Official bitching about Hudson abandoning VC support. [VC/WiiWare = lost cause]

Volcynika said:
Sometimes I wonder if some people only live off VC games.
When it comes to non-portable systems this gen, I do.


Gagaman said:
If they released all the good stuff in rapid succession, they'd end up with nothing but left others for the rest of the Wii's life-span, and then you'd be complaining about that. :lol
No, I wouldn't. I'd like to know how many times I and other people like me have to stress this point before you begin to believe that it's not a lie.


swerve said:
It's fun to have old games downloadable via these services. Enjoy it, don't just regret what isn't yet there.

Encouragement is just as strong as criticism.
I frequently encourage Virtual Console--both with the transaction history that's led me to have 61 VC games and with what I've written in forums. I recommend VC games to people on a regular basis and I write mini-reviews of VC games if I'm in the mood: see DoReMi Fantasy, more DoReMi Fantasy, Neutopia, Neutopia II. I collect links to videos of VC games (or VC-eligible games) so fans can get an idea of what the gameplay is like--something even Nintendo itself hasn't done. If people are uncertain about a game and are asking about certain elements, I'll often come in to describe it, as with Shining Force. When I see questions about the classic controller, like last night, I try to respond. Earlier this year (roughly January to March), when people were decrying the drop to two games per week, I was still focused on the positive that the releases had been consistently well-received games in their time. If new Wii owners have started threads on GAF and asked what they should buy, it's not unlikely to find me in there listing a couple dozen VC games.

So, while I can't speak for anyone else, I know that I at least didn't build up to 828 posts in here--more than anybody else--exclusively on the back of negativity and criticism. I say what I like and what I don't. Frankly, I doubt that many of the apologists in here do as much as I do to promote the strengths of this service, yet people pounce if I mention the weaknesses. I don't believe we can or should dodge either subject.
 
Jiggy37 said:
All that said, I'm getting Mega Man 2, but Nintendo of America's treatment of Virtual Console is just one reason that over the past couple of months I realized that I have effectively no respect for this company anymore. :/

Holy shit, quit your fucking bitching you big blubbering baby. That goes for all you little babies that sound like you just dropped out of your mothers, grow the fuck up.
 
swerve said:
Because you actually don't own them when you buy them on VC. You buy a license to play them on your Wii until Nintendo tells you you can't anymore. It's akin to indefinite rental. It's a service.



And you don't buy them, and that's cool, right? No harm there? If the basis of your complaints is 'not all the games from history that I liked are available' then I can understand why you're dissatisfied. But it doesn't change how ridiculous you seem. Nor does it change my view that you'd be better off dedicating your energies somewhere productive, like enthusing about something you *do* like, elsewhere.

A lot of the anger comes from when one territory gets a coveted game and the others aren't blessed with it for months at a time (if ever!). It took us how long to get Megaman 1 and 2 after Europe had it for ages?

Case in point: Shining Force 2. One of the most asked for VC titles in the thread. It's been already up in japan for 2 fucking months. 2 months! A lot of us have been waiting for this title, and wondering WHERE THE FUCK IT IS

We're pissed at Nintendo of America because frankly, they suck donkey balls compared to Nintendo of Japan at VC. Big, sweaty, pulsing donkey balls.
 
I wish all the great movies for the year would come out in January and leave the other 11 months for all the other movies. Of course then the movie studios will have to decide what is considered a great movie by the personal opinion of most.
 
MM 2 is still my fave in the series and I never owned the cart which I rented countless times as a kid, so of course I had to download it. I played through Metal and Bubble Man's stages on my plasma. VC rev is beautifully crisp in 480p (or whatever NES VC roms officially display in), flawless NES emulation and the best the game has ever looked, a real treat. Then as a comparison I popped in my GC Anniversary disc and played the same two stages.

The Annv. gameplay emulation is fine but you really notice the difference in the video. Color on Annv. MM2 varies between bright and pleasing to dull and washed out (just compare title screen fonts between the two to see what I mean). Sometimes while getting hit, instead of just transparently flickering, the sprite will flash with non-interlaced lines which is quite distracting. Also, of course with the VC rom there's no botched jump 'n shoot shenanigans from Annv. collection (as I've mentioned before I had a hori pad with an A/B reverse switch modded back 2004 which I still use. Got it just so I could enjoy the pack the right way, not to mention thumb my nose at Atomic Planet's incompetence). The game plays great even with a GC pad.

The Annv. collection is still a solid value though for anyone wondering. The only other one I could bring myself to download would be III (another much rented cart back in the day). 1 is still great of course but the Annv. rev and my Powered Up UMD are more than adequate. I still love 4 (best Wily Castle bosses next to 2) and 5, would download them in the future if I didn't have the carts and Annv. pack.

Anyways, I'd love to get Strongbad's CGFAP but with no storage fix, Nintendo will again be without more of my money. I had to delete Super Turrican to download MM 2 and who knows what to get MM 9 when it's released.
 
Jiggy37 said:
I looked for a logical argument in your post to quote and respond to, but all I found were personal attacks. Oh well. :(

My logical argument is to grow up, and that wasn't a personal attack.

An attack on your current personality maybe.
 
Andrex said:
My logical argument is to grow up, and that wasn't a personal attack.

An attack on your current personality maybe.

I like the irony that you're telling those of us who are disappointed with the current state of VC affairs to grow up when you're the one who's resorting to profanity-laced entreatments to get us to grow up.

I don't see what's so unreasonable about wanting Nintendo to give us games that are either rated or else out in other regions. And as for their current output...well, we know they can do better because they have done better.
 
neight said:
I wish all the great movies for the year would come out in January and leave the other 11 months for all the other movies. Of course then the movie studios will have to decide what is considered a great movie by the personal opinion of most.
I hope that movie studios will take years to release some of their back catalog on DVD.



Andrex said:
My logical argument is to grow up
If growing up entails slinging insults and profanity, or in any other way making posts like your previous one, I'd rather not. Sorry. :(

and that wasn't a personal attack.
You're right. More like attempted trolling.
 
Just curious, but how many X-Box originals get released a week? Or Playstation 1 games on PSN for that matter? I don't really keep track of them but I'd guess they're not particularly constant either. *shrugs*
 
Gagaman said:
Just curious, but how many X-Box originals get released a week? Or Playstation 1 games on PSN for that matter? I don't really keep track of them but I'd guess they're not particularly constant either. *shrugs*

Well, Xbox Originals and PS1 titles don't come out with the frequency of VC games, but those services don't have the massive catalogue of games to draw from that VC does.
 
One more difference I noticed between the Annv and VC revs: in Bubbleman's stage, the infamous red mecha fish which shoot the shrimp have little flapping fins which flicker when you are fighting it. This flicker isn't present on the same part in the Annv. version of the game. Hope all of this helps anyone trying to decide between the Annv. collection or VC.
 
Iam Canadian said:
I like the irony that you're telling those of us who are disappointed with the current state of VC affairs to grow up when you're the one who's resorting to profanity-laced entreatments to get us to grow up.

Well that was a point of mine. :P

Iam Canadian said:
I don't see what's so unreasonable about wanting Nintendo to give us games that are either rated or else out in other regions. And as for their current output...well, we know they can do better because they have done better.

And they are doing better, but you're still not satisfied with that. Perhaps from now on we should get updates like July and August?

Forgive me, but I was extremely taken aback that we had Nintendo-focused trolling in a Virtual Console thread the day one of the single greatest NES games came out, possibly I overreacted but wow. You have to be one high-maintenance person to be this demanding.
 
Iam Canadian said:
I like the irony that you're telling those of us who are disappointed with the current state of VC affairs to grow up when you're the one who's resorting to profanity-laced entreatments to get us to grow up.

I don't see what's so unreasonable about wanting Nintendo to give us games that are either rated or else out in other regions. And as for their current output...well, we know they can do better because they have done better.
He used some harsh language, but his sentiment is correct. Let me quote an earlier post for better wording...

swerve said:
Some of you people have such ugly attitudes.

We got a great game today and a handful of people complained. Not about the game itself, but for the game we didn't get. Instead of being happy for what we have, you choose to complain about what we don't have. I'm not being a Nintendo apologist here, I'm being a normal rational human being. I'm happy to have Megaman 2, what's so wrong about that? Why should I be angry that it wasn't released alongside [random game]? I'm sorry, but if you can't handle that Europe got Megaman before we did (a 20 year old game no less), then I'd hate to see how you handle normal everyday situations. You guys really do just seem to be kicking and screaming.

Solution: boycott VC. If you've come to hate Nintendo so much over this, then stop buying the games.


As for the "we want multiple games even if they suck" argument; just out of curiosity, who are you guys representing? You all seem to have this theoretical person in your mind who is slitting their wrists because they didn't get an alternate choice alongside Megaman 2. This person lives in a world where they must purchase and complete at least one VC game every single week, and by only releasing one game we're somehow destroying their world as we know it.

Reality: people are generally happy with the service. I guarantee you that nobody checked the store today and said "Goddammit, Megaman 2, I love that game. This is fucking bullshit! Fuck you Nintendo!!!"
 
Iam Canadian said:
I don't see what's so unreasonable about wanting Nintendo to give us games that are either rated or else out in other regions. And as for their current output...well, we know they can do better because they have done better.
There's nothing wrong with that, except when people are pretending that VC is the only thing that the Wii has going for it and that people are holding onto a $250 system for some $5-10 games. Wii's library of good games was heavilly played in its first year, but it doesn't hurt the system if those awesome games are immediately followed up.

Sure they can do better, but no one here is entirely sure what they are doing in regards to upcoming VC titles.

Sometimes I regret not buying certain titles when the actual console libraries were out at their original releases and them not later appearing on VC, but that's what happened. A lot of those great games are 3rd-party or licensed properties, and while it's in Nintendo's interest to populate the VC library, it's not their call.

Personally, as someone who skims this thread from time to time I find some conclusions reached in this thread are overly dramatic. Too much of this could hurt this "thread community's cause", which ShockingAlberto's post below demonstrates.

If someone makes an explosive post I wouldn't blame them. I, also, can interpret this thread as having excessive amounts of smug, day-in and day-out. (Not saying that you do, Iam Canadian. :P)

ShockingAlberto said:
I agree with the people that say there should be more VC games per week.

But the people whose opinions I agree with are such whiners about it that I feel compelled to think the opposite way.

**********************

That said, it's awesome that MegaMan II is out. I could never find a brand-new MegaMan Anniversary when it came out. Dunno what'll happen when we get to MM7/8 as far as VC goes, but this, MegaMan I, and MegaMan IX will do nicely for now.
 
Breaking to talk about Mega Man 2.



Pretty great game. :D While there are two bosses that I think demand absurd things of a first-time player like me (one boss
needs you to have the full number of uses for Crash Man's weapon or there's no way around dying
, while
another one requires several uses of Bubble Man's weapon and doesn't have any areas to refill it if you didn't have enough
), the rest of the game makes up for it. Level design is good and solid, and the weapons are fun as usual--I especially love Quick Man's weapon and Wood Man's weapon. The music was catchy and, actually, there were two stages other than Dr. Wily stage 1 where the tunes seemed to have hints of Okkusenman... Don't know if that was intentional, but even if not, I for one appreciated it. (I usually love leitmotifs in games, honestly.)

As for the most important part, the gameplay... Item 1, 2, and 3 were a step up from the Magnet Beam in MM1 (incidentally, I'm not sure I see the point of Item 3 when Item 1 is around unless you get them out of order like I did, but whatever), basically offering the same functionality but streamlining it somewhat. I'd rather have Item 2 move horizontally by itself instead of needing to manually create a sequence of platforms. And vertical Magnet Beam platforming in MM1 had felt kind of awkward to me, so I liked that Item 1 and Item 3 ascend on their own. The controls also felt better to me; I wasn't really fond of the slight delay in MM1 between when you press a direction and when Mega Man starts moving, and MM2 is better about that.

Overall, I can see where MM2 gets its reputation--it did kick things up to a level beyond where its predecessor had been. Also, although my first Mega Man was MM4 and I'd never played any Mega Man game without a charge shot before I got Powered Up in 2007, I haven't missed it nearly as much as I thought I would. The shooting mechanics of MM1 and MM2 play more or less the same as any other MM game but just with enemy health balanced differently, and no need to have a charging sound effect playing in the background all the time, which is great. So in that sense I'm more looking forward to Mega Man 9 than ever.

The slide is another story, though; there were definitely some bosses who made me miss that as a defensive maneuver. :P Kind of for similar reasons, I think my heart lies with the Mega Man X games and their speed--dash is even better than the slide, plus wall jumps and long jumps!--as far as the overall MM franchise goes. (But classic Mega Man has both Roll and Protoman, so hey, it gets to win in the likable character category!)

If anyone reading hasn't played a classic Mega Man game before now and want to get in on it, I do think this would be a great place to start--probably better than MM1. It gets the fundamentals right and gives a strong general impression of the series, rather than being as basic as the first game which didn't yet have so many of the later MM features.
 
Iam Canadian said:
Well, Xbox Originals and PS1 titles don't come out with the frequency of VC games, but those services don't have the massive catalogue of games to draw from that VC does.
Despite the comparative lack of PSX games in the catalogue (hundreds if not thousands of games) compared to what's available for VC, there's only a piddly 24 games total for NA PSX catalogue on PSN whereas the JPN PSX on PSN service has pages upon pages of games from all sorts of genres. Like VC, the games are there, but the respective owners of said hardware are doing jack shit in terms of releasing them in any decent rate. In other words SOA sucks when it comes of PSX on PSN.

This is also not including the possible Neo Geo emulation that was announced for PSN but never surfaced.
 
lyre said:
This is also not including the possible Neo Geo emulation that was announced for PSN but never surfaced.
I thought it was just moved to Virtual Console instead. Or at least that's how I understand it to be.
 
knkng: No idea, but I just know Neo Geo support was announced before VC support was announced and VC support for the system has been going on for a while now and there's nothing on PSN end.
 
Jiggy37 said:
I hope that movie studios will take years to release some of their back catalog on DVD.
They did take years to release their back catalog on DVD. The process is repeating all over again on Blu-ray. Because you see they can't flood all of it all at once.
 
Jiggy37 said:
I hope that movie studios will take years to release some of their back catalog on DVD.

They did. And on Blu-Ray, they're doing it right now. A lot of back catalog movies and TV shows will probably never be released on Blu-Ray because the studios don't think they'll be profitable, despite the guys in that forum bitching about the sorry state of the Blu-Ray catalog.

I think the real shame of this thread is that it should be a place that someone who maybe isn't familiar with all of these old games could go to read up on which of the over 250 games on the VC are worthwhile and which ones to skip. Which it is, if one has a hundred hours to search through the useless back-and-forth about games that aren't even available.

There should be a thread dedicated only to discussing the quality of the games that actually exist on the service, but something tells me it would die a quick death while this thread languishes on.
 
lyre said:
knkng: No idea, but I just know Neo Geo support was announced before VC support was announced and VC support for the system has been going on for a while now and there's nothing on PSN end.

Moneyhat total?
 
knkng said:
Instead of being happy for what we have, you choose to complain about what we don't have.
I do both.


Solution: boycott VC. If you've come to hate Nintendo so much over this, then stop buying the games.
That would be counterproductive to what I want for several reasons: 1) it sends a message that I don't want VC games, which is false; 2) it sends a message that I don't want to see VC succeed, which is also false; 3) it sends a message that I don't want to see downloadable games succeed, which is also false (I actually want an all-downloadable future), and 4) it hurts third-parties, not only Nintendo.


As for the "we want multiple games even if they suck" argument; just out of curiosity, who are you guys representing?
People who are not me and who like games that I don't--far be it from me to say that somebody else's beloved game shouldn't be available for download just because I hate it. I want to see more people satisfied, not fewer.

Also, everybody who wants to see a faster release schedule.



MisterHero said:
There's nothing wrong with that, except when people are pretending that VC is the only thing that the Wii has going for it and that people are holding onto a $250 system for some $5-10 games.
I'm not pretending. That's exactly my experience and that's exactly why I'm holding onto it.

Putting that aside, just because most people probably don't care about VC doesn't mean that Nintendo shouldn't. Nintendo itself talks big about being an "and" company, trying to cater to multiple groups who have been overlooked. And I'm thinking, well, hey, they've poured however many tens of millions of dollars into the research and development of the Wii remote, Wii MotionPlus, and the balance board in an effort to reach out to the "non-gamer" demographic. So surely they can handle reaching out to the "former-gamer" demographic by testing bugs, removing hit flashes, and writing instruction manuals for games that already exist, and doing it at a pace faster than one or two games per week--especially when they were able to do that for over a year, consecutively.



neight said:
They did take years to release their back catalog on DVD. The process is repeating all over again on Blu-ray. Because you see they can't flood all of it all at once.
And if only Nintendo was producing physical copies of VC games, distributing those copies to retailers, and spending money on marketing, that explanation would suffice for them as well.



dyls said:
I think the real shame of this thread is that it should be a place that someone who maybe isn't familiar with all of these old games could go to read up on which of the over 250 games on the VC are worthwhile and which ones to skip. Which it is, if one has a hundred hours to search through the useless back-and-forth about games that aren't even available.
You've got a good point that there's no real resource for that.

But in fairness, even if the thread were strictly about discussing game quality, it would still be highly annoying for a person to sift through to find information on any specific game--I think they'd still be better off coming in and asking for opinions on the spot or starting a thread, which is how it goes anyway.
 
dyls said:
I think the real shame of this thread is that it should be a place that someone who maybe isn't familiar with all of these old games could go to read up on which of the over 250 games on the VC are worthwhile and which ones to skip. Which it is, if one has a hundred hours to search through the useless back-and-forth about games that aren't even available.

There should be a thread dedicated only to discussing the quality of the games that actually exist on the service, but something tells me it would die a quick death while this thread languishes on.

We get a batch of VC games every week. Most people who drop in for recommendations get them but the general pace of VC means that each new game gets a flash of publicity right when it hits and none afterwards.

The simple fact that the thread is like this illustrates why you can't release a huge amount of games all at the same time. The best solution is to drop in every Monday and see what's up, and ignore the senseless bitching the best you can. There's usually a little bit of legit disscussion between volleys.
 
And with that, I just beat Megaman 2 YET ANOTHER TIME!

There are no words to describe how having both a good d-pad and proper button placement can do to one's gaming performance.

And now, back to business ...
 
Iam Canadian said:
The Anniversary Collection port of Mega Man 2 is based off of the PS1 "Rockman Complete Works" port of Mega Man 2 (which was released only in Japan), which, in turn, is based on the Japanese version of Mega Man 2. The Japanese Rockman 2 only had one difficulty setting, which is the equivalent of the "Difficult" mode in the North American Mega Man 2. When bringing Rockman 2 to North America, Capcom created an easier difficulty mode and called it "Normal" while calling the original difficulty level "Difficult".

Whoa! I though I was becoming less hardcore, since I beated NES MM2 with incredible ease and the AC version was kicking my ass more than even MM1.
BTW, I though that MM4 was harder than I remember too...
 
lyre said:
And with that, I just beat Megaman 2 YET ANOTHER TIME!

There are no words to describe how having both a good d-pad and proper button placement can do to one's gaming performance.

And now, back to business ...

Yeah. It really helps. I beat quickman's beam bullshit on the first try this time.
 
Jiggy37 said:
And if only Nintendo was producing physical copies of VC games, distributing those copies to retailers, and spending money on marketing, that explanation would suffice for them as well.
Actually that's not the reason they space out their back catalog releases. Most back catalog releases receive little to no advertising.
 
Somnid said:
We get a batch of VC games every week. Most people who drop in for recommendations get them but the general pace of VC means that each new game gets a flash of publicity right when it hits and none afterwards.

The simple fact that the thread is like this illustrates why you can't release a huge amount of games all at the same time.
If Nintendo put up a batch of twenty-five games on a single day every three months, nobody would be complaining about weekly releases, nobody would be complaining about people complaining about weekly releases, and the only thing I can possibly imagine we'd do to pass the time in here during those three-month periods would be to discuss the releases.



neight said:
Actually that's not the reason they space out their back catalog releases. Most back catalog releases receive little to no advertising.
Then you've refuted one counterpoint and ignored two which were probably more important anyway. I'll even add another, which is that movie studios couldn't and can't release everything at once due to limited shelf space--another problem that VC doesn't have to tackle.
 
Jiggy37 said:
If Nintendo put up a batch of twenty-five games on a single day every three months, nobody would be complaining about weekly releases, nobody would be complaining about people complaining about weekly releases, and the only thing I can possibly imagine we'd do to pass the time in here during those three-month periods would be to discuss the releases.

...and endless completely justified bitching about how pointless it is that you have to wait an entire season of a year for new ROMs to be put up, and how unfair it is that tons of games get lost and go unappreciated in the landslide. Not to mention how unappreciated Virtual Console is altogether as people forget about it for months at a time.

That's such a terrible idea.
 
Andrex said:
My logical argument is to grow up, and that wasn't a personal attack.

An attack on your current personality maybe.

Seriously, what the Hell is wrong with some Nintendo fans? Does it hurt you in some way when people attack a service? Do you also explode whenever someone says about how your favorite game sucks/
 
A Link to the Snitch said:
Seriously, what the Hell is wrong with some Nintendo fans? Does it hurt you in some way when people attack a service? Do you also explode whenever someone says about how your favorite game sucks/
Yes, people are human, including those who work at Nintendo, or any company for that matter.

You get angry over something, we get angry over something.

RAAAAAAAAAAR
 
A Link to the Snitch said:
Seriously, what the Hell is wrong with some Nintendo fans? Does it hurt you in some way when people attack a service? Do you also explode whenever someone says about how your favorite game sucks/

No, not really. Just that I was brought up to be grateful of things, I guess.
 
I'm one of those people that got used to the button inversion in MMAC real quickly, so I don't need MM2 on the VC. I'm happy for all the people who care, though.

It's kind of a moot point, since I'm too lazy to figure out how to connect my Wii to the college's secure Wi-Fi network. I'll have to wait for Christmas break to get SMRPG and Mega Man 9. I hope no other must-haves come out between now and then, my budget's stretched pretty tight as is.
 
Jiggy37 said:
If Nintendo put up a batch of twenty-five games on a single day every three months, nobody would be complaining about weekly releases, nobody would be complaining about people complaining about weekly releases, and the only thing I can possibly imagine we'd do to pass the time in here during those three-month periods would be to discuss the releases.

See Xbox 360 BC threads for your hypothetical situation in action. Bitching will be had eitherway.
 
Somnid said:
See Xbox 360 BC threads for your hypothetical situation in action. Bitching will be had eitherway.
You: "The simple fact that the thread is like this illustrates why you can't release a huge amount of games all at the same time."

Me: If they did release a huge amount of games all at the same time, I think VC would be better off and the thread would have more discussion and less complaining.

You: No, it would still be full of complaining.



Then releasing a large batch of games would be no worse than our current situation, which means that your first point doesn't hold up. If there are significant problems with either release schedule, there's no justification that one of them (and only one of them) can't work.
 
Andrex said:
No, not really. Just that I was brought up to be grateful of things, I guess.

So basically, if Nintendo released only one game in 2009 and that was Brain Training 3, we should be grateful because it's better than nothing?

Hint: People reserve the right to hate on Nintendo, you don't reserve the right to bitch about them. Can I ask you why we should feel grateful when we don't FEEL like we should feel grateful? I'm sorry that I don't feel like praising them in my hate-posts. You go be grateful, some people think that if a company does shitty shit, people get to call them out for it and call it shit without Nintendo fandrones saying "NINTENDO'S GOT FEELINGS YOU SHOULD TELL THEM THAT THEIR SHIT TAKES LIKE CHEESE CAKE". Seriously, we don't feel grateful for Nintendo right now like you wouldn't feel grateful for Gordon Ramsey if he gave you a plate that he took a shit on and asked you to eat it. I was already grateful enough for the stuff Nintendo did right, they don't get extra gratitude in place of criticism.
 
Iam Canadian said:
The Japanese Rockman 2 only had one difficulty setting, which is the equivalent of the "Difficult" mode in the North American Mega Man 2. When bringing Rockman 2 to North America, Capcom created an easier difficulty mode and called it "Normal" while calling the original difficulty level "Difficult".
No wonder its so easy when I played it yesterday...
 
MisterHero said:
There's nothing wrong with that, except when people are pretending that VC is the only thing that the Wii has going for it and that people are holding onto a $250 system for some $5-10 games.

Well, in my case, that pretty much is the reason I'm holding onto my Wii. Some people may have other things about the Wii that they like, and more power to them, but I personally find little to be enthusiastic over aside from VC.

But this topic is incredibly played out and everybody is just rehashing the same old arguments. Let's talk about Mega Man 2 instead, which is an awesome game.

Jiggy37 said:
While there are two bosses that I think demand absurd things of a first-time player like me (one boss needs you to have the full number of uses for Crash Man's weapon or there's no way around dying, while another one requires several uses of Bubble Man's weapon and doesn't have any areas to refill it if you didn't have enough)

I agree, those two bosses are two of Mega Man 2's biggest flaws and two of the things that keep it from being my favourite (or even second-favourite) Mega Man game. The
Alien Wily
is especially cruel since hitting him with anything except Bubble Lead actually refills his health.

On the bright side, at least you can game-over yourself and start at the beginning of his stage.

Jiggy37 said:
the weapons are fun as usual--I especially love Quick Man's weapon and Wood Man's weapon.

The Quick Boomerang is fun, but I never liked the Leaf Shield except for getting easy power-ups off of Pipis. Personally, my favourite weapons in the game were the Metal Blade, which is the most amazingly broken weapon in the entire franchise, and the Atomic Fire, which is notable for being the very first chargable weapon in the series.

An interesting characteristic about both of the weapons I mentioned is that each can defeat a Robot Master in a single hit on Normal; a fully charged Atomic Fire will torch Wood Man and a single Metal Blade will kill Metal Man himself.

Jiggy37 said:
The music was catchy and, actually, there were two stages other than Dr. Wily stage 1 where the tunes seemed to have hints of Okkusenman... Don't know if that was intentional, but even if not, I for one appreciated it. (I usually love leitmotifs in games, honestly.)

Leitmotifs are great, and you'll hear one in Mega Man 6 in a couple of years when that hits VC. ;) But I've played through Mega Man 2 more times than I can remember and I don't recall hearing strains of the "Okkusenman" song anywhere else...can you give me an example or two and jog my memory?

Jiggy37 said:
(incidentally, I'm not sure I see the point of Item 3 when Item 1 is around[...]

Item-3 (the wall-walker) is a bit more efficient when it comes to scaling walls than Item-1. One Item-3 will often get you up a wall when it would take two or three Item-1s.

Jiggy37 said:
I'd rather have Item 2 move horizontally by itself instead of needing to manually create a sequence of platforms.

Hang on, I'm a bit confused here...Item-2 is the jet sled that automatically travels forward. Are you mixing your Item numbers up or am I just not understanding your point?

Jiggy37 said:
The controls also felt better to me; I wasn't really fond of the slight delay in MM1 between when you press a direction and when Mega Man starts moving, and MM2 is better about that.

Mega Man 3 will get even better. :D Mega Man 3 hits the pinnacle of play control in the NES series, as far as I'm concerned.

Jiggy37 said:
If anyone reading hasn't played a classic Mega Man game before now and want to get in on it, I do think this would be a great place to start--probably better than MM1. It gets the fundamentals right and gives a strong general impression of the series, rather than being as basic as the first game which didn't yet have so many of the later MM features.

I think you're right bang on the money here. Mega Man 1 is a bit less inviting, as it lacks a few series fundamentals such as passwords and E-Tanks, which are a bit kinder to the newcomer. Also, the Yellow Devil is a bit of a harsh fellow to face in your first Mega Man game. Still, I was weaned on the very first game, so the first game isn't a bad place to start either.
 
Let's see here...

-I liked Leaf Shield mostly for killing whatever those birds that hatch from dropped eggs were called, and because it could be aimed downward on ladders, which helped me however many times. ...Come to think of it, though, can Metal Blade be aimed downward? I actually didn't find out it could be aimed at all until the second-to-last boss, so I never tested that.

-Wood Man's stage was one of the two with music that reminded me of Dr. Wily stage 1. Can't remember the other, but I'll find it.

-Bad wording on my part about Item 2. D: By "I'd rather have" I meant "I'm glad that it is this way." Stressing that Item 2 is better for horizontal movement than the Magnet Beam in MM1, basically.
 
Jiggy37 said:
-I liked Leaf Shield mostly for killing whatever those birds that hatch from dropped eggs were called[...]

Yeah, those were the Pipis I mentioned. :P

Jiggy37 said:
[...]and because it could be aimed downward on ladders, which helped me however many times. ...Come to think of it, though, can Metal Blade be aimed downward? I actually didn't find out it could be aimed at all until the second-to-last boss, so I never tested that.

Metal Blade can be aimed in all eight directions. That, combined with its absurd power and low energy usage, makes it so ridiculously broken.

Jiggy37 said:
-Bad wording on my part about Item 2. D: By "I'd rather have" I meant "I'm glad that it is this way." Stressing that Item 2 is better for horizontal movement than the Magnet Beam in MM1, basically.

Oh, okay. That makes more sense.
 
MM2 feels kind of cheap in spots. I was climbing ladders in crashman's stage and these damn birds bombard me and Im completely vulnerable. Now I quickly realized the leaf shield was a good solution, but what if I didnt have it at the time. Hell the only reason I got the leaf shield was because I heard it helped with Airmans tornados from a certain song... and he was still the cheapest bastard ever. How the hell do you dodge it while being pushed back. Most of my strategy in this game comes from eating a projectile and using the invincibility frames to wail on the boss.

Its still fun though. Will beat Wily's tower soon and move on to difficult!
 
Random statistical note:
Mega Man 2 kicked TG16 down to only 29.51% of my collection (18/61) as opposed to its previous 30% even. But here's a fun fact: I've bought as many TG16 games on VC as I've bought first-party Nintendo games across the three systems. Go Hudson! Love you people. :D
 
Iam Canadian said:
Item-3 (the wall-walker) is a bit more efficient when it comes to scaling walls than Item-1. One Item-3 will often get you up a wall when it would take two or three Item-1s.

Item 1 & Item 3 do seem awfully redundant, especially when you don't realize you can use Item 1 multiple times in the same go. :lol I was stuck on the vertical section of Dr. Wily - Stage one for probably about a month and a half the first time I played the game before I figured out that trick. I managed to once scale the section where you are supposed to use Item 1 thrice by using Item 2 multiple times, but I think I went into shock thinking I was going to have to perform that feat over and over again and was quickly annihilated by the boss.
 
Top Bottom