Official bitching about Hudson abandoning VC support. [VC/WiiWare = lost cause]

I've heard that having the aspect ratio not change automatically is necessary to make the games display in "true" low resolution as authentically as possible. Not sure if that's true or not.
 
Don't know if someone has beaten me to the punch yet, but Ecco the Dolphin and Golden Axe are up on the Wii Shop now. :D
 
Just went to the shop and got a 'You must do a system update' message. I last browsed yesterday. Did the update, but didn't look any different?
 
yeah i downloaded the updated... can't figure out what it did, but I suspect it maybe was an update to fix the frequent system freezes people were reporting upon trying to enter or exit the Wii Shopping channel
 
Amir0x said:
yeah i downloaded the updated... can't figure out what it did, but I suspect it maybe was an update to fix the frequent system freezes people were reporting upon trying to enter or exit the Wii Shopping channel

Have you tested to see if it has yet? I haven't had the system freeze up on me (not that I visit the Wii Store that often), but I don't doubt the reports of the systems it has affected so far.
 
Rushmore said:
Have you tested to see if it has yet? I haven't had the system freeze up on me (not that I visit the Wii Store that often), but I don't doubt the reports of the systems it has affected so far.

well, yeah, and it didn't freeze. But since it only happens to me about 50% of the time, I can't tell if that was why :lol
 
Amir0x said:
yeah i downloaded the updated... can't figure out what it did, but I suspect it maybe was an update to fix the frequent system freezes people were reporting upon trying to enter or exit the Wii Shopping channel
You're probably right. I'll test this out and I'll have the updates on the next Wii Weekly.
 
JoshuaJSlone said:
No GameCube or Wii games have ever output anything like 852x480. Why should we expect that will start now, and in Virtual Console of all places?

IGN was able to capture Zelda footage at 854x480...
 
Amir0x said:
well, yeah, and it didn't freeze. But since it only happens to me about 50% of the time, I can't tell if that was why :lol
Didn't it say
"You can now access Parental Controls"

after id downloaded? I thought it might have just fixed something in that that I haven't heard about..
 
fugimax said:
I also got the system update. No idea what it did...games still look funky in 16:9, so it wasn't that.
I'm pretty sure if they ever were to change that, it would need to be done on a game-by-game basis since they're all self-contained channels.

TheWolf said:
IGN was able to capture Zelda footage at 854x480...
Well sure, they could show it at any resolution or ratio they want. If it's a widescreen 480p game, that's about as close as they can get to showing what it looks like on TV. They could give a ~640x480 anamorphic video that people would have to stretch themselves, but that's not quite something people are used to doing with video downloaded from the web.
 
http://www.1up.com/do/newsStory?cId=3155548
Japan Virtual Console Release Dates Unveiled
New TurboGrafx games, pricier SNES games announced, too.
by John Ricciardi, 11/29/2006
Nintendo recently announced specific release dates for the Wii's Virtual Console lineup in Japan through the end of 2006, and as expected, the Japanese lineup completely destroys the US lineup (so far, anyway). Of particular note are two new TurboGrafx 16 games: R-Type I, the first half of what was released in the US as "R-Type" (in Japan it shipped in two parts--R-Type I and R-Type II), and Nectaris, known as Military Madness in the west. Also worth noting is that a select few Super NES games--namely Zelda: A Link to the Past, Sim City and Fire Emblem: Monsho no Nazo--are now listed as 900 points ($9), rather than the previously announced 800 points ($8).

Here's the full list:

NES Games

* Donkey Kong (Nintendo/Dec. 2): 500 points
* Donkey Kong Jr. (Nintendo/Dec. 2): 500 points
* Gomoku Narabe Renjyu (Nintendo/Dec. 2): 500 points
* Baseball (Nintendo/Dec. 2): 500 points
* Tennis (Nintendo/Dec. 2): 500 points
* Pinball (Nintendo/Dec. 2): 500 points
* Urban Champion (Nintendo/Dec. 2): 500 points
* Soccer (Nintendo/Dec. 2): 500 points
* Super Mario Bros. (Nintendo/Dec. 2): 500 points
* Ice Hockey (Nintendo/Dec. 2): 500 points
* The Legend of Zelda (Nintendo/Dec. 2): 500 points
* Xevious (Bandai Namco/Dec. 2): 500 points
* Solomon's Key (Tecmo/Dec. 2): 500 points
* Gradius (Konami/Dec. 2): 500 points
* Mario Bros. (Nintendo/Dec. 12): 500 points
* Wario's Woods (Nintendo/Dec. 12): 500 points
* Legend of Kage (Taito/Dec. 19): 500 points
* Ninja Jyajyamaru-kun (Jaleco/Dec. 26): 500 points

SNES Games

* Super Mario World (Nintendo/Dec. 2): 800 points
* F-ZERO (Nintendo/Dec. 2): 800 points
* The Legend of Zelda: A Link to the Past (Nintendo/Dec. 2): 900 points
* Super Castlevania IV (Konami/Dec. 2): 800 points
* Street Fighter II (Capcom/Dec. 2): 800 points
* Donkey Kong Country (Nintendo/Dec. 12): 800 points
* Mario's Super Picross (Nintendo/Dec. 19): 800 points
* Contra III: The Alien Wars (Konami/Dec. 19): 800 points
* Sim City (Nintendo/Dec. 26): 900 points
* Fire Emblem: Monsho no Nazo (Nintendo/Dec. 26): 900 points
* R-TYPE III (Irem/Dec. 26): 800 points

Nintendo 64 Games

* Super Mario 64 (Nintendo/Dec. 2): 1,000 points

SEGA Genesis Games

* Ecco the Dolphin (SEGA/Dec. 2): 600 points
* Gunstar Heroes (SEGA/Dec. 2): 600 points
* Golden Axe (SEGA/Dec. 2): 600 points
* Columns (SEGA/Dec. 2): 600 points
* Shadow Dancer (SEGA/Dec. 2): 600 points
* Altered Beast (SEGA/Dec. 2): 600 points
* Space Harrier II (SEGA/Dec. 2): 600 points
* Sonic the Hedgehog (SEGA/Dec. 2): 600 points
* Toejam & Earl (SEGA/Dec. 2): 600 points
* Puyo-Puyo (SEGA/Dec. 2): 600 points
* Ristar: The Shooting Star (SEGA/Dec. 2): 600 points

TurboGrafx 16 Games

* Bonk's Adventure (Hudson/Dec. 2): 600 points
* Super Star Soldier (Hudson/Dec. 2): 600 points
* Dungeon Explorer (Hudson/Dec. 2): 600 points
* Victory Run (Hudson/Dec. 2): 600 points
* Bomberman '94 (Hudson/Dec. 2): 600 points
* New Adventure Island (Hudson/Dec. 2): 600 points
* Jyaseiken Necromancer (Hudson/Dec. 2): 600 points
* R-Type I (Hudson/Dec. 13): 600 points
* Military Madness (Hudson/Dec. 20): 600 points
Is there anyway for US players to download these from the Japan servers somehow?
 
ant1532 said:
http://www.1up.com/do/newsStory?cId=3155548
Japan Virtual Console Release Dates Unveiled
New TurboGrafx games, pricier SNES games announced, too.
by John Ricciardi, 11/29/2006

Is there anyway for US players to download these from the Japan servers somehow?
No way. And the upped prices for SNES games is bullshit. If they pull that kind of crap over here in the States, people will riot. I don't think they will - Sim City here is still only 8 bucks.
 
ant1532 said:
http://www.1up.com/do/newsStory?cId=3155548
Japan Virtual Console Release Dates Unveiled
New TurboGrafx games, pricier SNES games announced, too.
by John Ricciardi, 11/29/2006

Is there anyway for US players to download these from the Japan servers somehow?

See, now that is what a Virtual Console launch line-up should look like, Nintendo 64 title(s) aside. There's a wide range of titles across a wide range of genres from a wide range of publishers, and the result is something that looks more like a library than an overpriced classics compilation.
 
Maxrpg said:
No way. And the upped prices for SNES games is bullshit. If they pull that kind of crap over here in the States, people will riot. I don't think they will - Sim City here is still only 8 bucks.
They will pull that in North America, guaranteed. Do you really think Chrono Trigger is going to be 800 points when it hits? It'll be 1000 points at the very least, and I'd be pretty surprised if it's anything less than 1500. I didn't see anyone flipping cars over due to Genesis titles being 200 points higher than the Japanese price, either...
 
JoshuaJSlone said:
Well sure, they could show it at any resolution or ratio they want. If it's a widescreen 480p game, that's about as close as they can get to showing what it looks like on TV. They could give a ~640x480 anamorphic video that people would have to stretch themselves, but that's not quite something people are used to doing with video downloaded from the web.

how can you say for sure it isn't rendering the image at that resolution?
 
Hey nintendo how about a better selection for the VC in the US? And how about a release schedule too? PUNKS. I want to give you money but you don't want to take it from me. FOOLS.
 
* The Legend of Zelda: A Link to the Past (Nintendo/Dec. 2): 900 points
* Fire Emblem: Monsho no Nazo (Nintendo/Dec. 26): 900 points

I see what you did there Nintendo.
 
SHOTEH FOCK OP said:
Does anyone remember Trampoline Terror (Genesis)?

Man, I loved that game. Great music too.

Yeah I have it. There was a billion levels and they seemed to have made every type of stage pattern the game was possible of creating. I agree about the music though it took like 10(or whatever number) stages to hear a new song. Lame that they were too cheap to color the cartridge cover sticker.
 
I can understand holding back some of the big guns, but why not throw some of the average-quality SNES and N64 games up there to keep people busy? I had almost exclusively Nintendo and Rare games for the N64, so I know there's a lot I missed out on.
 
Fire Emblem Monshou no Nazo is a steal at 900 points IMO, I'd gladly pay that much for it.

I hope the Japanese VC gets Metal Slader Glory and the Picross Vols that were released via Nintendo Power only, since I missed my chance to get those.
 
Pellham said:
Fire Emblem Monshou no Nazo is a steal at 900 points IMO, I'd gladly pay that much for it.

There are a shitload of Genesis and SNES games I'd pay 9 bucks for... many of which I still own already.
 
Sweet, Ecco and Golden Axe are out? I've always wanted to try Ecco. Anyone have opinions if it's worth 600 points?
 
Maxrpg said:
No way. And the upped prices for SNES games is bullshit. If they pull that kind of crap over here in the States, people will riot. I don't think they will - Sim City here is still only 8 bucks.

Yes please start a riot over a virtual console game for the Wii.
I like to you see you and your mom waving signs with obscene words at nintendo HQ
 
Kaeru said:
Yes please start a riot over a virtual console game for the Wii.
I like to you see you and your mom waving signs with obscene words at nintendo HQ

This was quite excellent for a Junior Member. I applaud you!

This one will go far.
 
Wait, so the already bloated VC prices are going to be increased for the hot titles? Lovely. Nintendo could have done that if the core pricing structure was $3/5/8, not 5/8/10.

BorkBork said:
Sweet, Ecco and Golden Axe are out? I've always wanted to try Ecco. Anyone have opinions if it's worth 600 points?

It's 800. I had the sequel, and I love it.
 
Oh Nintendo. What about putting up Illusion of Gaia or maybe B.O.B for us in the US? Just seeing that line up for the J launch makes me wanna hit some one.
 
BorkBork said:
Sweet, Ecco and Golden Axe are out? I've always wanted to try Ecco. Anyone have opinions if it's worth 600 points?

It's hard (no, really, I mean it's quite hard), and there are some problems with it... but it's still a brilliant game and aside from its compatriots in the series, there's nothing just quite like it. Absolutely worthwhile game.
 
There's an update available for the Wii Shop Channel, but I don't see any difference. It mentioned something about Parental Controls now.
 
TheWolf said:
how can you say for sure it isn't rendering the image at that resolution?
I admit I have no way of seeing exactly what resolution it is being rendered at. But if it were, I would wonder several things:

Why does it (and the Wii menu) not appear to be sharper than every other anamorphic widescreen game?

Why did noone catch and report on this advancement, especially considering how much attention Wii's lack of resolution increase has seen?

If the Wii has the same frame buffer size as the GameCube, and on both GameCube and Wii many games use 16-bit color rather than 24-bit color to fit into memory better, how are they now pulling off 33% greater resolution?

Morts said:
I can understand holding back some of the big guns, but why not throw some of the average-quality SNES and N64 games up there to keep people busy?
I don't mean to single you out, Morts, but the thing has been out 12 days. We only know the lineup until the end of the year. We don't even know what's coming in January. I think it's a bit early to be TOO down on the lineup.
 
JoshuaJSlone said:
I don't mean to single you out, Morts, but the thing has been out 12 days. We only know the lineup until the end of the year. We don't even know what's coming in January. I think it's a bit early to be TOO down on the lineup.

It is after seeing Japan's list.
 
JoshuaJSlone said:
I don't mean to single you out, Morts, but the thing has been out 12 days. We only know the lineup until the end of the year. We don't even know what's coming in January. I think it's a bit early to be TOO down on the lineup.

I disagree.
 
JoshuaJSlone said:
I don't mean to single you out, Morts, but the thing has been out 12 days. We only know the lineup until the end of the year. We don't even know what's coming in January. I think it's a bit early to be TOO down on the lineup.

I can't agree, sorry. There's no excuse for not having more than... what, 13 games at launch? And looking at the lineup until the end of the year, I think there's every reason to be down on this.
 
JoshuaJSlone said:
but the thing has been out 12 days. We only know the lineup until the end of the year. We don't even know what's coming in January. I think it's a bit early to be TOO down on the lineup.

and a lot of the games people are looking for (with no changes, just the straight emulated versions) have been out for 10-20 years. So uh, yeah. lol
 
Nintendo needs to start deleting games as they add more, so they can keep this strategically-awesome money-making formula intact as new people keep jumping on board.

/sarcasm
 
I'm pretty disappointed with NA VC right now and I'm worried if there might be any repercussions from it. Although the word is that VC games are selling good, if it were doing bad I wonder would they put even less effort into it? If it doesn't shape up after all the expected launch stuff shows up (the other channels and Opera) and the console is available worldwide, then I'm going to get really nervous. Right now they have the "just launched" excuse, but as with online, they can't use that forever.

As of now, there doesn't seem to be any really major titles on there that were only available on 1 console. The closest would probably be F-Zero or Gunstar Heroes (which isn't available yet anyway). Launch would've been a great opportunity for something like Super Metroid, SMRPG, a JP Fire Emblem, basically games that never surfaced on other consoles and therefore were in high demand. An opportunity to test the waters. Right now there's nothing like that though and I can't imagine casuals being that impressed with it either.

Despite the current status, if Nintendo can actually keep to a 100-150 VC games released per year and maintain that for 4+ years, it could end up pretty impressive. Surely a number that big will allow Nintendo to extinguish its shovelware releases and get on to the really great games. Sure these consoles had huge libraries when they were around, but when you take out major licensed properties and the many Japanese games that no one wants in America, that library size is greatly reduced. Virtual Console has tremendous potential and Nintendo would only be fighting themselves by not taking advantage of it.
 
I know they will end up doing 100+ titles a year, by why do YOU want 100+ titles a year? Are you going to buy them all? I mean, looking at the SNES lineup for Japan, thats awesome yes, but to me that's like 20% of all the best games on the system (and therefore those which i'd actually buy).

Regardless of how you think it's going right now, there is no way that whatever they're doing now, is anything but completely intentional, its not going to flop over and die!
 
the androgyne said:
I know they will end up doing 100+ titles a year, by why do YOU want 100+ titles a year? Are you going to buy them all? I mean, looking at the SNES lineup for Japan, thats awesome yes, but to me that's like 20% of all the best games on the system (and therefore those which i'd actually buy).

Regardless of how you think it's going right now, there is no way that whatever they're doing now, is anything but completely intentional, its not going to flop over and die!

I want 100+ titles more quickly than they're being provided because that means a much higher chance of the many, many, many games I want being in that list.

Let's say I want 30 or so games total.

I will never, ever get the games I want if they're releasing them at this rate.

Another person's going to want 30 different games from the ones I want. The more games there are available, the more diversity and variety there is, the more people get satisfied and spend money.
 
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