I'm not sure the techniqual legality of this, but this is something that my little brother found out and pointed out to me and I wanted to share with the rest of you.
Well, without getting too detailed he was exploring the contents of the files used within Fable and he found out something odd. I will talk about the dragon.
There's a file called meshdata.h (opens up in notepad) that lists all the mesh data related with animations within Fable. Here's a particular place of interest which is within the game.
ANIM_CREATURE_DRAGON_TEST = 610,
ANIM_CREATURE_DRAGON_APPEARING_01 = 611,
ANIM_CREATURE_DRAGON_FLY_BREAKOFF_01 = 612,
ANIM_CREATURE_DRAGON_FLY_BREAKOFF_02 = 613,
ANIM_CREATURE_DRAGON_FLY_BREAKOFF_03 = 614,
ANIM_CREATURE_DRAGON_FLY_INTO_HOVER_01 = 615,
ANIM_CREATURE_DRAGON_FLY_LOOP_01 = 616,
ANIM_CREATURE_DRAGON_HOVER_INTO_FLY_01 = 617,
ANIM_CREATURE_DRAGON_HOVER_INTO_FLOOR_01 = 618,
ANIM_CREATURE_DRAGON_HOVER_LOOP_01 = 619,
ANIM_CREATURE_DRAGON_FLY_GET_HIT_01 = 620,
ANIM_CREATURE_DRAGON_FLY_GET_HIT_SEVERE_01 = 621,
ANIM_CREATURE_DRAGON_FLY_RETREAT_01 = 622,
ANIM_CREATURE_DRAGON_HOVER_GET_HIT_01 = 623,
ANIM_CREATURE_DRAGON_HOVER_ROAR_01 = 624,
ANIM_CREATURE_DRAGON_STRAFE_LEFT_01 = 625,
ANIM_CREATURE_DRAGON_STRAFE_RIGHT_01 = 626,
ANIM_CREATURE_DRAGON_PLUMMET_TO_DEATH_01 = 627,
ANIM_CREATURE_DRAGON_BREATHE_FIRE_SIDE_INTO_01 = 628,
ANIM_CREATURE_DRAGON_BREATHE_FIRE_SIDE_LOOP_01 = 629,
ANIM_CREATURE_DRAGON_BREATHE_FIRE_SIDE_OUTOF_01 = 630,
ANIM_CREATURE_DRAGON_BREATHE_FIRE_STRAIGHT_INTO_01 = 631,
ANIM_CREATURE_DRAGON_BREATHE_FIRE_STRAIGHT_LOOP_01 = 632,
ANIM_CREATURE_DRAGON_BREATHE_FIRE_STRAIGHT_OUTOF_01 = 633,
ANIM_CREATURE_DRAGON_FLY_FIRE_PULSE_01 = 634,
ANIM_CREATURE_DRAGON_HOVER_FIRE_PULSE_01 = 635,
ANIM_CREATURE_DRAGON_HOVER_FIRE_LONG_INTO_01 = 636,
ANIM_CREATURE_DRAGON_HOVER_FIRE_LONG_LOOP_01 = 637,
ANIM_CREATURE_DRAGON_HOVER_FIRE_LONG_OUTOF_01 = 638,
ANIM_CREATURE_DRAGON_HOVER_FIRE_PULSE_HEAD = 639,
The dragon has already been modeled, textured, and there are scripts made for it, but apparently it's not apart of the game (or, I've seen nothing for it). Its section sits belows the information for one of the the undead monsters and above the Balverine information.
There's another file called eg1.h, which has a list of all the areas of that are within Fable. Okay, I want you to look at this list of areas.
MINIMAP_DEMONDOORGRANNYSHOUSE = 5147,
MINIMAP_DEMONDOORGUILD = 5148,
MINIMAP_DEMONDOORGREATWOODBANDITTOLL = 5149,
MINIMAP_DEMONDOORGREATWOODCAVES = 5150,
MINIMAP_DEMONDOORHAUNTEDHOUSE = 5151,
MINIMAP_DEMONDOORKHG = 5152,
MINIMAP_DESERTEDFARM = 5153,
MINIMAP_DRAGONCLIFF = 5154,
MINIMAP_EXECUTIONTREE = 5155,
MINIMAP_FISHERMAN = 5156,
MINIMAP_FRESCOCAVES = 5157,
MINIMAP_FRESCODOME = 5158,
MINIMAP_GIBBETWOODS = 5159,
MINIMAP_GRANNYSHOUSE = 5160,
MINIMAP_GRAVEYARD = 5161,
MINIMAP_GRAVEYARDCIRCLE = 5162,
MINIMAP_GRAVEYARDPATH = 5163,
Yeap, note the place called Dragoncliff. It sets on the left hand portion of the map. If you look at your mini map in fable and look all the way to the left you'll notice an island in the water by itself. Guess what, that area is the DragonCliff. You can edited your starting location (xuserst.h file) and you can start there. The area has already been modeled and everything. It's a broken down castle with the roof torn off, but there's lit torches everywhere. The ground at this area appears scorched as well. Hmmm, perhaps the dragon was suppose to go here? Besides what I described the area is barren.
Well, we're trying to figure out if there's a way to bring the dragon back into Fable (perhaps by replacing the Balverine information with the dragon information) but we'll see.
I would take pictures of the new area with my digital camera, but it would just look like crap.
There are also entries for a gargoyle male, gargoyle female, and gargoyle demon, but there's under the physics section, so I guess they're just statues that I had missed. Also, there's full entries for a monster called Kraken and has detailed information about tentacles. Hmmmm.