Is this 3D kinda like Nintendo 3DS, where things kinda pop-out?
Any clue on how this works with people who are stereo blind?
This aims to mimic real life where the depths and size of objects mirror what you would see were you actually there. I think it's called ortho stereoscopy or something.
Any clue on how this works with people who are stereo blind?
If you increased the depth, it could do pop out though, couldn't it? (I might be phrasing this incorrectly)
Pop out is super fatiguing to me in any case. With very few exceptions (Avatar being one, when seed pods or whatever come out of the screen, was fantastic) I prefer the feeling of depth into the screen.
Ideally you shouldn't be aware you're looking at a screen, so there should be no distinction between depth and pop out--but I can't say if the Rift specifically is at that point yet.
I guess that's the ideal, but I don't know how you'd implement that in practice (without much higher resolutions anyway).
Edit: Annnnd it's funded. Sorry wallet. Come on December.
Sitting tight for the consumer version. How about some console support?
Minecraft is one of the only games to give me vertigo jumping from high places, so I can only imagine it with goggles on. D:Markus Persson ‏@notch
Just got a demo of the Oculus Rift, and am 100% impressed and will make 0x10c compatible with it. http://www.kickstarter.com/projects/1523379957/oculus-rift-step-into-the-game (maybe minecraft too)
edit: 5 hours left people! Go go! No regrets!
Kickstarter is closed.Notch and Gaben approve of it?
Where do I send the money?
Maybe cause their HQ is based in the US? Sony's the one with head displays out.why do i picture Microsoft having a boner over there for it's next console.
Maybe cause their HQ is based in the US? Sony's the one with head displays out.
Unless MS and Sony actively tries to prevent this then developers could add support in PS3/X360 and PS4/X720 games without the platform holders having to do anything with the OS.
You just plug the console HDMI into the Oculus and as well as a USB (though that might be a problem on the X360).
I have no clue how much direct access console software has to the USB inputs.Without OS support, it's going to be super wonky trying to navigate around the OS.
I have no clue how much direct access console software has to the USB inputs.
Two more hours.
I've had my fill of minecraft, but I'd get back into it if it had Rift support.
Without OS support, it's going to be super wonky trying to navigate around the OS.
Another game gets Rift support
Miner Wars 2081 [VIDEO]
http://www.minerwars.com/ForumTopic.aspx?id=2656
I was thinking: 7000 devkits means will be getting mods and patches for mainstream games in no-time.
I can't wait to play Skyrim or Fallout in this thing. Or Mirror's Edge (imagine leaping off a building and then suddenly looking down: oh-my-god).
Unless you get vertigo easily, I wouldn't count on it. Granted, maybe VR is MUCH more immersive, but I've jumped off ledges in Mirror's edge with the Sony HMZ and a 1080P 3D monitor and it's done nothing for me. And I'm someone who's not a huge fan of heights in real life (I can tolerate them, but it takes me overriding my brain and telling it to shut up).
How feasible would it be to mod support for this into games?
It would be a bit tough, you have code a 3d rendering. And than, remove the head tracking from gun position. Add a neck replicating your 1 to 1 motion.
And than you got what carmack did for the DOOM 3 BFG support.
From what I've read having your FOV be completely covered, stereo 3D with a focal point of infinity and low latency head tracking tricks your brain a hell of a lot better than just having the equivilent of a 3DTV strapped to your head. I've read and heard many anecdotes about vertigo being induced, including Carmack's keynote.Unless you get vertigo easily, I wouldn't count on it. Granted, maybe VR is MUCH more immersive, but I've jumped off ledges in Mirror's edge with the Sony HMZ and a 1080P 3D monitor and it's done nothing for me. And I'm someone who's not a huge fan of heights in real life (I can tolerate them, but it takes me overriding my brain and telling it to shut up).
For a consumer version, would you want HDMI passthrough or a switch like the HMZ-T1? So you could leave it plugged in between your PC and monitor, and switch to it when you need it. Navigating windows is probably worse than a console OS
Any clue on how this works with people who are stereo blind?
Any clue on how this works with people who are stereo blind?
How feasible would it be to mod support for this into games?
Unless you get vertigo easily, I wouldn't count on it. Granted, maybe VR is MUCH more immersive, but I've jumped off ledges in Mirror's edge with the Sony HMZ and a 1080P 3D monitor and it's done nothing for me. And I'm someone who's not a huge fan of heights in real life (I can tolerate them, but it takes me overriding my brain and telling it to shut up).
Actually Palmer Lucky stated in a reddit AMA that they would sell the dev kits on the Oculus website. However any orders would be released in a second wave after the kickstarter kits are all shipped.Kickstarter is closed.
Your best bet now is EBay spring 2013..
Or consumer version late 2013+.
Having played Amnesia recently with the physicality being particularly immersive, I can only hope for no Rift support in A Machine for Pigs ;-;
Actually Palmer Lucky stated in a reddit AMA that they would sell the dev kits on the Oculus website. However any orders would be released in a second wave after the kickstarter kits are all shipped.
I can only hope for no Rift support in A Machine for Pigs ;-;
OpenGL games are non starters for NVIDIA driver 3D. However, the Oculus Rift uses side-by-side rendering (one long image with left eye on left side, right eye on right), so it's pretty much just as easy to support in OpenGL.It'll be interesting to see if any of those OpenGL games like Amnesia and Machine for Pigs(?) get Rift 3D conversions. Currently OpenGL games are non-starters for 3D. But I would assume Doom: BFG Edition is still OpenGL and he's got that running in 3D on PC just fine. Hopefully it's not that difficult and just needed someone to get the ball rolling.
Three worthwhile tweets just came out of their account:
@Oculus3D
We're also working on a system for Kickstarter backers who forgot to add international shipping. Stay tuned and thanks for your patience.
@Oculus3D
We're building infrastructure for post-KS Rift developer kit orders. We'll notify everyone via Twitter/newsletter as soon as it's online
‏@Oculus3D
Great Develop piece on what we're doing at Oculus: "Making Oculus a reality" : http://www.develop-online.net/features/1700/Making-Oculus-a-reality