Official bitching about Hudson abandoning VC support. [VC/WiiWare = lost cause]

Iam Canadian said:
I'd say that Metal Slug 3 is the better game overall, plus you get online co-op with the XBLA version. However, the XBLA game has an ugly filter on it. The VC version offers a slightly inferior (but still very good) game with better emulation and the option to use controllers with good d-pads. Honestly, I think the best course of action would be to get the PS2 Metal Slug Anthology, which is a better value. Out of the two DLC options, though....personally, I'd go with Metal Slug 3, which is a better (and harder) game.

Why not just get the Wii Metal Slug Anthology? EDIT: Oh hit flash. Missed that part, didnt really bother me in the wii version though. Could hear the impact noises so I knew I was damaging the bosses.
 
Hiltz said:
I was planning on downloading Metal Slug but changed my mind and went with Lost Winds instead.

Then I remembered something.

If you download GameTap(it's free for those who didn't know),then you can play Metal Slug 1 for free. So save yourself $10. By the way, Metal Slug 2 is available to download for free as well.

People are buying it on VC for perfect emulation. If they were happy with anything less then that, they would just pick up the anthology or get it from some other collection.

BTW, I picked up Adventures of Lolo after I found out that the US didn't get Toki Tori this week (I really desperately wanted a new puzzle game and I've been eyeing Lolo for a while) This game is fantastic :D

Music is classic Jun Isikawa and the gameplay is rock solid, I just wish that the movement was grid based since you can easily push blocks into places where they get stuck accidentally but aside from that I'm loving it so far :D
 
Teknoman said:
Why not just get the Wii Metal Slug Anthology? EDIT: Oh hit flash. Missed that part, didnt really bother me in the wii version though. Could hear the impact noises so I knew I was damaging the bosses.

Lack of classic controller support killed Anthology for me. Breaking out the Hori stick for it this time around was bliss.
 
Nuclear Muffin said:
Why is Aleste 800 points, while Eggy is 700?

Tiered pricing - and it's something that happens with pretty much all systems in Japan. For instance, RPGs usually are 100 points more expensive than typical system releases. From the assorted screenshots I've seen, I'm guessing Aleste is more graphically advanced than Eggy, so perhaps that's why they went for the higher price point.
 
Ranger X said:
Awesome. :lol This reeks "real life hunting" for me... That's sad in fact. This was my whole "B series" SNES games i might not want to pay more than VC price for.

I own essentially all of those games on cart. There are only two in that list that are expensive; Ogre Battle goes for 30-45, EVO goes for 50-65. Kirby's Dream Land 3 is probably a hair over 20 if you want for a deal. I'm never personally seen a copy of The Ignition Factor since probably 1996 or so, but it's not rare so value should still be low.

I'd say start with looking around locally; check garage sales and Kajiji/Craigslist/whatever. If that doesn't work, try eBay. The Video Game Price Guide will give you a pretty good idea of the most recent prices on eBay. You'll be able to get away with paying less than the price listed for the most part.
 
Narag said:
Lack of classic controller support killed Anthology for me. Breaking out the Hori stick for it this time around was bliss.

The Wii version of the Anothology doesn't support the classic controller?

According to SNKs website it does (although I'm looking at the Japanese site since I'll be getting a Japanese Wii). I'll check the box tomorrow if I see one, I was thinking of picking up the title. Maybe I'll just get it for PSP instead.
 
lupin23rd said:
The Wii version of the Anothology doesn't support the classic controller?

According to SNKs website it does (although I'm looking at the Japanese site since I'll be getting a Japanese Wii). I'll check the box tomorrow if I see one, I was thinking of picking up the title. Maybe I'll just get it for PSP instead.
US version didn't, but they might've added it in for Japan.

Honestly, MSA was a mess on all platforms... SNKP should really just delayed the whole project a few months and ironed out all the issues (inconsistant Wii hitflashes, PS2/PSP slowdown/loads, no Wii CC support or GCN Dpad support, ugly frontend, unstransferable save files, etc, etc). I'll VC MS1/X/3 and probably never look back.
 
I am so bummed out that I can't beat Streets of Rage 2 on normal difficulty. My main character of use is Max. And every time I get a game over and start over from stage 1 I increase my efficiency and don't lose all my lives until around stage 5 when every thing goes to hell from there.

Hopefully when I get home today from work I can finally beat the game. I made it to stage 8 by I fucked that shit up hard core in a span of a few seconds. /sigh
 
JavyOO7 said:
I am so bummed out that I can't beat Streets of Rage 2 on normal difficulty. My main character of use is Max. And every time I get a game over and start over from stage 1 I increase my efficiency and don't lose all my lives until around stage 5 when every thing goes to hell from there.

Hopefully when I get home today from work I can finally beat the game. I made it to stage 8 by I fucked that shit up hard core in a span of a few seconds. /sigh

It's ALOT easier with Axel. I always play SOR games with Axel really.
 
Blizzard did rerelease some of their SNES games on GBA a few years ago, so I wouldn't rule them out completely. And the old publisher for The Lost Vikings (Interplay) is supporting VC.
 
Capndrake said:
Blizzard did rerelease some of their SNES games on GBA a few years ago, so I wouldn't rule them out completely. And the old publisher for The Lost Vikings (Interplay) is supporting VC.

When Interplay folded it sold off a whole lot of old assets. It almost certainly does not own the publishing rights for TLV anymore.
 
Cyan said:

In regards to EVO, I'm a bit more optimistic than Stumpokapow. Square-Enix has released King's Knight & Actraiser in North America and several more Japan-only titles. I think EVO will hit eventually, it just may not be this year (or next).
 
Ranger X said:
It's ALOT easier with Axel. I always play SOR games with Axel really.


Yeah he definitely is the way to go. His dash-uppercut move is so broken. Get good with him and the game becomes a piece of cake.

Now SoR3 is just impossible.
 
Somnid said:
Unsurprisingly, the MSX console code is 'X.'

I never thought this day would come.

XABJ-01.gif
XABJ-02.gif
XABJ-03.gif
 
JavyOO7 said:
I am so bummed out that I can't beat Streets of Rage 2 on normal difficulty. My main character of use is Max. And every time I get a game over and start over from stage 1 I increase my efficiency and don't lose all my lives until around stage 5 when every thing goes to hell from there.

Hopefully when I get home today from work I can finally beat the game. I made it to stage 8 by I fucked that shit up hard core in a span of a few seconds. /sigh
Make sure you know all of the basics.

- If thrown by an enemy, hold Up+C to land on your feet.
- Forward, forward+B is usually the character's best all-purpose attack.
- Neutral A is a defensive special that is good for breaking out of tough situations where enemies are tag-teaming you.
- Forward+A is an offensive special that is usually your most powerful attack.
- B+C is a back attack that hits enemies behind you. (It's also used to throw your weapon at enemies.)
- You have 3 different aerial attacks. Usually, Forward+Attack is the strongest aerial attack, but it knocks the enemy to the ground. Down+Attack is weaker, but it stuns the enemy and allows you to follow up with a standing combo once you land next to him. (Skate's down aerial is particularly good.)

all-purpose combo for most basic enemies: jump => down aerial => attack attack attack => grab them from the front => attack attack => jump around to back => finishing move.

And if all else fails, just start grabbing easy enemies and start throwing them into bosses and more annoying enemies.

Ranger X said:
It's ALOT easier with Axel. I always play SOR games with Axel really.
The general consensus is Max > Axel > Skate > Blaze.

Max can drain the life out of enemies in no time flat if you know how to abuse him. (Check superplays.)
Axel's Grand Upper (forward, forward+B) is broken as hell.
Skate is weak but has speed and maneuverability on his side (only character who can dash, neck throw and down aerial are useful).
Blaze is jack of all trades, master of none.

I hardly ever play as anybody besides Skate, personally.
 
If the game really is balanced well (SOR2, 3) we should find ourselve a character that suits our plays style and it should be feasible to finish the game.

Personally i can't play those games with other characters than Axel or Blaze. And i always ignored "hardest" and "mania" difficulty. Seriously. lol
 
SOR2 is pretty boring unless you bump it up to at least "Hard." Mania is a pain in the ass though. I don't think I've beaten it without a 2nd player helping out.

I like Skate because using him at his full potential still looks cool and how he was meant to be played. Max superplays are boring (grab, punch, punch, punch, punch, punch => an entire enemy lifebar depleted). Axel superplays are boring (GRAND UPPER! GRAND UPPER! GRAND UPPER! GRAND UPPER!).

This right here is what I'm talking about. Check out those neck throws. Those combo starters canceled into that spinning headbutt thing. That awesome dash into a reverse back attack at 1:23. That's style, baby.

SOR3 is just a mess of a game, difficulty-wise. Playing as anybody besides Shiva is an exercise in frustration.
 
I'd just like to note that not one poster in the VC or WiiWare thread said that releasing four games in a single week should be considered overboard or that Nintendo shouldn't have done it because that's not the proper way to maximize sales. Nor did anybody say during the WiiWare launch week that they made too many games available on day one.
Rest assured, I'll remember these facts whenever we have a week with one VC game and one WiiWare game (or two VC and no WiiWare, or two WiiWare and no VC) and a defense force suits up from nowhere, claiming that Nintendo is merely showing intelligence and foresight by slowing down VC releases at certain times. :P



Nuclear Muffin said:
[regarding Adventures of Lolo]

Music is classic Jun Isikawa and the gameplay is rock solid, I just wish that the movement was grid based since you can easily push blocks into places where they get stuck accidentally but aside from that I'm loving it so far :D
The movement is grid-based. You just haven't wrapped your mind fully around the half-steps yet--and yes, you will need to for certain puzzles. But yeah, Lolo is probably the best game that 500 points can buy. :D
 
Never played this series in the past; held off on purchasing the Wii anthology, finally caved in on the VC version. 900 points well spent. I still haven't gotten completely comfortable with the controls, but one day I hope to finish this game with 1 credit. Damn fun game with a great art style.
 
Jiggy37 said:
I'd just like to note that not one poster in the VC or WiiWare thread said that releasing four games in a single week should be considered overboard or that Nintendo shouldn't have done it because that's not the proper way to maximize sales. Nor did anybody say during the WiiWare launch week that they made too many games available on day one.
Rest assured, I'll remember these facts whenever we have a week with one VC game and one WiiWare game (or two VC and no WiiWare, or two WiiWare and no VC) and a defense force suits up from nowhere, claiming that Nintendo is merely showing intelligence and foresight by slowing down VC releases at certain times. :P

I'd say anywhere from 3-5 is a good number. 2 is a bit low, one is definately low. It also depends on the titles released. If you have more games and one game that stands out it's likely that people will gravitate toward the more popular one and the rest will get nothing because of relativistic perception . 6 obscure/shovelware games will be more likely to looked upon with equal eyes.
 
Vinci said:
I wish S-E would finally jump on board and give us Ogre Battle. I love that damn game.

This is what's maddening about their stance on Virtual Console. I understand that they want to re-release and remake Final Fantasy, Dragon Quest and whatever but there's simply no reason for them not to release lesser known titles in lesser known franchises that they have no intent on re-releasing, remaking or putting new games of out. Give us Chrono Trigger, March of the Black Queen, Person of Lordly Caliber, Lufia, Secret of Evermore or Secret of Mana.
 
Sixfortyfive said:
SOR2 is pretty boring unless you bump it up to at least "Hard." Mania is a pain in the ass though. I don't think I've beaten it without a 2nd player helping out.

I like Skate because using him at his full potential still looks cool and how he was meant to be played. Max superplays are boring (grab, punch, punch, punch, punch, punch => an entire enemy lifebar depleted). Axel superplays are boring (GRAND UPPER! GRAND UPPER! GRAND UPPER! GRAND UPPER!).

This right here is what I'm talking about. Check out those neck throws. Those combo starters canceled into that spinning headbutt thing. That awesome dash into a reverse back attack at 1:23. That's style, baby.

SOR3 is just a mess of a game, difficulty-wise. Playing as anybody besides Shiva is an exercise in frustration.

Is that what Axel says? I thought he was saying "Grasshopper! Grasshopper!" :lol
 
Am I dreaming or have Virtual Console games been edited to tone down/remove bright and successive flashes?

At the end of Contra 3 when the whole thing explodes, on my original cart I get bright white flashes. On the VC, they're more grey-ish. Alot less bright, that's for sure.

In Super Mario Bros 3 when you get the (?) ball or rod after beating a miniboss or boss, the screen does like 4 quick flashes of orange/black on my original cart. On the VC, it's only one orange flash.


I didn't think Nintendo would go through the effort of editing old games like that. Any other games have seen significant editing?
 
AtomicShroom said:
Am I dreaming or have Virtual Console games been edited to tone down/remove bright and successive flashes?

As far as I know Nintendo tests games for flashes and contrasts that may provoke epileptic seizures. So yes it's perfectly possible that some games have to be modified.
 
hockeypuck said:
Never played this series in the past; held off on purchasing the Wii anthology, finally caved in on the VC version. 900 points well spent. I still haven't gotten completely comfortable with the controls, but one day I hope to finish this game with 1 credit. Damn fun game with a great art style.
I am pissed about the whole situation. I honestly believe SNK to a degree purposely gimped the MGA disc KNOWING that the games would be ripe for release on VC/XBLA/PSN. While the thought of owning an arcade/AVS-perfect copy of Metal Slug is beyond awesome with Hori stick and all, paying $9 for it when I should have been able to pay $40 for the entire series is crap. And I don't even think $9 is a bad deal for Neo Geo games on VC... but that is still no excuse to release crap ass ports solely because you know you'll be able to release them single and perfect later on down the road....

:\
 
Well, to be honest, I don't need a VC version of every installment that's on the Metal Slug Anthology disk. I can live without Metal Slug 2 and 4. I'll take X, 3, and 5 on VC.

So, around $36 to get well-emulated versions of the Metal Slug games I want. Okay, I've made far worse gaming investments.

Of course, I probably won't be able to have all four on my Wii's internal storage at once, but that's a gripe we're all having now. Thanks Nintendo.
 
borghe said:
I am pissed about the whole situation. I honestly believe SNK to a degree purposely gimped the MGA disc KNOWING that the games would be ripe for release on VC/XBLA/PSN. While the thought of owning an arcade/AVS-perfect copy of Metal Slug is beyond awesome with Hori stick and all, paying $9 for it when I should have been able to pay $40 for the entire series is crap. And I don't even think $9 is a bad deal for Neo Geo games on VC... but that is still no excuse to release crap ass ports solely because you know you'll be able to release them single and perfect later on down the road....

:\

I wish I had a source on this, but I know for a fact that SNK was touting the Classic Controller as an option for the Metal Slug Anthology right up until the game's release. In fact, I'm pretty sure I read that it was Nintendo that made them remove CC support (as well as hit-flashes, for some stupid reason). And I don't remember the actual emulation quality being that bad on the Wii version of the Anthology, minus the missing hit-flashes, which, again, were Nintendo's fault, not SNK's. Granted, the only Metal Slug game I've actually played in the arcade is Metal Slug 6, but... >_>
 
Iam Canadian said:
I wish I had a source on this, but I know for a fact that SNK was touting the Classic Controller as an option for the Metal Slug Anthology right up until the game's release. In fact, I'm pretty sure I read that it was Nintendo that made them remove CC support (as well as hit-flashes, for some stupid reason). And I don't remember the actual emulation quality being that bad on the Wii version of the Anthology, minus the missing hit-flashes, which, again, were Nintendo's fault, not SNK's. Granted, the only Metal Slug game I've actually played in the arcade is Metal Slug 6, but... >_>
Nope, SNKP said CC controls weren't "available in time" for them to be implemented (and never actually promised them before, it was always just assumed they'd be there)... this despite DBZBT2 using the CC and actually releasing earlier than MSA. Basically they made excuses that simply weren't true, and all in the name of releasing the game before Xmas.

Still, wtf happened with GC contoller support (you can't use the dpad)? Honestly, outside the hitflashes (which *were* mandated by NCL) you can't lay this mess at Nintendo feet. It's all SNKP and Terminal Reality... I'll take D4's VC releases, thanks.
 
jarrod said:
Nope, SNKP said CC controls weren't "available in time" for them to be implemented (and never actually promised them before, it was always just assumed they'd be there)... this despite DBZBT2 using the CC and actually releasing earlier than MSA. Basically they made excuses that simply weren't true, and all in the name of releasing the game before Xmas.

Really? I had honestly thought I had seen SNK listing the Classic Controller as one of the thousand different ways you could control Metal Slug Anthology, but I'll take your word for it. Okay, that's SNK's fault, then.

jarrod said:
Still, wtf happened with GC contoller support (you can't use the dpad)? Honestly, outside the hitflashes (which *were* mandated by NCL) you can't lay this mess at Nintendo feet. It's all SNKP and Terminal Reality... I'll take D4's VC releases, thanks.

That is definitely true, the Gamecube controller support was ridiculous...particularly since you had to use the d-pad to navigate the menus. And the missing hit-flashes were ludicrous.
 
Yeah, jarrod is correct. SNK even talked about the possibility of having a patch to add CC support on their forums. But of course, that idea never materialized. They even removed those topics soon afterwards.
 
Sixfortyfive said:
SOR3 is just a mess of a game, difficulty-wise. Playing as anybody besides Shiva is an exercise in frustration.

It's a shame too because BK3 is perfectly balanced(though some could argue it's a bit too easy). I've beaten that version on Hard with every character without using continues(though I did burn through quite a few lives....mainly against the 6th boss and the final stage...which can be really rough).

Cause really most of the challenge in SOR3/BK3 comes from the regular enemies since the bosses typically have set patterns that are really easy to exploit(the 6th boss is a bitch though..Good Lord). SOR3 just screws everything up by making every punch do ridiculous amounts of damage on the highest difficulties.

If Sega of America had left SoR3's gameplay alone it would actually have turned out to be a better balanced and designed game than SoR2. Additions like the roll & dash add a ton of important movement options that just weren't there in SoR2, the charge meter allows players to do more special moves, the additional dash specials are a great incentive for staying alive, the ability to control jumps while in mid-air adds even more to the gameplay, and all four characters are far better balanced than the cast of SoR2.

(Yes I'm nuts for BK3, I consider it one of the best games of all time and one of the best beatemups ever next to Capcom's Cadillacs & Dinosaurs)

Moving on:
I like how SNK justifies their VC releases by making sure their Anthologies are held back by dumb issues. The PS2 Metal Slug anthology suffers from loading and input lag, the Arcade Classics release has some poor emulation and loading, watch their Samurai Showdown Collection follow suit.
 
I read many posts back that Flashback supposedly couldn't make it on due to Interplay/Delphine no longer existing.

But Flashback is on PSN, how would it be different to VC?

EDIT: Just realised, it was Fade to Black on PSN, sorry, excuse my stupidity.
 
Fade to Black is the mediocre sequel to a fantastic game, even though I did enjoy Fade to Black. I would love to see Flashback. It doesn't even matter which version. Not like we'd get the Sega CD version anyway. :D
 
There's no excuse since TGCD is up and running: Sega CD support had better happen eventually! Dark Wizard, Lunar: Eternal Blue, Lunar: Silver Star Story, Popful Mail, Robo Aleste, Shining Force CD, Sylpheed, Vay, Alshark if it were to happen, possibly Android Assault, possibly Annet Futatabi, maybe Keio Flying Squadron...

Or maybe I just want to have even more to complain about in terms of not having enough space in my fridge to store everything. :D
 
PepsimanVsJoe said:
I like how SNK justifies their VC releases by making sure their Anthologies are held back by dumb issues. The PS2 Metal Slug anthology suffers from loading and input lag, the Arcade Classics release has some poor emulation and loading, watch their Samurai Showdown Collection follow suit.

What's even worse is that even their DLC games aren't always up to snuff. Metal Slug 3 on XBLA had its own share of issues.
 
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