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Hey that's personal. I did hack once and I regretted it more than anything. I've pledged to never do it again. I almost spoiled the fun of my favorite game ever, Rust. I felt horrible.
It's okay man, everyone makes mistakes
Hey that's personal. I did hack once and I regretted it more than anything. I've pledged to never do it again. I almost spoiled the fun of my favorite game ever, Rust. I felt horrible.
Fair enoughHey that's personal. I did hack once and I regretted it more than anything. I've pledged to never do it again. I almost spoiled the fun of my favorite game ever, Rust. I felt horrible.
Fair enough![]()
Yup.So hey how about that Rift
Something I've been thinking lately: Oculus originally made a deal with Samsung, Oculus would design the Gear VR and provide software for it if Samsung would provide them with cutting edge display technology. But Google is coming out with their own GearVR clone, that works with any phone brand willing to support it, and anybody can make headsets for it. With Google of course supplying the operating system and everything. So Samsung could theoretically create a Gear VR DayDream, and not continue their deal with Oculus for the next generation.
Would this be good for Oculus, or bad? Oculus originally made the deal before they got infinite money and a big name among manufacturers, so needed Samsung, but now they have the money and clout to get the best displays from all manufacturers. But I'm sure they are getting a pretty good pricing deal using Samsung displays because of the Gear VR, which brings our price down.
In the area from the beginning of the game,you can enter the restricted area and see humans connected to computers and unplug them, each is connected to a boss
What is the estimated wait time for the Rift now if I ordered in the next few days?
Somebody is offering me £850 for my Vive, so I could make a £100 on top of what I paid for it but I am torn on what to do.
Something I've been thinking lately: Oculus originally made a deal with Samsung, Oculus would design the Gear VR and provide software for it if Samsung would provide them with cutting edge display technology. But Google is coming out with their own GearVR clone, that works with any phone brand willing to support it, and anybody can make headsets for it. With Google of course supplying the operating system and everything. So Samsung could theoretically create a Gear VR DayDream, and not continue their deal with Oculus for the next generation.
Would this be good for Oculus, or bad? Oculus originally made the deal before they got infinite money and a big name among manufacturers, so needed Samsung, but now they have the money and clout to get the best displays from all manufacturers. But I'm sure they are getting a pretty good pricing deal using Samsung displays because of the Gear VR, which brings our price down.
So Samsung could theoretically create a Gear VR DayDream, and not continue their deal with Oculus for the next generation
Awesome, thanks for the pics. Can't wait to hear more about them. Hopefully the NDA doesn't cover "everything".
Do you think these are "release ready"? More like final hardware than dev kit stuff?
I was kind of shocked by how much I liked using head tracking for aiming in a third-person shooter scenario. I had some rapid run and gun moments while escaping from enemies that were fantastic, and the controls gelled way more than I thought they would!Rather, it is a game that could absolutely be done on a traditional monitor. But it's not. It just happens to be in VR, and much better for it. Simply because you can look around the entire environment - it envelopes you. The character is nice and large. You can take a moment to look around and observe the scenery, it's really atmospheric.
Is there a better way to calibrate the headset's fit other than going through the whole setup utility again? It seems like a bit much, while adjusting it for my SO I hit forward one time too many and we weren't able to go back in the setup to try again.
You mean physically adjusting it? What bit of the setup do you need?
If you press the Xbox button while its on, you can go to a 'Calibrate lens spacing' screen which has the vertical lines to calibrate lens spacing and the horizontal lines to check you've got it positioned correctectly, but it should be obvious from whether the centre of your view is in focus or not.
House of the Dying Sun (formally Enemy Starfighter) goes on sale for the Rift and Vive in around 3 hours!
http://store.steampowered.com/app/283160/
You can go ahead and get a steam key here through the Humble widget though for $17.99:
http://dyingsungame.com/
It is early access but it's pretty much the complete game with some difficulty/mission objective tweaks to be done in EA based on player feedback. The game was developed with gamepads and mouse and kb in mind but does offer HOTAS support. This is more of an arcadey space sim though that is influenced by games like Tie Fighter and Freespace.
Huh I had no idea this was a VR game! Its 17.99 on steam as well fwiw until june 14th, I picked it up at that price and will play around with it. Its only a 771 meg download so very small game.
https://www.youtube.com/watch?v=ZsNuUd-sIlo
What is the estimated wait time for the Rift now if I ordered in the next few days?
Somebody is offering me £850 for my Vive, so I could make a £100 on top of what I paid for it but I am torn on what to do.
Well one thing you could do is sell your vive for £850 and then buy one for retail in hopefully a few weeks and make a quick £150 profit. They're turning vives around much faster than rifts so they shouldn't command a premium really.
I wouldn't sell a vive to get a rift personally
I would have sold up then waited it out to see what the VR situation is like once Touch is out. If general impressions are that the overall package is better than Vive, go for that. If it isn't, you can buy back into Vive and have a few months worth of new content to play. Either way you've made a profit and got to try out VR for a bit.
Has anyone tried The Solus Project on the rift? Curious to see if the game is worth the purchase. Thanks!
Came to thread to talk about people's experience with Edge of Nowhere. See Compsiox shitting the thread up with platform warrior crap.
Anyway.
Played a couple hours of Edge of Nowhere...
And I should note I have fairly firm VR legs now (most I seem to get is a mild heaviness in the head after a long session).
But this game... is basically the future of video games.
I don't mean to say that it's absolutely amazing or anything like that. It's a decent game. But it's simply so much better by been in VR. And it's not like... an immersive - OMG, I'm actually there thing. It doesn't do that - you don't feel 'presence'.
Rather, it is a game that could absolutely be done on a traditional monitor. But it's not. It just happens to be in VR, and much better for it. Simply because you can look around the entire environment - it envelopes you. The character is nice and large. You can take a moment to look around and observe the scenery, it's really atmospheric.
It's fairly mundane what it brings to the table... but it does prove that you can have an absolutely solid third person gaming experience in VR that's akin to traditional gaming, except with the full visual benefits of been in VR (i.e. expansive environment, to scale 3D, etc). A game like Uncharted, or series like Resident Evil could be ported to VR using this as a template and the experience would be greatly enhanced by it.
House of the Dying Sun (formally Enemy Starfighter) goes on sale for the Rift and Vive in around 3 hours!
http://store.steampowered.com/app/283160/
You can go ahead and get a steam key here through the Humble widget though for $17.99:
http://dyingsungame.com/
It is early access but it's pretty much the complete game with some difficulty/mission objective tweaks to be done in EA based on player feedback. The game was developed with gamepads and mouse and kb in mind but does offer HOTAS support. This is more of an arcadey space sim though that is influenced by games like Tie Fighter and Freespace.
Yes! This is what I need! I got elite but man that game is too big. I want tie fighter.
Well, this is just a fan project but unless you're gonna try to use Vorpx with X-Wing Alliance there's not a whole lot of Star Wars options yet:
https://forums.oculus.com/community...attle-of-endor-updated-for-dk2-and-cv1#latest
Yes! This is what I need! I got elite but man that game is too big. I want tie fighter.
Oh I played that already. Man it's rough but still so cool. Slowest escape from the Death Star ever.
I wonder how alliance looks in VR. And how would I map all those keyboard buttons to a stick.
Supports Vive and Oculus VR. The VR version has a few things missing left or right but is otherwise entirely working, and is a massive and deeply immersive VR experience.
Grabbed the first of those keys, thanks!
Quote this post for two free Steam keys right below this message.
Grabbed the second one. This wasn't on my radar at all, but the RPS impressions have me interested. Looking forward to starting it after dinner.
Thanks!
I haven't seen any official statement on a glasses face mold yet, sadly.My Rift just processed. Honestly, I was about to cancel it but I guess it's too late. It's more based on the principal how Oculus have treated their customers than anything. Maybe I'll just sell it. Have they fixed it to work with glasses yet?