Official bitching about Hudson abandoning VC support. [VC/WiiWare = lost cause]

Jiggy37 said:
Don't worry, I'm not saying it's not worth putting up on VC (because it is)--just that I'm not going to be one of the buyers.

Gotcha. It's just that people generally seem to be all "We don't need more Puyo Puyo!" regardless of the reality of things. Which doesn't make sense in that there are people who want both Panel De Pon and its localized counterpart Tetris Attack, even though they're the same game with different skins.
 
Crushed said:
See, this is why you have such a big problem with the Wii's storage, you buy countless VC games that you don't even want.

I want this one!

This is the type of shit I appreciate on VC, it's what makes it worthwhile! Sin & Punishment, DoReMi... it makes the service valuable!
 
Jiggy37 said:
Unless people just hate color or happiness, but if they hate color or happiness they should stop playing video games and spend their time on internet mes-- Oh. Yes, of course, the answer was before me all along.
I am with you in supporting DoReMi, but in all honesty, you are grossly oversimplifying the matter.

- Some people may not like the art style. It is different than what we normally get. That's not a BAD thing IMO - it's a very good thing, actually - but some folks may not be into it.

- Some people may hate platformers. No matter how good DoReMi, it's likely not going to change the mind of someone who isn't into the genre.

- Some people may be sick of platformers. With all of the Marios, DKCs, Bonks, Kirby 64, a couple of the Adventure Island games, etc. on the VC, this is plausible.

Well, that's them. Me, I'm getting this on Monday. :D
 
DaBargainHunta said:
- Some people may not like the art style.
Well, yes, that's exactly the angle I was attacking.

But yes, they may not like 2D platformers either; I just didn't mention it because I haven't figured out any possible explanation for that phenomenon. 2D platformers are right up there with falling-block puzzle games for me in terms of a genre that I can't understand somebody not appreciating. (Edit: Not to say that it doesn't happen, but rather that I don't know why or how it happens--unlike, say, first-person shooters, turn-based RPGs, action RPGs, space shooters, run 'n' guns, point-and-click adventures, beat-em-ups, fighting games, real-time strategy, turn-based strategy, and a bunch of other genres where people who don't like them generally offer very specific criticisms.)
 
Jiggy37 said:
Well, yes, that's exactly the angle I was attacking.

But yes, they may not like 2D platformers either; I just didn't mention it because I haven't figured out any possible explanation for that phenomenon. 2D platformers are right up there with falling-block puzzle games for me in terms of a genre that I can't understand somebody not appreciating.
Well, the art style for this is not the same as every other 2D platformer. ;) 2D platformers have a wide variety of art styles. :)

As for why someone might not like a 2D platformer, that's easier to answer:

The timing for jumps can be a pain, depending on the game, leading to lots of repeated deaths. Some people don't find that fun.

A lot of 2D platformers tend to be very similar. The genre can get old after a while. Obviously, there are examples of innovative 2D platformers that have raised the bar over the years - but 80 percent of the genre is more of the same.
 
I don't think the innovation argument quite pans out. If a person has played enough 2D platformers to notice and criticize a lack of innovation, that person must have liked the genre at some point in the past.

Issues with jump timing, though... Maybe. A person taking that stance might have to criticize any non-turn-based video game, though, but I suppose there are many people who very well do just that.
 
beelzebozo said:
awesome to see more import games. let's continue blurring the lines between territories as much as possible, please--that shit is old hat and gots to go.
Europe's getting both too, maybe already next Friday.
 
Segata Sanshiro said:
Is DoReMi challenging? That video makes it look like a cakewalk.
You mean that video of the first three levels in the game? Like most games, the difficulty does tend to increase after you get past the first three levels. It never really gets overwhelmingly difficult, but its not a total cakewalk either.
 
nincompoop said:
You mean that video of the first three levels in the game? Like most games, the difficulty does tend to increase after you get past the first three levels. It never really gets overwhelmingly difficult, but its not a total cakewalk either.
Stunningly, having not played the game before, I didn't know which levels they were.

Thanks for the answer though, you Sassy Susie, you.
 
Wow I love out of the blue supposedly awesome games!

Everyone is buzzing over it and it looks like something I'd enjoy, so I'm in.

With all the positive replies because of the game and lack of bitching I almost thought I was in some other non Wii VC discussion related thread for a second there. :P
 
Do Re Mi looks pretty cool, I hope us EU folk get it soon.

EDIT: Also, the snow levels on Super Turrican are so difficult. I've lost two continues on two of them!
 
Jiggy37 said:
Puyo's kind of had one hundred and thirty-nine other releases across all systems (even if not this specific one?) and I'm not going anywhere near it, but at least it's another import title for VC. Always good to see some of those.
Not only has Puyo Puyo 15th already released on Wii (albeit only in Japan), but we've also already gotten Kirby's Avalanche and Dr. Robotnik's Mean Bean Machine on the VC. This is like the 4th Wii Puyo release. :lol
 
It's official:

WII-KLY UPDATE: TWO NEW CLASSIC GAMES ADDED TO WII SHOP CHANNEL


March 10, 2008

Got enough challenge in your daily routine? Chances are that basic everyday tasks - getting to work or school on time, walking the dog, taking out the trash - aren't enough to keep you firing on all cylinders. Luckily, Virtual Console™ is close at hand to help you test your mettle in fresh and unusual ways. Whether you're rescuing a kidnapped pal or mastering a set of mind-bending grid puzzles, this week's new arrivals, imported from Japan, offer a refreshing break from the late-winter blahs.

Nintendo adds new games to the Wii™ Shop Channel at 9 a.m. Pacific time every Monday. Wii owners with a high-speed Internet connection can redeem Wii Points™ to download the games. Wii Points can be purchased in the Wii Shop Channel or at retail outlets. This week's new games are:

DoReMi Fantasy: Milon's DokiDoki Adventure (Super NES®, 1 player, Rated E for Everyone – Alcohol Reference and Comic Mischief, 900 Wii Points): This is an action game where an energetic boy named Milon sets off on a great adventure in a cute fairy-tale world. Piccolo is a village in the country of Fantasia. One day, they hear from the fairy Alis that songs and music have disappeared from the forest. Suddenly, the wizard Amon appears, grabs Alis and vanishes with her. The brave Milon must now go on a journey to rescue his kidnapped friend, with his bubble shooter as his only weapon. Along the way, he'll need to retrieve five legendary instruments and stars by defeating Amon's minions. Get ready to enjoy the fun and comical action of this charming game.

Puyo Puyo 2: Tsuu (Sega Genesis, 1-2 players, Rated E for Everyone, 900 Wii Points): The object of this head-to-head puzzle game is to clear your grid of falling patterns called puyos by forming chains of four or more same-colored puyos in a straight line or one of several geometric patterns. What makes this a challenging two-player contest is the fact that when you clear a chain of puyos from your grid, it drops a random piece of filler onto your opponent's grid. The more puyos you clear, the more you fill your opponent's grid, and if you can clutter up his grid enough to fill it to the top, you've won the game. An intriguing backstory makes this an amusing experience for one or two players.
 
jarrod said:
Not only has Puyo Puyo 15th already released on Wii (albeit only in Japan), but we've also already gotten Kirby's Avalanche and Dr. Robotnik's Mean Bean Machine on the VC. This is like the 4th Wii Puyo release. :lol

True, but not all Puyo games are exactly alike. Closest thing would have been Mean Bean Machine and Kirby's Avalanche, which were the respective Gen/MD and SNES localizations of the first game.

I wish someone at least localized 15th anniversary for the DS. Lots of options and Wi-Fi, which made up for lack of Sun and ~n rules and the Compile artstyle and gang.

Hopefully they'll see fit to translate Nazo Puyo 1 and 2, with the current Puzzle Quest craze going on.
 
I still think Puyo 15th would make an attractive budget ($19.99) DS/PS2/PSP/Wii release for SEGA. Hell, they could probably get away with $29.99 for the Nintendo versions since they have online play.
 
jarrod said:
Not only has Puyo Puyo 15th already released on Wii (albeit only in Japan), but we've also already gotten Kirby's Avalanche and Dr. Robotnik's Mean Bean Machine on the VC. This is like the 4th Wii Puyo release. :lol

So what? Mean Bean and Kirby's Avalanche completely killed the personality and humor of the Puyo series. I didn't buy either of those, but I certainly will this official Puyo release.
 
Neither Do-Re-Mi Fantasy nor Puyo Puyo 2 have been translated at all. Just letting people know, although they are both worthwhile games.
 
sfog said:
Neither Do-Re-Mi Fantasy nor Puyo Puyo 2 have been translated at all. Just letting people know, although they are both worthwhile games.

What do you mean? It will play in Jap language when i will boot up that jem tonight?
 
I can't recommend DoReMi Fantasy enough. Great side-scrolling action game. Another reason the SNES is the greatest console of all time.

The Japanese threw me for a loop, though. The game tells the story through cutscenes, however, so it doesn't take away from the game.
 
sfog said:
Yes, aside from the little bits here and there which were English originally.

Damn. I thought there would be localisation. That's cheap job. I should pay that game 700 points or less since i cannot benifit of its whole.

Anyways --- Dreams of a Fire Emblem localisation = probably shaterred.
 
Well there goes the hopes for a Monster World IV US/PAL release. Unlike DoReMi, MW4 actually requires Japanese knowledge to solve puzzles(there's one section that involves reading signs so you can figure out which order a set of statues has to go in, I had to FAQ to get past that).
 
It's actually frustrating when i think about it.

HUDSON -- YOU ARE CHEAP ASSES.

Not only they can't get their emulator straight but they won't localise a fucking PLATFORMER. Jeez, how much would it cost to traduce 10 lines of text and make the user experience more enjoyable??

I hope someone would put some effort in the VC. Either there won't be text intensive game ever released in a new territory or we will play half games.
 
PepsimanVsJoe said:
Well there goes the hopes for a Monster World IV US/PAL release. Unlike DoReMi, MW4 actually requires Japanese knowledge to solve puzzles(there's one section that involves reading signs so you can figure out which order a set of statues has to go in, I had to FAQ to get past that).
Well, SEGA's looked to the "community" before (buying KGEN & Girigiri)... if there's enough interest in MW4, maybe they'll buy the demiforce translation?
 
Using the term "cakewalk" is not racist. It just means something is effortless. I don't think anybody even knows of its origins (unless they just did a good search or are hyper-sensitive), nor does it matter.
 
TJ Spyke said:
bridegur, all import games on the VC have cost more than normal games.

But not this much more.

900 points for an import NES game? That's criminal. Sin and Punishment was only 1200 points. How the hell does an NES game demand a 400 point premium!?

Edit: I'm dumb. It's an SNES game. 100 point premium is totally normal if you ask me.
 
StrikerObi said:
But not this much more.

900 points for an import NES game? That's criminal. Sin and Punishment was only 1200 points. How the hell does an NES game demand a 400 point premium!?

And S&P got a translation to boot!

DRM is a SNES game BTW, not a NES game so that's a 100 point premium.
 
I don't see how Hudson not translating DoReMi Fantasy means that Sega won't translate Monster World IV.
But I do see how stagnant Virtual Console sales could mean that. Advertise the service, Nintendo. >:(


2DMention said:
Isn't DoReMi a sequel to one of the hardest NES games of all time, Milon's Secret Castle, by Hudson? If so, I'll pass.
In a single thread we have people worried that the game is too easy because of a video showing the first few levels (which the rest may or may not be anything like), and people worried that the game is too hard because of its predecessor (which the entire game may or may not be anything like). :(
 
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