Official bitching about Hudson abandoning VC support. [VC/WiiWare = lost cause]

Two games a week would be plenty, if we got the good classics on even a semi-regular basis. Instead they're putting out more obscure and/or mediocre games than they were when the service started. The worst part is that their sales can't be that great anymore, so who knows if they'll even keep the service going throughout this gen.
 
I was just watching The Wizard recently and the scene where he's playing Double Dragon (NES) totally blew my nostalgia nutload. The timing is perfect.
 
borghe said:
Heck, FFIV is about to hit its fourth system!

Fifth system actually! They had a Wonderswan port along in between the PS1 and GBA ports.

borghe said:
Why release ChronoTrigger for the VC at $8 (I can't believe Nintendo will let them charge more) when they can redo it for the DS or DS2 at $40!?!

While I agree that we will never see SE's premier franchises hit the VC (as they can easily sell them as full price portable/console remakes), that doesn't explain why they don't release IPs that have little marketability as ports/remakes.

No one is going to buy a DS port of E.V.O., but I'd imagine that it would do quite nicely on the Virtual Console. At least well enough to cover the cost of emulating the game. I don't know why Square-Enix is so hesitant on releasing VC versions of largely forgotten SNES properties that currently see them zero income.

Skip the Final Fantasies, the Dragon Quests, the Star Oceans and the Seiken Densetsus, if they are more profitable as retail properties. However, give us Bahamut Lagoon, Secret of Evermore, E.V.O, The Soul Blazer games, and some of the other mostly dead properties from either Square or Enix's old library.
 
:(

I got a new TV since a few weeks and everything was great and awesome untill I tried some VC games... found the 'press Z+A+2 PAL Progressive Scan fix' and now I'm playing Lylat Wars, Soldier Blade, Mario Bros. 3 etc. yet again.

So one of my friends was talking about Gunstar Heroes and I hadn't played it in a while. The screen is all messed up like my other VC games before the Z+A+2 fix. Is there a way to fix this other than the Z+A+2 fix, I redownloaded it since their might have been an update but it's still messed up. The strange thing is that Sonic the Hedgehog 2 runs without problems did they simply forget Gunstar Heroes?!
 
jarrod said:
I really want Natsume's awesome SNES stuff... instead, I got Dead Moon. :/

Square Enix is sitting on a goldmine, even if they exorcize FF/DQ/Chrono. Actraiser was a great start, but we really need more... and no, King's Knight doesn't count.

I'd love their NES stuff, specifically Shatterhand and Shadow of the Ninja...

I haven't bought a new VC game in a long while, last one I bought was Alien Soldier... I'm holding out for Majora's Mask, Dragon Slayer, Shining Force 2, and Ys Book 1 and 2 (even though I own both the Super-CD original and Ys1/2 Eternal PC).
 
kswiston said:
No one is going to buy a DS port of E.V.O.
I am, and I know at least one other person who would be there day one :( It was even on my poll list to Nintendo Power.

That being said, no, a DS port of E.V.O. isn't happening, and a VC release might actually do pretty decent through word-of-mouth and budget pricing.
 
Like I said, Quntet, Quest, Almanic and Produce.

For stuff that's already in english, it'd mean releases of...

Actraiser 2 (SNES) Quintet
Brain Lord (SNES) Produce
E.V.O.: Search for Eden (SNES) Almanic
Illusion of Gaia (SNES) Quintet
Ogre Battle: March of the Black Queen (SNES) Quest
Ogre Battle 64: Person of Lordly Caliber (N64) Quest
Soul Blazer (SNES) Quintet
Robotrek (SNES) Quintet
Terranigma (SNES) Quintet
The Seventh Saga (SNES) Produce

...and if Squeenix USA wanted to get all import crazy (unlikely as that might be)...

-Mystic Ark (SFC) Produce
-Tactics Ogre: Let Us Cling Together (SFC) Quest
-Wonder Project J (SFC) Almanic
-Wonder Project J2 (N64) Almanic
 
crowphoenix said:
I picked up Mega Turican today, and holy shit is that game awesome. The grappling hook is a nice touch, though I wish it would fire in air, still it's nice to be able to climb high walls. The levels all have little nooks and crannies that yield weapons, power ups, and diamonds. The only complaint I have is that your guys can only shoot to the sides, which makes a game where enemies come at you from everywhere challenging. The first level is pretty easy, but the game jumps in difficulty in the second.

That's why you have several different kinds of guns... spread shot, bounce, laser... plus ball mode... it's not really a problem at all.

I didn't read the plot, so I'll make up my own. You are Turrican, Mega. Once long ago, you were a miner, and you were damn good at your job.; Some might say the best. But that all ended tragically when your buddy, Ron, hit the wrong spot, and the cave collapsed. You survived, somehow, but your body was destroyed. Evil Co rebuilt you, and set you to work. But you scared the other workers and were fired, without your pension. Now it's time to stick to the evil co. Get in their and get those diamonds you worked so hard to dig up. Turn about is fair play.

... You didn't watch the introduction? Really? Mega Turrican has an awesome, awesome introduction! Between the amazing music and silly European manga-style artwork, it's a must-see. :)

I also said this about the game a couple of pages ago.

A Black Falcon said:
Jiggy37 said:
I haven't played either. If Mega Turrican is anything like Super Turrican, which it probably is, it's kind of like a hybridized Contra/Mega Man with some exploration elements. Nothing I'd give an unqualified recommendation for, especially if you haven't picked up such VC games as--oh, say--Gunstar Heroes, but if you like the genre, there you go.

Mega Turrican is amazing. See my Turrican thread, etc.

I actually just played this through again on Genesis a couple of days ago. Once you're used to it, it's not very hard to finish on Normal... I did need to use two of the three continues you get at that difficulty level, but I beat it. I almost gave up when I got my first game over in the middle of the second alien level... having to start from the beginning of the very long first alien level all over again was disheartening. I did it again, though, and then again, when I got game over again in stage two (though the second and third times I took the short route straight to the end through that first stage and didn't try to collect everything, making it a lot quicker). I guess the game's only real negatives are its somewhat easy difficulty level and moderately short length... though when everything is so amazing along the whole way, that really doesn't matter at all. And I certainly haven't gotten anywhere near beating it on Hard. No continues and you take more damage per hit... :)

Awesome, awesome game. Such great graphics and music too!

Other than the fact that the two games have completely different levels and mostly different music and a bunch of different enemies and graphics (though they also do share some significant elements), the biggest gameplay difference between Mega and Super Turrican is the beam you get. In Super Turrican, you have a freeze ray. In Mega Turrican, you instead get a grappling hook. It makes for some different jumping puzzles, though the implementation isn't exactly Bionic Commando levels of awesome here (that would have to wait for Super Turrican 2's grappling hook), it's still pretty cool.

And as for "game we won't get but I wish we would", I'll say Universal Soldier (Genesis). Yes, I know the original game (Turrican 2 for the Amiga and C64) is better, but the Genesis version is actually pretty good. I got it not being sure at all as to how good it would be, but it's actually quite good... a significant improvement over the first Turrican (best console version of that one is also on Genesis, but Turrican 2 is just so much better that I'd rather see the second one). I think that the crticism the game gets from many Turrican fans is somewhat unfair... ignoring the graphical alterations, not as good music (though for Genesis music it's pretty darn good), and the removed shmup levels, it's the same game!

jjasper said:
So which is better Mega or Super Turrican? Or are they the same game?

Different games. I think linking my Turrican thread again is a good idea. :)

http://www.neogaf.com/forum/showthread.php?t=228909

Somnid said:
edit: My list wasn't seperated by devs because that's irrelevant except were the property would have returned to the original owner, such is the case of many of Rare's games.

edit2: It's also from a US point of view, international publishing gets very tricky, there's no garauntee stuff on that list applies to Europe.

Well, even so, there were a few errors, like the inclusion of Cruis'n Exotica, and odd choices, like including Episode I Racer but not Rogue Squadron which had exactly the same publishing arrangement... and why did you not put Pokemon Puzzle League in the shorter list? That was definitely the most obvious missed title, though including so many third-party developed titles while randomly excluding a few of the remaining ones didn't make much sense (Cruis'n World counts but not Bomberman 64? Huh?). You also mis-identified the developers of Ridge Racer 64 (actually developed by first-party NST just based on Namco properties) and Starcraft 64.
 
Buggy Loop said:
So whats the best RPG i can get on VC ? Is phantasy star 2 the best of the series? What about the TG16 stuffs?

Phantasy Star 2 is the best RPG ever made... but be prepared for a challenge!
 
Buggy Loop said:
So whats the best RPG i can get on VC ? Is phantasy star 2 the best of the series? What about the TG16 stuffs?
Paper Mario. Srsly.

Phantasy Star 2 and Shining in the Darkness would be the only other ones worth bothering with at this point imo. VC's pretty light on RPGs and SRPGs (just Shining Force), but it's overloaded with awesome ARPGs (Zelda 1-3, Ocarina of Time, Dragon's Curse, Monster Wolrd, Dynastic Hero, Beyond Oasis, LandStalker, Neutopia 1-2)
 
I'll have to give a nod to Breath of Fire II. Unforgiving difficulty and a poor translation drag it down slightly, but it's still a great little SNES RPG.

I wish the first one would appear on VC :( I know it's hardly perfect, but I have such a soft spot for that game (Or the GBA version anyway). It kept me going through a sick week off school, and got me into J-RPGs!
 
Just finished beating Fantasy Zone. The game still rocks! Also one of the greatest and
saddest
endings in video gaming!

Bring on the Fantasy Zone sequels Sega! :D
 
Thought I'd quickly jump in here and point any Turrican fanatics to the secrets section of the Factor 5 homepage. With two of the three console Turrican games released on the VC, people might have a use for the maps of all levels plus of course the ever-popular cheats.

http://www.factor5.com/vc_turrican.shtml

If anybody has questions or comments about the games, you're welcome. We will try to answer everything. Please keep it to Turrican and the VC releases, though.
 
Black Falcon, the aiming was a quibble, not a complaint. I figured that alone would emphasis how go the game is when that is the complaint.

And I didn't have time this morning to watch the intro. I was too distracted by the dojo.
 
jarrod said:
I really want Natsume's awesome SNES stuff... instead, I got Dead Moon. :/

Square Enix is sitting on a goldmine, even if they exorcize FF/DQ/Chrono. Actraiser was a great start, but we really need more... and no, King's Knight doesn't count.

They have Treasure Hunter G on Japanese VC, so I think that's a sign of things to come, maybe. Maybe Nintendo isn't letting them put FF/DQ on it yet until the Wii starts losing popularity (as those would be guarenteed system boosts).
 
jarrod said:
Like I said, Quntet, Quest, Almanic and Produce.

For stuff that's already in english, it'd mean releases of...

Actraiser 2 (SNES) Quintet
Brain Lord (SNES) Produce
E.V.O.: Search for Eden (SNES) Almanic
Illusion of Gaia (SNES) Quintet
Ogre Battle: March of the Black Queen (SNES) Quest
Ogre Battle 64: Person of Lordly Caliber (N64) Quest
Soul Blazer (SNES) Quintet
Robotrek (SNES) Quintet
Terranigma (SNES) Quintet
The Seventh Saga (SNES) Produce

...and if Squeenix USA wanted to get all import crazy (unlikely as that might be)...

-Mystic Ark (SFC) Produce
-Tactics Ogre: Let Us Cling Together (SFC) Quest
-Wonder Project J (SFC) Almanic
-Wonder Project J2 (N64) Almanic

I just got a massive boner at the thought of that list going up on VC.
 
crowphoenix said:
Black Falcon, the aiming was a quibble, not a complaint. I figured that alone would emphasis how go the game is when that is the complaint.

I know... some people also complain about that in the Metal Slug series, where all you can shoot is left, right, and up (unless you have a machine gun, which you can sweep across between positions). I never minded there either, probably because of good game design (enemy placement particularly) that makes it not matter.

Now if the game had only left/right or left/right/up aiming but was constantly throwing enemies at you quickly at diagonal angles or something that you had a very hard time actually hitting... then it would matter.

And I didn't have time this morning to watch the intro. I was too distracted by the dojo.

Ah, okay.

For anyone who hasn't seen it: http://www.youtube.com/watch?v=2CJFpvkYYk8 (intro plus level one)

Turrican said:
Thought I'd quickly jump in here and point any Turrican fanatics to the secrets section of the Factor 5 homepage. With two of the three console Turrican games released on the VC, people might have a use for the maps of all levels plus of course the ever-popular cheats.

http://www.factor5.com/vc_turrican.shtml

If anybody has questions or comments about the games, you're welcome. We will try to answer everything. Please keep it to Turrican and the VC releases, though.

Hey, the first two had console versions too... though yeah, they weren't console first.

I just got a massive boner at the thought of that list going up on VC.

I don't know if I can see Square-Enix releasing the Quest games... but yeah, seeing the rest of the Quintet stuff would be really awesome. Who has the rights to those games now though, anyway?
 
A VC release of Terranigma would devalue my perfectly mint boxed PAL copy. :( Haha I still remember going into a store here and picking it up for soooo cheap.

I'd like to see the rest show up though. :P
 
MoxManiac said:
I just got a massive boner at the thought of that list going up on VC.
Swordfight?


A Black Falcon said:
I don't know if I can see Square-Enix releasing the Quest games... but yeah, seeing the rest of the Quintet stuff would be really awesome. Who has the rights to those games now though, anyway?
Square Enix holds rights for all of it. Enix USA did the original Ogre Battle localization, so there wouldn't even be any legal entanglements there.

Really a shame though that NOA backed out of Terranigma and Tactics Ogre. They were also considering DQ6 and WPJ2 iirc. :(
 
Conrad Link said:
A VC release of Terranigma would devalue my perfectly mint boxed PAL copy. :( Haha I still remember going into a store here and picking it up for soooo cheap.
:lol

I remember seeing it in stores for $20 a pop.
 
crowphoenix said:
The only complaint I have is that your guys can only shoot to the sides, which makes a game where enemies come at you from everywhere challenging.

I have to admit, Crow, that never really bothered me. Then again, I was raised on Mega Man. :/

Factor 5's website said:
On a final note about Super Turrican, if you look at the Enemy Gallery in the game manual that can be brought up by pushing the home button on the Wii-Remote, there are several nasty critters in there that you won't find in this official retail version of Super Turrican due to memory constraints. We were told to deliver the game in 4 Mbit (512 KByte), the smallest size cartridge available at the time, after finishing it as a 6 MBit title. Not only did we have to cut bits of art in several places, but also a full stage and a feature of the new Beam weapon: Not only could it freeze enemies, but also melt frozen ones, something that the player had to discover in the Ice World and that led into a stage set on a Robot Transport hurtling through the clouds. But it wouldn't fit - and thus, somewhere, on a forgotten floppy disk, there still might exist the original Super Turrican - Director's Cut.

I want Super Turrican - The Director's Cut. D:
 
Iam Canadian said:
I have to admit, Crow, that never really bothered me. Then again, I was raised on Mega Man. :/



I want Super Turrican - The Director's Cut. D:

:lol Quible. It's a quible. Kind of like thinking, you know, "I'd be so much more badass if I could shoot up at an angles. Whelp, lets kill this bastard now. Oh! You want some too! All of you will die!"
 
On a final note about Super Turrican, if you look at the Enemy Gallery in the game manual that can be brought up by pushing the home button on the Wii-Remote, there are several nasty critters in there that you won't find in this official retail version of Super Turrican due to memory constraints. We were told to deliver the game in 4 Mbit (512 KByte), the smallest size cartridge available at the time, after finishing it as a 6 MBit title. Not only did we have to cut bits of art in several places, but also a full stage and a feature of the new Beam weapon: Not only could it freeze enemies, but also melt frozen ones, something that the player had to discover in the Ice World and that led into a stage set on a Robot Transport hurtling through the clouds. But it wouldn't fit - and thus, somewhere, on a forgotten floppy disk, there still might exist the original Super Turrican - Director's Cut.

OMG Bring this out on VC! You have a chance to release the game you've always wanted to bring out now!
 
Does anyone know when Dracula X Rondo of Blood will release for PC-Engine at the Japanese Wii store? Should be sometime this month...but nowhere online says the specific date.
 
sk3tch said:
Does anyone know when Dracula X Rondo of Blood will release for PC-Engine at the Japanese Wii store? Should be sometime this month...but nowhere online says the specific date.

Not listed for April 15th, which means it should come out on April 22nd or April 29th. There have been some games that have been delayed after initially announced for release in Japan, but those have been few and far between.
 
^

Thanks to both of you.

Capndrake, that page looks helpful but I'm a non-Japanese understanding ignorant American. So I need to rely on random video game sites and blogs to feed me VC info. :)

I guess I'll keep checking back in this thread because I'm sure a bunch of you will be going apeshit! It oughta be the best 800pts I will ever spend!!
 
Nuclear Muffin said:
OMG Bring this out on VC! You have a chance to release the game you've always wanted to bring out now!

That quote very strongly implies that they lost their copies and are just hoping that someone somewhere has one, sadly, I think... :(

Square Enix holds rights for all of it. Enix USA did the original Ogre Battle localization, so there wouldn't even be any legal entanglements there.

Really a shame though that NOA backed out of Terranigma and Tactics Ogre. They were also considering DQ6 and WPJ2 iirc. :(

If only Nintendo had published those here... Square-Enix won't exactly be releasing them anytime soon, and the last three of those don't have English releases at all (apart from the PSX version of TO). Too bad.
 
A Black Falcon said:
That quote very strongly implies that they lost their copies and are just hoping that someone somewhere has one, sadly, I think... :(



If only Nintendo had published those here... Square-Enix won't exactly be releasing them anytime soon, and the last three of those don't have English releases at all (apart from the PSX version of TO). Too bad.

Yeah but it also implies that they at least tried to kept the source code for the Turrican games, meaning that there's at least a chance of it happening!
 
Capndrake said:
Ok, you US RCR fans can stop complaining: http://wii.ign.com/articles/867/867001p1.html

banana.gif
 
Turrican questions for Turrican experts:

-Super Turrican = Mega Turrican?

-Super Turrican 2 = Mega Turrican?

-Are they 2 different games but there's the same music in each? (i you tubed ST and MT and it was the same music playing even if the level looked different)

-Wich to take if i want to buy only one? (if it's minor differences i prefer having prettier SNES graphics and sounds.)
 
Ranger X said:
Turrican questions for Turrican experts:

-Super Turrican = Mega Turrican?

-Super Turrican 2 = Mega Turrican?

-Are they 2 different games but there's the same music in each? (i you tubed ST and MT and it was the same music playing even if the level looked different)

-Wich to take if i want to buy only one? (if it's minor differences i prefer having prettier SNES graphics and sounds.)
Did you watch my videos? I just did that because the same song appears in both games and thought it'd be neat to let people hear that. All games in the series are completely different aside from some of the early ones (Turrican 1 and II being on both C64 and Amiga for example, although the Amiga version has music) and Turrican III on Amiga (Which is Mega Turrican).
 
Ranger X said:
Turrican questions for Turrican experts:

-Super Turrican = Mega Turrican?

-Super Turrican 2 = Mega Turrican?

-Are they 2 different games but there's the same music in each? (i you tubed ST and MT and it was the same music playing even if the level looked different)

-Wich to take if i want to buy only one? (if it's minor differences i prefer having prettier SNES graphics and sounds.)

There not the same game.

http://hg101.classicgaming.gamespy.com/turrican/turrican.htm
 
Capndrake said:
Did you watch my videos? I just did that because the same song appears in both games and thought it'd be neat to let people hear that. All games in the series are completely different aside from some of the early ones (Turrican 1 and II on C64 and Amiga for example, although the Amiga version has music) and Turrican III on Amiga (Which is Mega Turrican).

Ok i see. Wich one is your favorite?
 
Turrican said:
http://www.factor5.com/vc_turrican.shtml
If anybody has questions or comments about the games, you're welcome. We will try to answer everything. Please keep it to Turrican and the VC releases, though.
Ooooh. Dankeschön.

I'm gonna join the others clamouring for the 6MBit version. :D

Since you still have the editors, would it be feasible to recreate the missing content and release a patched/recompiled version?

Barring that, and judging from the sales of the VC releases, what's your stance on a new "Super Turrican++" using these (or similar) tools for a VC or Wiiware release?

That's all.
 
Ranger X said:
Turrican questions for Turrican experts:

-Super Turrican = Mega Turrican?

-Super Turrican 2 = Mega Turrican?

-Are they 2 different games but there's the same music in each? (i you tubed ST and MT and it was the same music playing even if the level looked different)

-Wich to take if i want to buy only one? (if it's minor differences i prefer having prettier SNES graphics and sounds.)

Um, I just answered that... in depth... on this page of the thread...
 
Nice. I've never played any of these games coming up, but I've had my eye on them (River City Ransom at the very least) for quite some time.

It's kind of strange to see a company aside from Hudson actually come out and say when their games are coming, though. I wish more companies would do likewise.
 
leroy hacker said:
Finally, something positive in this thread. I have the cartridge, but if you don't you must download River City Ransom next Monday- or else I'll throw a trash can at you.

BARF!



I will DEFINITELY be buying this.
 
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