Official bitching about Hudson abandoning VC support. [VC/WiiWare = lost cause]

evilromero said:
Pilotwings 64 is one of the most beautiful and majestic games from the N64 era. I think it went a tad unappreciated because of its pairing with Mario 64.

Pilotwings was one of my favourite SNES games ever, but never had the chance to play Pilotwings 64. Can't wait for it to show up on the VC.
 
evilromero said:
Pilotwings 64 is one of the most beautiful and majestic games from the N64 era. I think it went a tad unappreciated because of its pairing with Mario 64.

that, and i think the lack of aggressive, action-packed gameplay is not something that is easy to understand initially. i'm not sure if you picked up the issue of edge's file that named the top 100 video games and had at least a full page article for each, but pilotwings is number 69, and they put it pretty succinctly in the opening paragraph:

edge said:
For a globally popular leisure activity, one thing video games don't offer an awful lot of is relaxation. Excitement, fear, fast-paced physical and mental stimulation are more prominent on their menu. Anything that can get the adrenaline flowing or the brain cells working overtime is favoured: time limits, score attacks, combat, sport, acrobatics, speed, danger, struggle. It's a thrilling world, of course, but a dizzying one sometimes, and it often makes for a rather strident experience, aesthetically speaking. It's still all too rare to find a game that soothes, that offers calm beauty and gentle soundscapes, and refrains from chasing you or shooting at you or ticking loudly down to zero. Chill-out games, in other words, are a vastly underexploited genre, and Nintendo 64 launch title Pilotwings 64 is still one of the best you can play.
 
There's something distinctly pitiful about the fact that I have 1500 points and know that 800 of them will be spent this month on Lords of Thunder and yet can still have serious doubts about whether the other 700 will be going anywhere in February. :|
 
i scored mine at an empire book store, but you may be able to order it directly from edge's website. good luck! it's an awesome, quality book that i plan on keeping for years to come.
 
Jiggy37 said:
There's something distinctly pitiful about the fact that I have 1500 points and know that 800 of them will be spent this month on Lords of Thunder and yet can still have serious doubts about whether the other 700 will be going anywhere in February. :|

I want LOT as much as the next guy, but has it even been rated by the ESRB yet?
 
Shit, I just ordered from Edge's site and I put in the county I live in where it said County. I'm thinking I should have put in the state I live in instead because there was no place for me to type in the state.
 
What's concerning me most is the fact that Do-Re-Mi Fantasy: Milon is listed for a Euro and Aussie release, but so far I haven't seen any mention of it being rated for a US VC release.

I want this.
 
minor effort said:
What's concerning me most is the fact that Do-Re-Mi Fantasy: Milon is listed for a Euro and Aussie release, but so far I haven't seen any mention of it being rated for a US VC release.

I want this.
Don't sweat it, Sin & Punishment, Super Picross, Alien Soldier and the Lost Levels were all announced for Europe first too.

If any company seems to be catering to their VC base, it's Hudson*.











*blah blah blah screen res/Ys!
 
I don't blame Hudson for not having Ys or Do Re Mi Fantasy out yet, or even Dragon Slayer for that matter. I think they'd be there, but at this point I suspect Nintendo's slowed release schedule is holding them back just like it seems to be holding Capcom back from putting out Mega Man and Mega Man 2. :/

That said, I do blame Hudson for not bringing over Final Soldier as an import yet. (There can't be that much to translate in a space shooter, can there?) But aside from that, yes, Hudson has done a fantastic job supporting VC and looks to be continuing to do so.
 
Actually with Ys and Dragon Slayer, I wonder if the Falcom copyrights might be holding things back? Ys especially, maybe Falcom's trying to shop around the western rights to the DS remakes and have gotten Hudson to "hold off" for the time being?
 
Ranger X said:
The real thing that is to blame from Hudson is their god damn emulator that can't output the original resolution for some reason.

I don't know...I read complaints about the filtering, but when comparing VC screenshots to the originals, I honestly can't tell a difference. I'm probably alone on that, though.
 
Ranger X said:
The real thing that is to blame from Hudson is their god damn emulator that can't output the original resolution for some reason.
Oh agreed. I won't be picking up any more VC TG16/CD games until that's resolved.

Hopefully SEGA releases Dragon's Trap quick! :lol
 
Iam Canadian said:
I don't know...I read complaints about the filtering, but when comparing VC screenshots to the originals, I honestly can't tell a difference. I'm probably alone on that, though.

Instead of outputing the game in 480i with scanlines (pseudo 240p) they double the lines and make a full 480i. Problem is that you gain some blur with that.
If you're on some HDTV you might not notice. It's easy to see on a Component Cable capable SDTV like mine. :(
 
I don't have an issue with the resolution, but that might be because I never played the original. I also just have an SDTV without component cables, so eh... >_>
 
Jiggy37 said:
I don't have an issue with the resolution, but that might be because I never played the original. I also just have an SDTV without component cables, so eh... >_>

I'm in the same boat. SDTV, no component cables. I'm not even sure if component cables would work on my crappy TV.

jarrod said:
Oh agreed. I won't be picking up any more VC TG16/CD games until that's resolved.

Hopefully SEGA releases Dragon's Trap quick!

This I just don't understand. Even if you're not like me and can actually see the different resolution, it's not like the graphics affect the gameplay. I mean, I'd take Soldier Blade or Neutopia II with filtering over no Soldier Blade or Neutopia II at all.
 
My eyes were literally watering after 20 min of Dragon's Curse... it's worse on some games than others, and I've got an LCD HDTV (which makes it oh so much worse), but it's definitely a problem for me. So until it's fixed, Hudson gets nothing from me.

Thankfully there's more than enough good stuff on NES, SNES, N64, Genesis, NeoGeo and now Master System to keep me busy.
 
I can kind of understand the blurring thing, I guess. Took less than ten minutes of playing Dracula X Chronicles on PSP to realize I just wouldn't be able to get past the blurring literally giving me a headache. :/ Thankfully I was able to get to Symphony of the Night by that time and I'm fine for that, but eh.



On another note...
Oh yeah, Master System. I wonder if we'll at least get a single three-game week whenever that starts up.
 
Jiggy37 said:
I can kind of understand the blurring thing, I guess. Took less than ten minutes of playing Dracula X Chronicles on PSP to realize I just wouldn't be able to get past the blurring literally giving me a headache. :/ Thankfully I was able to get to Symphony of the Night by that time and I'm fine for that, but eh.

I had the same problem. The Dracula X Chronicles was an absolute nightmare for blur. I'm already susceptible to migraine headaches and DXC just made it a thousand times worse.

Thankfully, I have the XBLA version of SotN now, so I don't have to deal with it in that game anymore.
 
Yeah, the blurry video output on TG16 games really does prevent me from buying many of them. I'm sure I'll get Ys I and II when it's released, but it really is a step down from the emulation on all other systems.
 
So, what's the verdict on whether or not Operation Wolf has Wiimote motion support? I know the chances are like 1%, but I still wanna know.

Man, we may never find out since it would actually require someone to buy Operation Wolf. Hell, even if it did support it I'd still pass, it would just give me hope for Duck Hunt or something.
 
RedBoot said:
So, what's the verdict on whether or not Operation Wolf has Wiimote motion support? I know the chances are like 1%, but I still wanna know.

Man, we may never find out since it would actually require someone to buy Operation Wolf. Hell, even if it did support it I'd still pass, it would just give me hope for Duck Hunt or something.
VC Reviews said:
This Virtual Console edition of the game only supports the 'pad' option, which makes it even less appealing than the already dire NES version. With the new-look Zapper currently available in stores worldwide, you can't help but feel that Nintendo has missed a golden opportunity here. The game sucks, but I'm sure many people would have given this a chance had it offered Wiimote pointer functionality.
There's your answer. They went on to give this version 1/5 stars.
 
VC Reviews said:
This Virtual Console edition of the game only supports the 'pad' option, which makes it even less appealing than the already dire NES version.
Well that's disheartening. You'd think that if PC emulators can emulate the Zapper with the mouse, it would be easy for Wii emulators to do so with the remote pointer.
 
BooJoh said:
Well that's disheartening. You'd think that if PC emulators can emulate the Zapper with the mouse, it would be easy for Wii emulators to do so with the remote pointer.

Yes, but as has been noted: Nintendo doesn't give a fuck.
 
BooJoh said:
Well that's disheartening. You'd think that if PC emulators can emulate the Zapper with the mouse, it would be easy for Wii emulators to do so with the remote pointer.

It would, I'm sure, if Nintendo actually cared to put any effort into emulating console addons. Unfortunately, they don't.
 
Ugh, no Zapper support? Now that's just unacceptable... especially since it's most likely been in the works awhile for Duck Hunt and Hogan's Alley (both ESRB rated iirc) anyway.

Hopefully Operation Wolf get's patched... but I sort of doubt it. :/
 
jarrod said:
Don't sweat it, Sin & Punishment, Super Picross, Alien Soldier and the Lost Levels were all announced for Europe first too.


is Super Picross out/coming soon in the US?
 
levious said:
is Super Picross out/coming soon in the US?
Not out, not announced/known to be coming.

In other news, a certain once removed title has now returned to the ESRB indicating it should finally come soon:

Kirby's Dream Land 3 Nintendo E No Descriptors Wii
 
Capndrake said:
Not out, not announced/known to be coming.

In other news, a certain once removed title has now returned to the ESRB indicating it should finally come soon:

Kirby's Dream Land 3 Nintendo E No Descriptors Wii

That would be a very generous bone to chew on at this point.
 
Capndrake said:
Kirby's Dream Land 3 Nintendo E No Descriptors Wii

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Don't get me wrong. I love Kirby. You'll be hard-pressed to find a bigger Kirby fan than myself on these forums. However, Kirby's Dream Land 3 is simply not worth it. Its pace is glacially slow, the abilities were nerfed to the point of uselessness, and the game was just a general step backwards from the amazing Kirby Super Star. The music and art were extremely good, but the gameplay was lacking. Hell, with the extremely few abilities available to you and the banality of the level design, the game feels like a step back from Kirby's Adventure.

It's the pretender to the throne.
 
Dreamland 3 is a C- game, the "Yoshi's Story" of Kirby. Now, granted, it's better than Kirby 64, but practically everything is.


But, actually, Dreamland 3 isn't the news here. :D It's that Dreamland 3 is the first VC SNES game to use the SA-1 chip, which means that people can start hoping more earnestly for Super Mario RPG. Or even Kirby Super Star, depending on how remade they think the DS remake will be. If you're really an optimist willing to extrapolate more conclusions, you might even think that the chances for Star Fox and Yoshi's Island (Super FX and Super FX 2) just went up.




PepsimanVsJoe said:
The VC continues to throw disappointment after disappointment at me.

The days of Alien Soldier/Beyond Oasis/Landstalker feel so far away now. =(
I miss the days of Donkey Kong Country 2, Streets of Rage 2, and Blazing Lazers... ...all in the same day. Two of my favorite VC games, and another one that's pretty good but not great.
 
I didn't even realize that, Jiggy, excellent. :D

Maybe it will finally dispel the notion that Nintendo can't emulate their own chips.
 
Jiggy37 said:
If you're really an optimist willing to extrapolate more conclusions, you might even think that the chances for Star Fox and Yoshi's Island (Super FX and Super FX 2) just went up.

You know, I really don't want Starfox on the VC. The framerate in that game makes is nearly unplayable these days, and I don't know if they can increase the framerate without messing up the game's speed. I'd rather have a remake of it (like the two levels in Wario Ware Smooth Moves) -- same visual style, but smooth framerate.

Unless it's somehow possible to improve the framerate.
 
I can still play through the original Star Fox just fine. By the time I beat Corneria, I'm used to the framerate. And on the third route, when dealing with levels like Fortuna and Macbeth, I'm trying too hard to avoid dying to care about the framerate.

In fact, as much as I like Star Fox 64, the original has aspects that are greatly missed in later installments. Namely, the sweet music and an actually high difficulty level.
 
Iam Canadian said:
I can still play through the original Star Fox just fine. By the time I beat Corneria, I'm used to the framerate. And on the third route, when dealing with levels like Fortuna and Macbeth, I'm trying too hard to avoid dying to care about the framerate.

In fact, as much as I like Star Fox 64, the original has aspects that are greatly missed in later installments. Namely, the sweet music and an actually high difficulty level.

In every single one of the later games in the series, I think back to the sweet inner ship runs, where any mistake will drain your health to almost nothing.
 
crowphoenix said:
In every single one of the later games in the series, I think back to the sweet inner ship runs, where any mistake will drain your health to almost nothing.

Those were intense.

The Andross Space Armada had some incredible atmosphere when you consider that everything was just a jumble of geometric shapes. I think only the Area 6 battle from Star Fox 64 and maybe the battle over Fortuna in Assault ever came close to capturing that atmosphere of being in an epic dogfight in space.

Plus, the Out of this Dimension level with its paper airplane enemies and slot machine boss is one of the coolest Easter eggs in gaming.
 
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