Official bitching about Hudson abandoning VC support. [VC/WiiWare = lost cause]

OT, but where...?

RangerXavatarSexy.png


Also, isn't the original SNES version of HM supposed to be one of the best? I loved the PSone game, but haven't found the same amount of enjoyment since.
 
Iam Canadian said:
Well, games like Mario and Zelda have been handled by countless different teams.

Mother has always been Itoi's baby.


I think that was your answer for Teknoman ;)


bengraven said:
Also, isn't the original SNES version of HM supposed to be one of the best? I loved the PSone game, but haven't found the same amount of enjoyment since.

In my humble opinion it's one of the best Harvest Moon because it's still is the one with the most customisable terrain.
 
JSnake, I wouldn't worry. It doesn't even say it's about the Virtual Console.

Besides, you're just 15. So wouldn't your parents be legally responsible for lawsuits against you? Although, if your parents got sued by Nintendo, I doubt they would be too happy with you. :lol
 
OFLC UPDATE

SUPER R-TYPE Game (Multi Platform)
Author IREM
Publisher NINTENDO CO., LTD.
Production Company NINTENDO CO., LTD.
Country of Origin JAPAN
Applicant NINTENDO AUSTRALIA PTY LTD
 
Rlan said:
OFLC UPDATE

SUPER R-TYPE Game (Multi Platform)
Author IREM
Publisher NINTENDO CO., LTD.
Production Company NINTENDO CO., LTD.
Country of Origin JAPAN
Applicant NINTENDO AUSTRALIA PTY LTD
Yay! Another shooter!
The Virtual Console really needed one of those.
Gotta maintain that 60:1 Shooter-to-RPG quota.
 
Heh. 30 unreleased shooters that I want, and one of them that's not on the list shows up for a rating.

Edit: This is not a complaint, just a statement of general amusement. More games rather than less should be considered a positive every time.
 
Super R-Type, eh? Isn't that just a SNES port of the original R-Type?

Not that I intend to get it anyway. I think R-Type III did a good job of telling me that the R-Type series does not want to be my friend. >_>
 
Iam Canadian said:
Super R-Type, eh? Isn't that just a SNES port of the original R-Type?

Not that I intend to get it anyway. I think R-Type III did a good job of telling me that the R-Type series does not want to be my friend. >_>

No schmup wants to be your friend. You have to force them to be.
 
crowphoenix said:
No schmup wants to be your friend. You have to force them to be.

True, but I've never come across a series as resistant to friendship as R-Type.

I've had R-Type III for months now and I've never beaten the third boss.
 
I've had R-Type III for over a year and can't get past the second level. And I'm not sure I care enough to ever do so.

I mean, the thing about shooters is that I want to shoot stuff and dodge stuff, but there's actually not enough of that in R-Type. It's more about navigating stupidly narrow corridors than avoiding enemies, and even if it wasn't, the ship movement speed is still so slow that I don't know how rewarded I'd feel any time I made it through a hail of enemy fire. I don't need every game to be Star Soldier speed, i.e. "look, at full power I can destroy all thirty enemies on screen and still have time to do five perfect figure 8s with each circle's radius twice the vertical length of my ship's sprite in under ten seconds," but at least Blazing Star or Pulstar would be nice.
 
Iam Canadian said:
True, but I've never come across a series as resistant to friendship as R-Type.

I've had R-Type III for months now and I've never beaten the third boss.

Lifeforce for the nes has always resisted my advances. It doesn't even take my calls anymore.
 
Life Force and the Gradius games always lose me when they get to parts where a bunch of indestructible terrain pops up from nowhere, without warning, and really quickly. :/ Even if I can memorize it, I shouldn't have to.
 
Jiggy37 said:
I mean, the thing about shooters is that I want to shoot stuff and dodge stuff, but there's actually not enough of that in R-Type. It's more about navigating stupidly narrow corridors than avoiding enemies, and even if it wasn't, the ship movement speed is still so slow that I don't know how rewarded I'd feel any time I made it through a hail of enemy fire. I don't need every game to be Star Soldier speed, i.e. "look, at full power I can destroy all thirty enemies on screen and still have time to do five perfect figure 8s with each circle's radius twice the vertical length of my ship's sprite in under ten seconds," but at least Blazing Star or Pulstar would be nice.

This is my exact problem with the R-Type series. R-Type Final for the PS2, thankfully, doesn't have this problem in such large quantities. At least, not what I've played of it, anyway.

Still, I can't derive much entertainment from being forced to navigate ridiculously narrow tunnels while having to deal with enemies from both sides.
 
Maybe it's just because I've been playing it for so long, but I find Super R-Type to be a bit easier than the others (except maybe Final, which seemed fairly easy overall to me until the later areas.)

I'm not sure, but I think Super R-Type might be a combination of 1&2, similar but different to R-Type DX. It's got great music though, and is nowhere near as punishing as R-Type 3... I haven't played R-Type Delta, or the originals outside of their GBC versions, but R-Type 3 definitely kicks my butt the hardest.. I've been stuck on stage 3 or 4 for quite a while.

Super R-Type is probably my favorite in the series (barring possibly Final) and I'd definitely pick it up for VC if I didn't have the SNES cart.
 
so I'm guessing the next "high profile" release will be Smash Bros for N64? Although I love some retro SNES games, lets get to work Nintendo - Super Mario RPG, and some RPGs I never got to try.
 
After finally getting around to putting a couple of hours into Lords of Thunder, I can only come to one undeniable, inescapable conclusion.

Lords of Thunder is freaking awesome.

In fact, it's making a very good bid to replace Soldier Blade as my favourite VC shooter. And I'm generally a vertical shmup person.

First, it's really nice to play a shmup that's not science-fiction based. I love science-fiction, but I didn't realize how tired I was of flying through the same regions of open space, the same space stations, and the same generic planets until I started playing through Lords of Thunder. The lush, colourful, more earthbound environments are really a breath of fresh air. I thought it might be a little silly playing as a flying suit of armour fighting medieval/mythological enemies, but it actually works really well.

As much as I love shmups, one common convention of the genre that I've always had distaste for was the fact that you die in one hit. A few have broken away from that trend (notably Tyrian, which is, for my money, the best shmup ever), but most still adhere to that old cliche. Thankfully, Lords of Thunder breaks away from that but doesn't lose anything in the challenge department. The action is as palm-sweating and white-knuckled as in any of the best of the genre. In fact, if anything, Lords of Thunder takes a cue from Gunstar Heroes and uses your character's additional health as an excuse to throw even more numerous and dangerous enemies at you.

As they descend directly from the arcades, most shooters are pretty bare-bones. You press start and you're immediately thrown into the action. I like this, but I also like Lords of Thunder's more involved approach. The shop system really adds a layer of depth and forces you to think about what to spend your hard-earned gems on. I also like how you can tackle the stages in any order. There's a bit of strategy involved in which order you tackle the levels, which character you use in each, and how you distribute your gems that makes Lords a bit deeper than your average shmup.

The music is just amazing. There's nothing more I can say about that.

In short, while I like to complain about the slow trickle of VC releases as much as Jiggy does, I still appreciate the quality of the titles that we are getting. Lords of Thunder is an amazing game, well worth the 800 points, and is the best game to hit the VC in a long time.

If you haven't bought it...buy it. NOW.
 
Iam Canadian said:
After finally getting around to putting a couple of hours into Lords of Thunder, I can only come to one undeniable, inescapable conclusion.

Lords of Thunder is freaking awesome.

In fact, it's making a very good bid to replace Soldier Blade as my favourite VC shooter. And I'm generally a vertical shmup person.

First, it's really nice to play a shmup that's not science-fiction based. I love science-fiction, but I didn't realize how tired I was of flying through the same regions of open space, the same space stations, and the same generic planets until I started playing through Lords of Thunder. The lush, colourful, more earthbound environments are really a breath of fresh air. I thought it might be a little silly playing as a flying suit of armour fighting medieval/mythological enemies, but it actually works really well.

As much as I love shmups, one common convention of the genre that I've always had distaste for was the fact that you die in one hit. A few have broken away from that trend (notably Tyrian, which is, for my money, the best shmup ever), but most still adhere to that old cliche. Thankfully, Lords of Thunder breaks away from that but doesn't lose anything in the challenge department. The action is as palm-sweating and white-knuckled as in any of the best of the genre. In fact, if anything, Lords of Thunder takes a cue from Gunstar Heroes and uses your character's additional health as an excuse to throw even more numerous and dangerous enemies at you.

As they descend directly from the arcades, most shooters are pretty bare-bones. You press start and you're immediately thrown into the action. I like this, but I also like Lords of Thunder's more involved approach. The shop system really adds a layer of depth and forces you to think about what to spend your hard-earned gems on. I also like how you can tackle the stages in any order. There's a bit of strategy involved in which order you tackle the levels, which character you use in each, and how you distribute your gems that makes Lords a bit deeper than your average shmup.

The music is just amazing. There's nothing more I can say about that.

In short, while I like to complain about the slow trickle of VC releases as much as Jiggy does, I still appreciate the quality of the titles that we are getting. Lords of Thunder is an amazing game, well worth the 800 points, and is the best game to hit the VC in a long time.

If you haven't bought it...buy it. NOW.

Sold.
 
It's certainly the best horizontal shooter on VC, anyway. Which takes some effort for me to state since, as I was saying earlier, I love and prefer fast ship movement in shooters and Lords of Thunder is fairly methodical; I think it's a testament to every other aspect of its design that I ended up liking it more than Gate of Thunder.


One other thing I'd say in favor of LoT: I really appreciate that when you get close enough to the enemy, the guy (the playable character, that is) starts swinging his sword also for extra damage. It's kind of refreshing, since too often in shooters there's not a sufficient reason to stop hanging back as far as possible and instead close in on the enemy. And I do mean enemies, not just bosses; there are lots of "normal" enemies with a pretty great amount of health, who should be approached. Unless, of course, they're behind you... And oh, are there a lot of them that will come from behind you. It's safer than normal to stay around the middle of the screen in LoT, which is pretty cool.
 
Jiggy37 said:
One other thing I'd say in favor of LoT: I really appreciate that when you get close enough to the enemy, the guy (the playable character, that is) starts swinging his sword also for extra damage. It's kind of refreshing, since too often in shooters there's not a sufficient reason to stop hanging back as far as possible and instead close in on the enemy. And I do mean enemies, not just bosses; there are lots of "normal" enemies with a pretty great amount of health, who should be approached. Unless, of course, they're behind you... And oh, are there a lot of them that will come from behind you. It's safer than normal to stay around the middle of the screen in LoT, which is pretty cool.

I was actually going to mention that, Jigs, but it somehow went forgotten. Yes, the implementation of a melee attack was definitely a good thing. In most shooters, I find myself sticking to the left side of the screen (or the bottom, for vertical shmups), but in Lords of Thunder, I found myself staying more in the middle.

Also, the closed-quarters sections in Lords of Thunder are about a thousand times better than the "one pixel taller than your ship" tunnel sections in R-Type. >_>
 
One more quick comment on Lords of Thunder. I appreciate that you don't really have to spend any time worrying about the hitboxes of any ceilings and floors, since in LoT touching them to find out is perfectly safe. Granted, some of that just comes with the territory of making logical sense--of course a ship can't just touch ground to see what happens, but a guy in flying armor can--but that doesn't diminish that there's a little bit of added quality just from this small thing.



Edit:
Now back to my regularly-scheduled VC pessimism optimism. Why, I can't wait until tomorrow when JSnake brings news that Monday will bring to NA the glories of Shining Force 2, Do Re Mi Fantasy, and the surprise release of Adventures of Lolo 3.
 
Street Fighter has spoilt me too much for 2D fighting, so I'll skip on Eternal Champions (Which, interestingly, is a PEGI 18+). Phantasy Star II is tempting though... Thoughts?
 
Jiggy37 said:
One more quick comment on Lords of Thunder. I appreciate that you don't really have to spend any time worrying about the hitboxes of any ceilings and floors, since in LoT touching them to find out is perfectly safe. Granted, some of that just comes with the territory of making logical sense--of course a ship can't just touch ground to see what happens, but a guy in flying armor can--but that doesn't diminish that there's a little bit of added quality just from this small thing.

I like how when you're on the ground, your character actually starts running.

That's attention to detail.
 
Jiggy37 said:
One more quick comment on Lords of Thunder. I appreciate that you don't really have to spend any time worrying about the hitboxes of any ceilings and floors, since in LoT touching them to find out is perfectly safe. Granted, some of that just comes with the territory of making logical sense--of course a ship can't just touch ground to see what happens, but a guy in flying armor can--but that doesn't diminish that there's a little bit of added quality just from this small thing.



Edit:
Now back to my regularly-scheduled VC pessimism optimism. Why, I can't wait until tomorrow when JSnake brings news that Monday will bring to NA the glories of Shining Force 2, Do Re Mi Fantasy, and the surprise release of Adventures of Lolo 3.
Shining Force 2 and EARTHBOUND

EARTHBOUND

EARTHBOUND
 
Odrion said:
Shining Force 2 and EARTHBOUND

EARTHBOUND

EARTHBOUND

You know, I'd quote Jiggy's post and drop one out of Shining Force 2, Do Re Mi Fantasy, or Adventures of Lolo 3 for Earthbound, but I don't have the heart to drop any of them, as much as I love Earthbound. They're all either so awesome or at least look like they're so awesome.

A four game week is the only solution.
 
LOL ETERNAL CHAMPIONS, I remember having fun with it when I was a kid at friends house but shit that was a huuuuge turd.

PHANASY STAR 2 worth it? How does it compare to other jrpg, the serie seems to get some love around here but I have no idea if the games are really good.
 
Jiggy37 said:
Now back to my regularly-scheduled VC pessimism optimism. Why, I can't wait until tomorrow when JSnake brings news that Monday will bring to NA the glories of Shining Force 2, Do Re Mi Fantasy, and the surprise release of Adventures of Lolo 3.

I've got the Super Fami cart for Do Re Mi Fantasy, and just can't believe it never made its way to the US. It's a genuine platforming classic.
 
So what Euro games do we have left to get?

Anyways, Friday's releases.

Super Mario RPG
Zombies Ate My Neighbors

pretty lame, only two games.
 
Odrion said:
Shining Force 2 and EARTHBOUND

EARTHBOUND

EARTHBOUND
Unlike Shining Force II, Earthbound wasn't announced to be on its way (at least, I seem to remember Sega saying it would be coming); unlike Do Re Mi Fantasy, Earthbound wasn't rated by the OFLC; unlike Adventures of Lolo 3, EB doesn't have two predecessors on VC already. I'm just sticking to reasonably realistic stuff. Even optimism has boundaries!



Superblatt said:
I've got the Super Fami cart for Do Re Mi Fantasy, and just can't believe it never made its way to the US. It's a genuine platforming classic.
I'm just glad it's coming out eventually now. :D
 
Man God said:
So what Euro games do we have left to get?
Off the top of my head, out in EU/AU and not US:

-Mega Man (NES)
-Mega Man 2 (NES)
-Skate or Die! (NES)
-Mario's Super Picross (SNES)
-Phantasy Star II (MD)
-Vectorman (MD)

EDIT: Forgot ESWAT and Crack Down. Wanted to edit but GAF got hammered with 500 Internal Server Errors right after I posted.
 
This weeks update. North America got 1 new game and 1 EU game, Europe got 1 new game and 1 NA game.

Games available in Europe and not North America: Mega Man (NES), Mega Man 2 (NES), Skate or Die! (NES), Mario's Super Picross (SNES), Vectorman (GEN/MD), Crack Down (GEN/MD), ESWAT: City Under Siege (GEN/MD), Phantasy Star II (GEN/MD)

Games available in North America and not Europe: The Legend of Kage (NES), Elevator Action (NES), Tecmo Bowl (NES), Milon's Secret Castle (NES), Lode Runner (NES), Star Soldier (NES), Adventure Island (NES), NES Play Action Football (NES), Super Mario Bros.: The Lost Levels (NES, it's no longer available in Europe), Ninja Gaiden II: The Dark Sword of Chaos (NES), Zanac (NES), Ghosts 'n Goblins (NES), Operation Wolf (NES), Romance of the Three Kingdoms IV: Wall of Fire (SNES), Metal Marines (SNES), Pac-Attack (SNES), Harvest Moon (SNES), Ecco Jr. (GEN),, Columns III: Revenge of Columns (GEN), Bravoman (TG16), Ordyne (TG16)

Total: 8 in Europe, 21 in North America

Australia/New Zealand is the same as Europe, except they have Axelay (SNES) instead of Super C.
 
Man God said:
So what Euro games do we have left to get?

Anyways, Friday's releases.

Super Mario RPG
Zombies Ate My Neighbors

pretty lame, only two games.
Men have died for making jokes such as this. I'm afraid for Mike Works' well-being were he to see this post and only to find that it is a lie.
 
Mistouze said:
LOL ETERNAL CHAMPIONS, I remember having fun with it when I was a kid at friends house but shit that was a huuuuge turd.

PHANASY STAR 2 worth it? How does it compare to other jrpg, the serie seems to get some love around here but I have no idea if the games are really good.

Worth it? It's the best game ever made, up until March 9th.
 
djtiesto said:
Worth it? It's the best game ever made, up until March 9th.

But Earthbound was released in 1995. :(

Jiggy37 said:
Unlike Shining Force II, Earthbound wasn't announced to be on its way (at least, I seem to remember Sega saying it would be coming); unlike Do Re Mi Fantasy, Earthbound wasn't rated by the OFLC; unlike Adventures of Lolo 3, EB doesn't have two predecessors on VC already. I'm just sticking to reasonably realistic stuff. Even optimism has boundaries!

Yeah, but if you believe Starmen.Net, Earthbound is coming "soon".

Yes, it's a weak rationale. I WANT EARTHBOUND.
 
Iam Canadian said:
After finally getting around to putting a couple of hours into Lords of Thunder, I can only come to one undeniable, inescapable conclusion.

Lords of Thunder is freaking awesome.

In fact, it's making a very good bid to replace Soldier Blade as my favourite VC shooter. And I'm generally a vertical shmup person.

First, it's really nice to play a shmup that's not science-fiction based. I love science-fiction, but I didn't realize how tired I was of flying through the same regions of open space, the same space stations, and the same generic planets until I started playing through Lords of Thunder. The lush, colourful, more earthbound environments are really a breath of fresh air. I thought it might be a little silly playing as a flying suit of armour fighting medieval/mythological enemies, but it actually works really well.

As much as I love shmups, one common convention of the genre that I've always had distaste for was the fact that you die in one hit. A few have broken away from that trend (notably Tyrian, which is, for my money, the best shmup ever), but most still adhere to that old cliche. Thankfully, Lords of Thunder breaks away from that but doesn't lose anything in the challenge department. The action is as palm-sweating and white-knuckled as in any of the best of the genre. In fact, if anything, Lords of Thunder takes a cue from Gunstar Heroes and uses your character's additional health as an excuse to throw even more numerous and dangerous enemies at you.

As they descend directly from the arcades, most shooters are pretty bare-bones. You press start and you're immediately thrown into the action. I like this, but I also like Lords of Thunder's more involved approach. The shop system really adds a layer of depth and forces you to think about what to spend your hard-earned gems on. I also like how you can tackle the stages in any order. There's a bit of strategy involved in which order you tackle the levels, which character you use in each, and how you distribute your gems that makes Lords a bit deeper than your average shmup.

The music is just amazing. There's nothing more I can say about that.

In short, while I like to complain about the slow trickle of VC releases as much as Jiggy does, I still appreciate the quality of the titles that we are getting. Lords of Thunder is an amazing game, well worth the 800 points, and is the best game to hit the VC in a long time.

If you haven't bought it...buy it. NOW.
He's Canadian, and he knows what he says. :D
A question about Lords of Thunder:
which are the proper armors to get on each stage? The manual doesn't tell it and there aren't faqs about the game on GFaqs!
Sorry cause I already asked it, but I'm posting from my Wii and it's difficult to search over the thread.
 
Iam Canadian said:
After finally getting around to putting a couple of hours into Lords of Thunder, I can only come to one undeniable, inescapable conclusion.

Lords of Thunder is freaking awesome.

In fact, it's making a very good bid to replace Soldier Blade as my favourite VC shooter. And I'm generally a vertical shmup person.

First, it's really nice to play a shmup that's not science-fiction based. I love science-fiction, but I didn't realize how tired I was of flying through the same regions of open space, the same space stations, and the same generic planets until I started playing through Lords of Thunder. The lush, colourful, more earthbound environments are really a breath of fresh air. I thought it might be a little silly playing as a flying suit of armour fighting medieval/mythological enemies, but it actually works really well.

As much as I love shmups, one common convention of the genre that I've always had distaste for was the fact that you die in one hit. A few have broken away from that trend (notably Tyrian, which is, for my money, the best shmup ever), but most still adhere to that old cliche. Thankfully, Lords of Thunder breaks away from that but doesn't lose anything in the challenge department. The action is as palm-sweating and white-knuckled as in any of the best of the genre. In fact, if anything, Lords of Thunder takes a cue from Gunstar Heroes and uses your character's additional health as an excuse to throw even more numerous and dangerous enemies at you.

As they descend directly from the arcades, most shooters are pretty bare-bones. You press start and you're immediately thrown into the action. I like this, but I also like Lords of Thunder's more involved approach. The shop system really adds a layer of depth and forces you to think about what to spend your hard-earned gems on. I also like how you can tackle the stages in any order. There's a bit of strategy involved in which order you tackle the levels, which character you use in each, and how you distribute your gems that makes Lords a bit deeper than your average shmup.

The music is just amazing. There's nothing more I can say about that.

In short, while I like to complain about the slow trickle of VC releases as much as Jiggy does, I still appreciate the quality of the titles that we are getting. Lords of Thunder is an amazing game, well worth the 800 points, and is the best game to hit the VC in a long time.

If you haven't bought it...buy it. NOW.
sold! Gonna get this right after work tonight.
 
Iam Canadian said:
After finally getting around to putting a couple of hours into Lords of Thunder, I can only come to one undeniable, inescapable conclusion.

Lords of Thunder is freaking awesome.

In fact, it's making a very good bid to replace Soldier Blade as my favourite VC shooter. And I'm generally a vertical shmup person.

First, it's really nice to play a shmup that's not science-fiction based. I love science-fiction, but I didn't realize how tired I was of flying through the same regions of open space, the same space stations, and the same generic planets until I started playing through Lords of Thunder. The lush, colourful, more earthbound environments are really a breath of fresh air. I thought it might be a little silly playing as a flying suit of armour fighting medieval/mythological enemies, but it actually works really well.

As much as I love shmups, one common convention of the genre that I've always had distaste for was the fact that you die in one hit. A few have broken away from that trend (notably Tyrian, which is, for my money, the best shmup ever), but most still adhere to that old cliche. Thankfully, Lords of Thunder breaks away from that but doesn't lose anything in the challenge department. The action is as palm-sweating and white-knuckled as in any of the best of the genre. In fact, if anything, Lords of Thunder takes a cue from Gunstar Heroes and uses your character's additional health as an excuse to throw even more numerous and dangerous enemies at you.

As they descend directly from the arcades, most shooters are pretty bare-bones. You press start and you're immediately thrown into the action. I like this, but I also like Lords of Thunder's more involved approach. The shop system really adds a layer of depth and forces you to think about what to spend your hard-earned gems on. I also like how you can tackle the stages in any order. There's a bit of strategy involved in which order you tackle the levels, which character you use in each, and how you distribute your gems that makes Lords a bit deeper than your average shmup.

The music is just amazing. There's nothing more I can say about that.

In short, while I like to complain about the slow trickle of VC releases as much as Jiggy does, I still appreciate the quality of the titles that we are getting. Lords of Thunder is an amazing game, well worth the 800 points, and is the best game to hit the VC in a long time.

If you haven't bought it...buy it. NOW.
Excellent review. I played it for a little bit last night and it really is a gem. It's a shame most people missed out on it back in the day because the TG-16 was third place in a two-system race, but there's no reason anyone should have to miss it now. If you're a fan of shmups, this is a must-have game IMO.
 
Iam Canadian said:
After finally getting around to putting a couple of hours into Lords of Thunder, I can only come to one undeniable, inescapable conclusion.

Lords of Thunder is freaking awesome.

In fact, it's making a very good bid to replace Soldier Blade as my favourite VC shooter. And I'm generally a vertical shmup person.

First, it's really nice to play a shmup that's not science-fiction based. I love science-fiction, but I didn't realize how tired I was of flying through the same regions of open space, the same space stations, and the same generic planets until I started playing through Lords of Thunder. The lush, colourful, more earthbound environments are really a breath of fresh air. I thought it might be a little silly playing as a flying suit of armour fighting medieval/mythological enemies, but it actually works really well.

As much as I love shmups, one common convention of the genre that I've always had distaste for was the fact that you die in one hit. A few have broken away from that trend (notably Tyrian, which is, for my money, the best shmup ever), but most still adhere to that old cliche. Thankfully, Lords of Thunder breaks away from that but doesn't lose anything in the challenge department. The action is as palm-sweating and white-knuckled as in any of the best of the genre. In fact, if anything, Lords of Thunder takes a cue from Gunstar Heroes and uses your character's additional health as an excuse to throw even more numerous and dangerous enemies at you.

As they descend directly from the arcades, most shooters are pretty bare-bones. You press start and you're immediately thrown into the action. I like this, but I also like Lords of Thunder's more involved approach. The shop system really adds a layer of depth and forces you to think about what to spend your hard-earned gems on. I also like how you can tackle the stages in any order. There's a bit of strategy involved in which order you tackle the levels, which character you use in each, and how you distribute your gems that makes Lords a bit deeper than your average shmup.

The music is just amazing. There's nothing more I can say about that.

In short, while I like to complain about the slow trickle of VC releases as much as Jiggy does, I still appreciate the quality of the titles that we are getting. Lords of Thunder is an amazing game, well worth the 800 points, and is the best game to hit the VC in a long time.

If you haven't bought it...buy it. NOW.

If you have a 360, you should really try Omega Five (XBLA). Judging from this review, you'd love it.
 
I'd like to throw in my "ME TOO" for Lord of Thunder recommendations. I'm so glad people are finally able to experience this awesome, awesome title. It's one of my all-time favorites. When you're done with Lords of Thunder, pick up Gate of Thunder. Both are EXCELLENT games.
 
Another must-buy shooter? But I'm just a casual shooter player, not a sh'mup junkie, yet my VC library is already half scrolling shooters! Aw, man...

(The point at which I decided I had to buy it?

Iam Canadian said:
I like how when you're on the ground, your character actually starts running.

That's attention to detail.

That's just awesome.)
 
Top Bottom