Dash Kappei
Not actually that important
What's the consensus about the "upgraded" MM1/3 collection for the Sega Magadrive/Genesis?
Capndrake said:EU VC update (250th game included):
-Boulder Dash (C64)
-Jumpman (C64)
-Sonic the Hedgehog (SMS)
Kilrogg said:I wanted Mega Man 9.
Capndrake said:EU VC update (250th game included):
-Boulder Dash (C64)
-Jumpman (C64)
-Sonic the Hedgehog (SMS)
Ranger X said:So people, what's your "Man" order in Megaman 2 ?
(spoiler it please)
Ranger X said:So people, what's your "Man" order in Megaman 2 ?
(spoiler it please)
Capndrake said:EU VC update (250th game included):
-Boulder Dash (C64)
-Jumpman (C64)
-Sonic the Hedgehog (SMS)
Most people seem to hate them, but I thought they were generally pretty good.Dash Kappei said:What's the consensus about the "upgraded" MM1/3 collection for the Sega Magadrive/Genesis?
GremlinInTheMachine said:Given the constant bitching in this thread, I assumed we were talking about quality games. If you're upset that Ninty's holding out on releasing Bugs Bunny Crazy Castle, then you'd have a point, even if no one else on the planet cared.
Dash Kappei said:What's the consensus about the "upgraded" MM1/3 collection for the Sega Magadrive/Genesis?
Ranger X said:So people, what's your "Man" order in Megaman 2 ?
(spoiler it please)
Crash Man is one of the easiest bosses in the game. He's one of the first ones I always pick.EmCeeGramr said:I usually go for flash stopper first. Its good for difficult levels. Then proceed to get the leaf shield. Its up to my whim from there. As you can see Im more concerned with gaining certain abilities that help with level progression. Crash man always comes after air man though. Him and quickman are so hard to predict and evade.
And has anyone ever found a way to make airman's tornados come out in an avoidable pattern. I know how to dodge except when the tornados are cramped together, which makes me think that if I was a game designer the enemy should be making the tornado pattern in response to my actions.
shidoshi said:My argument is over not seeing more games PERIOD. I'd love to see Bugs Bunny Crazy Castle show up as the third (or fourth) game one week. Know why? Because then that would be one less filler game out of the way. The longer titles most people don't care about sit unreleased, the longer they're possible as being the one VC game some week.
Hey - wait a minute - Isn't Bugs Bunny Crazy Castle the puzzle game with Looney Tunes characters?
Enduro Racer SEGA Everyone No Descriptors Wii
Space Harrier SEGA Everyone Mild Fantasy Violence Wii
Wonder Boy in Monster Land SEGA Everyone Alcohol Reference, Mild Cartoon Violence Wii
Capndrake said:ESRB update:
Wonder Boy in Monster Land SEGA Everyone Alcohol Reference, Mild Cartoon Violence Wii
FFantasyFX said:Hey - wait a minute - Isn't Bugs Bunny Crazy Castle the puzzle game with Looney Tunes characters?
HOLY YES!Wonder Boy in Monster Land SEGA Everyone Alcohol Reference, Mild Cartoon Violence Wii
EmCeeGramr said:And has anyone ever found a way to make airman's tornados come out in an avoidable pattern. I know how to dodge except when the tornados are cramped together, which makes me think that if I was a game designer the enemy should be making the tornado pattern in response to my actions.
Princess Skittles said:HOLY YES!
Oh wait, it's the shitty Master System version. Sigh. BOO!
Oh well, I'll always have my Monster World Collection!
There is one specific tornado pattern that has two tornadoes at eye level that is just about impossible to dodge unless there's sliding (which there isn't). And standing behind Airman doesn't do anything other than push you to the other wall and take damage anyway.Iam Canadian said:I'm pretty sure Air Man's tornadoes are always avoidable, though some formations are trickier than others, of course. In general, though, since the Air Shooter doesn't inflict much damage on Mega Man, I tend to brute force my way through Air Man, since it's easier.
Or you could always just stand behind him.
Fun fact: in the Wily Wars, Air Man's tornado patterns were changed to make them much easier to avoid than in the NES version.
Wonder Boy in Monster World effectively is already up, though, as The Dynastic Hero... it's the same game.
lyre said:There is one specific tornado pattern that has two tornadoes at eye level that is just about impossible to dodge unless there's sliding (which there isn't). And standing behind Airman doesn't do anything other than push you to the other wall and take damage anyway.
Both Monster World AND Dynastic Hero are up there, actually.A Black Falcon said:Wonder Boy in Monster World effectively is already up, though, as The Dynastic Hero... it's the same game.
Wonder Boy in Monster Land (SMS) there is the only Wonder Boy game except for Monster World IV (which, of course, never came out outside of Japan) which hasn't had at least one of its versions released here yet. It's a pretty good pick for the next SMS game really.
Sixfortyfive said:Most people seem to hate them, but I thought they were generally pretty good.[..]
None of them are very good. Most of my Shenmue arcade experience was spent on Hang-On.A Black Falcon said:As for Space Harrier... the key question is, which version? Some of them are good, others pretty bad...
The biggest difference is how painfully slow Mega Man's buster shot is in comparison to the NES games. I have no idea how the other people responding to you didn't mention this yet, it's the first thing you'll notice. Enemy bullets travel at about the same speed as the NES games, so the difficulty became extremely unbalanced.Dash Kappei said:What's the consensus about the "upgraded" MM1/3 collection for the Sega Magadrive/Genesis?
Princess Skittles said:Both Monster World AND Dynastic Hero are up there, actually.
What I'm talking about is that the SMS version of Monster Land is garbage compared to the brilliant, super awesome arcade version.
Of course, the PC-Engine had an ALMOST arcade perfect translation of Monster Land, which was called Bikkuriman World, but they stuck some anime license onto it, which is probably what kept it from coming out in the US.
Now challenge me on Wonder Boy/Monster World/Westone again. I dare you. *wink*
Dash Kappei said:What's the consensus about the "upgraded" MM1/3 collection for the Sega Magadrive/Genesis?
Sixfortyfive said:None of them are very good. Most of my Shenmue arcade experience was spent on Hang-On.
If you want a behind-the-back auto-scrolling rail shooter, Sin & Punishment is what you should be looking for.
That's not how I remember it. IIRC, the projectiles of Mega Man's buster travel at the same speed; you just can't fire it in succession as quickly as you could on the NES. So, if you're jamming on the shot button as fast as possible, there will still be a little bit of a delay between your shots. This never really mattered much, IMO, because most bosses have some invincibility frames after they get hit, so hitting them with 2 or 3 shots at a time usually doesn't result in more damage anyway.nincompoop said:The biggest difference is how painfully slow Mega Man's buster shot is in comparison to the NES games. I have no idea how the other people responding to you didn't mention this yet, it's the first thing you'll notice. Enemy bullets travel at about the same speed as the NES games, so the difficulty became extremely unbalanced.
Dash Kappei said:Thanks man, and to IamCanadian too of course.
Also cheers to brain_stew for the heads up on the Sonic SMS's PAL fuckup, I wanted to buy the game, hoping they were going to put up a somehow improved PAL rom similar to some of Nintendo's PAL offereings on the service but screw it, I should know better of Sega... and I've already regretted it enough for GunstarH and Beyond Oasis horrendous PAL conversions :-/
brain_stew said:With regards to Space Harrier, uhm wasn't the Mega Drive version Space Harrier 2? So I guess that means its going to be the ridiculously downgraded (even compared to the severely downgraded Mega Drive SH) Master System version. Honestly, an 8 bit version of a "cutting edge" late 80s arcade game has no place in 2008.
I'm pleased to see Wonderboy: In Monster Land set to go up, been getting into the series on Gametap which has quite a few entries but not this one and its a really cool series. May have to dip in at 500 points.
I know I'm late but...Ranger X said:So people, what's your "Man" order in Megaman 2 ?
(spoiler it please)
A Black Falcon said:As I said, since it's almost certainly not the very good 32X version, I'm hoping it's the TG-16 version... that one wasn't bad, better than Space Harrier II on Genesis, I think...
Space Harrier TG16: http://www.youtube.com/watch?v=tE6HoJKEs4c
Space Harrier II Genesis: http://www.youtube.com/watch?v=DuqYlXL54SQ
I hadn't realized it was that good on Turbografx... impressive, really, considering. I've never felt that Space Harrier II on Genesis was quite right... not sure what it was, the smoothness or graphics or what, I just didn't think it worked well. Neither of these versions, much less the lesser SMS, NES, various old computer versions, etc, are anywhere near as good as the 32X, Saturn, or Dreamcast ports of course, but of the older ports, the TG16 one may actually be the best one... if any of them are good at all.
Indeed, it is nice to have.
Could you please enlighten me a bit about this version? (Wikipedia didn't help)brain_stew said:Echoes, since you're in the US, I'd whole wholeheartedly recommend Sonic (SMS) to you. Its really good to see a different interpretation of Sonic 1 and well worth the 500 point cost for something you've probably never considered before.
DoReMi Fantasy is:Echoes said:I now have 1900 points, will keep 1000 for MM9 so I would like a solid recommendation for a game that isn't above 900. I have the following games: Ristar, Shining Force, SMB, SMB2 LL, SMB3, SMW, Super Metroid, DKC2, Pokemon Snap, Link to the Past, Super Mario RPG, Lost Winds.
brain_stew said:Yer, I knew there was a TurboGraphx version, but honestly, I just think there's a very small chance it'll be that version. Sega may even have to pay a fee for emulating the TG16 hardware (I'm not sure) and its not like they're scared of downgraded ports, we got Virtua Fighter 2 Genesis afterall. More than likely they simply want it on a Sega console, if only for the better visibility.
Echoes said:Could you please enlighten me a bit about this version? (Wikipedia didn't help)
Echoes said:Could you please enlighten me a bit about this version? (Wikipedia didn't help)
A Black Falcon said:http://www.youtube.com/watch?v=Xn7LGlchtKA
Even more unlikely I know, but it's worth hoping, even if it does have imperfect scaling as usual for systems without scaling and rotation chips.
Maybe they move at the same # of pixels/frame, but since the Genesis had 25% more horizontal resolution it took the bullets that much longer to leave the screen? Either way, it makes a huge difference when fighting regular enemies. You're right that it didn't affect boss fights much, but I seem to remember the bosses being much tougher anyways, I think all bosses only took one damage from the buster in Wily Wars but many of them took 2 damage per shot in the NES games.Sixfortyfive said:That's not how I remember it. IIRC, the projectiles of Mega Man's buster travel at the same speed; you just can't fire it in succession as quickly as you could on the NES. So, if you're jamming on the shot button as fast as possible, there will still be a little bit of a delay between your shots. This never really mattered much, IMO, because most bosses have some invincibility frames after they get hit, so hitting them with 2 or 3 shots at a time usually doesn't result in more damage anyway.
I might be mistaken though. It's been a little while since I've played either versions.
AND gonna buy this, never heard of it and since I'm a sucker for platformers I must support the genre I loveJiggy37 said:DoReMi Fantasy is:
-My favorite VC game that isn't on your list (Super Metroid, LttP, DKC2)
-A platformer, which you must love since you've bought loads of them
-A really excellent platformer
-Exactly 900 points
There you have it!
Mini-review recommendation from me
Full review from VC-Reviews
Video of the first couple levels from Medelus (really baisc ones in the beginning, but they get more complex later)
Like I said, MM2's difficulty in WW is equivalent to the "Difficult" (original) setting on MM2 NES. Most of the other robot masters have the same weakness settings. The only one I remember that was changed was Cut Man, who is pretty easy no matter how much health he has.nincompoop said:Maybe they move at the same # of pixels/frame, but since the Genesis had 25% more horizontal resolution it took the bullets that much longer to leave the screen? Either way, it makes a huge difference when fighting regular enemies. You're right that it didn't affect boss fights much, but I seem to remember the bosses being much tougher anyways, I think all bosses only took one damage from the buster in Wily Wars but many of them took 2 damage per shot in the NES games.