Official bitching about Hudson abandoning VC support. [VC/WiiWare = lost cause]

I've accounted for that before with Shining Force II and Super Fantasy Zone, but it seems like Sega didn't even have a publishing hand in Mega Turrican. Whatever the case, I kind of figured they were only announcing the Sega-owned releases (which Puyo is; I don't know about Powerball) for the month rather than all Genesis releases period.


Edit: Come to think of it, who owns Gleylancer? Maybe I can set myself up for disappointment on that one too.
 
Jiggy37 said:
I've accounted for that before with Shining Force II and Super Fantasy Zone, but did Sega even have a hand in Mega Turrican? I kind of figured they were only announcing the Sega-owned releases (which Puyo is; I don't know about Powerball) for the month rather than all Genesis releases period.

Mega Turrican was developed by Factor 5, who obviously reclaimed the publishing rights -- the game was published by (now defunct) Data East in the US, and by Sony Imagesoft in Europe... Sega had nothing to do with it.
 
Jiggy37 said:
Yeah, I had just gone to Wikipedia to check right as you were posting. Mega Turrican's still viable for Monday, hopefully.

As for Gleylancer... NCS developed, Masaya published (as you'd know if you just checked somewhere). Are any of their games on the VC? Though some games have changed rights, such as the Turrican ones (Super Turrican wasn't exactly published by Seika (or its other European and Japanese publishers) on VC... it was also Factor 5 of course.)... who originally published it doesn't always help.
 
Jiggy37 said:
I've accounted for that before with Shining Force II and Super Fantasy Zone, but it seems like Sega didn't even have a publishing hand in Mega Turrican. Whatever the case, I kind of figured they were only announcing the Sega-owned releases (which Puyo is; I don't know about Powerball) for the month rather than all Genesis releases period.

It doesn't matter, at least if past is indicative of present. Whenever Sega has announced releases beforehand, they cover first and third party games. Powerball was developed and published by Namco, as far as I know Sega had no involvement except providing the platform.
 
A Black Falcon said:
As for Gleylancer... NCS developed, Masaya published (as you'd know if you just checked somewhere). Are any of their games on the VC?
I don't know. But Gleylancer was rated by the USK, so it's up for grabs.


FFantasyFX said:
It doesn't matter, at least if past is indicative of present. Whenever Sega has announced releases beforehand, they cover first and third party games. Powerball was developed and published by Namco, as far as I know Sega had no involvement except providing the platform.
Ah, so much for that then. :(
 
A Black Falcon said:
As for Gleylancer... NCS developed, Masaya published (as you'd know if you just checked somewhere). Are any of their games on the VC?
Yup, Cybernator, and in Japan, Target Earth.
JSnake said:
Is Mega Turrican good? I only grew up with a Super NES, so most of the Genny's library is completely foreign to me.
http://www.vc-reviews.com/games/megadrive/mega_turrican

It's great, but Super is ever so slightly better.
 
Jiggy37 said:
http://www.sega-16.com/review_page.php?id=549&title=Mega Turrican

People seem to like it. Disappointing to hear about the music both here and from that VC-reviews link, though, since the music is one of the greatest aspects of Super Turrican and the one area where it (ST) excelled over every other run 'n' gun I've played.
If it's any consolation, it's got some music from Super Turrican, which arguably sounds better than in ST. I know it's got the same level 1-1 theme, and ST's level 1-3 theme (The lava level).
 
As for Mega Turrican, I think my thread on the series does a pretty good job of covering most of it... the whole series, that is...

http://www.neogaf.com/forum/showthread.php?t=228909

I also did a review of Mega Turrican last year. I have the cart... it's a great, great game. Sure the Amiga version (as Turrican III) has better quality music, but it's still a great game, and in addition to the fantastic gameplay, it has what has to be some of the best music on the Genesis... it's not SNES quality, but as far as Genesis music goes, there's really not much better out there. The graphics are great too of course. Factor 5 always excelled in those categories...

http://www.gamefaqs.com/console/genesis/review/R117933.html
 
I prefer Mega Turrican to Super Turrican... the environments seem more cohesive and stylish, and the grappling hook... GRAPPLING HOOK!
 
On a typical 1-10 review scale, grappling hooks automatically add 2 points to a game's score. That's actually a rule to be a member of the Game Reviewer's Union.

This, by the way, is why Bionic Commando (NES) is normally scored a 12.
 
mosaic said:
I prefer Mega Turrican to Super Turrican... the environments seem more cohesive and stylish, and the grappling hook... GRAPPLING HOOK!

The grappling hook is hard to use and is almost never needed, though. You also can't really swing with it, just attach, move around attached to the rope, and then drop somewhere. There are only like three points in the game where you truly MUST use it... I think that the Super Turrican 2 grappling hook was much improved. You can actually swing with it, etc. It still wasn't as good as the bionic arms from any of the console Bionic Commando games, I thought (stiffer controls), but it was pretty cool.

As for environments, the two games share like half of their environments, I'd say. Different level designs, but the same art styles. They aren't too different there, really. The Genesis game does have one more world at the end after the alien planet world that is the last area of the SNES one, though.
 
It'll be a loooong time until we get it in NA, so I booted up Mega Turrican on my PSP Genny emu. I forgot about the hilariously bad anime style fanart in the intro. :lol

Both classic run 'n gunners but it drives me nuts how you can't aim up in either.
 
Isn't it not allowed to talk about emulation here?

Anyway, PEGI's rated Uridium and International Karate, so I guess C64 must be close (And Australia isn't getting it either, I guess).
 
Many people have talked about emulators and usage of them, as far as I'm aware it's sharing and discussion of use of illegal roms that'll get you into shits.
 
JSnake said:
Is Mega Turrican good? I only grew up with a Super NES, so most of the Genny's library is completely foreign to me.

I can only speak as someone who's played Super Turrican, but if Mega Turrican is even half as good as Super, then it's very much worth playing.
 
Jiggy37 said:
Can't wait to find out how much gaming excellence we won't be getting on Monday.

I remember when we'd wait for the gaming excellence we would get on Monday.

Yep, those were the days.
 
So I downloaded Kirby 64 today.

While I can see where the detractors are coming from, I still can't help but fall for its simple, cute charm :D Sure, it's hardly an AAA Nintendo platformer, but it's a slice of innocent fun. I'll definitely follow it to completion anyway. Plus I can see the mini games (100 yard hop aside) being really fun in multiplayer.
 
The minigames in Kirby 64 would probably be worth at least a good 200-300 points on their own if you could get people together on a regular basis.


MGrant said:
It's hanging out with Earthbound and all the other games Nintendo hates with an unparalleled ardor.
Eh, more like with Chrono Trigger, Secret of Mana, Lufia II, Ogre Battle, and all the other games Square-Enix will never allow to be released because they're better than most of S-E's current offerings.
 
Jiggy37 said:
The minigames in Kirby 64 would probably be worth at least a good 200-300 points on their own if you could get people together on a regular basis.


Eh, more like with Chrono Trigger, Secret of Mana, Lufia II, Ogre Battle, and all the other games Square-Enix will never allow to be released because they're better than most of S-E's current offerings.
Does anybody know the details of this? I mean are Nintendo and Square fighting right now or something? Which company needs to approve the go-ahead for these games? And why won't they?

I just see no reason why Mario RPG is not on the VC yet. It's one of the best Mario games ever made IMO.
 
I'm surprised JSnake is allowed to have a girlfriend. :o



The Lamonster said:
Does anybody know the details of this? I mean are Nintendo and Square fighting right now or something? Which company needs to approve the go-ahead for these games? And why won't they?

I just see no reason why Mario RPG is not on the VC yet. It's one of the best Mario games ever made IMO.
I have no idea, personally. But if I had to guess, I would say it's probably that S-E wants one of these situations:

-Apply the Square-Enix Tax that's stamped onto practically every DS game they've ever released to SMRPG so that they get paid more for the downloads (in this hypothetical I'd blame S-E)
-Keep the 800 price point like every other blockbuster AAA SNES title, but give S-E much more of it than what companies usually get (this one I'd blame on Nintendo, unless S-E's demands were such that there'd be no remaining profit to them)
-Forget the VC release and negotiate with Nintendo to make a DS remake or, better yet (in their eyes), a straight port, either of which could also use the Square-Enix Tax
 
The Lamonster said:
Does anybody know the details of this? I mean are Nintendo and Square fighting right now or something? Which company needs to approve the go-ahead for these games? And why won't they?

I just see no reason why Mario RPG is not on the VC yet. It's one of the best Mario games ever made IMO.

I'm pretty sure Square has come out and said they won't put their flagship (FF or DQ/W) on to the VC. I'm sure it has to do with something about those games being remade and sold for 35+ dollars every 3.7 months.

As far as Chrono Trigger... the rights and ownership of the game is absolutely a mess. A game that was made by two different companies and in which one of the main creators is competing directly with said former company. It'll take a lot of love for the gamer for that to appear on the VC.
 
MoogPaul said:
I'm pretty sure Square has come out and said they won't put their flagship (FF or DQ/W) on to the VC. I'm sure it has to do with something about those games being remade and sold for 35+ dollars every 3.7 months.

As far as Chrono Trigger... the rights and ownership of the game is absolutely a mess. A game that was made by two different companies and in which one of the main creators is competing directly with said former company. It'll take a lot of love for the gamer for that to appear on the VC.
The rights issue re: Chrono Trigger is something I've only heard about in the shadiest of rumours. I don't understand how there can be a problem. Enix and Square are the same company now. Everyone else that worked on the game has worked on other projects for Square or Enix that don't suffer these alleged problems. And there was nary a whisper of any of this when it was re-released on the PSX.

Until I hear it from a reputable source, I personally think the whole thing is BS. I'm sure there are reasons SE doesn't do anything with Chrono, but I can't imagine they were stupid enough to negotiate a contract with all of their work-for-hire employees that was different from their other contracts and didn't allow for re-releases.
 
I'm interested in hearing your impressions of the following games:
Kid Icarus
Super Metroid
Startropics
Sin and Punishment

And I'm also sort of wondering if Ocarina of Time is a worthy purchase for someone who has already played through Twilight Princess. Thanks.
 
Segata Sanshiro said:
The rights issue re: Chrono Trigger is something I've only heard about in the shadiest of rumours. I don't understand how there can be a problem. Enix and Square are the same company now. Everyone else that worked on the game has worked on other projects for Square or Enix that don't suffer these alleged problems. And there was nary a whisper of any of this when it was re-released on the PSX.

Until I hear it from a reputable source, I personally think the whole thing is BS. I'm sure there are reasons SE doesn't do anything with Chrono, but I can't imagine they were stupid enough to negotiate a contract with all of their work-for-hire employees that was different from their other contracts and didn't allow for re-releases.

The way I heard it, was that since the game was made when Square and Enix were two separate companies, they trusted the rights of the game to individuals who worked on the game, namely Sakaguchi & Aoki. From what I understand, this only pertains to the individual game Chrono Trigger and not the Chrono Series as a whole.
 
I'm playing Bonk 3 in coop with a cousin of mine now and we're really stuck on level 2-1 or something because we can't find out how to enter these pipes underground. There are two candies but it looks like all pipes are blocked. Can anyone please answer me what we're supposed to do?
 
Segata Sanshiro said:
The rights issue re: Chrono Trigger is something I've only heard about in the shadiest of rumours. I don't understand how there can be a problem. Enix and Square are the same company now. Everyone else that worked on the game has worked on other projects for Square or Enix that don't suffer these alleged problems. And there was nary a whisper of any of this when it was re-released on the PSX.

Until I hear it from a reputable source, I personally think the whole thing is BS. I'm sure there are reasons SE doesn't do anything with Chrono, but I can't imagine they were stupid enough to negotiate a contract with all of their work-for-hire employees that was different from their other contracts and didn't allow for re-releases.

Oh, I was thinking the dispute was between Square and Mistwalker.
 
I'm playing Bonk 3 in coop with a cousin of mine now and we're really stuck on level 2-1 or something because we can't find out how to enter these pipes underground. There are two candies but it looks like all pipes are blocked. Can anyone please answer me what we're supposed to do?
 
MoogPaul said:
The way I heard it, was that since the game was made when Square and Enix were two separate companies, they trusted the rights of the game to individuals who worked on the game, namely Sakaguchi & Aoki. From what I understand, this only pertains to the individual game Chrono Trigger and not the Chrono Series as a whole.
Anybody know anything specific to Super Mario RPG?
 
bigmakstudios said:
Kid Icarus

Neat for the time platformer. Mixes up vertical levels with horizontal levels. Not AAA like Mario, but definitely solid. Hasn't aged super well though.

Super Metroid

Awesome. Still the quintessential exploration platformer. Totally worth it. Generally considered to be the best 2d Metroid. Inspired all the Metroidvanias but IMO better than any of them.

Startropics

Quirky and loveable sort of action-rpg. Almost like a modern third Zelda game for the NES, but a little less epic and a little more stylish.

Sin and Punishment

An awesome run-and-gunner. If you know the genre, go for it. If not, it's almost like a rail version of Smash TV or Contra or a human version of a space shoot-em-up. Watch some videos, but I totally recommend it.

And I'm also sort of wondering if Ocarina of Time is a worthy purchase for someone who has already played through Twilight Princess. Thanks.

IMO no. Ocarina has not held up well (framerate, shitty textures, etc) like a lot of other N64 games that strive for any sort of realism visually at all. If you think you can stomach some of the poor age of the game, it's a quality game and worth a play, but I wouldn't buy it on VC.
 
JSnake said:

I find myself completely unsurprised.

bigmakstudios said:
Kid Icarus

Extremely hard vertically oriented platform game. It has a bit of a "Metroid" feel to it. It's very old-school, but if you can handle the extremely hard early game, it's not bad.

bigmakstudios said:
Super Metroid

Buy this game. Right. Now. It's an amazing action-adventure game. It's got amazing atmosphere, excellent level design, and there's a lot of freedom in how you approach the game. It's one of my very favourite games ever.

bigmakstudios said:
Startropics

It's like an extension of the first NES Zelda game. It's an overhead adventure like the first Zelda game, but with a jump button. There are some tedious tile puzzles and the game ramps up the difficulty pretty quickly, but it's a decent game. I prefer the Neutopia titles, though.

bigmakstudios said:
Sin and Punishment

While I don't like it as much as Star Fox 64, Sin and Punishment is still a great run-and-gun shooter. It's the single most expensive game on the VC, though. Still, it's Treasure, so expect non-stop action and challenge. I recommend it.
 
The Lamonster said:
Anybody know anything specific to Super Mario RPG?

I wouldn't be surprised if it's as simple as wanting to make a remake on the DS or for WiiWare. Mario RPG is def. one of the square titles that could use a lil bit of an update. The graphics are a little worn at this point, the controls are a little stiff, and it's a great opportunity to make some more extra features and/or harder difficultly.
 
bigmakstudios said:
I'm interested in hearing your impressions of the following games:
Kid Icarus
Super Metroid
Startropics
Sin and Punishment

And I'm also sort of wondering if Ocarina of Time is a worthy purchase for someone who has already played through Twilight Princess. Thanks.
Kid Icarus - Interesting concept of vertically-oriented platforming. Really difficult on a first play; instantly improves by about a full grade letter on second playthrough since you keep all health and power upgrades from the last time. Not bad, but there are better uses of 500 points. Many, many better uses.

Super Metroid - Within the context of its genre, it's perfection in every way. Every single way. Buy it, right now, unless this is not your genre.

Star Tropics - Kind of like a stiffer and much, much more linear Zelda 1. Not a priority, really, but it's still a good game.

Sin and Punishment - Within the context of its genre, it's--not perfection in every way, but it is pretty well excellent. Be cautioned that it's not easy in the least, though. Hectic, frantic, action-packed. A bit short considering its cost, though, when for 200 points less you could get the semi-similar Star Fox 64 and have a large number more levels... But unlike SF64, you can revisit any level at any time from the main menu in S&P, so there's always that.


I don't feel qualified to comment on Ocarina of Time. I never thought it was a worthy purchase even in 1998, never mind 2008, but I'm certainly a clear minority on that one. >_> (Most people, upon reaching Hyrule Field: WHOA LOOK IT'S HUGE HOW AMAZING MIND BLOWN. Me, upon reaching Hyrule Field: So, uh, where exactly are the enemies, and why is this place so bloody empty?) I will say that I find it to be the worst of the 3D Zeldas, although at least it manages to bypass the horribly slow opening of Twilight Princess or the horribly slow endgame of Wind Waker.
 
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