Official bitching about Hudson abandoning VC support. [VC/WiiWare = lost cause]

Dang, compared to all of you guys I have no VC games. I only have like four. I don't think I'm going to really buy more VC games for now. I'm excited to see some of the new Wiiware!
 
A Black Falcon said:
As for "one hit kills you", that describes virtually all Japanese shmups, really. The ones with health bars are rare. Do any of those shmups (in that list) other than Lords of Thunder have healthbars? Both of those rail shooters do, though, but among the run & guns, the other three have healthbars, but the two Contra games do not.
Super Star Soldier, Soldier Blade, and Gate of Thunder have systems where if you get hit, there's a weapon downgrade before death. I think Blazing Lazers and Axelay did as well, but neither one struck me as being that great, so I didn't play them long enough to remember too accurately.


Agent Unknown said:
Unless you want your foray into the shmup world to be very limited, I would man up. Shooters with healthbars are few and far between. Speaking of Gradius though and "starting over," Gradius V lets you start right where you die and you get to keep to your option pods (as long as you grab them quick before you move on).
I'm looking forward to Terra Cresta, Fantasy Zone, Fantasy Zone 2, Air Buster, Avenger, Burning Angels, Coryoon, Cotton, Detana Twinbee, Final Soldier, Magical Chase, Nexzr, Sapphire, Star Parodier, Sylphia, Eliminate Down, Fire Shark, Gaiares, Gleylancer, Lightening Force, M.U.S.H.A., possibly Phelios, Super Fantasy Zone, Thunder Force III, Twinkle Tale, possibly Wings of Wor, Blazing Star, Pulstar, Space Megaforce, Super Earth Defense Force, and Star Soldier Vanishing Earth if/when any of those show up on VC (which, at our current rate, would take probably three and a half years), regardless of what kind of health systems they have. Just saying that one-hit deaths aren't my preference.
 
A Black Falcon said:
Gradius III is my favorite shmup on the VC, really... SNES shmups did have lots of slowdown, but they were often great anyway. I like those games too, but the TG-16 was not the only 8 or 16 bit console with good shmups.

The ones I'm really waiting for right now are Space Megaforce, MUSHA, and both NES and Turbo/PCE versions of Life Force/Salamander and Gradius II.

ETA: Oh, and of course Gleylancer, Nexzr, Recca and anything from the Cotton series, in addition to anything not already in mind. Thanks for jogging my memory, Jiggy.
 
cartman414 said:
The ones I'm really waiting for right now are Space Megaforce, MUSHA, and both NES and Turbo/PCE versions of Life Force/Salamander and Gradius II.

ETA: Oh, and of course Gleylancer, Nexzr, Recca and anything from the Cotton series, in addition to anything not already in mind. Thanks for jogging my memory, Jiggy.
Recca?

Recca. :O Wow. That's so marvelously insane, especially for the NES hardware, that I'd probably have to buy it just on principle. And then never get past the first boss, of course, but still.

Also, Cotton was a series? What were the other games?
 
Ranger X said:
I was on YouTube checking the hell is King's Kight (looks like to be a shit game) i fell on this. I wonder if this came in America because now that would be a game i would play today. Also, it's Konami and seemed to have aged quite well.

http://www.youtube.com/watch?v=5p984DBWtIc&feature=related

I love those 2d rpg-ish old games!

Maze of Galious? Good stuff. Was also on the MSX, mainly known as Knightmare 2, sequel to, coincidentally enough, a medieval themed shmup like King's Knight, only good.

Just goes to show how much good stuff Konami had that didn't make it over, like Getsufuu Maden.

Jiggy37 said:
Recca?

Recca. :O Wow. That's so marvelously insane, especially for the NES hardware, that I'd probably have to buy it just on principle. And then never get past the first boss, of course, but still.

Yep. Recca was Naxat's other infamous "Summer Carnival" contest winner (the other being Nexzr). Needless to say, Recca blew the roof off of the Famicom's limitations. And of course, since so few were made, an actual loose copy would cost no less than $250. There is that one guy who dumps code from unreleased in the US games onto carts that you send in, and Recca is one of the choices.

Also, Cotton was a series? What were the other games?

http://hg101.classicgaming.gamespy.com/cotton/cotton.htm

There you go. Of course, the series goes well beyond the domain of the VC.
 
Jiggy: They're still the exception and not the rule though. In fact, healthbar shooters are almost a bygone era in the shmup genre. Most new shooters released by companies nowadays don't have them. But yeah, I can see your point on preference.

It'll be nice when SNK eventually releases Pulstar and Blazing Star so I can finally take the Neo CD system off my to-buy list. :p

As for possible PCE rarities being released, I still have my minty copy of Sapphire with spine card that I bought new 'n sealed 8 years ago. My most prized shmup collector's item next to my Progear No Arashi CPS2 board. :)
 
cartman414 said:
Maze of Galious? Good stuff. Was also on the MSX, mainly known as Knightmare 2, sequel to, coincidentally enough, a medieval themed shmup like King's Knight, only good.

Just goes to show how much good stuff Konami had that didn't make it over, like Getsufuu Maden.

Wow Getsufuu series looks good! So many fun games we missed damn. We never get the good stuff :(

Also holyshit, didn't even know it existed: http://youtube.com/watch?v=9DRmWqIqC5s&feature=related Ok i knew there was a Castlevania arcade but i never saw or played it. The Castlevania whore in me WANTS.
 
cartman414 said:
http://hg101.classicgaming.gamespy.c...ton/cotton.htm

There you go. Of course, the series goes well beyond the domain of the VC.
Now I really want Saturn emulation. :(

Edit: Well, I already really wanted Saturn emulation, for stuff like Dragon Force, Radiant Silvergun, Shining Force III, Magic Knight Rayearth, Guardian Heroes, Saturn Bomberman, Dungeons & Dragons Collection if by some miracle they could manage that, and others, but now I want it even more than before. Very likely won't happen until next gen if ever, though.
 
Jiggy37 said:
I've just never been terribly fond of the "one hit kills you" system.
I don't mind "one hit kills you," so long as your next ship immediately appears. Man, those old old school shmups where you die and have to re-do the entire level were totally cruel.

But, yeh, a lot of the TG-16 shmups dock your weapons before costing you a ship... not a bad system.
 
Gradius III arcade is one of the hardest games I've ever played. Probably the most difficult shmup. In most cases I prefer the arcade originals over the watered down/downgraded/changed console versions, but in the case of Gradius III I prefer the remade SNES version. It's more fun, less frustraiting, even though the graphics are not as good.
 
R-Type is like the Infinite Glacier of shooters. I'd rather fight the hordes of enemies and the gigantic bosses and not the stage.

I think the only R-Type I actually beat was on the Game Boy.
 
Jiggy37 said:
Super Star Soldier, Soldier Blade, and Gate of Thunder have systems where if you get hit, there's a weapon downgrade before death. I think Blazing Lazers and Axelay did as well, but neither one struck me as being that great, so I didn't play them long enough to remember too accurately.

Yeah... you're right. Axelay does have such a system too. You lose a weapon each time you get hit, then die with the last hit... though that only applies to getting hit with bullets. Running into something (walls, rocks, etc) will kill you instantly.

Oh, and Blazing Lazers... haven't spent much time with it. I know it's from Compile, though... (Aleste series) their shmups are all good, I'd say.

Also, Axelay is great. While I did like Gradius III better, it's also a very good game... it is true that it was mainly a graphical spectacle, but it does still look great, and as far as SNES shmups go, few look better. The gameplay is great too... it's not Konami's best shmup, but it is a good game.



Of those, I'd give Space Megaforce, Twinkle Tale, Thunder Force III, Lightening Force, Phelios, Final Soldier, Nexzr, Sapphire, Blazing Star, Pulstar, and Star Soldier: Vanishing Earth mention myself. Maybe also Cotton, Super E.D.F. (though I found it kind of average), Gaiares, and some others... not sure. A few of those I don't know much about.

There are a lot of great shmups out there...

Best list I know of:

http://shmups.classicgaming.gamespy.com/xenocidefiles.html
http://shmups.system11.org/viewtopic.php?t=6571

I don't know if I want to start listing stuff, it's hard to know where to stop... :D... but I can't resist listing some... but there are far too many to list them all, really. I could easily double that list there. :)

Other Compile shmups (Blazing Lazers and Zanac are out): Space Megaforce (though the Japanese version, Super Aleste, is better, because the story was mostly stripped out of the US/EU versions (though the game kept the Super Aleste name in Europe, it's the same as the US version)), The Guardian Legend (half of it is a shooter, and a great one), Gun Nac, Spriggan (TGCD, JP), Sprigan Mark II (TGCD, JP), Power Strike (SMS), Power Strike II (SMS, EU only), GG Aleste (Game Gear, JP), GG Aleste II/Power Strike II (Game Gear, completely different game from the SMS title, JP/EU), M.U.S.H.A., Robo Aleste (if Sega CD ever makes it to VC... I liked this one better than MUSHA, really.)

Trouble Shooters/Battle Mania (Genesis) and its Japan-only sequel Battle Mania II (Genesis) -- great games, with funny plots...

BlaZeon from Atlus (I like it, though the incredibly slow pace would make many not like the game. Sometimes you fly for a long time with nothing happening.)

Neo-Geo shmups: Aero Fighters 2, Aero Fighters 3, Prehistoric Isle 2, Twinkle Star Sprites, Strikers 1945+, Viewpoint, Blazing Star, Pulstar (the last two you listed)

Konami shmups: Life Force (NES (US/JP) or TGCD-JP), Crisis Force (NES, JP), Gradius II (NES or TGCD, both JP), Parodius Da!, Gokoujou Parodius, Jikkyu Oshaberi Parodius (all versions of all three JP only except for Parodius Da! on SNES, which also came out in Europe)

SWIV series: Firepower 2000, Mega SWIV (EU only)

Rail shooters: Hyper Zone, Star Fox, SoulStar (Sega CD, part rail shooter, part free-roam ship shooter, and one of the Sega CD's most amazing games), Space Harrier (Sega 32X), After Burner (Sega 32X)

Others: Zero Wing (JP/EU only), Gyruss, Phalanx, Aero Fighters, Sidearms, Atomic Robo Kid, Elemental Master, Macross: Scrambled Valkyrie, L-Dis, Spriggan Powered, R-Type Complete CD (same as the card version, but with cutscenes and CD music), Arrow Flash (maybe), Android Assault (Sega CD), Silpheed (Sega CD), Keio Flying Squadron (Sega CD), Kolibri (Sega 32X), UN Squadron (if not for licensing issues... :(), Imperium

Run & guns: R2: Rendering Ranger (Euro-developed, Japan only release, has some shmup levels), Super Turrican 2, Mega Turrican, Contra, Vectorman 2, Contra: Hard Corps

Oh, and the gravity/freeroam horizontal shooter Sub Terrania. Great game! (Though the developer went out of business in like 1996, which might make it hard... :))
 
Ummm, please, no one be fooled by King's Knight. It might look okay, but it's really terrible. The controls are really loose and the gameplay objectives really get in the way of enjoying a good shooter experience.
 
I feel oddly proud that I inspired someone to make that Jiggy signal image.

(If I remember correctly, it was made after I had mentioned a Jiggy signal in one of the Smash threads.)

As for this week's games, they're not even going into the fridge.
 
Ranger X said:
Wow Getsufuu series looks good! So many fun games we missed damn. We never get the good stuff :(

Also holyshit, didn't even know it existed: http://youtube.com/watch?v=9DRmWqIqC5s&feature=related Ok i knew there was a Castlevania arcade but i never saw or played it. The Castlevania whore in me WANTS.

You won't be missing much. It's terribly hard. Not to mention that it already got the home port treatment in the Oretachi series for the PS2.

Now what I'd really like to see on a download service, aside from Rondo of Blood and Akumajou Densetsu (Japanese version of CV3), is the 1993 Famicom cart rerelease of Castlevania 1, which threw in an easy mode. And yes, the cart is rare as heck.

camineet said:
Gradius III arcade is one of the hardest games I've ever played. Probably the most difficult shmup. In most cases I prefer the arcade originals over the watered down/downgraded/changed console versions, but in the case of Gradius III I prefer the remade SNES version. It's more fun, less frustraiting, even though the graphics are not as good.

True, but on the whole I still preferred Gradius II, Salamander/Life Force, and Gradius Gaiden. Speaking of the former two, those had superior Famicom/NES versions in my book. If we get both the Famicom/NES and the Turbo/PCE versions of those games as well as the Turbo/PCE version of Gradius I, that would be aces.
 
Thanks for the link to your recommendations, Jiggy.

Probably going with Soldier Blade and Sin & Punishment (which I had never heard of before this thread; and looks amazing) this weekend.
 
I used to own King's Knight. Got it at a pawn shop when I was a kid. It's a horrible unforgiving abortion of a game, and quite probably the worst thing to ever come out of Square. It has this charm that makes you want to like it. Heck, it's like an RPG and shooter in one... but every time you give it another chance you can only hate the game more.

I don't know how Powerball is, but this looks like the worst VC week in a long time to me.
 
bigmaskstudios said:
I have a qualm with Virtual Console games. When playing games that had save systems in their original versions, I'm perfectly content. But for those games that didn't have saving systems... I'm a bit displeased with the way that save states are created. Sure, it's nice that Nintendo added save states, but why is it that it always saves when you return to the Wii menu? Why couldn't it simply be optional (a save button in the home menu)? If I die and accidentally return to the Wii menu afterwards, why should I lose all the progress I've made?
They're just replicating what the original games did, with the addition a long-term pause. If you die, you die.
 
winnarps said:
Thanks for the link to your recommendations, Jiggy.

Probably going with Soldier Blade and Sin & Punishment (which I had never heard of before this thread; and looks amazing) this weekend.

Soldier Blade is a lot fun. That and they other in that series are both great schmups. However, one thing I should point out, there is an auto-fire button of sorts causes the lightening gun to only go out about twice the length of your ship rather than arcing out in three paths across the screen.
 
winnarps said:
Thanks for the link to your recommendations, Jiggy.

Probably going with Soldier Blade and Sin & Punishment (which I had never heard of before this thread; and looks amazing) this weekend.
Yeah, Sin and Punishment is pretty bloody well amazing. Such superb level design. :D


crowphoenix said:
Soldier Blade is a lot fun. That and they other in that series are both great schmups. However, one thing I should point out, there is an auto-fire button of sorts causes the lightening gun to only go out about twice the length of your ship rather than arcing out in three paths across the screen.
I think that was only Super Star Soldier. Soldier Blade didn't even have a lightning gun, or at least not a full one... It was a focused laser, with smaller lightning blasts off to the side.
But I could be wrong. I never actually tried using the other firing button with that gun in Soldier Blade since SSS showed me how not to use that button. >_>
 
Been awhile since I played either and as i got them near the same time, I have trouble differentiating between the two. Still, I thought the thing sucked at first, then I pressed the other button.
 
Super Star Soldier has the green lightning that definitely sucks with the rapid-fire button. Soldier Blade has the blue laser that eventually upgrades to having diagonal blue lightning shots alongside it.
 
Fuuuuck. King's Knight I purchased from a shitty Shelby's store thinking it was a new RPG.

TERRIBLE disappointing. Terrible game. :/
 
It seems like Nintendo is dead set on 1upping the week of Urban Champion/Baseball. It's shown itself to be rather difficult, but deep within our hearts we all know that one day...they'll succeed.
 
my god, what an awful week. I remember back when we were saying "Not every week can be alttp" but King's Knight and Powerball? Is there ANYONE that is going to buy these games? I thought the whole appealing part of VC was that we DIDN'T have to live through ass-tacular weeks like we had to when the consoles were actually out?
 
Why does Nintendo even bother with this shit?

I think they should let VC hibernate until they're ready to release a few games that actually are worth paying for and downloading.

I have to imagine the only people buying King's Knight, etc., will be rabid completists or the totally uneducated. Is that really the point of such a system?

Hopefully WiiWare won't go a similar direction - some nice games up front and then total shit from then on...
 
d+pad said:
I think they should let VC hibernate until they're ready to release a few games that actually are worth paying for and downloading.
Eh, I'd rather have two garbage games than nothing at all.

And I'd also rather have three garbage games than two. Not to beat a dead virtual horse or anything, but what happened to the three-game weeks, Nintendo?! >:| At least then we could tear through the shovelware at a 50% faster rate.
 
A Link to the Snitch said:
Why won't Nintendo stop giving us games we've never heard of?

And games that aren't even that good?
I honestly do wonder how exactly these negotiations are going on behind the scenes. Possible scenarios:

1) People keep coming to Nintendo with their trash, insisting that it be put up, and Nintendo responds by saying okay, since nobody else is offering to put up their good stuff.

2) People keep coming to Nintendo with their good content, insisting that it be put up, and Nintendo responds by saying that they should save it for a while so that there are still good games left to release on VC in 2012.

3) Nobody approaches Nintendo, so Nintendo goes out and courts publishers, who get annoyed enough by the process and offer up junk in an attempt to get them off their backs.

4) Nobody approaches Nintendo, so Nintendo goes out and courts publishers, and the publishers offer their good games, but Nintendo says that they'll hold off on a release so that VC still has good future releases in 2012.


I really do wonder.
 
Jiggy37 said:
I honestly do wonder how exactly these negotiations are going on behind the scenes. Possible scenarios:

1) People keep coming to Nintendo with their trash, insisting that it be put up, and Nintendo responds by saying okay, since nobody else is offering to put up their good stuff.

2) People keep coming to Nintendo with their good content, insisting that it be put up, and Nintendo responds by saying that they should save it for a while so that there are still good games left to release on VC in 2012.

3) Nobody approaches Nintendo, so Nintendo goes out and courts publishers, who get annoyed enough by the process and offer up junk in an attempt to get them off their backs.

4) Nobody approaches Nintendo, so Nintendo goes out and courts publishers, and the publishers offer their good games, but Nintendo says that they'll hold off on a release so that VC still has good future releases in 2012.


I really do wonder.

#2: I remember that someone at Konami (Konami...I THINK) said they had I think 70+ games ready for the VC but its up to Nintendo to decide when to release them.
 
I wouldn't doubt it. :( Sucks, considering I want my Castlevania III, Teenage Mutant Ninja Turtles IV: Turtles in Time if they can work out the license a second time, Mystical Ninja Starring Goemon, and Goemon's Great Adventure. Especially that last one, since unlike the others I never played it.
 
Ranger X said:
Also holyshit, didn't even know it existed: http://youtube.com/watch?v=9DRmWqIqC5s&feature=related Ok i knew there was a Castlevania arcade but i never saw or played it. The Castlevania whore in me WANTS.


You're not missing much. The game is ridiculously hard, and only your first few quarters give you any benefit. If you die, you can continue two or three times, then it will restart the game no matter how many quarters you put in. If you put in extra quarters while playing and hit the p1 start button, you get life bar extensions instead, which means you're screwed if you fall in a pit.

The game also has horrid control and is not fun at all. The graphics are technically impressive for 1986, but the art design is quite bad.

The best part is Simon ripping off his tux and having his classic barbarian outfit underneath. The first level music is also awesome, but it shows up in the Dark Academy in Portrait of Ruin.
 
Diomedeskun said:
You're not missing much. The game is ridiculously hard, and only your first few quarters give you any benefit. If you die, you can continue two or three times, then it will restart the game no matter how many quarters you put in. If you put in extra quarters while playing, you get life bar extensions instead, which means you're screwed if you fall in a pit.

The game also has horrid control and is not fun at all. The graphics are technically impressive for 1986, but the art design is quite bad.

The best part is Simon ripping off his tux and having his classic barbarian outfit underneath. The first level music is also awesome, but it shows up in the Dark Academy in Portrait of Ruin.

Not to mention that it looks like Simon has to take a crap throughout the entire game, but hey, the undead would make me crap my pants too so...
 
Diomedeskun said:
You're not missing much. The game is ridiculously hard, and only your first few quarters give you any benefit. If you die, you can continue two or three times, then it will restart the game no matter how many quarters you put in. If you put in extra quarters while playing, you get life bar extensions instead, which means you're screwed if you fall in a pit.

The game also has horrid control and is not fun at all. The graphics are technically impressive for 1986, but the art design is quite bad.

The best part is Simon ripping off his tux and having his classic barbarian outfit underneath. The first level music is also awesome, but it shows up in the Dark Academy in Portrait of Ruin.

Well, i must say this is a quick lost of erection.
 
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