Re-asking question on new page:
Does anyone know how supersampling works in games which also offer supersampling? The climb, for instance, has its own supersampling setting. Will I get 1.5 * 1.5 if I run both oculus tray tool (or debug) or will one override the other?
With Asynchronous Spacewarp, you can really crank up the supersampling, because your target framerate drops from 90fps to 45fps, which then gets doubled.I dunno but for The Climb, I doubt you'd be getting 90fps with 1.5*
With Asynchronous Spacewarp, you can really crank up the supersampling, because your target framerate drops from 90fps to 45fps, which then gets doubled.
How do you activate this? Or is it game specific?
Oculus specific. Works for all games. You need windows 8 and up (no windows 7 support for some reason)
With Asynchronous Spacewarp, you can really crank up the supersampling, because your target framerate drops from 90fps to 45fps, which then gets doubled.
Its enabled by default, its why they were able to lower the minimum specs below the original requirements of a GTX 970 and i5-4590. Note that ASW doesnt work in Windows 7, and only works with games written with the Oculus SDK running on an Oculus Rift (so any game on the Oculus Home store).How do you activate this? Or is it game specific?
No, each eye gets all the frames, the frames just get doubled. It sort-of interpolates the frames, guessing how current motions and animations will continue based on the last couple frames of motion, to fill in the gaps between 45fps rendering. Think of it as a much smarter system like those TVs that show movies at 120hz. Its not perfect, but its really damn awesome, really smoothing the experience when it would normally be bogged down.So what is this... each eye gets updated every other frame? Sounds like it'd look horrible. I can't imagine anything looking good under 90fps. (can't wait for some 144 adaptive sync goggles. Ugh.)
With Asynchronous Spacewarp, you can really crank up the supersampling, because your target framerate drops from 90fps to 45fps, which then gets doubled.
I think we are getting this price drop *instead* of a new version. They havent hinted at any future high-end VR headsets yet, and when this one first went on preorder they basically said itd get updates every couple of years (Rift came out March 2016). So dont expect a new PC headset until 2018. It sounds like next year they may be releasing mid-range headsets, better than Gear VR but not as good as Rift.As much as I've waited for prices to come down, I'm still on the fence. I had gear vr, bought games, felt nauseous easily and I haven't touched it in a year. I want to play new retro arcade and job sim but I can't afford buying vr games on top of games I haven't played yet. Is this something I need or is the next version going to be worth waiting for
I've literally only really played Echo arena so far. The room scale is a bit wonky, but i gotta work on my sensor placement I think (maybe pick up a third sensor eventually, do they ever go on sale?). It's really the only game I've played so far that makes it feel like a significant leap over being a (extremely) less janky google cardboard. Ill admit I was expecting maybe better FOV or more intense 3d effects over what I saw in cardboard, but really the improvements are tracking and the touch controllers, it's all immersion
Anyone own any screen protector for it? I saw on Reddit somebody mentioned using a watch screen protector, but since that is out of stock I was looking at ordering one of these.
https://www.amazon.com/dp/B00BUJ39LM/?tag=neogaf0e-20
https://www.amazon.com/dp/B01317DTGU/?tag=neogaf0e-20
I don't understand the obsession with screen protectors for electronics. They degrade the optical quality of whatever you put them on. Just take care of it, get a microfiber cloth for cleaning, and don't worry about it!
Great price, looking to jump in.
I apologize, as this likely has been asked, but is there a list of Vive exclusives that are not compatible with the Rift? My understanding is if a game is on Steam, the Rift can play it through a roundabout method, is this correct?
anyone else feel like the two eye images never fully merge into one? it's kinda like how I can always see my nose, I can always kind of see the black space between the lenses, no matter what lens distance I use.
I notice it too, but usually as soon as I'm playing something I stop noticing it at all, it's mostly just on white menu screens.anyone else feel like the two eye images never fully merge into one? it's kinda like how I can always see my nose, I can always kind of see the black space between the lenses, no matter what lens distance I use.
I've read that glasses scratch the lenses really easily and am nervous about not having anything to cover them up.I don't understand the obsession with screen protectors for electronics. They degrade the optical quality of whatever you put them on. Just take care of it, get a microfiber cloth for cleaning, and don't worry about it!
Great price, looking to jump in.
I apologize, as this likely has been asked, but is there a list of Vive exclusives that are not compatible with the Rift? My understanding is if a game is on Steam, the Rift can play it through a roundabout method, is this correct?
I want raw data, which is on sale at steam, but I also want the climb. I think there's a pack with both and 2 other games for 70 bucks on the Oculus store, which is a better deal. I'm just worried that the pack isn't going to be for sale by the time I get my rift (Wednesday or Thursday). Is there a way to know when those pack deals end?
Anyone own any screen protector for it? I saw on Reddit somebody mentioned using a watch screen protector, but since that is out of stock I was looking at ordering one of these.
https://www.amazon.com/dp/B00BUJ39LM/?tag=neogaf0e-20
https://www.amazon.com/dp/B01317DTGU/?tag=neogaf0e-20
anyone else feel like the two eye images never fully merge into one? it's kinda like how I can always see my nose, I can always kind of see the black space between the lenses, no matter what lens distance I use.
Adjust your IPD. It sounds like it's not set properly.
At the end of his message he says it doesn't help.
I think certain applications (especially badly recorded VR Porn) has issues with things that are close.
Anything will have issues up close, the focal length is fixed. Your brain and eyes will conflict when you get up close to something in VR due to that.
anyone else feel like the two eye images never fully merge into one? it's kinda like how I can always see my nose, I can always kind of see the black space between the lenses, no matter what lens distance I use.
The distance doesn't matter, it's like my eyes are constantly aware of the two circles of vision that the lenses provide. They never completely merge into one cohesive image.
I noticed it while playing Rec Room, but it also manifested itself in SteamVR home and Robo Recall. I'm pretty sure it was a game-wide issue.
Maybe my eyes are just weird, I have trouble seeing distance and I have slight astigmatism in one of my eyes.
It's just weird because I didn't notice it at all while I was playing yesterday. Maybe I was too wrapped up in the initial wow factor of virtual reality to see it.
Anyone have any thoughts on Raw Data? It's $32 on steam right now. Mostly for the SP experience.
Well, like you said, it's a bit like seeing your nose. It's always there in your vision, but you only really see it when you look for it.
The two images don't totally overlap edge to edge, so I think what you're really noticing is the other eye's image edge.
How do I get the free copy of Eve? I set up my rift and now I have the Oculus app/store but it lists eve as costing $39.
If you bought it from Best Buy (USA Only) it should have been a code on the receipt, or at least that is what somebody else mentioned.How do I get the free copy of Eve? I set up my rift and now I have the Oculus app/store but it lists eve as costing $39.
If you bought it from Best Buy, check your email if you ordered it online, or your receipt if you bought it in-store.
Ah, cool. Found the code. What about the other games? Are they Best Buy deals or does everyone get them? ( Lucky's Tale, Medium, Toybox, Quill, Dead and Buried, Dragon Front and Robo Recall)
If you bought it from Best Buy (USA Only) it should have been a code on the receipt
You need to try Robo Recall
As soon as you make an Oculus account you'll get some of them, and then once you connect your Touch controllers it'll add the rest to that account. If you do it all during the initial setup (which you will) they will just appear in your library.