Iam Canadian said:Well, games like Mario and Zelda have been handled by countless different teams.
Mother has always been Itoi's baby.
bengraven said:Also, isn't the original SNES version of HM supposed to be one of the best? I loved the PSone game, but haven't found the same amount of enjoyment since.
Ranger X said:I think that was your answer for Teknoman![]()
Yay! Another shooter!Rlan said:OFLC UPDATE
SUPER R-TYPE Game (Multi Platform)
Author IREM
Publisher NINTENDO CO., LTD.
Production Company NINTENDO CO., LTD.
Country of Origin JAPAN
Applicant NINTENDO AUSTRALIA PTY LTD
It's the SNES conversion of R-Type II iirc.Iam Canadian said:Super R-Type, eh? Isn't that just a SNES port of the original R-Type?
Iam Canadian said:Super R-Type, eh? Isn't that just a SNES port of the original R-Type?
Not that I intend to get it anyway. I think R-Type III did a good job of telling me that the R-Type series does not want to be my friend. >_>
crowphoenix said:No schmup wants to be your friend. You have to force them to be.
Iam Canadian said:True, but I've never come across a series as resistant to friendship as R-Type.
I've had R-Type III for months now and I've never beaten the third boss.
crowphoenix said:Lifeforce for the nes has always resisted my advances. It doesn't even take my calls anymore.
Jiggy37 said:I mean, the thing about shooters is that I want to shoot stuff and dodge stuff, but there's actually not enough of that in R-Type. It's more about navigating stupidly narrow corridors than avoiding enemies, and even if it wasn't, the ship movement speed is still so slow that I don't know how rewarded I'd feel any time I made it through a hail of enemy fire. I don't need every game to be Star Soldier speed, i.e. "look, at full power I can destroy all thirty enemies on screen and still have time to do five perfect figure 8s with each circle's radius twice the vertical length of my ship's sprite in under ten seconds," but at least Blazing Star or Pulstar would be nice.
Rlan said:ESRB Update, though I think most of these are already up anyhow:
AXELAY
Double Dribble
Blades of Steel
Iam Canadian said:After finally getting around to putting a couple of hours into Lords of Thunder, I can only come to one undeniable, inescapable conclusion.
Lords of Thunder is freaking awesome.
In fact, it's making a very good bid to replace Soldier Blade as my favourite VC shooter. And I'm generally a vertical shmup person.
First, it's really nice to play a shmup that's not science-fiction based. I love science-fiction, but I didn't realize how tired I was of flying through the same regions of open space, the same space stations, and the same generic planets until I started playing through Lords of Thunder. The lush, colourful, more earthbound environments are really a breath of fresh air. I thought it might be a little silly playing as a flying suit of armour fighting medieval/mythological enemies, but it actually works really well.
As much as I love shmups, one common convention of the genre that I've always had distaste for was the fact that you die in one hit. A few have broken away from that trend (notably Tyrian, which is, for my money, the best shmup ever), but most still adhere to that old cliche. Thankfully, Lords of Thunder breaks away from that but doesn't lose anything in the challenge department. The action is as palm-sweating and white-knuckled as in any of the best of the genre. In fact, if anything, Lords of Thunder takes a cue from Gunstar Heroes and uses your character's additional health as an excuse to throw even more numerous and dangerous enemies at you.
As they descend directly from the arcades, most shooters are pretty bare-bones. You press start and you're immediately thrown into the action. I like this, but I also like Lords of Thunder's more involved approach. The shop system really adds a layer of depth and forces you to think about what to spend your hard-earned gems on. I also like how you can tackle the stages in any order. There's a bit of strategy involved in which order you tackle the levels, which character you use in each, and how you distribute your gems that makes Lords a bit deeper than your average shmup.
The music is just amazing. There's nothing more I can say about that.
In short, while I like to complain about the slow trickle of VC releases as much as Jiggy does, I still appreciate the quality of the titles that we are getting. Lords of Thunder is an amazing game, well worth the 800 points, and is the best game to hit the VC in a long time.
If you haven't bought it...buy it. NOW.
Jiggy37 said:One other thing I'd say in favor of LoT: I really appreciate that when you get close enough to the enemy, the guy (the playable character, that is) starts swinging his sword also for extra damage. It's kind of refreshing, since too often in shooters there's not a sufficient reason to stop hanging back as far as possible and instead close in on the enemy. And I do mean enemies, not just bosses; there are lots of "normal" enemies with a pretty great amount of health, who should be approached. Unless, of course, they're behind you... And oh, are there a lot of them that will come from behind you. It's safer than normal to stay around the middle of the screen in LoT, which is pretty cool.
Jiggy37 said:One more quick comment on Lords of Thunder. I appreciate that you don't really have to spend any time worrying about the hitboxes of any ceilings and floors, since in LoT touching them to find out is perfectly safe. Granted, some of that just comes with the territory of making logical sense--of course a ship can't just touch ground to see what happens, but a guy in flying armor can--but that doesn't diminish that there's a little bit of added quality just from this small thing.
Shining Force 2 and EARTHBOUNDJiggy37 said:One more quick comment on Lords of Thunder. I appreciate that you don't really have to spend any time worrying about the hitboxes of any ceilings and floors, since in LoT touching them to find out is perfectly safe. Granted, some of that just comes with the territory of making logical sense--of course a ship can't just touch ground to see what happens, but a guy in flying armor can--but that doesn't diminish that there's a little bit of added quality just from this small thing.
Edit:
Now back to my regularly-scheduled VCpessimismoptimism. Why, I can't wait until tomorrow when JSnake brings news that Monday will bring to NA the glories of Shining Force 2, Do Re Mi Fantasy, and the surprise release of Adventures of Lolo 3.
Odrion said:Shining Force 2 and EARTHBOUND
EARTHBOUND
EARTHBOUND
Jiggy37 said:Now back to my regularly-scheduled VCpessimismoptimism. Why, I can't wait until tomorrow when JSnake brings news that Monday will bring to NA the glories of Shining Force 2, Do Re Mi Fantasy, and the surprise release of Adventures of Lolo 3.
Unlike Shining Force II, Earthbound wasn't announced to be on its way (at least, I seem to remember Sega saying it would be coming); unlike Do Re Mi Fantasy, Earthbound wasn't rated by the OFLC; unlike Adventures of Lolo 3, EB doesn't have two predecessors on VC already. I'm just sticking to reasonably realistic stuff. Even optimism has boundaries!Odrion said:Shining Force 2 and EARTHBOUND
EARTHBOUND
EARTHBOUND
I'm just glad it's coming out eventually now.Superblatt said:I've got the Super Fami cart for Do Re Mi Fantasy, and just can't believe it never made its way to the US. It's a genuine platforming classic.
Off the top of my head, out in EU/AU and not US:Man God said:So what Euro games do we have left to get?
Men have died for making jokes such as this. I'm afraid for Mike Works' well-being were he to see this post and only to find that it is a lie.Man God said:So what Euro games do we have left to get?
Anyways, Friday's releases.
Super Mario RPG
Zombies Ate My Neighbors
pretty lame, only two games.
Mistouze said:LOL ETERNAL CHAMPIONS, I remember having fun with it when I was a kid at friends house but shit that was a huuuuge turd.
PHANASY STAR 2 worth it? How does it compare to other jrpg, the serie seems to get some love around here but I have no idea if the games are really good.
djtiesto said:Worth it? It's the best game ever made, up until March 9th.
Jiggy37 said:Unlike Shining Force II, Earthbound wasn't announced to be on its way (at least, I seem to remember Sega saying it would be coming); unlike Do Re Mi Fantasy, Earthbound wasn't rated by the OFLC; unlike Adventures of Lolo 3, EB doesn't have two predecessors on VC already. I'm just sticking to reasonably realistic stuff. Even optimism has boundaries!
He's Canadian, and he knows what he says.Iam Canadian said:After finally getting around to putting a couple of hours into Lords of Thunder, I can only come to one undeniable, inescapable conclusion.
Lords of Thunder is freaking awesome.
In fact, it's making a very good bid to replace Soldier Blade as my favourite VC shooter. And I'm generally a vertical shmup person.
First, it's really nice to play a shmup that's not science-fiction based. I love science-fiction, but I didn't realize how tired I was of flying through the same regions of open space, the same space stations, and the same generic planets until I started playing through Lords of Thunder. The lush, colourful, more earthbound environments are really a breath of fresh air. I thought it might be a little silly playing as a flying suit of armour fighting medieval/mythological enemies, but it actually works really well.
As much as I love shmups, one common convention of the genre that I've always had distaste for was the fact that you die in one hit. A few have broken away from that trend (notably Tyrian, which is, for my money, the best shmup ever), but most still adhere to that old cliche. Thankfully, Lords of Thunder breaks away from that but doesn't lose anything in the challenge department. The action is as palm-sweating and white-knuckled as in any of the best of the genre. In fact, if anything, Lords of Thunder takes a cue from Gunstar Heroes and uses your character's additional health as an excuse to throw even more numerous and dangerous enemies at you.
As they descend directly from the arcades, most shooters are pretty bare-bones. You press start and you're immediately thrown into the action. I like this, but I also like Lords of Thunder's more involved approach. The shop system really adds a layer of depth and forces you to think about what to spend your hard-earned gems on. I also like how you can tackle the stages in any order. There's a bit of strategy involved in which order you tackle the levels, which character you use in each, and how you distribute your gems that makes Lords a bit deeper than your average shmup.
The music is just amazing. There's nothing more I can say about that.
In short, while I like to complain about the slow trickle of VC releases as much as Jiggy does, I still appreciate the quality of the titles that we are getting. Lords of Thunder is an amazing game, well worth the 800 points, and is the best game to hit the VC in a long time.
If you haven't bought it...buy it. NOW.
sold! Gonna get this right after work tonight.Iam Canadian said:After finally getting around to putting a couple of hours into Lords of Thunder, I can only come to one undeniable, inescapable conclusion.
Lords of Thunder is freaking awesome.
In fact, it's making a very good bid to replace Soldier Blade as my favourite VC shooter. And I'm generally a vertical shmup person.
First, it's really nice to play a shmup that's not science-fiction based. I love science-fiction, but I didn't realize how tired I was of flying through the same regions of open space, the same space stations, and the same generic planets until I started playing through Lords of Thunder. The lush, colourful, more earthbound environments are really a breath of fresh air. I thought it might be a little silly playing as a flying suit of armour fighting medieval/mythological enemies, but it actually works really well.
As much as I love shmups, one common convention of the genre that I've always had distaste for was the fact that you die in one hit. A few have broken away from that trend (notably Tyrian, which is, for my money, the best shmup ever), but most still adhere to that old cliche. Thankfully, Lords of Thunder breaks away from that but doesn't lose anything in the challenge department. The action is as palm-sweating and white-knuckled as in any of the best of the genre. In fact, if anything, Lords of Thunder takes a cue from Gunstar Heroes and uses your character's additional health as an excuse to throw even more numerous and dangerous enemies at you.
As they descend directly from the arcades, most shooters are pretty bare-bones. You press start and you're immediately thrown into the action. I like this, but I also like Lords of Thunder's more involved approach. The shop system really adds a layer of depth and forces you to think about what to spend your hard-earned gems on. I also like how you can tackle the stages in any order. There's a bit of strategy involved in which order you tackle the levels, which character you use in each, and how you distribute your gems that makes Lords a bit deeper than your average shmup.
The music is just amazing. There's nothing more I can say about that.
In short, while I like to complain about the slow trickle of VC releases as much as Jiggy does, I still appreciate the quality of the titles that we are getting. Lords of Thunder is an amazing game, well worth the 800 points, and is the best game to hit the VC in a long time.
If you haven't bought it...buy it. NOW.
Excellent review. I played it for a little bit last night and it really is a gem. It's a shame most people missed out on it back in the day because the TG-16 was third place in a two-system race, but there's no reason anyone should have to miss it now. If you're a fan of shmups, this is a must-have game IMO.Iam Canadian said:After finally getting around to putting a couple of hours into Lords of Thunder, I can only come to one undeniable, inescapable conclusion.
Lords of Thunder is freaking awesome.
In fact, it's making a very good bid to replace Soldier Blade as my favourite VC shooter. And I'm generally a vertical shmup person.
First, it's really nice to play a shmup that's not science-fiction based. I love science-fiction, but I didn't realize how tired I was of flying through the same regions of open space, the same space stations, and the same generic planets until I started playing through Lords of Thunder. The lush, colourful, more earthbound environments are really a breath of fresh air. I thought it might be a little silly playing as a flying suit of armour fighting medieval/mythological enemies, but it actually works really well.
As much as I love shmups, one common convention of the genre that I've always had distaste for was the fact that you die in one hit. A few have broken away from that trend (notably Tyrian, which is, for my money, the best shmup ever), but most still adhere to that old cliche. Thankfully, Lords of Thunder breaks away from that but doesn't lose anything in the challenge department. The action is as palm-sweating and white-knuckled as in any of the best of the genre. In fact, if anything, Lords of Thunder takes a cue from Gunstar Heroes and uses your character's additional health as an excuse to throw even more numerous and dangerous enemies at you.
As they descend directly from the arcades, most shooters are pretty bare-bones. You press start and you're immediately thrown into the action. I like this, but I also like Lords of Thunder's more involved approach. The shop system really adds a layer of depth and forces you to think about what to spend your hard-earned gems on. I also like how you can tackle the stages in any order. There's a bit of strategy involved in which order you tackle the levels, which character you use in each, and how you distribute your gems that makes Lords a bit deeper than your average shmup.
The music is just amazing. There's nothing more I can say about that.
In short, while I like to complain about the slow trickle of VC releases as much as Jiggy does, I still appreciate the quality of the titles that we are getting. Lords of Thunder is an amazing game, well worth the 800 points, and is the best game to hit the VC in a long time.
If you haven't bought it...buy it. NOW.
Iam Canadian said:After finally getting around to putting a couple of hours into Lords of Thunder, I can only come to one undeniable, inescapable conclusion.
Lords of Thunder is freaking awesome.
In fact, it's making a very good bid to replace Soldier Blade as my favourite VC shooter. And I'm generally a vertical shmup person.
First, it's really nice to play a shmup that's not science-fiction based. I love science-fiction, but I didn't realize how tired I was of flying through the same regions of open space, the same space stations, and the same generic planets until I started playing through Lords of Thunder. The lush, colourful, more earthbound environments are really a breath of fresh air. I thought it might be a little silly playing as a flying suit of armour fighting medieval/mythological enemies, but it actually works really well.
As much as I love shmups, one common convention of the genre that I've always had distaste for was the fact that you die in one hit. A few have broken away from that trend (notably Tyrian, which is, for my money, the best shmup ever), but most still adhere to that old cliche. Thankfully, Lords of Thunder breaks away from that but doesn't lose anything in the challenge department. The action is as palm-sweating and white-knuckled as in any of the best of the genre. In fact, if anything, Lords of Thunder takes a cue from Gunstar Heroes and uses your character's additional health as an excuse to throw even more numerous and dangerous enemies at you.
As they descend directly from the arcades, most shooters are pretty bare-bones. You press start and you're immediately thrown into the action. I like this, but I also like Lords of Thunder's more involved approach. The shop system really adds a layer of depth and forces you to think about what to spend your hard-earned gems on. I also like how you can tackle the stages in any order. There's a bit of strategy involved in which order you tackle the levels, which character you use in each, and how you distribute your gems that makes Lords a bit deeper than your average shmup.
The music is just amazing. There's nothing more I can say about that.
In short, while I like to complain about the slow trickle of VC releases as much as Jiggy does, I still appreciate the quality of the titles that we are getting. Lords of Thunder is an amazing game, well worth the 800 points, and is the best game to hit the VC in a long time.
If you haven't bought it...buy it. NOW.
Iam Canadian said:I like how when you're on the ground, your character actually starts running.
That's attention to detail.