ 1920*1080 or 1920*1200
Quadruple = 4x1280x800 ~ 2560*1440 or 2560*1600
When he says double/quadrupe, I would definitely assume he's talking total pixel count, not double in both width and height. 4K resolution in such a small display isn't terribly reasonable for the near future.
Double = 2x1280x800 ~ 1920*1080 or 1920*1200
Quadruple = 4x1280x800 ~ 2560*1440 or 2560*1600
Do we have any ETA on the consumer version?
I still want to get one of these, but money is kind of tight right now and if the consumer version isn't too delayed I'd rather get that instead.
But... Hawken.
Until the higher res cellphone/tablet (I guess 6" is somewhere in between) screens come out, I doubt we'll see the consumer version. I'd say Christmas next year is probably the earliest timeframe. That's assuming that the vendor is going to want to sell Oculus these bleeding edge panels for a price that makes an HMD worthwhile. Otherwise, I guess there are probably 1080p panels out there that he could use in a shorter time frame.
I'm with you though...I'm super hyped for Hawken, and I may pick up the dev model based on that. I kind of fear that the retail model is going to be like... $500+, and that I won't want to spend the money at the time.
Palmer has repeatedly stated that they have everything in place to make thousands of Rifts if required.Just read about the Hawken support. Hnnnngggg....
What are the chances of actually getting a rift in December if I pledge now? I realize I'd be behind thousands of other funders.
He has said he doesn't want to do a bunch of models. So they wanna make it right from the get-go. He's also mentioned he wants it to be under 1000 dollars. So you can pretty much count on it being 500+. I don't think he's looking to have insane margins, but if the tech is available at an even reasonable prices, he wants to load up as much as he can.
Palmer has repeatedly stated that they have everything in place to make thousands of Rifts if required.
Once it's the commercial product, I think standard margins are probably going to be in play. That's the point where making money is something that pretty much has to happen.
That's why the developer model seems like a good deal; Who sells you VR kit (or pretty much any piece of electronics) near cost these days?
My body is ready.
Another interview with Palmer Luckey:
http://www.youtube.com/watch?v=ncKJflfXl9w
We are proud to be supporting the Oculus Rift Project! Our in-house VRAGE Engine which powers Miner Wars: 2081 is already scheduled to implement TrackIR headtracking to better allow players to be immersed in the game. We're taking it a step further this time and are scheduling some modifications to our engine that will not only support the Oculus Rift but perhaps future VR equipment as well. The Oculus Rift looks perfect for our type of gameplay, and we feel Miner Wars: 2081 is the perfect 6DoF game to test it on. Sure other engines allow the 6DoF (especially the ID engine that is heavily endorsing the Oculus Rift Project) but there are no other games that actually allow the 6DoF movement nativaly, giving us something special to work on!
With Head-Tracking and the addition of Stereo Displays compatibilty we expect players to be able to experience a richer Miner Wars 2081 immersion. We'll be polishing the cockpits in places we thought people would never look, and you may start using the side windows tactically in ways that we never initially intended! We feel this project is perfect for our type of game, and it will bring the six degrees of freedom feel that virtual reality units are traditionally attracted to! So we're stocking up on our whips, forcing our 3D artists to model things behind and under the 'viewport'.
Keeping those in mind who may not be able to get such special equipment for leasure, but may have a web-cam; we're also consdiering adding FreeTracking to our engine. FreeTracking will allow for many of those who want the immersive qualitys of headtracking or VR but aren't yet able to spend quite the money on the equipment. This may also allow ways for those who want to play with large stereo displays (like in movies) without having to require head-gear for the player. We want to open up new play possibilities for all our players, and allow for them to upgrade on their own schedule.
We're very excited about this project, and can't wait to recieve our Dev Kit. This might be a whole new step in gaming, and we are interested in seeing how this will change the arsenal of the common player. Will this push the release of the game back? We've decided that it would be best to add support for these immersive technolgies after the release of the game. We'll implement this technolgy as a free update to the game before we start working on other DLC as we fully complete our features. As a consequence however you might lucid dream it's already in the game...
Umming and ahhing over whether to go for this. On the one hand, it sounds very impressive indeed, and seems to be a nice setup for the home. On the other, though, it also sounds like the consumer version will be significantly superior, although it's not clear how the consumer version would be *priced*.
My only worry is the resolution of the display. We've had limited impressions from the press about this, and unfortunately no good way to represent it on a video.