I don't think that's how it works...
Why wouldn't it? I don't need my glasses to read or view my iPad, which is generally a foot away from my eyes. I do need my glasses when gaming on my HDTV, which is 10 feet away.
I don't think that's how it works...
Well if you're going to be patronizing AND ignorant, then I'll just have to kindly inform you that no, that's not how this stuff works - because your eyes can't focus on things a few inches away - these devices have optics that increase the practical viewing distance, pushing it anywhere from a couple meters out to infinity - depending on the particular of the optics.
Why wouldn't it? I don't need my glasses to read or view my iPad, which is generally a foot away from my eyes. I do need my glasses when gaming on my HDTV, which is 10 feet away.
He's already explained it. Optics make your eyes relax like they're viewing something in the distance. So your HDTV at 10 feet is probably the more likely analogy.
Although I don't claim to know how this particular unit will work. Just that it has optics. And there's a decent chance your eyes will be tricked into relaxing.
He's already explained it. Optics make your eyes relax like they're viewing something in the distance. So your HDTV at 10 feet is probably the more likely analogy.
Although I don't claim to know how this particular unit will work. Just that it has optics. And there's a decent chance your eyes will be tricked into relaxing.
Well if that's the case, then I won't be able to use this. Bummer.
Assuming you don't wear contacts - I'm pretty sure that this device is suitable for nerds with glasses. After all, Carmack is in a way one of the lead developers on this project, and that guy has big ass glasses!
As Tobor pointed out, the screens are inches away from your eyes. Wont this hurt your eyes?
When something is close to your eyes you have to cross your eyes a bit to focus on it, which of course will be uncomfortable after some time. Will this happen with this VR? Anyone know?
The optics put the focus point at near "infinity", so it feels like you're focusing on something far away.
That's the reason for the optics.
From the FAQ:
Can I wear glasses while using the Rift developer kit?
This really depends on the shape and size of the glasses. The developer kit is designed to sit as close to your eyes as possible which makes it a bit unfriendly for glasses. That said, we'll do everything we can to make it as comfortable as possible for the developer kit and we have a lot of great ideas for supporting glasses in the consumer version (especially since huge portion of the Oculus team wears glasses everyday!).
Carmack has even stated if your eyesight isn't too bad, it's actually not the worst thing in the world to go without glasses. Since it helps hide the pixel structure if you don't have razer eyesight.
Well if that's the case, then I won't be able to use this. Bummer.
Ah, the unfortunate side effect of being a developer who also has PC gaming as a hobby. I know it all too well...just graft a screen overlay under my cornea and be done with it.(especially since huge portion of the Oculus team wears glasses everyday!)
I have to imagine they are already backed in some form. 250k is awfully low for what they are developing.
I suppose you can buy it and then *gulp* sell it when the retail version is released or those interested in SDK.
People talking about pixel structure: Are the optics not going to get rid of the screen door effect somehow, or is that not what we're talking about here? It sounds great, but I don't know if I can get past an obvious screen door effect, even if the FOV is huge.
I am so close to funding the $300 version... it's not even funny. My brain is trying to tell me that the $300 prototype is probably not going to be that end-user friendly, but it still sounds like there is fun to be had.
2 more hours until the start of the Carmack's speech at QuakeCon. There is a small chance that kickstarter will reach 1mil by then, or before end of the speech.
This is probably going to be the biggest kickstarter in terms of amount funded ever.
I mean... assuming they don't go 'sold out' before it gets too crazy.
I don't understand only developers can support this at the moment? I don't see an option just for buying the actual headset. 75$ support nets you a t shirt and a poster? Is that for real?
I dont think so. That smartwatch managed to snatch 10 mil.
http://www.kickstarter.com/projects/597507018/pebble-e-paper-watch-for-iphone-and-android
I don't understand only developers can support this at the moment? I don't see an option just for buying the actual headset. 75$ support nets you a t shirt and a poster? Is that for real?
Yeah... but only after I looked at the funding chart. That pebble watch picked up around 1.5+ million on its first day.
I take it the FOV at 110 means any game supporting it will also be set at 110 so something like DOTA 2 won't support this as they want the same view for everyone due to competitive reasons. Am I right or am I missing something?
From the FAQ:
Can I wear glasses while using the Rift developer kit?
This really depends on the shape and size of the glasses. The developer kit is designed to sit as close to your eyes as possible which makes it a bit unfriendly for glasses. That said, we'll do everything we can to make it as comfortable as possible for the developer kit and we have a lot of great ideas for supporting glasses in the consumer version (especially since huge portion of the Oculus team wears glasses everyday!).
Carmack has even stated if your eyesight isn't too bad, it's actually not the worst thing in the world to go without glasses. Since it helps hide the pixel structure if you don't have razer eyesight.
I have to imagine they are already backed in some form. 250k is awfully low for what they are developing.
Maybe, maybe not. I think you may be over estimating the complexity of the device though. Not to be too reductive about it, but conceptually, they're selling one of these with a display and strap. The real "cost" was the idea and software correction. From what I gather, there is no image processor, scaler, or anything like that--it's a pure bare bones display, USB powered, with a DVI/HDMI input. Internet direct speaker companies spring up every month, so it must not be too insurmountable to set up relatively low volume component sourcing and manufacturing.
At this point in time, it'll be anyone's guess as to how people figure out how to do VR with anything other than FPS or maybe TPS.
Maybe some will crop the screen, reduce the FOV (although that would reduce the number of already limited pixels working on producing the graphics and UI - so this iteration wouldn't really be workable)... or maybe they'll change the camera/perspectives if it's within their framework.
Imagine playing RTS games on a virtual holographic table. That'd be pretty neat.
A display, a strap and an accelerometer. The display is the "real cost" in terms of hardware. I really doubt they are making much (if any) profit at $300.Maybe, maybe not. I think you may be over estimating the complexity of the device though. Not to be too reductive about it, but conceptually, they're selling one of these with a display and strap. The real "cost" was the idea and software correction.
Well, the first version of an open source injector driver for Skyrim was written weeks ago, without any access to hardware, simply based on the Carmack video.In your opinions, how well will this get supported with patches/injectors etc for many popular PC games? Almost tempted to jump in just for doom 3 but realistically if eg 5-10 decent games got support I'd almost jump in for the experience, even though I'm no developer
In your opinions, how well will this get supported with patches/injectors etc for many popular PC games? Almost tempted to jump in just for doom 3 but realistically if eg 5-10 decent games got support I'd almost jump in for the experience, even though I'm no developer
Can you just plug in and go, or will it be hard together with bits of string and only run from a dev environment?
Well, I imagine if you're not a developer, then you'll be hunting around for mods and patches for games.
We know at the very least someone has made (or is it mocked up?) a fish eye lens corrector patch for Skyrim.
It's quite real, you can even download the source code.We know at the very least someone has made (or is it mocked up?) a fish eye lens corrector patch for Skyrim.
A display, a strap and an accelerometer. The display is the "real cost" in terms of hardware. I really doubt they are making much (if any) profit at $300.
Edit:
Just saw a Forbes (contributor) article on Why The Oculus Rift Kickstarter Is A Better Bet Than Ouya
Hah, the huge number breaks the UI.I dont think so. That smartwatch managed to snatch 10 mil.
http://www.kickstarter.com/projects/597507018/pebble-e-paper-watch-for-iphone-and-android
Skyrim AND Mirror's Edge. Those two games alone would make this thing worth $300 to me if they can get it working well.