Somnid said:
Sega, Hudson and D4 need to step it up. Nintendo is the only one making it's regular VC quotas since the year started.
Really? D4's indefensible, but looking at the breakdown from the other publishers, here's what we've got since the beginning of the year:
Nintendo's releases -
Star Tropics,
Adventures of Lolo 2, 1080 Snowboarding, Kirby 64, Spelunker, Cruis'n USA, Yoshi's Cookie
Hudson's releases - Riot Zone, Psychosis,
Lords of Thunder,
DoReMi Fantasy
Sega's releases - Columns III, Phantasy Star II, Puyo Puyo 2, Powerball, Wonder Boy, Fantasy Zone,
Mega Turrican, Phantasy Star III
Sega wins for quantity. Hudson did awesome with quality--I'd put
DoReMi Fantasy alone ahead of the combined entirety of Nintendo's 2008 lineup, even though
Star Tropics is a good game and
Adventures of Lolo 2 is a great one. Nintendo's just been sucking wind in 2008.
Also important: Hudson is known to be working or have worked on several WiiWare projects. Between Bomberman, Alien Crush, Tetris, and Star Soldier R, I can say I have a decent idea of what they've been doing in their downtime. That's not true for Nintendo. They've got Dr. Mario. They've got Pokemon Farm, which isn't even a game but some bizarre fusion of a storage application and miniature expansion pack. Of course, they could have about a dozen other projects in the works--and I hope they do, but without evidence I can't exactly back them up on this point.
Also, since the games already have their content together they can be rated an arbitrary amount of time before they release. In fact, the logistics don't even need to be figured out. A rating is not a deciding factor. Sega probably hasn't even started testing SF2, they just rated it because they could.
There's absolutely nothing to logically say that Sega "probably" hasn't been testing
Shining Force II. Where are you getting that?
Even putting that aside, your argument is portraying the situation as though it were a single company with a single title that got rated and isn't showing up. I could buy that Sega screwed up with one game and got it rated for no particular reason. This is Sega, after all. They're a company with a figurehead who openly and idiotically stated that Sonic loses his appeal once people get over the age of twelve; I could buy that they'd mess up here or there. But it didn't happen only one time. They've also got
Gleylancer waiting somewhere, a rating that showed up about half a year after
Shining Force II. Not to say that
Gleylancer should be out
right now just because it was rated by Germany's ratings board in March 2008--I certainly don't expect a turnaround that quick even for an already-localized release, never mind an import title--but the point is that Sega would literally need to have not learned any kind of lesson from their first mistake. They would have had to get somebody to rate SFII however far in advance, not recognize six months later that it was a wasted effort, and then proceed to do it all over again.
But, hey, even if I conceded the point and said, yep, Sega botched their VC release schedule two entirely separate times spaced six months apart from each other, that still leaves Hudson. Did they get
Final Soldier,
Dragon Slayer,
Star Parodier,
Ys Book I & II, and Cho Aniki all rated without reason? Except for
Star Parodier, every game in that list was up in Japan at some point in 2007, and yet they can't manage to have them up by May in North America? I tend to doubt that Hudson just managed to have testing issues get in their way, preventing them from releasing some of the only RPGs that would be available on VC, and preventing them from having the synergistic effect of releasing
Final Soldier and
Star Parodier close to Star Soldier R on WiiWare. (And, yes, I'm aware that
Final Soldier and
Star Parodier are import titles. But we're talking about Hudson here, who released
DoReMi Fantasy with no modifications other than translating the credits into English. They probably don't intend to do much with these two Star Soldier games in terms of translation either, since now we're dealing with space shooters--text is more important to even a 2D platformer than
that genre.)
And then there's the recent announcement of Earthworm Jim, Earthworm Jim 2, Boogerman, and Clayfighter. Interplay certainly seems to have a plan, but they couldn't announce any release dates or even any release timeframes more concrete than "this year." Is that because they haven't finalized their scheduling or because Nintendo won't allow the games at the times Interplay pushed for? That's an open question; I honestly don't know. But it's certainly starting to look suspicious to me.
And after the recent news about Nintendo blocking Bionic Commando, it's even more suspicious now.
FFantasyFX said:
I agreed with most of Jiggy's post, but I think this is a valid counterpoint. It can be sometimes misleading to go by ESRB/PEGI/OFLC ratings. I believe Phantasy Star II, Phantasy Star III, and Phantasy Star IV were all submitted simultaneously to either the OFLC or PEGI, but that didn't lead me to believe they would all hit at the same time. Sega probably submitted them as a package because it was logistically easier for them to do so.
That's why I never went after the Phantasy Star releases or Super Fantasy Zone in my last posts. I expect at least some kind of spacing, especially considering how Nintendo has handled its own first-party releases:
Super Mario World didn't show until a couple months after Super Mario Bros.,
Legend of Zelda: LttP was a couple months after Ocarina of Time, etc. And I also didn't bring up certain titles that I really want, such as
Star Parodier and
Gleylancer, because they're such recent additions to the list of rated games that I don't have a problem with them not being available yet (except the normal sort of "problem," where I'd love to have them and don't). It's when games are sitting around unreleased for six months or nine months that everything stops making sense.
(Alternatively, people complain about games not showing up when they're first-party Nintendo titles, a category of games that has the least possible barrier to entry on VC. I usually don't go that route myself, actually, but I understand why some do, which is why I mentioned
Earthbound last time around.
Adventures of Lolo 3 would be another similar title--it doesn't have Smash Bros. cross-promotion in its favor, but it does have two predecessors that were each made available on VC.)
Sega is doing a fantastic job keeping the updates coming, but the games just simply can't escape Japan for some reason. We all know about Vectorman, ESWAT, and Crackdown. Europe hasn't received Ecco Jr, Columns III, Powerball, or Puyo Puyo Tsuu. Then, we have titles mired exclusively in Japan: Warsong (six months), Target Earth (seven months), Atomic Runner (eight months), and Shadow Dancer (sixteen months). Besides Phantasy Star III, Sega has added MUSHA, Phelios, Wings of Wor, and Super Fantasy Zone in the last two months in Japan. The games are there, they just aren't getting to us for some absurd reason.
Well,
Wings of Wor and
Super Fantasy Zone aren't up yet and
Phelios was only released four days ago. Even I can't criticize those, despite the fact that I'd pretty happily buy them all. And even
MUSHA, which I'd also buy, was only in the past month. Those aren't too bad. But for the ones that have been up in other regions for months, yes, there's no excuse. :/
sfog said:
While I can't vouch for Hudson's lack of NES, SNES, and N64 support, their US TG16 release library is pretty much exhausted (there were only about 95 total US releases, and we have about half of them now), and there weren't all that many TGCD games either (about 40 or so total in the US, I'm not sure about 1st party vs 3rd party).
In terms of US TG16 (I'm not totally sure about TGCD, although Japan has Dragon Slayer, Dungeon Explorer II, and Ys 1 & 2, which did get US releases) games that we don't have from companies currently supporting the VC, it's a pretty short list.
I'm willing to hold out hope for these games as imports:
Burning Angels - Made by Naxat Soft, like the already-available Psychosis. And it's a space shooter.
Coryoon - Same as Burning Angels.
Cotton - Published by Hudson.
Detana!! Twinbee - Made by Konami. They don't have any import titles up, but like the above three games, it's a space shooter. People probably don't care what the text says, assuming there even is any.
Gotzendiener - People tell me it doesn't have much if any text. Odd for an isometric action RPG, but whatever works.
Sapphire - A space shooter by Hudson. Considering what they did with
DoReMi Fantasy (again, bringing it out with no translation), I'm more than willing to hope for this one. They're also re-releasing this game as part of a PSP collection in Japan, so apparently it's caught their interest as of late.
Summer Carnival '93: Nexzr Special - Naxat Soft again. The video is of regular Nexzr; I'm not sure what the difference beteween the two is. A space shooter again.
Sylphia - Scrolling shooter where you're a fairy this time. This one's by Compile, who already has some games up on VC.
And, of course, the two remaining TG16 Star Soldier games that were already rated for regions outside of Japan.